I've finaly added buttonfacade support for quest items in tomQuest2 tracker and tooltip. I had to put a SetToplevel(true) to my buttons otherwise only a very small part of it was clickable, it's now almost working, I just have two problems:
1) sometimes the skin is not correctly applied
2) If I set the backdrop on my button the backdrop is shown on top of the button instead of below.
for information tooltip and tracker are done using LibQTip-1.0 so I just parent my button to a cell and it's working perfectly.
I do realise this may not be the most optional thread to ask my question, but after looking around I'm yet to find a better place.
I've been using SBF for some time now, and I absolutely love it, likewise to the skinn I'm using. However I've experienced a limit in being able to customize the borders.
I'm currently using a skinn called Sleek. This allowes me to have a rather thick black border, which is nice, as I have a black view port in my ui. However, the limit comes when I wish to add an additional border, a colored border. (Made an example as to how it'd look with help of kgpanels) http://levz.eu/buffs4.png
It may seem odd, but as the view port is black, having the first frame black, allow some distance to the icon itself, while the additional border would make it look neat.
Does anyone know if this is possible to edit? Or if some other skinn supports this?
Storm, Thank you for ButtonFacade. I've been loving and hating making skins for it ;)
In your latest alpha r344, you added LBF_Version. I recoded my skins to take advantage of this, but I'm wondering if you plan to release this or to keep the text positioning controlled via setting the offset of x and y.
It has the particularity of a non regular hexagonal shape as you can see on this picture. Futhermore, it wasn't easy to set the display of icons correctly because of this shape (so the backdrop is usefull here).
If you encounter some issues or if you want to give me your feedback, feel free to do this on curse skinaddon webpage!