Would it be possible to have a smart pop direction, if its 2 rows have the bottom pop down and top pop up?
Or perhaps even smarter -- the popup should never cover up other AutoBar buttons. So if you have two columns, the popup should go left and right as appropriate.
What is going on with the Alpha found on http://code.google.com/p/autobar/downloads/list ? Is there a plan to continue updating this one? I have been using it for months now and really like it. I would love to see it updated.
I am assuming that the autobar202... is the old version that I also used in the past?
Would it be possible to have a smart pop direction, if its 2 rows have the bottom pop down and top pop up?
It's an interresting idea, but it does not get around say a 3x3 grid of buttons or, soon, 3 bars next to each other. It also raises issues when the bar is near the edge of the window.
What is going on with the Alpha found on http://code.google.com/p/autobar/downloads/list ? Is there a plan to continue updating this one? I have been using it for months now and really like it. I would love to see it updated.
I am assuming that the autobar202... is the old version that I also used in the past?
I posted that while traveling so I could dl & continue working on it. There is no harm in using it. Hopefully the multi bar stuff will be in a position to replace it sometime this week.
As an update: Custom categories still work as is and will survive the transition to the new version. Bars and buttons got reworked too much so it will be clean slate time on them. However, after redoing your custom buttons in the next version they will survive into the future same way the custom categories now do.
Currently I am reworking the bar code and data structure. When done I will start posting alphas.
does exist a possiblity to prevent autobar from loading the default categories or to delete them?...
Not at the moment. At some point though AutoBar will only load actually used categories. I might add some highlighting so you can see your custom categories more easily though.
Could you have oils when activated from autobar use the one withthe least number of charges on it?
At the moment it uses the first one found in inventory, so u have to manually shuffle used ones "to the front". this sucks & will eventually be fixed.
NOTE: if you want to "shuffle" an arrange on use item to the top without actually using it you can click it with mouse button 3 4 or 5 (so mousewheel-click or one of the 2 side buttons). This can be done independent of gcd, however u must be out of combat. Also, the experimental Hunter trap button is mostly impervious to this (ie bugged).
Toadkiller, any word on seeing charges left on an item's tooltip in AutoBar? For example, I can't see how many charges are left on my mana gem, I have to open up my bag and find it.
It's an interresting idea, but it does not get around say a 3x3 grid of buttons or, soon, 3 bars next to each other. It also raises issues when the bar is near the edge of the window.
Hmmm... One way that might work is to count how many problems there are for each particular popup direction from a particular button and use the direction with the fewest problems. For example, check if the popup would cover other AutoBar buttons, check if the popup would hit the screen edge. Different problems could have different weightings so that it could avoid the worse problems like going past the screen edge. The result could be cached so that you don't need to do it every time the popup is displayed.
Something else to consider regarding the popups is to give the popup a well-defined border so that even if it does cover other AutoBar buttons, it's still easily distinguishable.
After migrating to the new format finally, deleted all old SV's, was trying to get the bars vertical instead of horizontal and while messing with config( didn't wanna go)
[2008/03/19 22:14:51-1091-x1]: AutoBar-2.03.00.31 beta.55463\AutoBarButton.lua:73: attempt to index local 'buttonDB' (a nil value)
AutoBar-2.03.00.31 beta.55463\AutoBarButton.lua:588: in function <Interface\AddOns\AutoBar\AutoBarButton.lua:573>
<in C code>: in function `SecureStateAnchor_RunChild'
<string>:"*:OnEnter":3: in function <[string "*:OnEnter"]:1>
<in C code>: ?
Can't find any mention of this, and maybe I'm doing something wrong but whenever I check the option to rearange order on use, it only lasts for that session, it doesn't save over to the next one.
It's an interresting idea, but it does not get around say a 3x3 grid of buttons or, soon, 3 bars next to each other. It also raises issues when the bar is near the edge of the window.
Could you add a per-button override? on a 3x3 you could just put the buttons that dont pop in the middle.
I love AutoBar, really do. Using it since long before there was an aced version of it. Now... maybe I just missed it, but is there a chance to get the Disenchant spell into the AutoBar?
Any update coming soon? i love Autobar, would hate to give it up
and if no, does anyone know of a good alternative?
Umm... the author posted on this thread, same page. About halfway up. 8 days ago. He mentioned he's in the middle of a massive rewrite of the mod. So, no alternative needed.
Any update coming soon? i love Autobar, would hate to give it up
Hmmm? You dump addons if they do not get updated daily? Or do you have a specific problem with Autobar? Your missing Ritual of Refreshment?
Only addon I have come across so far that does something similar to AutoBar is DagAssist, and it does not have your Ritual, either. If you like it round, you can use Cryolysis2 (on this site, but no idea if it is working currently) or Lunarsphere (very well-supported, but you get a lot more than a button for your ritual).
A real substitute for Autobar? Never seen one, sorry. :)
Can't find any mention of this, and maybe I'm doing something wrong but whenever I check the option to rearange order on use, it only lasts for that session, it doesn't save over to the next one.
Currently that state is not saved. There will be something that saves the most recently used items across login after the next version ships.
Meanwhile, back at the ranch, I am mostly done with the custom button changes, I just have to finish reworking bars then there will be a release.
Or perhaps even smarter -- the popup should never cover up other AutoBar buttons. So if you have two columns, the popup should go left and right as appropriate.
I am assuming that the autobar202... is the old version that I also used in the past?
It's an interresting idea, but it does not get around say a 3x3 grid of buttons or, soon, 3 bars next to each other. It also raises issues when the bar is near the edge of the window.
I posted that while traveling so I could dl & continue working on it. There is no harm in using it. Hopefully the multi bar stuff will be in a position to replace it sometime this week.
As an update: Custom categories still work as is and will survive the transition to the new version. Bars and buttons got reworked too much so it will be clean slate time on them. However, after redoing your custom buttons in the next version they will survive into the future same way the custom categories now do.
Currently I am reworking the bar code and data structure. When done I will start posting alphas.
Not at the moment. At some point though AutoBar will only load actually used categories. I might add some highlighting so you can see your custom categories more easily though.
At the moment it uses the first one found in inventory, so u have to manually shuffle used ones "to the front". this sucks & will eventually be fixed.
NOTE: if you want to "shuffle" an arrange on use item to the top without actually using it you can click it with mouse button 3 4 or 5 (so mousewheel-click or one of the 2 side buttons). This can be done independent of gcd, however u must be out of combat. Also, the experimental Hunter trap button is mostly impervious to this (ie bugged).
Hmmm... One way that might work is to count how many problems there are for each particular popup direction from a particular button and use the direction with the fewest problems. For example, check if the popup would cover other AutoBar buttons, check if the popup would hit the screen edge. Different problems could have different weightings so that it could avoid the worse problems like going past the screen edge. The result could be cached so that you don't need to do it every time the popup is displayed.
[2008/03/19 22:14:51-1091-x1]: AutoBar-2.03.00.31 beta.55463\AutoBarButton.lua:73: attempt to index local 'buttonDB' (a nil value)
AutoBar-2.03.00.31 beta.55463\AutoBarButton.lua:588: in function <Interface\AddOns\AutoBar\AutoBarButton.lua:573>
<in C code>: in function `SecureStateAnchor_RunChild'
<string>:"*:OnEnter":3: in function <[string "*:OnEnter"]:1>
<in C code>: ?
---
Could you add a per-button override? on a 3x3 you could just put the buttons that dont pop in the middle.
Greetings!
and if no, does anyone know of a good alternative?
Umm... the author posted on this thread, same page. About halfway up. 8 days ago. He mentioned he's in the middle of a massive rewrite of the mod. So, no alternative needed.
-- Taryl (Gunnolf of Thunderhorn)
Only addon I have come across so far that does something similar to AutoBar is DagAssist, and it does not have your Ritual, either. If you like it round, you can use Cryolysis2 (on this site, but no idea if it is working currently) or Lunarsphere (very well-supported, but you get a lot more than a button for your ritual).
A real substitute for Autobar? Never seen one, sorry. :)
ID: 4
Error occured in: Global
Count: 1
Message: ...s\AutoBar\libs\LibBabble-Spell-3.0\LibBabble-3.0.lua line 47:
LibBabble-Spell-3.0: Translation "Improved Divine Spirit" not found for locale "deDE"
Debug:
...s\AutoBar\libs\LibBabble-Spell-3.0\LibBabble-3.0.lua:25:
...s\AutoBar\libs\LibBabble-Spell-3.0\LibBabble-3.0.lua:23
...s\AutoBar\libs\LibBabble-Spell-3.0\LibBabble-3.0.lua:47:
...s\AutoBar\libs\LibBabble-Spell-3.0\LibBabble-3.0.lua:28
RatingBuster\RatingBuster.lua:1528: in main chunk
AddOns:
AutoBar, v2.03.00.31 beta
Currently that state is not saved. There will be something that saves the most recently used items across login after the next version ships.
Meanwhile, back at the ranch, I am mostly done with the custom button changes, I just have to finish reworking bars then there will be a release.