I have a suggestion for a feature.. show the 'cost' to craft an item in the tooltip of that item. I think it'd be useful as a guideline when auctioning on an auction/bank character, to make sure you never post it up for less than its materials were worth :)
I love this mod. Love it. After using it for about a month now, I have a feature request. It would be great if when calculating the cost, standard vendor-purchased items (like Rune Thread) used vendor prices, not auction prices. People sometimes post those things at exorbitant prices, and nobody ever buys them so there's nothing to set the record straight for auctioneer. There are of course a few ways to do this, including maintaining a short list of items. I wouldn't expect it to be comprehensive, but for the bread and butter items like thread it would be great.
I love this mod. Love it. After using it for about a month now, I have a feature request. It would be great if when calculating the cost, standard vendor-purchased items (like Rune Thread) used vendor prices, not auction prices. People sometimes post those things at exorbitant prices, and nobody ever buys them so there's nothing to set the record straight for auctioneer. There are of course a few ways to do this, including maintaining a short list of items. I wouldn't expect it to be comprehensive, but for the bread and butter items like thread it would be great.
thanks. yeah, i try to account for things like that in the cost calculation by using the vendor price unless there's been over 10 auctions for any reagant. still, it doesn't take long before people listing rune threads can make the price look funny. this is also why i added the sanity check tooltip for cost evaluation so you can see if something doesn't look right.
i'll explore some options on reagent vendor prices. i think i've seen a database of the generic buyable items out there (periodic table maybe?) so if that database is loaded, i could reference it.
okay, the latest commit has an interface to libperiodictable-3.1 if it's loaded, it will be queried for vendor item availability and vendor prices will be used for any such item.
also added a BOP indicator for reagents like primal nethers and for ah prices on BOP craftable items.
I love this mod and use it with tradeskill info and it owns also with skillet. But I would love to see it have an option to display profit with cost and sell value. This way I could sort via profit in skillet and tradeskillinfo than having to manually calculate the most profit through 50 gems. Please consider this and thank you so much for this addon.
I love this mod and use it with tradeskill info and it owns also with skillet. But I would love to see it have an option to display profit with cost and sell value. This way I could sort via profit in skillet and tradeskillinfo than having to manually calculate the most profit through 50 gems. Please consider this and thank you so much for this addon.
well, you can right click the value column to display as a % of cost. i suppose i could add another option to that cycle that could be a cost delta kind of thing.
like if an item costs 30g to make and sells for 60g, right clicking on the value cycles to 200%, right click again it would cycle to +30g. on more click and it's back to 60g. for items less than the cost, it would show a minus.
Alright, so I've been trying to get this to work for a while now, and can't seem to figure out how. I've updated LSW, Adv. TS Window, Skillet, and the Auctioneer suite. I'm using AuctioneerAdvancedSuite-5.0.PRE.2876.zip for auctioneer. When I pull up my JC window in either ATSW or Skillet, I see the LSW prices, but only vendor prices. When I open up my JC window, it says it finds auctioneer and informant (not enchantrix). My auction prices are all --a and my disenchant prices are all 0c.
I've reloaded my UI and tried making sure both Enchantrix and Auctioneer are both loaded before opening up my JC window (I see disenchant & auction values of items in their tooltips), but the values in the crafting window are still null. Am I doing anything wrong?
Update: I've got several alts on the same server. One of them with Alch and LW I have used to scan the AH a few months back. On that character both auction and disenchant prices, but they are using the old values from the scans made by that toon. (Or atleast I'm assuming they are, some of the LSW prices are very different from my tool tip prices). Short of scanning the AH with all my characters, what can I do to update these numbers?
Update2: I scanned the ah with my JC toon, and everything works now, but I'd still like to not have to scan the AH with every toon when I want to craft something. I did notice something else while I was looking, you don't use any crafted prices. For example, I need to use bronze setting, the price listed is the AH price for a setting, but it would be cheaper to buy the bronze and make the setting. Another thing that would be nice to change would be using the vendor price if the vendor price is cheaper and available in unlimited supply. If available in a limited supply, use the auction/crafting price but note the vendor price in the tool tip like [Medium Leather 5a(2v)].
Update3: Maybe something to allow an advanced breakdown of the prices for items that can be crafted or bought with all subitems. Then allowing you set what items you allow the craft price for and what items you only accept auction price for. Possible options include None(disable crafting prices), Known Recipes(this toon), Known Recipes(this account/server), All Recipes(this toon (uses all recipes from trained Tradeskills)), All Recipes(this account/server), All Recipes (Tradeskill name).
Example: the bronze setting part of a recipe requiring 2 x bronze settings, using the All Recipes (Jewelcrafting) option.
-----------------------
Bronze setting x2____40c(20v) <-Pretending that a vendor sells for 10 per and auction price is 30 per
--Bronze Bar x4______40a
----Tin Bar x2________20a <-Included only in verbose mode
------Tin Ore x2_______30a <-Included only in verbose mode
----Copper bar x2_____10a <-Included only in verbose mode
------Copper Ore x2___3a <-Included only in verbose mode
Example: the bronze setting part of a recipe requiring 2 x bronze settings, using the Known Recipes (this toon) option on a toon that has Jewelcrafting and Mining as professions, knows how to make bronze settings and bronze bars, but did not train smelt tin or smelt copper.
-----------------------
Bronze setting x2____30c(20v) <-Pretending that a vendor sells for 10 per and auction price is 30 per
--Bronze Bar x4______30c
----Tin Bar x2________20a
------Tin Ore x2______30a <-Included only in verbose mode
----Copper bar x2____10a
------Copper Ore x2___3a <-Included only in verbose mode
Example: the bronze setting part of a recipe requiring 2 x bronze settings, using the All Recipes (this toon) option on a character that know jewelcrafting and mining. (Same as using All Recipes (Jewelcrafting) and All Recipes (Mining) together.)
-----------------------
Bronze setting x2____23c(20v) <-Pretending that a vendor sells for 10 per and auction price is 30 per
--Bronze Bar x4______23c
----Tin Bar x2________20a
------Tin Ore x2_______30a <- ? Included only in verbose mode?
----Copper bar x2_____3c
------Copper Ore x2___3a
okay, so the auction data i use comes from auctioneer. if i understand what you're saying, you get tooltip info that has auctioneer data when lsw doesn't provide any, data, is that correct? i believe i pretty much copied the tooltip code into lsw, so i'd be kinda surprised if this was the case, but i've been surprised before... i haven't played with the latest aadv so it could be that things have changed since i wrote up aadv support.
the vendor price is used when an item can be identified as sold by vendors -- this is accomplished via periodic table. i don't include a database of vendorable item inside of lsw, so i rely on external databases. my goal with lsw was to allow as many or as few helpers as people feel like installing. if you install libperiodic-table 3.1, it'll be recognized and used for vendor prices for those items. unless i mucked something up... :)
the craftable reagent cost is a good point. but it's really a theory of cost more than anything.
for example, if the reagents you have on your are worth 10g and the item they create is worth 5g, you should just sell em as reagents if you want the gold. now if you could make those reagents from other reagents that are only worth 2g, your best profit isn't turning 2g into 5g, it's turning 2g into 10g and stopping there. that's kinda the theory i'm working with here when calculating costs. if i told you the final item was worth 5g and could be made for 2g (ignoring that you could sell the intermediate reagents for 10g) you'd be losing a lot money.
okay, so the auction data i use comes from auctioneer. if i understand what you're saying, you get tooltip info that has auctioneer data when lsw doesn't provide any, data, is that correct? i believe i pretty much copied the tooltip code into lsw, so i'd be kinda surprised if this was the case, but i've been surprised before... i haven't played with the latest aadv so it could be that things have changed since i wrote up aadv support.
What I'm seeing is that there are 2 different databases for auctioneer, one that works from the account/server profile and one that works from the character profile. You seem to be pulling from the character profile, when you should be pulling from the account/server profile. If you can't pull from the account/server profile, then I need to figure out how to update my character profile from the account/server profile.
IIRC, when I scan the database it goes into my character's profile then it is intergrated into account/server profile. aadv and enchantrix use the account/server profile for their tooltips, where you seem to be using the character one. (Characters who haven't scanned the database don't have LSW tooltips, but have aadv/etrx tooltips. Characters who have scanned the database but not recently have both tool tips but they don't match. Characters who recently scanned the database have both tooltips and they do match.)
When I compared values, I used appraiser to see what I would set my BO price for. I say the values matched if the amount listed in LSW = my BO price.
Quote from lilsparky »
the vendor price is used when an item can be identified as sold by vendors -- this is accomplished via periodic table. i don't include a database of vendorable item inside of lsw, so i rely on external databases. my goal with lsw was to allow as many or as few helpers as people feel like installing. if you install libperiodic-table 3.1, it'll be recognized and used for vendor prices for those items. unless i mucked something up... :)
I'll have to look for that download and see how it looks after. I figured you'd pull those values from informant. Right now I'm showing rune thread as costing 300+gold
Quote from lilsparky »
the craftable reagent cost is a good point. but it's really a theory of cost more than anything.
for example, if the reagents you have on your are worth 10g and the item they create is worth 5g, you should just sell em as reagents if you want the gold. now if you could make those reagents from other reagents that are only worth 2g, your best profit isn't turning 2g into 5g, it's turning 2g into 10g and stopping there. that's kinda the theory i'm working with here when calculating costs. if i told you the final item was worth 5g and could be made for 2g (ignoring that you could sell the intermediate reagents for 10g) you'd be losing a lot money.
I'm seeing 2 problems by not using crafting values, first being that most intermediate steps usually don't sell as well as final products, second being that you are not reflecting the lowest cost to make, so you're % of profit is not properly reflected. And if you wanted, you could always use the "None-disabled" to get the numbers you are getting now.
I see what you're saying, but I think that's accomplished by sorting by profit. You'd see the middle things listed as a 500% profit and the end item listed as a 250% profit. But as it stands, you're showing the end item as a 200% loss, saying you can't make any money off of it, which isn't true. If I can only sell 1 of the middle items a day, but 20 of the end items a day, I'd be better off selling the end items. But if I can't see that they have a potential profit, then I won't even know to consider them.
One of my bigger uses of this mod is when I'm lvling a tradeskill. It allows me to pick the cheapest way to level, but I'm doing alot of manual math to find that route because I'm not seeing the material cost of making the item, I'm seeing the "profit" cost of making an item.
What I'm seeing is that there are 2 different databases for auctioneer, one that works from the account/server profile and one that works from the character profile. You seem to be pulling from the character profile, when you should be pulling from the account/server profile. If you can't pull from the account/server profile, then I need to figure out how to update my character profile from the account/server profile.
i'll look into this. i've posted over at the auctioneer site regarding the appropriate method for getting the market value of an item. i'll check again to see if things have changed. there is nothing character specific in my call to the api, only faction specific. i know aucadv has a few different schemes for pricing (like appraiser, for example) so maybe this is the issue.
I'll have to look for that download and see how it looks after. I figured you'd pull those values from informant. Right now I'm showing rune thread as costing 300+gold
informant has vendor prices for pretty much everything so it's not a reliable way to id items you can buy from vendors.
I'm seeing 2 problems by not using crafting values, first being that most intermediate steps usually don't sell as well as final products, second being that you are not reflecting the lowest cost to make, so you're % of profit is not properly reflected. And if you wanted, you could always use the "None-disabled" to get the numbers you are getting now.
well, i might disagree with you there. i bet spellcloth sells way better than items made from spellcloth. lsw, like all the other aution related doodads, still relies on some human interaction and consideration. as an enchanter, i find i could care less about the item auction values -- i'm more interested in the de values. i find items don't sell nearly as well as enchanting reagents. other reagents may or may not sell better than combined product, depending on the product. which is where you need some experience.
I see what you're saying, but I think that's accomplished by sorting by profit. You'd see the middle things listed as a 500% profit and the end item listed as a 250% profit. But as it stands, you're showing the end item as a 200% loss, saying you can't make any money off of it, which isn't true. If I can only sell 1 of the middle items a day, but 20 of the end items a day, I'd be better off selling the end items. But if I can't see that they have a potential profit, then I won't even know to consider them.
One of my bigger uses of this mod is when I'm lvling a tradeskill. It allows me to pick the cheapest way to level, but I'm doing alot of manual math to find that route because I'm not seeing the material cost of making the item, I'm seeing the "profit" cost of making an item.
yeah, i think that's actually one of the better usages, myself.
lemme consider this some more. at the moment, i'm busy on another project. i think i could see having the option to view costs three different ways:
1. buying all reagents
2. crafting reagents if it's cheaper than buying them
3. using free reagents on hand if you have them (considered "free"), or crafting them, or buying them
that would give you the ability to see the cheapest way to level up with what you've got on your toon. lsw doesn't have any information about other skills on other characters and i don't know if that's really in the scope of the addon...
Cant get it to work with skillet, not sure where the problem is, if I disable skillet before loging in I can get prices on the normal Blizzard Tradeskill UI. If I use it with Skillet, I can only see prices very faint and cant sort or click anything.
Cant get it to work with skillet, not sure where the problem is, if I disable skillet before loging in I can get prices on the normal Blizzard Tradeskill UI. If I use it with Skillet, I can only see prices very faint and cant sort or click anything.
hmm... that's something that used to happen alot with skillet, but i thought it was solved. mybe 2.4 re-opened that wound. the old problem was sort of hit or miss. does reloading the ui change anything?
Nope, doesnt change anything, also disabling skillet without totaly restarting WoW doesnt solve the problem, guess its a problem with skillet cause Ackisrecipelist also doesnt work all the time. No problems when I use ATSW.
Nope, doesnt change anything, also disabling skillet without totaly restarting WoW doesnt solve the problem, guess its a problem with skillet cause Ackisrecipelist also doesnt work all the time. No problems when I use ATSW.
the lsw problem with skillet relates to draw depth or strata or something along those lines. it used to show up internal to the skillet frame itself (where the recipes would be grayed out by the background texture of the window). i think 2.4 implemented some minor changes to the frame drawing system, so maybe that's what's going on here.
i'll see if there's something i need to do on my end to account for it. i had placed some frame level adjustments in my xml file at one point, but when skillet was fixed, those didn't need to be in there. you can try uncommenting them to see if that fixes things. remove the "--" from the lines that say "this:SetFrameLevel(this:GetFrameLevel() + 1);"
Can read the values now, but cant right or left click to change to percentages or switch between vendor and AH prices and dont see the little tooltip. :)
interesting. sounds like maybe the skillet button text is "over" the lsw text, but at least the lsw text is over the background now. so we're on the right track. try changing the +1 to +2 or +3 in those same lines. you can do this and then just reload your ui and it'll re-source those files.
i would do this myself to check it, but the problem hasn't been very consistent -- and my version of skillet is kinda tweaked as i develop my own branch...
if that solves the problem, i can change it and commit. i don't think it'd have any negative effects for people.
Changed it to +2 and now it works. Thanks for the fast help. :) Lovely mod!
After loging a few of my chars on and off, I found out, that it's not always working tho. Sometimes the last few lines have the values vanish, and cant click those or see the tooltip, it changes the values tho if I click on a line that works. (Hope that made any sense, my english isn't that good) Gonna add a screenshot.
not sure what's going on with the other error. that sounds like the # of buttons isn't calculating correctly. what happens if you change the size of the skillet window?
and i'm not totally sure what you meant by "it changes the values tho if i click on a line that works". are you saying that clicking on a skillet skill with a lsw value will make the other lsw values show up?
oh, maybe lsw is choking on something...
if you scroll the window, does the dead value stay attached to the same skill or does it constantly only show same number of values? are you getting any errors?
I meant, even the 'dead values' change when I switch the values by left or right clicking on a not'dead value'. So the whole colume does change as it is supposed to do, just the few lines are hard to read and not 'clickable'. Also it doesnt always happen, so I have to wait till it happens again to give you more info. :)
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Helps a lot with crafting the right items.
thanks. yeah, i try to account for things like that in the cost calculation by using the vendor price unless there's been over 10 auctions for any reagant. still, it doesn't take long before people listing rune threads can make the price look funny. this is also why i added the sanity check tooltip for cost evaluation so you can see if something doesn't look right.
i'll explore some options on reagent vendor prices. i think i've seen a database of the generic buyable items out there (periodic table maybe?) so if that database is loaded, i could reference it.
glad you like the mod.
also added a BOP indicator for reagents like primal nethers and for ah prices on BOP craftable items.
well, you can right click the value column to display as a % of cost. i suppose i could add another option to that cycle that could be a cost delta kind of thing.
like if an item costs 30g to make and sells for 60g, right clicking on the value cycles to 200%, right click again it would cycle to +30g. on more click and it's back to 60g. for items less than the cost, it would show a minus.
that seems pretty do-able.
I've reloaded my UI and tried making sure both Enchantrix and Auctioneer are both loaded before opening up my JC window (I see disenchant & auction values of items in their tooltips), but the values in the crafting window are still null. Am I doing anything wrong?
Update: I've got several alts on the same server. One of them with Alch and LW I have used to scan the AH a few months back. On that character both auction and disenchant prices, but they are using the old values from the scans made by that toon. (Or atleast I'm assuming they are, some of the LSW prices are very different from my tool tip prices). Short of scanning the AH with all my characters, what can I do to update these numbers?
Update2: I scanned the ah with my JC toon, and everything works now, but I'd still like to not have to scan the AH with every toon when I want to craft something. I did notice something else while I was looking, you don't use any crafted prices. For example, I need to use bronze setting, the price listed is the AH price for a setting, but it would be cheaper to buy the bronze and make the setting. Another thing that would be nice to change would be using the vendor price if the vendor price is cheaper and available in unlimited supply. If available in a limited supply, use the auction/crafting price but note the vendor price in the tool tip like [Medium Leather 5a(2v)].
Update3: Maybe something to allow an advanced breakdown of the prices for items that can be crafted or bought with all subitems. Then allowing you set what items you allow the craft price for and what items you only accept auction price for. Possible options include None(disable crafting prices), Known Recipes(this toon), Known Recipes(this account/server), All Recipes(this toon (uses all recipes from trained Tradeskills)), All Recipes(this account/server), All Recipes (Tradeskill name).
Example: the bronze setting part of a recipe requiring 2 x bronze settings, using the All Recipes (Jewelcrafting) option.
-----------------------
Bronze setting x2____40c(20v) <-Pretending that a vendor sells for 10 per and auction price is 30 per
--Bronze Bar x4______40a
----Tin Bar x2________20a <-Included only in verbose mode
------Tin Ore x2_______30a <-Included only in verbose mode
----Copper bar x2_____10a <-Included only in verbose mode
------Copper Ore x2___3a <-Included only in verbose mode
Example: the bronze setting part of a recipe requiring 2 x bronze settings, using the Known Recipes (this toon) option on a toon that has Jewelcrafting and Mining as professions, knows how to make bronze settings and bronze bars, but did not train smelt tin or smelt copper.
-----------------------
Bronze setting x2____30c(20v) <-Pretending that a vendor sells for 10 per and auction price is 30 per
--Bronze Bar x4______30c
----Tin Bar x2________20a
------Tin Ore x2______30a <-Included only in verbose mode
----Copper bar x2____10a
------Copper Ore x2___3a <-Included only in verbose mode
Example: the bronze setting part of a recipe requiring 2 x bronze settings, using the All Recipes (this toon) option on a character that know jewelcrafting and mining. (Same as using All Recipes (Jewelcrafting) and All Recipes (Mining) together.)
-----------------------
Bronze setting x2____23c(20v) <-Pretending that a vendor sells for 10 per and auction price is 30 per
--Bronze Bar x4______23c
----Tin Bar x2________20a
------Tin Ore x2_______30a <- ? Included only in verbose mode?
----Copper bar x2_____3c
------Copper Ore x2___3a
okay, so the auction data i use comes from auctioneer. if i understand what you're saying, you get tooltip info that has auctioneer data when lsw doesn't provide any, data, is that correct? i believe i pretty much copied the tooltip code into lsw, so i'd be kinda surprised if this was the case, but i've been surprised before... i haven't played with the latest aadv so it could be that things have changed since i wrote up aadv support.
the vendor price is used when an item can be identified as sold by vendors -- this is accomplished via periodic table. i don't include a database of vendorable item inside of lsw, so i rely on external databases. my goal with lsw was to allow as many or as few helpers as people feel like installing. if you install libperiodic-table 3.1, it'll be recognized and used for vendor prices for those items. unless i mucked something up... :)
the craftable reagent cost is a good point. but it's really a theory of cost more than anything.
for example, if the reagents you have on your are worth 10g and the item they create is worth 5g, you should just sell em as reagents if you want the gold. now if you could make those reagents from other reagents that are only worth 2g, your best profit isn't turning 2g into 5g, it's turning 2g into 10g and stopping there. that's kinda the theory i'm working with here when calculating costs. if i told you the final item was worth 5g and could be made for 2g (ignoring that you could sell the intermediate reagents for 10g) you'd be losing a lot money.
What I'm seeing is that there are 2 different databases for auctioneer, one that works from the account/server profile and one that works from the character profile. You seem to be pulling from the character profile, when you should be pulling from the account/server profile. If you can't pull from the account/server profile, then I need to figure out how to update my character profile from the account/server profile.
IIRC, when I scan the database it goes into my character's profile then it is intergrated into account/server profile. aadv and enchantrix use the account/server profile for their tooltips, where you seem to be using the character one. (Characters who haven't scanned the database don't have LSW tooltips, but have aadv/etrx tooltips. Characters who have scanned the database but not recently have both tool tips but they don't match. Characters who recently scanned the database have both tooltips and they do match.)
When I compared values, I used appraiser to see what I would set my BO price for. I say the values matched if the amount listed in LSW = my BO price.
I'll have to look for that download and see how it looks after. I figured you'd pull those values from informant. Right now I'm showing rune thread as costing 300+gold
I'm seeing 2 problems by not using crafting values, first being that most intermediate steps usually don't sell as well as final products, second being that you are not reflecting the lowest cost to make, so you're % of profit is not properly reflected. And if you wanted, you could always use the "None-disabled" to get the numbers you are getting now.
I see what you're saying, but I think that's accomplished by sorting by profit. You'd see the middle things listed as a 500% profit and the end item listed as a 250% profit. But as it stands, you're showing the end item as a 200% loss, saying you can't make any money off of it, which isn't true. If I can only sell 1 of the middle items a day, but 20 of the end items a day, I'd be better off selling the end items. But if I can't see that they have a potential profit, then I won't even know to consider them.
One of my bigger uses of this mod is when I'm lvling a tradeskill. It allows me to pick the cheapest way to level, but I'm doing alot of manual math to find that route because I'm not seeing the material cost of making the item, I'm seeing the "profit" cost of making an item.
i'll look into this. i've posted over at the auctioneer site regarding the appropriate method for getting the market value of an item. i'll check again to see if things have changed. there is nothing character specific in my call to the api, only faction specific. i know aucadv has a few different schemes for pricing (like appraiser, for example) so maybe this is the issue.
informant has vendor prices for pretty much everything so it's not a reliable way to id items you can buy from vendors.
well, i might disagree with you there. i bet spellcloth sells way better than items made from spellcloth. lsw, like all the other aution related doodads, still relies on some human interaction and consideration. as an enchanter, i find i could care less about the item auction values -- i'm more interested in the de values. i find items don't sell nearly as well as enchanting reagents. other reagents may or may not sell better than combined product, depending on the product. which is where you need some experience.
yeah, i think that's actually one of the better usages, myself.
lemme consider this some more. at the moment, i'm busy on another project. i think i could see having the option to view costs three different ways:
1. buying all reagents
2. crafting reagents if it's cheaper than buying them
3. using free reagents on hand if you have them (considered "free"), or crafting them, or buying them
that would give you the ability to see the cheapest way to level up with what you've got on your toon. lsw doesn't have any information about other skills on other characters and i don't know if that's really in the scope of the addon...
hmm... that's something that used to happen alot with skillet, but i thought it was solved. mybe 2.4 re-opened that wound. the old problem was sort of hit or miss. does reloading the ui change anything?
the lsw problem with skillet relates to draw depth or strata or something along those lines. it used to show up internal to the skillet frame itself (where the recipes would be grayed out by the background texture of the window). i think 2.4 implemented some minor changes to the frame drawing system, so maybe that's what's going on here.
i'll see if there's something i need to do on my end to account for it. i had placed some frame level adjustments in my xml file at one point, but when skillet was fixed, those didn't need to be in there. you can try uncommenting them to see if that fixes things. remove the "--" from the lines that say "this:SetFrameLevel(this:GetFrameLevel() + 1);"
i would do this myself to check it, but the problem hasn't been very consistent -- and my version of skillet is kinda tweaked as i develop my own branch...
if that solves the problem, i can change it and commit. i don't think it'd have any negative effects for people.
After loging a few of my chars on and off, I found out, that it's not always working tho. Sometimes the last few lines have the values vanish, and cant click those or see the tooltip, it changes the values tho if I click on a line that works. (Hope that made any sense, my english isn't that good) Gonna add a screenshot.
not sure what's going on with the other error. that sounds like the # of buttons isn't calculating correctly. what happens if you change the size of the skillet window?
and i'm not totally sure what you meant by "it changes the values tho if i click on a line that works". are you saying that clicking on a skillet skill with a lsw value will make the other lsw values show up?
oh, maybe lsw is choking on something...
if you scroll the window, does the dead value stay attached to the same skill or does it constantly only show same number of values? are you getting any errors?