Arg. No more drama, please. If you're not a moderator stop moderating.
Indeed. I was going to start another thread but got tired of debating :p If someone else starts one I'll probably put in my two cents.
Anyways, more feedback:
r51826:
- menu shows "2.02.03.06 beta (49903)" but i have r51826, not r49903
- druid bar shows nothing in any form
- alpha doesn't work
- rearrange on use seems to always happen even if disabled
- popups use default style instead of selected style (dreamlayout, zoomed, etc.)
- doesn't respect number of rows setting; if i limit the columns to 9 and rows to 1 i'll often get a 10th button on a 2nd row
- button width and height don't seem to do anything except change the green area when move mode is enabled. The options seem extraneous to me since there's a scale option.
- can't change the category order even though there's a slider for it. the slider won't move and entering a value doesn't work because it reverts to the previous value.
- something i did caused food to show in the first slot instead of my hearthstone, and clicking it caused something else to be used (?)
- i tried to delete the custom# categories, and it wigged out and in some cases it deleeted non-custom categories instead. my buttons went haywire (duplicates, buttons streched all the way across the bar, etc.) and i got a bunch of errors:
[2007/10/13 14:57:17-1923-x2]: AutoBar-2.02.03.06 beta.49903\AutoBarClassBar.lua:496: AutoBarButtonQuestFrame:SetPoint(): trying to anchor to itself
---
[2007/10/13 14:57:29-1923-x2]: AutoBar-2.02.03.06 beta.49903\AutoBarClassBar.lua:496: AutoBarButtonQuestFrame:SetPoint(): Custom6Frame is dependent on this
---
[2007/10/13 14:57:36-1923-x36]: AutoBar-2.02.03.06 beta.49903\AutoBarClassBar.lua:496: AutoBarButtonSpeedFrame:SetPoint(): trying to anchor to itself
---
- Any idea how to get Everlasting Underspre Frond to show as a popup for Underspore Pod? I think the old AutoBar did that.
Edit:
- turning off move mode while a bar is disabled will leave move mode enabled on that bar
-- 2.02.03.7 beta
-- Added "Buff Spells: Weapon" category. Shaman only right now. If your class has a weapon buffing spell post it.
-- Apply styles to popup buttons as well.
-- Fix AutoBar/Bars Button Width / Height / Alpha / Rows / Columns / Popup Direction
-- Fix AutoBar/Show Count Text & AutoBar/Show Hotkey Text settings
-- Fix battleground only items to only show in BG. Specifically fixes battle standards.
-- Deleted obsolete "Clear this Slot" category
-- Probably fixed the main / offhand button issue.
Note: changing the order of buttons / categories while possible is totally flaky right now & needs a reload of the ui to even see the change. So if u do these things please actually do reload the ui instead of reporting the subsequent errors you will run into. See the previous post for how to rearrange buttons etc.
Quote from HunterZ »
...
- menu shows "2.02.03.06 beta (49903)" but i have r51826, not r49903
- druid bar shows nothing in any form
...
- rearrange on use seems to always happen even if disabled
- doesn't respect number of rows setting; if i limit the columns to 9 and rows to 1 i'll often get a 10th button on a 2nd row
...
- something i did caused food to show in the first slot instead of my hearthstone, and clicking it caused something else to be used (?)
- i tried to delete the custom# categories, and it wigged out and in some cases it deleeted non-custom categories instead. my buttons went haywire (duplicates, buttons streched all the way across the bar, etc.) and i got a bunch of errors:
...
- Any idea how to get Everlasting Underspre Frond to show as a popup for Underspore Pod? I think the old AutoBar did that.
-The build # AutoBar displays is the highest number from the last checking of each of its *.lua files. Your rxxxxx number is the last change in any AutoBar file or any of its library files as well. So for instance, a new PeriodicTable checkin changes the number you see. So really, I am only interrested in the number I specifically put in there, aka 2.02.03.07 etc.
-No I stopped work on the macro buttons when the button update issue came to light. Nevertheless they are there & functioning if you bind a key to them. I noticed an issue with it dropping out of tree while swimming & clicking Travel. Will fix that sometime.
- rearrange on use is a combination thing comprised of: rearrange a buttons categories if thats enabled and/or rearrange a categories items if thats enabled.
-doesn't respect number of rows setting. True, right now it will blow through the limit set. I can add the cutoff in again, but is that what you want?
-As noted previously, moving buttons & categories around is totally flaky right now & liable to produce errors. See below for how to muddle through this limitation for now.
-The Frond needs to be added to PT3 etc etc. Should it be under quest items? Or maybe the conjure button & then have that show up for all classes?
Quote from Evenue »
Right clicking either button would irregularly ask me if I wanted to replace the poison on my mainhand.
Turns out it was not the lucky code I was hoping for. The new code just inverts the target items which should work for poisons. The shammy spell targetting code seems to interfere with offhand working for shammies though. I will remove shammy spells from the offhand weapon for the next version & let the main hand ones do whatever the hell they do. What I dont get is why I cast a spell but if both weapons are already spell buffed it just uses my mana & does jackall. Wth?
Quote from Evenue »
1) Align Buttons ... Top, Bottom, or Center ... [not working yet]...
4) Totems (OmniCC installed) - Cooldown doesn't appear to show on totems cast by autobar (not sure if this is intentional or not)
Suggestions:
5) Buff Mainhand Weapon - Add rockbiter/windfury/flametongue/whatever the frost one is to the default config. This + cooldown counts showing = getting rid of a totem addon for at least me :)
1) Yeah ill get to that eventually
4) I need to add a fake cooldown here based on the totems timer not the spell cooldown. This will not happen till some more code wrangling gets done around the time the plugin architecture gets done.
5) Good point, these are now added & there is a category for Weapon Buff Spells. Shamans only for now, does any one else have weapon SPELL buffs? So Spells you cast that directly target & buff a weapon? Please dont post about poisons, stones oil etc. those are already in there.
Quote from LeoLeal »
..."Clear this Slot" Category...
This has now been removed. Some of the show & collapse stuff should now work.
-The build # AutoBar displays is the highest number from the last checking of each of its *.lua files. Your rxxxxx number is the last change in any AutoBar file or any of its library files as well. So for instance, a new PeriodicTable checkin changes the number you see. So really, I am only interrested in the number I specifically put in there, aka 2.02.03.07 etc.
I'm pretty sure it's the revision number in the changelog independent of libraries because I run disembedded (no-ext version) and am looking at the changelog.txt to verify. 2.02.03.6 beta was checked in under r51823 according to the changelog for example. r49903 doesn't show in the changelog.txt (some kind of branch checkin maybe?).
-No I stopped work on the macro buttons when the button update issue came to light. Nevertheless they are there & functioning if you bind a key to them. I noticed an issue with it dropping out of tree while swimming & clicking Travel. Will fix that sometime.
Not sure what you mean. All I know is my druid has an autobar called "Druid bar" and there aren't any buttons on it no matter what form I'm using. Probably it has some non-intuitive use that I'm not aware of.
-doesn't respect number of rows setting. True, right now it will blow through the limit set. I can add the cutoff in again, but is that what you want?
Not sure what you mean. I want a single row of 9 buttons or so, and I can't find a way to make it do that for sure right now because sometimes it decides to put a 10th button on a second row.
-The Frond needs to be added to PT3 etc etc. Should it be under quest items? Or maybe the conjure button & then have that show up for all classes?
hmm good question. could list it under multi-food with the spores, but the conjure idea kind of makes sense too.
All I know is my druid has an autobar called "Druid bar" and there aren't any buttons on it no matter what form I'm using. Probably it has some non-intuitive use that I'm not aware of.
Go thee to the Blizzard keybinding interface and scroll down to the AutoBar binds then further to the Druid ones & bind keys to Bear, Cat, Travel, Tree of Life / Boomkin. Now when you click Cat for example it will unmount you / shift out of the other forms on the first click, & then go Cat (actually unmount -> cat is instant now. Still screwing me up.) When you click travel ti will use your Flight form when you can fly, aquatic if swimming, & cheeta otherwise. Travel is a toggle setting right now, the rest are sticky - they go into the form but not out so you can spam it.
Now this is macro buttons working under the covers. I have yet to make them show an icon / drag them from the macros panel / make the macro editable / add settings for if it should be sticky or toggled etc. I also need to add travel form for shamans.
Quote from HunterZ »
Not sure what you mean. I want a single row of 9 buttons or so, and I can't find a way to make it do that for sure right now because sometimes it decides to put a 10th button on a second row.
Well ok but what are these 9 buttons? Are they a specific set of 9 buttons? If so then simply enable those 9 buttons, but on the Bar settings uncheck collapse buttons. You now have 9 specific buttons with 9 specific button locations, no more & no less.
However if you want "9" buttons from a list of 30 buttons that hopefully collapse to 9 or less then there is an issue: what if say 12 of them are active (have items)? Should the last 3 arbitrarily be cut off? If the answer is yes then how should the interface explain why say the Quest buttons suddenly disapeared when you took the fishing pole out of the bank & it bumped quests from 9 to 10 & thus off the displayed list?
Quote from HunterZ »
hmm good question. could list it under multi-food with the spores, but the conjure idea kind of makes sense too.
I am leaning towards conjure I guess. Seems wrong to add inedible non consumable thing to PT3 Consumable food.
Go thee to the Blizzard keybinding interface and scroll down to the AutoBar binds then further to the Druid ones & bind keys to Bear, Cat, Travel, Tree of Life / Boomkin. Now when you click Cat for example it will unmount you / shift out of the other forms on the first click, & then go Cat (actually unmount -> cat is instant now. Still screwing me up.) When you click travel ti will use your Flight form when you can fly, aquatic if swimming, & cheeta otherwise. Travel is a toggle setting right now, the rest are sticky - they go into the form but not out so you can spam it.
I see, so the plan is to eventually implement those as buttons on the druid bar?
Well ok but what are these 9 buttons? Are they a specific set of 9 buttons? If so then simply enable those 9 buttons, but on the Bar settings uncheck collapse buttons. You now have 9 specific buttons with 9 specific button locations, no more & no less.
So you're saying a difference in the new autobar is that it no longer lets you specify an overall limit then chooses which 9 to show based on position in the list, since sometimes you don't have an item that applies to a defined button? I enjoyed that feature :(
However if you want "9" buttons from a list of 30 buttons that hopefully collapse to 9 or less then there is an issue: what if say 12 of them are active (have items)? Should the last 3 arbitrarily be cut off? If the answer is yes then how should the interface explain why say the Quest buttons suddenly disapeared when you took the fishing pole out of the bank & it bumped quests from 9 to 10 & thus off the displayed list?
Basically the user and autobar should interpret the ordering of buttons as a priority list (I thought that's what it used to do): if no items are found for a given button, autobar skips it; if more buttons can be populated than the user-specified limit, items lower in the list aren't shown.
So I make sure that all my must-haves will fit in the first 9 (if that's the limit I choose) and everything after is a nice-to-have.
You forgot everyone's favorite, Windfury Weapon, of all things for the Shaman weapon buffs. ;) I only see the oil in my inventory, Rockbiter Weapon, Flametounge Weapon, and Frostbrand Weapon when I look at my weapon buff options.
I see, so the plan is to eventually implement those as buttons on the druid bar?
They already are, I just need to make an actual icon show up for them.
Quote from HunterZ »
So you're saying a difference in the new autobar is that it no longer lets you specify an overall limit...
Currently I do not trim off the excess & I am wondering if row * column is the best way to do that. Perhaps row * column + a checkbox for "Hide excess buttons beyond [row * column]". That way people that are missing buttons can at least go & see some kind of checkbox that can fix their problem. Or perhaps row * column with a warning when there are excess buttons? Or part of the row & column description states that excess buttons will be trimmed.
Kay, I'm having a severe headache from autobar at the moment. For my warrior, I only used a 5 button bar, consisting of my Bandages, Healing Items (pot, hs), mount, food and bandages, in that order. Since I tried an older build on PTR and it borked, I decided to update it (2.02.03.07 beta)
However, whenever I try to rearrange, autobar just bugs on me.
First of all, 'Hearth' button renamed itself to 'AutoBarButtonHearth'. Then, whenever I try to change it's position, it copies my food button to the location I've chosen. And whenever I try to set it to the first slot, Autobar gives me an error:
[2007/10/14 07:32:27-861-x2]: AutoBar-2.02.03.07 beta.49903\AutoBarClassBar.lua:494: AutoBarButtonHearthFrame:SetPoint(): trying to anchor to itself
I also cannot move the bars now. Tooltips, Fade Out and Alpha doesn't work. And whenever I try to change the rows and columns, it gives a new error:
[2007/10/14 07:34:41-861-x1]: AutoBar-2.02.03.07 beta.49903\AutoBarClassBar.lua:496: AutoBarButtonHearthFrame:SetPoint(): AutoBarButtonHealFrame is dependent on this
I'll try to delete the lua's and try again, but I really doubt this is going to work exactly as I want.
Right now, I reverted back to an older build, but testing it on PTR proved it's gone for good.
-Using Dreamlayout, the style looks like borderless icons and default popup buttons when I log in. If I change the style to default, and then back to Dreamlayout, the all bar and popup bar icons are proper Dreamlayout style. They break again every time I relog or reload though.
edit: This only seems to be happening on my mage. Works fine on my alts.
I am leaning towards conjure I guess. Seems wrong to add inedible non consumable thing to PT3 Consumable food.
i set up an odds and ends category, for things like that, the harvest festival thing (Bounty of the Harvest 19697)and the brew keg (33927 in quest items for some reason). i don't know if a new pt category should be set up for stuff like this summoners or something...
Currently I do not trim off the excess & I am wondering if row * column is the best way to do that. Perhaps row * column + a checkbox for "Hide excess buttons beyond [row * column]". That way people that are missing buttons can at least go & see some kind of checkbox that can fix their problem. Or perhaps row * column with a warning when there are excess buttons? Or part of the row & column description states that excess buttons will be trimmed.
Well to me it seems reasonable for it to trim beyond row*column, and maybe have some kind of notice in the config UI describing the behavior. It's up to you though of course; I'm just basing my expectations on what I noticed from the old Autobar.
For those of you wanting to rearrange your bar, I did mine tonight and here's a how-to.
First of all, take a look at the anchor setting. By default, it's set to either Top-Left or Bottom-Left, I forget... This would be if you had the drag handle on the left side with the old bar. I preferred to have mine growing in the opposite direction (with hearth, etc, and drag handle on the right). So I switched my anchor to the Right side.
Now, for rearranging your buttons. To aid myself, I turned off the Condense buttons option (or whatever it's called - not in game atm) so that I could see all of the empty buttons.
By default, you should have 27 buttons/categories. Custom ones are not enabled by default, and do not show on your bar. In the config menu, the list of buttons is shown in order of their location from the anchor. The first button next to the anchor (whatever direction you have your bar going in) is the first button on the list in the menu. By clicking on the name of that button, you can also see which location it's assigned to.
All button locations in this example are made up, as I am not in-game. :)
Okay, so I look at my bar and see that I want my food button furthest away from the anchor (slot 27). But I'm not sure on what my button is named. So, starting at the anchor side, I count buttons (including empty ones). I see that my food button is the 6th button from the anchor. So, I go to my button list in the config menu and count down to the 6th name - it says Water. Okay, that's not it. Then I notice that there is a disabled button named Custom1 right above the water button, 5th on the list. The Custom buttons are not enabled, so they don't show on my bar. So, I count again, this time skipping over the disabled Custom button. Now the 6th button name is Food.
I click on that button to see it's options. There is a slider that currently shows it in slot number 7 (because there's a disabled Custom button in there that's not displayed). I want it at slot 27 - at the end of my bar. So I click in the edit box next to the slider and type in 27 and hit Enter.
The Mounts button was in slot number 27 though, so Food and Mounts switch places. Food is now in 27 and Mounts is now where Food was, in slot 7 (though it looks like it's in 6 because the Custom one's disabled - hope I'm not confusing you ;) ).
Okay, so now I decide that I want my water button next to my food button in slot number 26. Looking at my bar, the water button is visually 5th from the anchor, but in the list it's really 6th - because there's that disabled Custom button there still. So, in that button's config, I enter 26 into the edit box and hit Enter.
Button 26 was previously empty - there is nothing to swap places with the water button. So, the water button jumps to slot 26, but you can still see the texture for the button in its OLD position, since it wasn't replaced by another button. To keep yourself from going bald, reload your UI. (You can change a couple more buttons if you want - but you'd have to remember where everything is located if you get more duplicates. :) ) Since AutoBar uses the AceConsole library, you can even just type /rl.
If anything else glitches up when switching buttons or you get an error, reload your UI again. Eventually, the clunkiness will be worked out, bugs fixed, etc, etc, and it will be much easier to work with. :)
autobar is not refreshing. umm... i'll have X amount of buff food.. i use all of it but it still shows the icon for it. refresh does not work to fix this. (altho i'm not sure that's the intention of it atm.) same deal for pots as well.
ok here goes first time posting here just recently started making my own UI playing with add on trying to figure out how to make my own but anyway few things i didnt see listed in here
when i try to add a new button it comes out as a hearthstone
no healthstone conjure feature least not that i could find
and the not refreshing when empty of mana pot health pots etc
love the add on keep up the good work toadkiller
hope this helps somewhat
-- 2.02.03.8 beta
-- Windfury Weapon not Windfury, for shaman weapon buffs.
-- Fix failure to launch style at start
-- Wafer thin improvement to rearranging buttons. Can create phantom duplicates that go away on reset.
Ok I got it so you can actually drag the slider now. When you release it the swap is immediate & you are now looking at the button that got swapped into this location. There is an update issue with phantom duplicate buttons. I think they go away on reset.
I will work on fixing the phantom button thing tomorrow as well as perhaps refocusing onto the new location so it will seem like the button moved & you are still looking at it.
This requires the latest waterfall for those of you running standalone btw.
TK, thanks for all the effort you're putting into this rewrite. We all do appreciate it. I was wondering: Do you have plans on making it so a person can create additional bars, as well? Heck, I'd really like to see an Item bar (like it is now) and a "Action" bar, similar to Klappa, etc. :)
Indeed. I was going to start another thread but got tired of debating :p If someone else starts one I'll probably put in my two cents.
Anyways, more feedback:
r51826:
- menu shows "2.02.03.06 beta (49903)" but i have r51826, not r49903
- druid bar shows nothing in any form
- alpha doesn't work
- rearrange on use seems to always happen even if disabled
- popups use default style instead of selected style (dreamlayout, zoomed, etc.)
- doesn't respect number of rows setting; if i limit the columns to 9 and rows to 1 i'll often get a 10th button on a 2nd row
- button width and height don't seem to do anything except change the green area when move mode is enabled. The options seem extraneous to me since there's a scale option.
- can't change the category order even though there's a slider for it. the slider won't move and entering a value doesn't work because it reverts to the previous value.
- something i did caused food to show in the first slot instead of my hearthstone, and clicking it caused something else to be used (?)
- i tried to delete the custom# categories, and it wigged out and in some cases it deleeted non-custom categories instead. my buttons went haywire (duplicates, buttons streched all the way across the bar, etc.) and i got a bunch of errors:
- Any idea how to get Everlasting Underspre Frond to show as a popup for Underspore Pod? I think the old AutoBar did that.
Edit:
- turning off move mode while a bar is disabled will leave move mode enabled on that bar
-- Added "Buff Spells: Weapon" category. Shaman only right now. If your class has a weapon buffing spell post it.
-- Apply styles to popup buttons as well.
-- Fix AutoBar/Bars Button Width / Height / Alpha / Rows / Columns / Popup Direction
-- Fix AutoBar/Show Count Text & AutoBar/Show Hotkey Text settings
-- Fix battleground only items to only show in BG. Specifically fixes battle standards.
-- Deleted obsolete "Clear this Slot" category
-- Probably fixed the main / offhand button issue.
Note: changing the order of buttons / categories while possible is totally flaky right now & needs a reload of the ui to even see the change. So if u do these things please actually do reload the ui instead of reporting the subsequent errors you will run into. See the previous post for how to rearrange buttons etc.
-The build # AutoBar displays is the highest number from the last checking of each of its *.lua files. Your rxxxxx number is the last change in any AutoBar file or any of its library files as well. So for instance, a new PeriodicTable checkin changes the number you see. So really, I am only interrested in the number I specifically put in there, aka 2.02.03.07 etc.
-No I stopped work on the macro buttons when the button update issue came to light. Nevertheless they are there & functioning if you bind a key to them. I noticed an issue with it dropping out of tree while swimming & clicking Travel. Will fix that sometime.
- rearrange on use is a combination thing comprised of: rearrange a buttons categories if thats enabled and/or rearrange a categories items if thats enabled.
-doesn't respect number of rows setting. True, right now it will blow through the limit set. I can add the cutoff in again, but is that what you want?
-As noted previously, moving buttons & categories around is totally flaky right now & liable to produce errors. See below for how to muddle through this limitation for now.
-The Frond needs to be added to PT3 etc etc. Should it be under quest items? Or maybe the conjure button & then have that show up for all classes?
Turns out it was not the lucky code I was hoping for. The new code just inverts the target items which should work for poisons. The shammy spell targetting code seems to interfere with offhand working for shammies though. I will remove shammy spells from the offhand weapon for the next version & let the main hand ones do whatever the hell they do. What I dont get is why I cast a spell but if both weapons are already spell buffed it just uses my mana & does jackall. Wth?
1) Yeah ill get to that eventually
4) I need to add a fake cooldown here based on the totems timer not the spell cooldown. This will not happen till some more code wrangling gets done around the time the plugin architecture gets done.
5) Good point, these are now added & there is a category for Weapon Buff Spells. Shamans only for now, does any one else have weapon SPELL buffs? So Spells you cast that directly target & buff a weapon? Please dont post about poisons, stones oil etc. those are already in there.
This has now been removed. Some of the show & collapse stuff should now work.
I'm pretty sure it's the revision number in the changelog independent of libraries because I run disembedded (no-ext version) and am looking at the changelog.txt to verify. 2.02.03.6 beta was checked in under r51823 according to the changelog for example. r49903 doesn't show in the changelog.txt (some kind of branch checkin maybe?).
Not sure what you mean. All I know is my druid has an autobar called "Druid bar" and there aren't any buttons on it no matter what form I'm using. Probably it has some non-intuitive use that I'm not aware of.
Not sure what you mean. I want a single row of 9 buttons or so, and I can't find a way to make it do that for sure right now because sometimes it decides to put a 10th button on a second row.
hmm good question. could list it under multi-food with the spores, but the conjure idea kind of makes sense too.
Go thee to the Blizzard keybinding interface and scroll down to the AutoBar binds then further to the Druid ones & bind keys to Bear, Cat, Travel, Tree of Life / Boomkin. Now when you click Cat for example it will unmount you / shift out of the other forms on the first click, & then go Cat (actually unmount -> cat is instant now. Still screwing me up.) When you click travel ti will use your Flight form when you can fly, aquatic if swimming, & cheeta otherwise. Travel is a toggle setting right now, the rest are sticky - they go into the form but not out so you can spam it.
Now this is macro buttons working under the covers. I have yet to make them show an icon / drag them from the macros panel / make the macro editable / add settings for if it should be sticky or toggled etc. I also need to add travel form for shamans.
Well ok but what are these 9 buttons? Are they a specific set of 9 buttons? If so then simply enable those 9 buttons, but on the Bar settings uncheck collapse buttons. You now have 9 specific buttons with 9 specific button locations, no more & no less.
However if you want "9" buttons from a list of 30 buttons that hopefully collapse to 9 or less then there is an issue: what if say 12 of them are active (have items)? Should the last 3 arbitrarily be cut off? If the answer is yes then how should the interface explain why say the Quest buttons suddenly disapeared when you took the fishing pole out of the bank & it bumped quests from 9 to 10 & thus off the displayed list?
I am leaning towards conjure I guess. Seems wrong to add inedible non consumable thing to PT3 Consumable food.
I see, so the plan is to eventually implement those as buttons on the druid bar?
So you're saying a difference in the new autobar is that it no longer lets you specify an overall limit then chooses which 9 to show based on position in the list, since sometimes you don't have an item that applies to a defined button? I enjoyed that feature :(
Basically the user and autobar should interpret the ordering of buttons as a priority list (I thought that's what it used to do): if no items are found for a given button, autobar skips it; if more buttons can be populated than the user-specified limit, items lower in the list aren't shown.
So I make sure that all my must-haves will fit in the first 9 (if that's the limit I choose) and everything after is a nice-to-have.
All right, checked in an emergency fix for that!
They already are, I just need to make an actual icon show up for them.
Currently I do not trim off the excess & I am wondering if row * column is the best way to do that. Perhaps row * column + a checkbox for "Hide excess buttons beyond [row * column]". That way people that are missing buttons can at least go & see some kind of checkbox that can fix their problem. Or perhaps row * column with a warning when there are excess buttons? Or part of the row & column description states that excess buttons will be trimmed.
However, whenever I try to rearrange, autobar just bugs on me.
First of all, 'Hearth' button renamed itself to 'AutoBarButtonHearth'. Then, whenever I try to change it's position, it copies my food button to the location I've chosen. And whenever I try to set it to the first slot, Autobar gives me an error:
I also cannot move the bars now. Tooltips, Fade Out and Alpha doesn't work. And whenever I try to change the rows and columns, it gives a new error:
I'll try to delete the lua's and try again, but I really doubt this is going to work exactly as I want.
Right now, I reverted back to an older build, but testing it on PTR proved it's gone for good.
Halp?
PS: what is the 'recovery' button for?
Seems like Recovery bugs everything, because whenever I disable it it also disables some other button.
Also, after some reloadui's, proper button names got changed into AutoBarButtonName, be it bandage, mount, explosive, fishing or pets.
-Using Dreamlayout, the style looks like borderless icons and default popup buttons when I log in. If I change the style to default, and then back to Dreamlayout, the all bar and popup bar icons are proper Dreamlayout style. They break again every time I relog or reload though.
edit: This only seems to be happening on my mage. Works fine on my alts.
i set up an odds and ends category, for things like that, the harvest festival thing (Bounty of the Harvest 19697)and the brew keg (33927 in quest items for some reason). i don't know if a new pt category should be set up for stuff like this summoners or something...
anyways great work :D loving the new bar a lot
Well to me it seems reasonable for it to trim beyond row*column, and maybe have some kind of notice in the config UI describing the behavior. It's up to you though of course; I'm just basing my expectations on what I noticed from the old Autobar.
First of all, take a look at the anchor setting. By default, it's set to either Top-Left or Bottom-Left, I forget... This would be if you had the drag handle on the left side with the old bar. I preferred to have mine growing in the opposite direction (with hearth, etc, and drag handle on the right). So I switched my anchor to the Right side.
Now, for rearranging your buttons. To aid myself, I turned off the Condense buttons option (or whatever it's called - not in game atm) so that I could see all of the empty buttons.
By default, you should have 27 buttons/categories. Custom ones are not enabled by default, and do not show on your bar. In the config menu, the list of buttons is shown in order of their location from the anchor. The first button next to the anchor (whatever direction you have your bar going in) is the first button on the list in the menu. By clicking on the name of that button, you can also see which location it's assigned to.
All button locations in this example are made up, as I am not in-game. :)
Okay, so I look at my bar and see that I want my food button furthest away from the anchor (slot 27). But I'm not sure on what my button is named. So, starting at the anchor side, I count buttons (including empty ones). I see that my food button is the 6th button from the anchor. So, I go to my button list in the config menu and count down to the 6th name - it says Water. Okay, that's not it. Then I notice that there is a disabled button named Custom1 right above the water button, 5th on the list. The Custom buttons are not enabled, so they don't show on my bar. So, I count again, this time skipping over the disabled Custom button. Now the 6th button name is Food.
I click on that button to see it's options. There is a slider that currently shows it in slot number 7 (because there's a disabled Custom button in there that's not displayed). I want it at slot 27 - at the end of my bar. So I click in the edit box next to the slider and type in 27 and hit Enter.
The Mounts button was in slot number 27 though, so Food and Mounts switch places. Food is now in 27 and Mounts is now where Food was, in slot 7 (though it looks like it's in 6 because the Custom one's disabled - hope I'm not confusing you ;) ).
Okay, so now I decide that I want my water button next to my food button in slot number 26. Looking at my bar, the water button is visually 5th from the anchor, but in the list it's really 6th - because there's that disabled Custom button there still. So, in that button's config, I enter 26 into the edit box and hit Enter.
Button 26 was previously empty - there is nothing to swap places with the water button. So, the water button jumps to slot 26, but you can still see the texture for the button in its OLD position, since it wasn't replaced by another button. To keep yourself from going bald, reload your UI. (You can change a couple more buttons if you want - but you'd have to remember where everything is located if you get more duplicates. :) ) Since AutoBar uses the AceConsole library, you can even just type /rl.
If anything else glitches up when switching buttons or you get an error, reload your UI again. Eventually, the clunkiness will be worked out, bugs fixed, etc, etc, and it will be much easier to work with. :)
v51961
when i try to add a new button it comes out as a hearthstone
no healthstone conjure feature least not that i could find
and the not refreshing when empty of mana pot health pots etc
love the add on keep up the good work toadkiller
hope this helps somewhat
but i would LOVE to see the "fade out" feature working :)
-- Windfury Weapon not Windfury, for shaman weapon buffs.
-- Fix failure to launch style at start
-- Wafer thin improvement to rearranging buttons. Can create phantom duplicates that go away on reset.
Ok I got it so you can actually drag the slider now. When you release it the swap is immediate & you are now looking at the button that got swapped into this location. There is an update issue with phantom duplicate buttons. I think they go away on reset.
I will work on fixing the phantom button thing tomorrow as well as perhaps refocusing onto the new location so it will seem like the button moved & you are still looking at it.
This requires the latest waterfall for those of you running standalone btw.
I was wondering if there is a way to add this to autobar?
thanks