the only way to open the queue window is to open the trade frame and then either click the little tab on the right or queue up an item. there's currently no way to open the queue without opening the whole window. i suppose i could add a slash command to open it and also probably have it auto-open when visiting vendors, the bank, auction house, mail box, or anywhere else it might be good to see your queued item list.
edit: maybe it just me but I thought the toon in question didn't have the arrow on the tab. That made it harder to figure out it is a button. I'll check. The toon i'm on now has the arrow on the tab.
which inventory counts are you referring to in particular? can you give an example?
If server A mage have 2 primal fire, the counts will also goes to server B priest as ALT inventory counts even there is no other ALT in that server. And the primal fire can't transfer through servers as you know.
the inventory count in the reagent list is "potential" inventory based on craftability. i don't think it auto-transmutes motes (yet) but it could be figuring on transmutes between other primals. pretty much if you have one primal, you've got them all (as far as gw is concerned). for transmutes this is problematic because of the cooldown... i'll get to that eventually.
queue up a recipe that uses primal fires and see what it says. if it just says "get a primal fire from an alt" then that suggests that it thinks somebody else literally has 2 primal fires. if it says "transmute water to fire" and then says to get the a primal water from an alt, then that'll answer the question... i think.
you're saying that it drops to a constant 5fps or that it drops to 5fps for a moment? i don't think anything major was changed between 50 and 51 so i'm puzzled by any increased cpu time.
did you do that primal fire test for me? i don't see how it could be seeing the inventory of another server, but i've had other people suggest the same problem so it's possible i goofed somewhere. or it's possible that the information presented is not clear enough to make sense without a lengthy explanation. i suppose it's a problem either way.
Same issues as Nightowl. Open the window, FPS dips to 5-6. use it to create an item, FPS rockets back up. As soon as the craft is complete, FPS dips again.
I see you've mentioned the alchemy niggle already, so will wait for an update on that one.
One last little thing. If you're scrolled down to near the bottom of your list, every now and then, the window seems to reset back to the top again, and you have to keep scrolling down your list of items. Not sure if that makes sense ><
Apart from that, a very worthy successor to Skillet. Keep it up!
Edited: The "jumping to the top" issue has already been ticketed (54). I'll wait for that to get resolved =)
still doing that jumping business, eh? i know why it does it, but i can't figure out what would cause that set of circumstances (it's basically resetting the selection as tho you just opened the window).
i'll look into the fps problem. not sure why there'd be a difference between the two revs tho. didn't touch a whole lot...
you're saying that it drops to a constant 5fps or that it drops to 5fps for a moment? i don't think anything major was changed between 50 and 51 so i'm puzzled by any increased cpu time.
did you do that primal fire test for me? i don't see how it could be seeing the inventory of another server, but i've had other people suggest the same problem so it's possible i goofed somewhere. or it's possible that the information presented is not clear enough to make sense without a lengthy explanation. i suppose it's a problem either way.
frame drop in very profession, I was force to uninstall it and roll back r50
btw, the count seems ok now. maybe it is a sv problem.
Seems I also have the odd item counts, mainly focused around transmutes. Seeing the above comments, I deleted the addon and SVR file, and re-installed fresh. I'd say this corrected maybe half of the odd counts I was seeing.
I also still have that ever so pesky "jumping back to the top" bug ;)
Just an update in case you were thinking you could have a rest ;P
Edit: Don't know if this helps, buy by chance, I visited that vendor Frozo the Renowned in Dala, and it recorded the fact you can hand in orbs for eternals
i'd like to get to the bottom of the odd counts issue. you said it was "mainly" around transmutes and that half of them have been corrected by a delete of your saved vars file. can you tell me what items currently seem to have bogus counts? what counts are you getting and what should they be? maybe we can figure out the issue.
shift-click the icon in the button list to link the trade (you can link yours or any of your alts).
shift-click the recipe name in the detail window to link the recipe or shift-click the icon to link the created item (i think..?). sorry that this departs from the norm, but i'm reserving shift-clicks on recipes for selection purposes.
i think i know why that other error was popping now, so i'll fix that when i get a chance.
edit: maybe it just me but I thought the toon in question didn't have the arrow on the tab. That made it harder to figure out it is a button. I'll check. The toon i'm on now has the arrow on the tab.
If server A mage have 2 primal fire, the counts will also goes to server B priest as ALT inventory counts even there is no other ALT in that server. And the primal fire can't transfer through servers as you know.
queue up a recipe that uses primal fires and see what it says. if it just says "get a primal fire from an alt" then that suggests that it thinks somebody else literally has 2 primal fires. if it says "transmute water to fire" and then says to get the a primal water from an alt, then that'll answer the question... i think.
Don't know if this is only me or not.
did you do that primal fire test for me? i don't see how it could be seeing the inventory of another server, but i've had other people suggest the same problem so it's possible i goofed somewhere. or it's possible that the information presented is not clear enough to make sense without a lengthy explanation. i suppose it's a problem either way.
Same issues as Nightowl. Open the window, FPS dips to 5-6. use it to create an item, FPS rockets back up. As soon as the craft is complete, FPS dips again.
I see you've mentioned the alchemy niggle already, so will wait for an update on that one.
One last little thing. If you're scrolled down to near the bottom of your list, every now and then, the window seems to reset back to the top again, and you have to keep scrolling down your list of items. Not sure if that makes sense ><
Apart from that, a very worthy successor to Skillet. Keep it up!
Edited: The "jumping to the top" issue has already been ticketed (54). I'll wait for that to get resolved =)
i'll look into the fps problem. not sure why there'd be a difference between the two revs tho. didn't touch a whole lot...
frame drop in very profession, I was force to uninstall it and roll back r50
btw, the count seems ok now. maybe it is a sv problem.
Seems I also have the odd item counts, mainly focused around transmutes. Seeing the above comments, I deleted the addon and SVR file, and re-installed fresh. I'd say this corrected maybe half of the odd counts I was seeing.
I also still have that ever so pesky "jumping back to the top" bug ;)
Just an update in case you were thinking you could have a rest ;P
Edit: Don't know if this helps, buy by chance, I visited that vendor Frozo the Renowned in Dala, and it recorded the fact you can hand in orbs for eternals
Fortunately, I have Altoholic still can do this two things.
shift-click the recipe name in the detail window to link the recipe or shift-click the icon to link the created item (i think..?). sorry that this departs from the norm, but i'm reserving shift-clicks on recipes for selection purposes.
BTW, if I try to S-click on trade skill icon without a chat edit box open, this happens