First pass at a WotLK-beta-compatible version checked in to branch. More changes yet to make and I'm sure I've missed some important class changes. So please do give it a test on beta, if you use BE, and let me know what I've missed.
You wouldn't be the first to make the noncom pet request, ant1pathy. It doesn't really match up with the intent of the addon, though, and there are already a number of good addons that allow you to handle them (probably more after the expansion).
I have it active when solo on my warrior but I can never get buff enough as it counts battle shout and commanding shout as the required buffs. In a raid with two warriors this doesn't matter as I can get both buffs but solo I can't.. Can I make the status thing show green if I have either of these buffs when solo and if so, how do I do it?
Secondly, debuffenough only shows it checker window when I have a mob targetted, would it be possible to also make buffenough work the same way? (i.e only show when I am actively fighting a mob?)
I have it active when solo on my warrior but I can never get buff enough as it counts battle shout and commanding shout as the required buffs. In a raid with two warriors this doesn't matter as I can get both buffs but solo I can't.. Can I make the status thing show green if I have either of these buffs when solo and if so, how do I do it?
With the latest version, it should be expecting Battle Shout unless you're prot-specced. Can you confirm what version you're using?
Secondly, debuffenough only shows it checker window when I have a mob targetted, would it be possible to also make buffenough work the same way? (i.e only show when I am actively fighting a mob?)
They're slightly different use-cases. Typically, you want to see if you're "buff enough" before you start combat, whereas you want to see if a mob is "debuff enough" during combat. Warriors are a slightly special case, since they have a very short buff which is typically only desirable when combat starts. But BuffEnough should show in both combat and non-combat situations (unless you have fading turned on).
With the latest version, it should be expecting Battle Shout unless you're prot-specced. Can you confirm what version you're using?
Was using latest version at the time, I'll recheck it though later as I have gone backwards n forwards between specs about 6 times since posting that :)
They're slightly different use-cases. Typically, you want to see if you're "buff enough" before you start combat, whereas you want to see if a mob is "debuff enough" during combat. Warriors are a slightly special case, since they have a very short buff which is typically only desirable when combat starts. But BuffEnough should show in both combat and non-combat situations (unless you have fading turned on).
Ah, I didn't know there was a fading option, I'll have a look for that then instead.
Do have a small feature request maybe. Would it be possible to have the little green floaty box thing to either have a choosable border option or maybe even better tie it into button facade so that the little green square matches the setting I have for my action bars? Could make it blend in then with the rest of the UI much more :)
I second the "border" option, if it's at all possible.
And some more fading options would be awesome (rest, not rest, combat, not combat). Ideally I could set it to fade to X when resting, Y when not resting not combat, and Z when combat.
I figured it out, had to mess with kgPanels and background inset. And the color got really bright, but the hue slider was where I left it. Moving it at all brought it down to where I wanted it.
Nickodemus_wow, buffenough is an addon I can't live enough, but I can't use its reporting feature, because it always considers wrongly that I'm without Blessing of Might. Thing is, we have a regular ret in the raid that gives kings, and there is no need of BoM because warrior gives Battle Shout. Can you consider Battle Shout as BoM replacement as they overwrite each other?
Because the paladin blessing situation is always complex, the best that BuffEnough can do is take its best guess about what blessings it thinks you should have based on your spec and the raid makeup. It's never going to prefer Battle Shout simply as it's such a short duration buff. However, for your situation, what you can do is set up a blessing preference override via the config, and simply put Kings as your first blessing preference.
Alright, I'm going to go into pure "but I want it THIS way" here. What I'd like to be able to do it make BE into a button of sorts that I can apply my ButtonFacade outline/texture to. Or a way to square it up and do this anyway. As it is, it doesn't really fit in with the rest of my UI, but I've gotten kinda addicted to being lazy and not looking at my buffs to see what I might be missing (I.E. what this mod is designed for :D!). Does that make any sense?
Makes sense, and I'm certainly willing to look at ButtonFacade support, although I don't know anything about how it integrates with other addons. I'll put it on the to do list.
The BuffEnough LDB object is missing the required "type" attribute. Most displays handle this error gracefully and (correctly) assume it's a "data source", but it should be defined anyway. :p
I've seen it happen a few other times, too, but I couldn't vouch for all paladins in the raid being nearby those times.
[edit] Wondering if there's any way to check for poisons as a separate item from temporary weapon enchants.
I have it active when solo on my warrior but I can never get buff enough as it counts battle shout and commanding shout as the required buffs. In a raid with two warriors this doesn't matter as I can get both buffs but solo I can't.. Can I make the status thing show green if I have either of these buffs when solo and if so, how do I do it?
Secondly, debuffenough only shows it checker window when I have a mob targetted, would it be possible to also make buffenough work the same way? (i.e only show when I am actively fighting a mob?)
Cheers :)
With the latest version, it should be expecting Battle Shout unless you're prot-specced. Can you confirm what version you're using?
They're slightly different use-cases. Typically, you want to see if you're "buff enough" before you start combat, whereas you want to see if a mob is "debuff enough" during combat. Warriors are a slightly special case, since they have a very short buff which is typically only desirable when combat starts. But BuffEnough should show in both combat and non-combat situations (unless you have fading turned on).
Was using latest version at the time, I'll recheck it though later as I have gone backwards n forwards between specs about 6 times since posting that :)
Ah, I didn't know there was a fading option, I'll have a look for that then instead.
Do have a small feature request maybe. Would it be possible to have the little green floaty box thing to either have a choosable border option or maybe even better tie it into button facade so that the little green square matches the setting I have for my action bars? Could make it blend in then with the rest of the UI much more :)
And some more fading options would be awesome (rest, not rest, combat, not combat). Ideally I could set it to fade to X when resting, Y when not resting not combat, and Z when combat.
It's done something nasty to the sizing and color :(.
I figured it out, had to mess with kgPanels and background inset. And the color got really bright, but the hue slider was where I left it. Moving it at all brought it down to where I wanted it.