I get the following errors on load on the 3.0.2 PTR:
[2008/10/11 13:17:08-2516-x1]: TradeskillInfo-1.0.75534\TradeskillInfo.lua:1588: AceHook-2.1: Attempt to hook method "SetCraftItem" failed, it does not exist in the given object "table: 04C2D328".
AceAddon-2.0-82169 (Ace2):983: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:976>
<in C code>: ?
AceEvent-2.0-82169 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-82169 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
[2008/10/11 13:17:10-2516-x1]: TradeskillInfo-1.0.75534\TradeskillInfo.lua:493: attempt to call global 'GetCraftDisplaySkillLine' (a nil value)
And the following when I switch tabs in the config interface:
[2008/10/11 13:47:00-2516-x1]: Interface\FrameXML\UIPanelTemplates.lua:246: attempt to index local 'self' (a nil value):
<string>:"*:OnLoad":2: in function <[string "*:OnLoad"]:1>
<in C code>: in function `LoadAddOn'
TradeskillInfo-1.0.75534\TradeskillInfo.lua:1863: in function `LoadUI'
TradeskillInfo-1.0.75534\TradeskillInfo.lua:1881: in function `Config_Toggle'
TradeskillInfo-1.0.75534\TradeskillInfo.lua:405: in function `func'
AceConsole-2.0-82169 (Ace2):1854: in function <...erface\AddOns\Ace2\AceConsole-2.0\AceConsole-2.0.lua:1564>
AceConsole-2.0-82169 (Ace2):2402: in function `?'
Interface\FrameXML\ChatFrame.lua:3191: in function <Interface\FrameXML\ChatFrame.lua:3144>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:2911: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:2932: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>
I can't get TSI to show, and the config UI is non functional it seems (every option is blank, and selecting from the dropdowns doesn't appear to change anything).
I've been poking the author of the new mod QuickTradeskill to implement an earlier idea for it of a searchable/linkable recipe database. Have had a few PMs with him discussing using LibPeriodicTable-3.1 as the basis for such a feature.
The most recent version has limited searching functionality for recipes not known by your characters, but its a start. I've explained how to implement pointers to the used libraries in the TOC (in the new #@no-lib-strip@ format), but the current v2.1 of it doesn't have any pointers ;D. So will need to install the standalone lib or have another mod load it.
Anyway, its one option for an in-game recipe database until someone slaps TradeskillInfo back to life.
while it's not fully functional, you can use my branch of skillet to browse the current tsi database (no inscriptions). you can access the data by clicking on the toon name and select the "tsiData" and the skill you're interested in.
I gave QuickTradeskill a try last night, and it's not quite what I had in mind.
The main feature of TSI I used was to search (via SHIFT+RClick) for a white item I had picked up to see what recipes use it (and where I can get those recipes if I don't already have them).
This didn't seem to be something which could be done in QTS (as I searched for several herbs I have and nothing came up, while looking for a crafted item like a potion would simply provide me a tooltip for that item).
Yeah, what makes TSI useful:
- modifier+click an item to see what it is a reagent in, or what reagents are used to make it
- track what recipes all your toons on that account know and don't know
- get some basic info on how various recipes are acquired
- get chat links for most any recipe
- probably other stuff I can't think of atm
I haven't seen any other addons that can do all of these.
The main feature of TSI I used was to search (via SHIFT+RClick) for a white item I had picked up to see what recipes use it (and where I can get those recipes if I don't already have them).
Yes, QTS has a long way to go to come close to what TSI had. Its lacking (yellow) tradeskill links & a whole lot more. Provided more comment input about things on its page, will see how it goes.
What currently works for seeing what recipes an item can be used for: Mendeleev. Disadvantages with this mod include if an item is used in a large number of recipes, the tooltip becomes gigantic, runs off the screen and you can't see them all. As well, if the item something makes is not contained in your game cache, it will provide an itemID number instead of the name of the item.
For seeing what materials are used in a crafted item you can get the tooltip for, SomeAssemblyRequired is great. It only uses info obtained from your character tradeskills, though. So if you are looking at an item you can't craft, it will not provide mat info on it.
(starts searching for jumper cables to spark TradeskillInfo back to life off the table...)
1. In my normal Tradeskillwindow (Enchanting), there is a new Line. I think it is the "skill-requirment-line". It says thinks like 0/0/0/450 (or something like that).
What does the numbers mean?
2. In the same Window there is a new line named "reagenzien" or somethink like that. There are thinks like "c:6k-s:5k=p:-5k" (somethink like that). What is that for? What does the numbers mean?
3. In the TSI-UI: When i disable all Tradeskills and only enable enchanting, all recieps are RED. When i enable "Player know" in "Avaliblity", and disable everthing else, the list is empty! But i am an enchanter (405) and i know some recieps...:-) Is this a bug?
All the minor glyphs in the TSI data file are labeled with I999 meaning that they are learnable only when the toon has a skill of 999, in short never. This has for effect that for known minor glyphs, the UI display two lines, one in grey telling that the recipe is know and one in brown/orange that tells that the recipe will be learnable when the toon has an higher skill level.
On my local copy, I've change all the I999 to I75 (the level you need to learn Minor Inscription Research). This appears to fix the two lines issue but I'm wondering if this could have some other side effects that I'm not aware of?
Unrelated question: how would I go about adding an option that would tell me that a particular item is craftable by one of my toons. For example, having the tooltip over a glyph adding a "Craftable by: ToonName, ToonName2" line?
Concerning the recipe coloring option in the Auction tab of the options, is it possible to disable the tracking of known recipes of one specific character ?
For example, I have 2 enchanters, and only one of them is currently active and searching for recipes. I would like to only see the recipes this active character doesn't know.
Maybe this setting exists, but guess what, I didn't find it.
Last post here is old, but hey, its the official thread ;). Nice work Dys on keeping this thing updated and going strong.
But there is an added feature in r322-on which really makes my kitten cry. The addition of all the "Scroll of..." items for enchants mixed in the list of the regular enchants.
It makes sorting through the list to pull out an enchant you may want to look up or link far more time consuming & difficult than it needs to be. Any chance of adding an option to disable those enchant Scrolls? Put them in a separate module to ease the process? Or put them in a separate category so that you can uncheck them and not see them (as you can with categories currently)?
Well, TradeskillInfo has completely 'sploded in WoW 4.x. It not a simple "this"/"self" issue either; it throws up scores of different errors and is totally unusable.
Here's hoping there is someone other than me is interested in this mod for updating for 4.x. There is nothing else like it that provides its all its functionality--unique quick in-game lookup and linking of every profession recipe in the game (extremely useful), coloration of known/unknown recipes in the AH and so on.
Well, the not-updated TradeTrak mod also provided a database of profession recipes, but it was poorly implemented. Every time you did a search, you computer would lockup for an extended time while it searched its giant database. TradeskillInfo did it differently & better, causing no lockups.
So here's hoping someone is interested in making TradeskillInfo operational again in WoW 4.x
Here's hoping there is someone other than me is interested in this mod for updating for 4.x. There is nothing else like it that provides its all its functionality--unique quick in-game lookup and linking of every profession recipe in the game (extremely useful), coloration of known/unknown recipes in the AH and so on.
This. It's also not completely unusable, you can still open the window via /tsi menu, you don't see the list of recipes though, just the currently selected one, and filtering by product/ingredient name works, too, though you of course can't go through the results if that filter brings up more than one.
Though, I think I've seen some errors in the item tooltips, which character can create what, falsely stating characters could create smth when I knew they couldn't, so that might need work as well.
I don't know what you consider "completely unusable", but it certainly is in any realistic sense ;).
Do a search/filter for recipe or mat names and only a single result is ever shown. Making the search useless. Searching for recipes by name or material components is what made this mod unique and that's totally unusable now. Tons of errors are thrown at logon and otherwise as well, filling up !BugGrabber.
One other feature this had (I forgot about originally) that may have a decent updated replacement, though. Creation value & sell value of recipes shown in the Blizzard tradeskill frame, using Auctioneer (& other auction mod) data. The updated LilSparky'sWorkshop provides similar functionality.
So here's still hoping some author is interested enough in TradeskillInfo to update. Nothing else out there provides the in-game tradeskill recipe/mat searching & linking functionality this did.
Very (very) nice work from Dys & ethancentaurai in getting this to release status for WoW 4.x. However v2.0.0 is still bugged in one situation encountered so far.
It bugs out & breaks the AH dressing room shortcut. CTRL-clicking wearable items in the AH (which normally brings up the AH dressing room frame) no longer functions & throws a TradeskillInfo error. See ticket 39.
I'm not sure if this is a known issue, but deleting a profile doesn't remove the names, etc, from the tool tips. Some of the references are still present in the SV file.
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I get the following errors on load on the 3.0.2 PTR:
And the following when I switch tabs in the config interface:
I can't get TSI to show, and the config UI is non functional it seems (every option is blank, and selecting from the dropdowns doesn't appear to change anything).
Thanks.
one of the addons i miss the most :(
The most recent version has limited searching functionality for recipes not known by your characters, but its a start. I've explained how to implement pointers to the used libraries in the TOC (in the new #@no-lib-strip@ format), but the current v2.1 of it doesn't have any pointers ;D. So will need to install the standalone lib or have another mod load it.
Anyway, its one option for an in-game recipe database until someone slaps TradeskillInfo back to life.
The main feature of TSI I used was to search (via SHIFT+RClick) for a white item I had picked up to see what recipes use it (and where I can get those recipes if I don't already have them).
This didn't seem to be something which could be done in QTS (as I searched for several herbs I have and nothing came up, while looking for a crafted item like a potion would simply provide me a tooltip for that item).
- modifier+click an item to see what it is a reagent in, or what reagents are used to make it
- track what recipes all your toons on that account know and don't know
- get some basic info on how various recipes are acquired
- get chat links for most any recipe
- probably other stuff I can't think of atm
I haven't seen any other addons that can do all of these.
Yes, QTS has a long way to go to come close to what TSI had. Its lacking (yellow) tradeskill links & a whole lot more. Provided more comment input about things on its page, will see how it goes.
What currently works for seeing what recipes an item can be used for: Mendeleev. Disadvantages with this mod include if an item is used in a large number of recipes, the tooltip becomes gigantic, runs off the screen and you can't see them all. As well, if the item something makes is not contained in your game cache, it will provide an itemID number instead of the name of the item.
For seeing what materials are used in a crafted item you can get the tooltip for, SomeAssemblyRequired is great. It only uses info obtained from your character tradeskills, though. So if you are looking at an item you can't craft, it will not provide mat info on it.
(starts searching for jumper cables to spark TradeskillInfo back to life off the table...)
1. In my normal Tradeskillwindow (Enchanting), there is a new Line. I think it is the "skill-requirment-line". It says thinks like 0/0/0/450 (or something like that).
What does the numbers mean?
2. In the same Window there is a new line named "reagenzien" or somethink like that. There are thinks like "c:6k-s:5k=p:-5k" (somethink like that). What is that for? What does the numbers mean?
3. In the TSI-UI: When i disable all Tradeskills and only enable enchanting, all recieps are RED. When i enable "Player know" in "Avaliblity", and disable everthing else, the list is empty! But i am an enchanter (405) and i know some recieps...:-) Is this a bug?
Thanks for helping!
Joerg
On my local copy, I've change all the I999 to I75 (the level you need to learn Minor Inscription Research). This appears to fix the two lines issue but I'm wondering if this could have some other side effects that I'm not aware of?
Unrelated question: how would I go about adding an option that would tell me that a particular item is craftable by one of my toons. For example, having the tooltip over a glyph adding a "Craftable by: ToonName, ToonName2" line?
Concerning the recipe coloring option in the Auction tab of the options, is it possible to disable the tracking of known recipes of one specific character ?
For example, I have 2 enchanters, and only one of them is currently active and searching for recipes. I would like to only see the recipes this active character doesn't know.
Maybe this setting exists, but guess what, I didn't find it.
But there is an added feature in r322-on which really makes my kitten cry. The addition of all the "Scroll of..." items for enchants mixed in the list of the regular enchants.
It makes sorting through the list to pull out an enchant you may want to look up or link far more time consuming & difficult than it needs to be. Any chance of adding an option to disable those enchant Scrolls? Put them in a separate module to ease the process? Or put them in a separate category so that you can uncheck them and not see them (as you can with categories currently)?
Well, TradeskillInfo has completely 'sploded in WoW 4.x. It not a simple "this"/"self" issue either; it throws up scores of different errors and is totally unusable.
Here's hoping there is someone other than me is interested in this mod for updating for 4.x. There is nothing else like it that provides its all its functionality--unique quick in-game lookup and linking of every profession recipe in the game (extremely useful), coloration of known/unknown recipes in the AH and so on.
Well, the not-updated TradeTrak mod also provided a database of profession recipes, but it was poorly implemented. Every time you did a search, you computer would lockup for an extended time while it searched its giant database. TradeskillInfo did it differently & better, causing no lockups.
So here's hoping someone is interested in making TradeskillInfo operational again in WoW 4.x
This. It's also not completely unusable, you can still open the window via /tsi menu, you don't see the list of recipes though, just the currently selected one, and filtering by product/ingredient name works, too, though you of course can't go through the results if that filter brings up more than one.
Though, I think I've seen some errors in the item tooltips, which character can create what, falsely stating characters could create smth when I knew they couldn't, so that might need work as well.
I don't know what you consider "completely unusable", but it certainly is in any realistic sense ;).
Do a search/filter for recipe or mat names and only a single result is ever shown. Making the search useless. Searching for recipes by name or material components is what made this mod unique and that's totally unusable now. Tons of errors are thrown at logon and otherwise as well, filling up !BugGrabber.
One other feature this had (I forgot about originally) that may have a decent updated replacement, though. Creation value & sell value of recipes shown in the Blizzard tradeskill frame, using Auctioneer (& other auction mod) data. The updated LilSparky'sWorkshop provides similar functionality.
So here's still hoping some author is interested enough in TradeskillInfo to update. Nothing else out there provides the in-game tradeskill recipe/mat searching & linking functionality this did.
It bugs out & breaks the AH dressing room shortcut. CTRL-clicking wearable items in the AH (which normally brings up the AH dressing room frame) no longer functions & throws a TradeskillInfo error. See ticket 39.