it should be pretty straight forward, but here are some of the unique aspects to gnomeworks:
trade buttons for all your known trades are placed in the frame for quick switching
gnomeworks records tradelinks for all your alts - you can select an alt from a drop-down by clicking on the player name in the main frame
gnomeworks supplies full links for all trades, accessible via "All Recipes" from the alt selection drop-down
gnomeworks implements (an experimental) series of "pseudotrades". these include milling, prospecting, disenchanting, vendor conversion, and common skills. the goal is to treat each of these as trade skills in their own right, but this is still a ways away.
clicking on column headers allows for filtering and sorting based on that column's data
gnomeworks utilizes a dynamic queue system. when you queue an item that requires materials you don't have, gnomeworks will indicate the requirements in the queue window. you can either purchase those mats or craft them in some fashion (possibly requiring additional purchasing or crafting). as your inventory changes, the automatic entries also change.
Dude love your works
I get an error when pressing the milling button:
Gnomeworks has been blocked from an action only avaible to the blizzard Ui...
Also I guess this is not your problem really but Im using an addon called KTQ to queue all my glyphs and that addon import them to skillet's queue. It would be nice if i could import it to Gnomeworks from skillet or making the skillet commands Ktq sends out to be recognised by Gnomeworks.
Thanks for another awesome addon :)
thanks. once things progress a bit further, i'll work on integrating ktq or speaking with the developer to write a compatible plugin or something. don't worry -- i know people use that mod a lot so i'll make sure you're all covered.
the milling/prospecting/disenchant are not quite functioning the way i want them to. those buttons will eventually act like tradeskills with "recipes" for all the milling/prospecting/disenchanting your toon can do. at least, that's my plan. we'll see how it works out.
This looks fantastic. I'm looking forward to a release version. An issue I came across was with Engineering. I queued a Thorium Rifle, and even though I had all the mats, including enough Thorium Widgets for 3 rifles, it insisted on creating more Thorium Widgets. After making 4 extra Widgets, I stopped the queue and had to disable the addon to actually craft a rifle.
did the queue list indicate that i wanted to craft the widgets? i'm trying to make sure to have mouse-over tips that give you better breakdowns of the numbers. if you mouse-over the queue counts, it should tell you what it's thinking.
it could be some other internal logic error where it doesn't think you need to craft the widgets, but doesn't recognize that for whatever reason.
I'm sorry, but I cant remember what the tooltip said when I moused over the Thorium Rifle. It was the only thing in the list. I realize that engineering is the most complicated of professions to queue due to the complex series of items that need to be created and put together for many recipes. I will try to gather the mats again to duplicate the issue, and let you know.
Here is a screenshot. As you can see, the queue shows I have 3 Thorium Widgets, when I actually have 5, and it shows I have 5 Mithril Casing and 5 Mithril Tubes, when I actually have none. It is recommending I purchase Widgets.
because you have a thorium rifle queued, gnomeworks has allocated 2 of your widgets for use in that recipe. this is why it reports you only have 3.
the number of mithril widgets and casings includes those items that are craftable from the items on hand.
not sure why it collected 5 thorium widgets instead of just 2.
i can't read the queue because it's cutting off the recipe names, but it looks like it's sort of accurate. if you do another ss i can maybe explain it in further detail and see if it makes sense. i do need to work on the queue to be more easily readable, tho.
the items you seem to be missing are thorium bars (x4).
I have not been able to reproduce the error (partly because don't want to waste too many more mats on something that doesn't give me points) I think it may have been partly due to my unfamiliarity with the addon, it being the first day of using it. I have noticed that
1- if you try to "queue all" it does the same thing as "add to queue" (just one item is queued)
2- if you try to queue any more than the max craftable, it disappears from the Queued List but will still craft the items if you click "Process"
3- the queued list should be tied to the main window and close with it.
4- sometimes after the queued list has been closed, it reappears whenever you mount, cast a spell, etc.
FYI, for my bug reports, there is no error for BugSack to catch. Anyway, since you asked, here was my suggestion: if you queue up, say, Delicate Skyflare Diamond, and you don't have a Skyflare Diamond, then it would be awesome if you could log into your Alchemist, have the queue pop up, and either grab the SfD from your Alchy's bank, or if you create it with a Transmute, then that would qualify.
Of course, you would still need to mail the SfD to your Jewelcrafter manually, but what the suggestion is that the queue checks alts.
Or say the opposite: your Alchy queues up the diamond, gets the Eternal Air from the bank. Switch toons to the JC, queue pops up and grabs the Bloodstone Chalcedony from the JC's bank or inventory. You mail back to the Alchy, finishes queue.
It was one thing I loved about ASTW: it told you alts have the mats you need. Unfortunately, it did not tell you WHICH alt had the mats, and when you switched to said alt, if you needed lots of items for mass tradeskilling, you either had to have a great memory or write it down on a scrap of paper.
yeah, i think something along those lines will be implemented.
i'm trying to hammer the queue into shape a bit more, but my goal here is to have as much automation and sharing of data as possible.
i want it to be smart enough to see that toon #1 needs something toon #2 has or can craft and deal with it appropriately.
my current thought (tho it changes a lot) is to have the queue be a big list of things you need to do -- not just crafting, but purchasing, retrieving from the bank/guild bank, sending mail, collecting mail, depositing in guild bank, etc.
OK, this is what I've tested to be true, using GWTS r34: Transmute: Skyflare, Earthsiege, and Earthstorm Diamonds have unknown reagents. They don't say "unknown", the Reagent window is just empty. In other words, GWTS doesn't know what the reagents are for those transmutes, and thus "GnomeWorks: nothing craftable" messages.
Missing Transmutes beyond the above:
Primal Mana to Fire
Primal Shadow to Water
Primal Water to Air
Mithril to Truesilver
Iron to Gold
Mercurial Alchemist Stone
Assassin's Alchemist Stone
Guardian's Alchemist Stone
Redeemer's Alchemist Stone
Sorcerer's Alchemist Stone
Anything GWTS knows the reagents for works just fine. There may be other recipes that I'm missing, but with my list, I don't feel like going through them all right now, sorry.