[2007/10/31 21:18:50-605-x1]: TradeskillInfo-1.0.53238\TradeskillInfo.lua:363: AceHook-2.1: Attempt to hook method "GetExtraItemDetailText" failed, it does not exist in the given object "Skillet".
Shows up upon login. Will post this there as well.
Answered this in the Skillet thread. There was an old version of Skillet installed for some reason.
I have this problem with my tooltip showing me all that the reagent is used in and i get some really long tooltips that way.
I've tried to disable the used in in the config menu but that does not seems to work.
I use tinytip as my tooltip and i have external libs.
Any advice would be great
Thx
-Strongbow-
Sounds like that might be a different addon. Do you use uh... Mendeleev? TSI only shows (for me) the count of what tradeskills use them (like, Alchemy (8), Blacksmithing (30), etc), and with another option, the count of which of your characters can use the item in a recipe (Character1 (10), Character 2 (33), etc.).
Since someone was kind enough to bump this, let me just mention that the dozens of 2.3 changes are being worked on, and will hopefully be available within the week.
[2007/11/15 16:14:07-3590-x14]: TradeskillInfo-1.0.53238\TradeskillInfo.lua:845: attempt to perform arithmetic on field 'cost' (a nil value)
TradeskillInfo-1.0.53238\TradeskillInfo.lua:539: in function <Interface\AddOns\TradeskillInfo\TradeskillInfo.lua:515>
(tail call): ?:
<in C code>: in function `TradeSkillFrame_SetSelection'
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:320: in function `TradeSkillSkillButton_OnClick'
<string>:"*:OnClick":4: in function <[string "*:OnClick"]:1>
---
[2007/11/15 16:14:07-3590-x14]: TradeskillInfo-1.0.53238\TradeskillInfo.lua:845: attempt to perform arithmetic on field 'cost' (a nil value)
TradeskillInfo-1.0.53238\TradeskillInfo.lua:539: in function <Interface\AddOns\TradeskillInfo\TradeskillInfo.lua:515>
(tail call): ?:
<in C code>: in function `TradeSkillFrame_SetSelection'
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:320: in function `TradeSkillSkillButton_OnClick'
<string>:"*:OnClick":4: in function <[string "*:OnClick"]:1>
---
Noted. This is due to the "combine cost" function in TSI. To temporarily disable this error, disable "Show Combine Cost" under the options section of TSI. The next time I do a commit (which will be as soon as I can get the mother *(^*(#@^#&*%^&%@# Nexus Transformation to work), this error should go away for good.
Do you happen to know which recipe you were hovering over to get this error?
[2007/11/19 19:38:38-20-x1]: TradeskillInfo-1.0.55205\TradeskillInfo.lua:845: attempt to perform arithmetic on field 'cost' (a nil value)
TradeskillInfo-1.0.55205\TradeskillInfo.lua:343: in function <Interface\AddOns\TradeskillInfo\TradeskillInfo.lua:330>
(tail call): ?:
Skillet-1.10-55300\UI\MainFrame.lua:799: in function `DisplayTradeskillTooltip'
<string>:"*:OnEnter":2: in function <[string "*:OnEnter"]:1>
---
Known Issues:
Nexus Transformation still will not show as learned
Some new recipes are not showing all their mats.
Make sure to report any others here. Thanks!
Nice work on getting the 2.3 recipes in.
One problem, though. A few of the new 2.3 recipes I've seen (cooking ones so far) are lacking reagent data for them. As in click on the recipe name and under "Reagents:", nothing shows up. Two recipes I remember offhand that are lacking: Broiled Bloodfin & Skullfish Soup.
One problem, though. A few of the new 2.3 recipes I've seen (cooking ones so far) are lacking reagent data for them. As in click on the recipe name and under "Reagents:", nothing shows up. Two recipes I remember offhand that are lacking: Broiled Bloodfin & Skullfish Soup.
Yeah, I finally figured out why this is happening. As I go along and add things into this, I figure out more of how it actually works. For the most part, I'm updating this blindly... figuring out how to fix things that aren't working is showing me that I don't really like the way this was written!
Needless to say, I have most of these errors fixed (like the post above the one I'm responding to - another combine cost problem) in my copy on my laptop. Should be able to push another update tomorrow that will fix most, if not all, of these problems.
Thanks to everyone for being so patient with me being retarded :P
There shouldn't be any more errors about cost equaling nil. If there are, please post them here!
Feel free to turn the net profit combine display back on.
Enchanting is more or less fine, except for anything which creates an actual item (Oils, Shards, etc). TSI is not wanting to show that you know these.... this is an ongoing fun thing for me, but a solution will soon be at hand!
Orge suite still shows as learnable even when you know the patten
Is there any news on if there is plans to move to newer libs like periodic tables 3.1 etc or from ace to rock?
Which Ogre suit? The tailoring one seems to work for me. My leatherworker doesn't have the ogre suit yet, so I haven't been able to test it to see if it works also.
PeriodicTable isn't used at all, which was a decision made by several others before I picked up updating this. I've switched some of the libraries to newer versions. However, once I'm out of school for this semester, I'm going to do a ground up rewrite and put it on the SVN under a different name. I'll still probably maintain this, but I wouldn't look for any major feature additions or the like.
Rollback Post to RevisionRollBack
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Answered this in the Skillet thread. There was an old version of Skillet installed for some reason.
I have this problem with my tooltip showing me all that the reagent is used in and i get some really long tooltips that way.
I've tried to disable the used in in the config menu but that does not seems to work.
I use tinytip as my tooltip and i have external libs.
Any advice would be great
Thx
-Strongbow-
Sounds like that might be a different addon. Do you use uh... Mendeleev? TSI only shows (for me) the count of what tradeskills use them (like, Alchemy (8), Blacksmithing (30), etc), and with another option, the count of which of your characters can use the item in a recipe (Character1 (10), Character 2 (33), etc.).
Thx for answer tho.
-Strongbow-
Thank you again for the help
-Strongbow-
Anytime :D
Known Issues:
Nexus Transformation still will not show as learned
Some new recipes are not showing all their mats.
Make sure to report any others here. Thanks!
Noted. This is due to the "combine cost" function in TSI. To temporarily disable this error, disable "Show Combine Cost" under the options section of TSI. The next time I do a commit (which will be as soon as I can get the mother *(^*(#@^#&*%^&%@# Nexus Transformation to work), this error should go away for good.
Do you happen to know which recipe you were hovering over to get this error?
good luck
Nice work on getting the 2.3 recipes in.
One problem, though. A few of the new 2.3 recipes I've seen (cooking ones so far) are lacking reagent data for them. As in click on the recipe name and under "Reagents:", nothing shows up. Two recipes I remember offhand that are lacking: Broiled Bloodfin & Skullfish Soup.
Yeah, I finally figured out why this is happening. As I go along and add things into this, I figure out more of how it actually works. For the most part, I'm updating this blindly... figuring out how to fix things that aren't working is showing me that I don't really like the way this was written!
Needless to say, I have most of these errors fixed (like the post above the one I'm responding to - another combine cost problem) in my copy on my laptop. Should be able to push another update tomorrow that will fix most, if not all, of these problems.
Thanks to everyone for being so patient with me being retarded :P
There shouldn't be any more errors about cost equaling nil. If there are, please post them here!
Feel free to turn the net profit combine display back on.
Enchanting is more or less fine, except for anything which creates an actual item (Oils, Shards, etc). TSI is not wanting to show that you know these.... this is an ongoing fun thing for me, but a solution will soon be at hand!
Is there any news on if there is plans to move to newer libs like periodic tables 3.1 etc or from ace to rock?
Which Ogre suit? The tailoring one seems to work for me. My leatherworker doesn't have the ogre suit yet, so I haven't been able to test it to see if it works also.
PeriodicTable isn't used at all, which was a decision made by several others before I picked up updating this. I've switched some of the libraries to newer versions. However, once I'm out of school for this semester, I'm going to do a ground up rewrite and put it on the SVN under a different name. I'll still probably maintain this, but I wouldn't look for any major feature additions or the like.