I'm sorry if this has been asked already but I'm quite stumped on how to make the nameplates a lot higher than the default. In some views the nameplates are midway through their body x.x
I tried to raise the frame height but that didn't work, and I noticed that for the Frame settings there was no position feature to where you input x or y coords. Don't know if that made much sense but basically Im trying to make the frames higher above the hostile targets in range rather them directly over the head. I would just find a bit easier for arena targeting (2s 3s possibly 5s) but I could see how that would be pretty useless in something like av =p. Other than that and possibly the distance at which you can show your nameplates, aloft is exactly what i was looking for thanks for the great addon.
edit- forgot to mention that I am using borders, so when i fix the height in the frame option the whole backround just gets bigger. I did notice that if i went without the border it does lift it up a bit but the border looked so good =p oh well that will have to do for now heh
Perhaps, but they're not directly related in any way.
* WARNING: Car Analogy! *
It's like having a built-in MP3 player in your car and saying it goes slower for each additional song you put on it.
Really tiny addons can use tons of CPU, and really monstrous ones can be almost entirely passive. Memory usage is a terrible metric for investigating which addons may be reducing your FPS; if you really want to find out who the FPS hogs are, temporarily enable profiling and look at CPU usage.
Thanks for the reply! Unless it could show new debuffs on things I am not targeting, it wouldn't be helpful for my uses anyway. I guess it doesn't know that information because only the targets buff/debuff list is sent to the client eh?
((I use a mouseover macro to cast devastate/sunder armor - so I never target the adds))
I'm not the author, I'm just offering conjecture as to what's possible and what's not.
If you had three mobs with the same name, and you or someone else puts a debuff on one you're not targeting, the mod doesn't know which of the three it is. It knows it's not the one you're targeting, but it would either display the debuff (sunder for instance) on all other mobs with that name, or none. As I speculated before, the target is the only one that gets that information. Possibly if you target and then move to a different target, it might 'remember', but even then, maybe not. The author would know for sure.
Slabgar, I suggested exactly that earlier, it's not possible according to the author. Friendly players can be blue (pvp or not), enemy players are red (only if they're pvp, whether you're pvp or not), and npc's are labeled correctly (green yellow or red). Enemy players that aren't pvp don't even get a healthbar. There's no way to detect pvp status according to the author. Would be awesome if there was, though.
I figured as much and started experimenting with it. It's mostly working already, but I have one or two issues to iron out.
Since it only required a few lines of code change in ManaData.lua, I've committed this and it should be working in r57554. There's a little bar flickering problem that I need to look into sometime, but target mana should basically be working now.