been using FeedMachine for my hunter, and I was just thinking.
Could the feature be added to the hunter bar for the pet feeding, to hide the button when the pet is content, and does not need food? then of course appear when he does need food?
I'm sure you're probably aware of this and it'll be taken care of soon enough, but the new pet Nether Ray Fry should be added to the pet button.
Thanks. :)
2.04.02.56 beta (78817)
-- Switch to GetSpellCount. 0 or # reagent thingies left.
-- Fix LibStub call
-- Fix InCombat SPELLS_CHANGED calls to be delayed
-- Add Cancel (Revert) and Okay (Commit) to LibKeyBound. Remove close box. Toggling Commits as well.
-- Inner Fire added for Priests
-- Fix nil value in SetCount
-- Allow dragging spells from AutoBar to regular action bars during Move Button Mode.
-- Fix one source of popups staying open
-- AutoBarButtonCooldownPotionCombat (Heroic Potion, Destruction Potion ...)
-- AutoBarButtonCooldownStoneCombat (Nightmare Seed, Flamecap, Fel Blossom, ...)
-- ruRU, esMX
-- For Blizzard macros, use name, not number to index them.
-- Drop setting - if checked allows items to be dragged onto the custom button at any time
-- Always Popup setting for buttons
-- Water Breathing and Water Walking for Shaman Class Buff Button
-- Bat Bites 27636 Meat.Bonus -> Meat.Basic
-- Hyjal Nectar 18300
-- Scourgebane Draught 22779
-- Scourgebane Infusion 22778
-- Various Summer Festival Items
-- Nether Ray Fry, Tainted Core, Naj'entus Spine
-- Fix New Category Item Button
The main usage change is the "Drop" setting which allows for much easier custom category creation. Simply set it for a button and then drag stuff into it. A new Custom Category is created if the button does not allready have one. Dragged items are added to the top custom category of the button. This is different from dragging during "Move the Buttons" because it creates a category if necessary. Disable "drop" to stop the button from receiving drags this way. It can still receive drags during "Move the Buttons" though.
There is also now an "Always Popup" setting which keeps a button popped up for easy access of its contents.
Also there is a button that has all buffs, but u need to enable it. The default is a set of buttons that break it down by cooldown type.
Yes there is, but that does not display all buffs for some reason - shows some pots, but misses "elixir of shadowpower", for example. If you can get that to really display ALL buffs, then that would work for me.
I have a problem when I am carrying nethergon energy and super mana potions. Super mana potions are showing on the button. However, during a fight, if I take a super mana potion, the icon will change to the nethergon energy, and clicking the button again when the cooldown is up will not try to use a super mana potion. I've also noticed the icon jumps around a bit since it can't do anything.
Is this just a limitation with the Blizzard API and in combat stuff? That was my assumption, but I thought I'd ask anyway. Thanks.
Any possibility of getting Autobar functional for WotLK beta? I didn't realize how much I depended on it till it was gone :-) I'd be happy to help if there is anything I can do to help facilitate this.
Any possibility of getting Autobar functional for WotLK beta?.
I am downloading the latest and will see why it is not working.
Quote from Carren »
...during a fight, if I take a super mana potion, the icon will change to the nethergon energy, and clicking the button again when the cooldown is up will not try to use a super mana potion...
I will see if I can reproduce this next time we are in there. This should only happen if you have shuffle turned on for that button, however it should not switch out until a stack is depleted. Why would you want to use a mana pot instead of the nethergon stuff anyway?
Why would you want to use a mana pot instead of the nethergon stuff anyway?
I've had the same problem with Super Healing/Nethergon Vapor, it occurs outside of the Tempest Keep instances (Kara for me, granted that's generally the only place I use them) so the Nethergon pots are unusable.
I've had the same problem with Super Healing/Nethergon Vapor, it occurs outside of the Tempest Keep instances (Kara for me, granted that's generally the only place I use them) so the Nethergon pots are unusable.
Yeah sorry, this is outside of a TK instance. It was in Karazhan just like Junyed.
Meanwhile back at the Murloc Ranch I am working on various Spell Buttons:
Heal/Harm
* Dedicated spell only button
* Settings for Heal / Harm, Shift / Ctrl / Alt, adjusted for autoselfcast key + Forms / Stances.
* Based on settings the popup populates with specific buttons per combination
* Spells can then be dragged to their specific popup during Move Buttons mode.
* The base button is a macro implementing all that
So for a druid if you click heal / harm and default for the button it will generate 2 popups. You can then drag heal / harm spells to each of them and they will be cast in all forms depending on your target. Clicking Default and Cat will give you heal harm for all forms + heal harm specific for cat form.
Selectable
* This button will have logic to let you select a new default from its popup even during combat.
* It would replace things like the trap, stings, aura buttons etc.
* The popups for it will be named so that they can have individual keybindings.
Hiya, just resubbed to WoW after a few months and installed Autobar, very nice! One quick question - is there a way to disable tooltips for trinkets and such? It used to be in the old, old version I used way back when, now when I mouseover my trinket popup all I see is the tooltips (I am using cowtip) which makes it harder to quickly switch. I'll play around with cowtip too, worst case I guess I could fix tooltips to a certain spot on screen.
The portal theramore button is not displayed for my level 35 mage...
Correct, it is a right click of the button. This shows up in the tooltip. The next step is to add a setting for it to be either listed or a right click which will finally make it adequately discoverable in the interface I think.
Any possibility of getting Autobar functional for WotLK beta?...
Mmm. There seems to be layers of stuff that do not work. The options interface is totally hosed. It shows up but checkboxes are not clickable. I probably need to switch to Ace3/Rock to get around that. I guess my procrastination on that is finally going to end.
Correct, it is a right click of the button. This shows up in the tooltip. The next step is to add a setting for it to be either listed or a right click which will make finally make it adequately discoverable in the interface I think.
Would it be somehow possible to turn of the cooldown text for a single button?
The cd text for hearthstone is kinda big and dosen't fit inside the button very well at low scale (im using cooldowncount to shrink the text a bit, but it still dosen't fit the button) and i really don't need to know the CD of my HS at all times.
Feature requests:
1. Allow the bars to be vertical (couldn't figure out if it is possible)
2. Allow the menus to expand to where they are visible.
2.a first cut, do it manually
2.b second cut - figure out by location on screen...
3. Here's one that I hope you can do:
When one grinds for material, it is very useful to know how much of a specific item you have. It can be leather, herbs or metals OR special quest items like "Core Of Elements"...
Right now the bars are "action bars" that is, they can only be populated by icons that do things. I would like to create a bar with materials in it, and have it display what's in the bag...
I can then customize multiple inventory bars to display how many of what I have based on my grinding goals...
Thanks!
Amir
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Now i just need to figure out how to fix Spartans UnitFrame debuffs and figure out how to make the mouse click through invisible frames..
frame:RegisterForClicks(nil)
Go tell the Spartans thread so they can benefit from it.
Could the feature be added to the hunter bar for the pet feeding, to hide the button when the pet is content, and does not need food? then of course appear when he does need food?
Thanks.
Thanks. :)
Official web site for documentation: http://code.google.com/p/autobar
Debugging
FAQ
Bug Reports, Feature or Documentation Requests
(Please click in a "Labels:" field to label your issue appropriately.)
2.04.02.56 beta (78817)
-- Switch to GetSpellCount. 0 or # reagent thingies left.
-- Fix LibStub call
-- Fix InCombat SPELLS_CHANGED calls to be delayed
-- Add Cancel (Revert) and Okay (Commit) to LibKeyBound. Remove close box. Toggling Commits as well.
-- Inner Fire added for Priests
-- Fix nil value in SetCount
-- Allow dragging spells from AutoBar to regular action bars during Move Button Mode.
-- Fix one source of popups staying open
-- AutoBarButtonCooldownPotionCombat (Heroic Potion, Destruction Potion ...)
-- AutoBarButtonCooldownStoneCombat (Nightmare Seed, Flamecap, Fel Blossom, ...)
-- ruRU, esMX
-- For Blizzard macros, use name, not number to index them.
-- Drop setting - if checked allows items to be dragged onto the custom button at any time
-- Always Popup setting for buttons
-- Water Breathing and Water Walking for Shaman Class Buff Button
-- Bat Bites 27636 Meat.Bonus -> Meat.Basic
-- Hyjal Nectar 18300
-- Scourgebane Draught 22779
-- Scourgebane Infusion 22778
-- Various Summer Festival Items
-- Nether Ray Fry, Tainted Core, Naj'entus Spine
-- Fix New Category Item Button
The main usage change is the "Drop" setting which allows for much easier custom category creation. Simply set it for a button and then drag stuff into it. A new Custom Category is created if the button does not allready have one. Dragged items are added to the top custom category of the button. This is different from dragging during "Move the Buttons" because it creates a category if necessary. Disable "drop" to stop the button from receiving drags this way. It can still receive drags during "Move the Buttons" though.
There is also now an "Always Popup" setting which keeps a button popped up for easy access of its contents.
Yes there is, but that does not display all buffs for some reason - shows some pots, but misses "elixir of shadowpower", for example. If you can get that to really display ALL buffs, then that would work for me.
Is this just a limitation with the Blizzard API and in combat stuff? That was my assumption, but I thought I'd ask anyway. Thanks.
I am downloading the latest and will see why it is not working.
I will see if I can reproduce this next time we are in there. This should only happen if you have shuffle turned on for that button, however it should not switch out until a stack is depleted. Why would you want to use a mana pot instead of the nethergon stuff anyway?
I've had the same problem with Super Healing/Nethergon Vapor, it occurs outside of the Tempest Keep instances (Kara for me, granted that's generally the only place I use them) so the Nethergon pots are unusable.
Yeah sorry, this is outside of a TK instance. It was in Karazhan just like Junyed.
Heal/Harm
* Dedicated spell only button
* Settings for Heal / Harm, Shift / Ctrl / Alt, adjusted for autoselfcast key + Forms / Stances.
* Based on settings the popup populates with specific buttons per combination
* Spells can then be dragged to their specific popup during Move Buttons mode.
* The base button is a macro implementing all that
So for a druid if you click heal / harm and default for the button it will generate 2 popups. You can then drag heal / harm spells to each of them and they will be cast in all forms depending on your target. Clicking Default and Cat will give you heal harm for all forms + heal harm specific for cat form.
Selectable
* This button will have logic to let you select a new default from its popup even during combat.
* It would replace things like the trap, stings, aura buttons etc.
* The popups for it will be named so that they can have individual keybindings.
Ideas, suggestions, requests are welcome.
Best
There is no button specific setting, just one for all buttons.
There is a todo to have settings at various levels but that wont get done till I overhaul the options UI.
Correct, it is a right click of the button. This shows up in the tooltip. The next step is to add a setting for it to be either listed or a right click which will finally make it adequately discoverable in the interface I think.
Mmm. There seems to be layers of stuff that do not work. The options interface is totally hosed. It shows up but checkboxes are not clickable. I probably need to switch to Ace3/Rock to get around that. I guess my procrastination on that is finally going to end.
Ha, sorry I missed it.
The cd text for hearthstone is kinda big and dosen't fit inside the button very well at low scale (im using cooldowncount to shrink the text a bit, but it still dosen't fit the button) and i really don't need to know the CD of my HS at all times.
1. Allow the bars to be vertical (couldn't figure out if it is possible)
2. Allow the menus to expand to where they are visible.
2.a first cut, do it manually
2.b second cut - figure out by location on screen...
3. Here's one that I hope you can do:
When one grinds for material, it is very useful to know how much of a specific item you have. It can be leather, herbs or metals OR special quest items like "Core Of Elements"...
Right now the bars are "action bars" that is, they can only be populated by icons that do things. I would like to create a bar with materials in it, and have it display what's in the bag...
I can then customize multiple inventory bars to display how many of what I have based on my grinding goals...
Thanks!
Amir