logged in, AutoBar gone, did /rl....no Autobar, reset profile, now I have Autobar..but 2 errors and I can't unlock it to move it...I still need to do another /rl...but in case you might want to see the errors..
EDIT:did a /rl...Autobar was gone again, reset profile it came back, still can't move it though..but at least it's lower on the screen :) . When I'm done Scarlet Monastery I'll nuke saved variables.
[2007/10/22 21:23:12-167-x1]: AutoBar-2.02.03.15 beta.52930\Core.lua:675: attempt to index field 'stuff' (a nil value)
Waterfall-1.0-51984 (Waterfall-1.0):3382: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3370>
Waterfall-1.0-51984 (Waterfall-1.0):3414: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3408>
---
[2007/10/22 21:26:06-167-x1]: AutoBar-2.02.03.15 beta.52930\AutoBarClassBar.lua:131: attempt to get length of local 'buttonListDB' (a nil value)
AutoBar-2.02.03.15 beta.52930\Core.lua:802: in function `UpdateActive'
AutoBar-2.02.03.15 beta.52930\Core.lua:761: in function `UpdateRescan'
AutoBar-2.02.03.15 beta.52930\Core.lua:740: in function `UpdateObjects'
AutoBar-2.02.03.15 beta.52930\Core.lua:709: in function `UpdateStyles'
AutoBar-2.02.03.15 beta.52930\AutoBarOptions.lua:137: in function <Interface\AddOns\AutoBar\AutoBarOptions.lua:136>
AutoBar-2.02.03.15 beta.52930\AutoBarOptions.lua:882: in function `setFunc'
Waterfall-1.0-51984 (Waterfall-1.0):3382: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3370>
Waterfall-1.0-51984 (Waterfall-1.0):3414: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3408>
---
EDIT 2:after second /rl I have this error
[2007/10/22 21:33:17-168-x1]: AutoBar-2.02.03.15 beta.52930\Core.lua:675: attempt to index field 'stuff' (a nil value)
Dewdrop-2.0-49969 (ABFu):721: in function <...terface\AddOns\ABFu\libs\Dewdrop-2.0\Dewdrop-2.0.lua:660>
I've been using Autobar a long time, and while I like the direction it's going, I can not seem to get the druid bar to work!
I'm assuming that if you enable it it should work just like the regular autobar with premade stuff but there is absolutely no buttons on my druid bar even though it's all enabled nor have I been able to drag and drop icons.
I've been using Autobar a long time, and while I like the direction it's going, I can not seem to get the druid bar to work!
...Therefore how do I get this bar to work?
The druid bar is a work in progress. Currently it contains macro buttons which are not fully implemented yet. Specifically, while they function & you can bind keys to them, you can not see their icon or click on it atm. The Cat, Bear, Travel & Stealth Buttons work (via keybinds).
[2007/10/23 15:05:11-780-x1]: AceLocale-2.2-40629 (Ace2):487: AceLocale(AutoBar): Translation "CustomButton30" does not exist.
AutoBar-2.02.03.15 beta.53000\AutoBarButton.lua:77: in function `GetDisplayName'
AutoBar-2.02.03.15 beta.53000\AutoBarOptions.lua:1248: in function `CreateButtonOptions'
AutoBar-2.02.03.15 beta.53000\AutoBarOptions.lua:1235: in function `CreateBarOptions'
AutoBar-2.02.03.15 beta.53000\AutoBarOptions.lua:999: in function `CreateOptions'
AutoBar-2.02.03.15 beta.53000\AutoBarOptions.lua:52: in function `InitializeOptions'
AutoBar-2.02.03.15 beta.53000\Core.lua:120: in function <Interface\AddOns\AutoBar\Core.lua:102>
<in C code>: in function `pcall'
AceAddon-2.0-46764 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-46764 (Ace2):611: in function `InitializeAddon'
AceAddon-2.0-46764 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
Same error i got with earlier version. Happens when a custom button is made, rearranged on the bar, and then switching to another class with the same profile.
thanks for the stings! that was exactly what I was hoping for. zhunter mod is now (once again) disabled since autobar picked up all the functionality I was using and then some!! WTG!!
I didn't check the latest build, but shouldn't "Charged Crystal Focus" be in the health pot category?
Also, I'd like to get all elixirs and flasks on one button and thought the "battle & guardian elixir" would do that... however that one only picks up my flasks. The reason for me wanting to bundle is the 24 button limit. Until I can start moving some buttons to another bar I'm running out of slots.
Ok get the latest from SVN. You can then bind to:
"AutoBarButton"<buttonName>"Frame"
So for a Custom button called Custom1:
"AutoBarButtonCustom1Frame"
Obviously if you change your Custom Button name your binding will no longer work (after /rl at any rate).
Quote from Lindalas »
thanks for the stings! that was exactly what I was hoping for...
I didn't check the latest build, but shouldn't "Charged Crystal Focus" be in the health pot category?
Also, I'd like to get all elixirs and flasks on one button and thought the "battle & guardian elixir" would do that... however that one only picks up my flasks. The reason for me wanting to bundle is the 24 button limit. Until I can start moving some buttons to another bar I'm running out of slots.
Oh good, it actually works!
Charged Crystal Focus ... don't know yet. Some want to save it for the quest others for healing. I think it will end up under healthstones perhaps? Or in the stone cooldown list.
You will be able to make a combo button once Categories can pick PT3 sets.
[2007/10/23 15:05:11-780-x1]: AceLocale-2.2-40629 (Ace2):487: AceLocale(AutoBar): Translation "CustomButton30" does not exist.
...Same error i got with earlier version. Happens when a custom button is made, rearranged on the bar, and then switching to another class with the same profile.
Actually for now do not use a common profile for separate characters. The issue is that there are things you would want to share like layout and common buttons. But there are also things you do not want to share like class buttons. Right now the class buttons are overiding each other & its not a good scene.
doesnt seem to work, after reloadui the binding goes back to what it originally was
Download an addon called Spellbinder and then make a macro using /click AutoBarButtonAutoBarButton<button>Frame and then use Spellbinder to bind that macro to a key. Then you can delete Spellbinder as you don't really need it anymore -- it's already bound the macro.
Also, Toad, do you know that one of the recent updates changed the names of all the buttons by adding a redundant AutoBarButton to the beginning? It's not a really big deal, just eats up the character space in some of my macros...
...redundant AutoBarButton to the beginning? It's not a really big deal, just eats up the character space in some of my macros...
Actually I added that so the Custom Buttons would have a prefix & not potentially collide with someones frames out there. I will go back & calculate a proper name for each case once I add bindings for custom buttons.
Quote from Astrocanis »
Not sure what is going on, but on all of my characters (those that are alchemists), pressing the alchemy button does nothing.
Ok try this: on your characters with other skills type in /cast Tailoring or LEatherworking etc. This will open the crafting window for them. Now do it for Alchemy. Not even Blizzard has the power to do this! Unless it is on an actual action bar (AutoBar is not an actual one) you can not manually open Alchemy. If I had to guess it is because Attack is usually first & so they special cased the first spell & thereby screwed Alchemy.
Quote from OttoDeFe »
Picked up some Mithril Frag bombs at the bank and it showed up as seen below. It also happened with some ham some ogres dropped.
Probably a case where style is not being applied correctly. I will have to see if I can reproduce it.
...redundant AutoBarButton to the beginning? It's not a really big deal, just eats up the character space in some of my macros...
Actually I added that so the Custom Buttons would have a prefix & not potentially collide with someones frames out there. I will go back & calculate a proper name for each case once I add bindings for custom buttons.
This is what I said on the other page. That that prefix randomly gets added to your default named buttons, too. Tonight my Heal and Recovery buttons got renamed again and I died searching for my pots again. :( When they get renamed, they disappear from the bar, and I have to toggle them twice to get them to show.
edit: a screenshot (I've already re-enabled them to show)
edit2: I just noticed that the bandages one is renamed as well, but that was showing... ???
On the Alchemy thing. I've been trying to think of a way to get around this for the past couple of days, and then I realized the answer was like... right under my minimap.
(generously borrowed from here)
function SkillsPlusFuLt:OnEnable()
-- skills management
self:RegisterEvent("SKILL_LINES_CHANGED","Update")
self:RegisterEvent("PLAYER_LEVEL_UP","Update")
-- variables
toonSaveKey = GetCVar('realmName')..'|'..UnitName('player')
-- alchemy hack
for i = 1,99 do
local spellName = GetSpellName(i, BOOKTYPE_SPELL)
if not spellName then
break
end
if spellName == BS["Alchemy"] then
alchemyID = i
break
end
i = i + 1
end
self:UpdateToonInfo()
end
function SkillsPlusFuLt:OnClick()
if self.labelName == L["FUBAR_LABEL"] then
ToggleCharacter("SkillFrame")
else
if chosenProfession == BS["Alchemy"] then
CastSpell(alchemyID,BOOKTYPE_SPELL)
else
CastSpellByName(chosenProfession)
end
end
end
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Say I just walked into Tempest Keep and I want to change my main healing/mana potions to the Nethergon ones. How can I reorder a button on the fly?
Don't have anything like that for pots atm. However it should be prioritizing those when u enter in theory. Dunno about practice.
EDIT:did a /rl...Autobar was gone again, reset profile it came back, still can't move it though..but at least it's lower on the screen :) . When I'm done Scarlet Monastery I'll nuke saved variables.
[2007/10/22 21:23:12-167-x1]: AutoBar-2.02.03.15 beta.52930\Core.lua:675: attempt to index field 'stuff' (a nil value)
Waterfall-1.0-51984 (Waterfall-1.0):3382: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3370>
Waterfall-1.0-51984 (Waterfall-1.0):3414: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3408>
---
[2007/10/22 21:26:06-167-x1]: AutoBar-2.02.03.15 beta.52930\AutoBarClassBar.lua:131: attempt to get length of local 'buttonListDB' (a nil value)
AutoBar-2.02.03.15 beta.52930\Core.lua:802: in function `UpdateActive'
AutoBar-2.02.03.15 beta.52930\Core.lua:761: in function `UpdateRescan'
AutoBar-2.02.03.15 beta.52930\Core.lua:740: in function `UpdateObjects'
AutoBar-2.02.03.15 beta.52930\Core.lua:709: in function `UpdateStyles'
AutoBar-2.02.03.15 beta.52930\AutoBarOptions.lua:137: in function <Interface\AddOns\AutoBar\AutoBarOptions.lua:136>
AutoBar-2.02.03.15 beta.52930\AutoBarOptions.lua:882: in function `setFunc'
Waterfall-1.0-51984 (Waterfall-1.0):3382: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3370>
Waterfall-1.0-51984 (Waterfall-1.0):3414: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:3408>
---
EDIT 2:after second /rl I have this error
[2007/10/22 21:33:17-168-x1]: AutoBar-2.02.03.15 beta.52930\Core.lua:675: attempt to index field 'stuff' (a nil value)
Dewdrop-2.0-49969 (ABFu):721: in function <...terface\AddOns\ABFu\libs\Dewdrop-2.0\Dewdrop-2.0.lua:660>
---
Just disable cyCircled for AutoBar for now then. At least till I figure out why it works for me but not for you.
I'm assuming that if you enable it it should work just like the regular autobar with premade stuff but there is absolutely no buttons on my druid bar even though it's all enabled nor have I been able to drag and drop icons.
Therefore how do I get this bar to work?
The druid bar is a work in progress. Currently it contains macro buttons which are not fully implemented yet. Specifically, while they function & you can bind keys to them, you can not see their icon or click on it atm. The Cat, Bear, Travel & Stealth Buttons work (via keybinds).
AutoBar-2.02.03.15 beta.53000\AutoBarButton.lua:77: in function `GetDisplayName'
AutoBar-2.02.03.15 beta.53000\AutoBarOptions.lua:1248: in function `CreateButtonOptions'
AutoBar-2.02.03.15 beta.53000\AutoBarOptions.lua:1235: in function `CreateBarOptions'
AutoBar-2.02.03.15 beta.53000\AutoBarOptions.lua:999: in function `CreateOptions'
AutoBar-2.02.03.15 beta.53000\AutoBarOptions.lua:52: in function `InitializeOptions'
AutoBar-2.02.03.15 beta.53000\Core.lua:120: in function <Interface\AddOns\AutoBar\Core.lua:102>
<in C code>: in function `pcall'
AceAddon-2.0-46764 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-46764 (Ace2):611: in function `InitializeAddon'
AceAddon-2.0-46764 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
Same error i got with earlier version. Happens when a custom button is made, rearranged on the bar, and then switching to another class with the same profile.
/script SetBinding ("NUMPAD8","AutoBarCustomButton30")
and a few variations of that. but got nothing.
I didn't check the latest build, but shouldn't "Charged Crystal Focus" be in the health pot category?
Also, I'd like to get all elixirs and flasks on one button and thought the "battle & guardian elixir" would do that... however that one only picks up my flasks. The reason for me wanting to bundle is the 24 button limit. Until I can start moving some buttons to another bar I'm running out of slots.
Ok get the latest from SVN. You can then bind to:
"AutoBarButton"<buttonName>"Frame"
So for a Custom button called Custom1:
"AutoBarButtonCustom1Frame"
Obviously if you change your Custom Button name your binding will no longer work (after /rl at any rate).
Oh good, it actually works!
Charged Crystal Focus ... don't know yet. Some want to save it for the quest others for healing. I think it will end up under healthstones perhaps? Or in the stone cooldown list.
You will be able to make a combo button once Categories can pick PT3 sets.
Actually for now do not use a common profile for separate characters. The issue is that there are things you would want to share like layout and common buttons. But there are also things you do not want to share like class buttons. Right now the class buttons are overiding each other & its not a good scene.
doesnt seem to work, after reloadui the binding goes back to what it originally was
Picked up some Mithril Frag bombs at the bank and it showed up as seen below. It also happened with some ham some ogres dropped.
Download an addon called Spellbinder and then make a macro using /click AutoBarButtonAutoBarButton<button>Frame and then use Spellbinder to bind that macro to a key. Then you can delete Spellbinder as you don't really need it anymore -- it's already bound the macro.
Also, Toad, do you know that one of the recent updates changed the names of all the buttons by adding a redundant AutoBarButton to the beginning? It's not a really big deal, just eats up the character space in some of my macros...
Actually I added that so the Custom Buttons would have a prefix & not potentially collide with someones frames out there. I will go back & calculate a proper name for each case once I add bindings for custom buttons.
Ok try this: on your characters with other skills type in /cast Tailoring or LEatherworking etc. This will open the crafting window for them. Now do it for Alchemy. Not even Blizzard has the power to do this! Unless it is on an actual action bar (AutoBar is not an actual one) you can not manually open Alchemy. If I had to guess it is because Attack is usually first & so they special cased the first spell & thereby screwed Alchemy.
Probably a case where style is not being applied correctly. I will have to see if I can reproduce it.
This is what I said on the other page. That that prefix randomly gets added to your default named buttons, too. Tonight my Heal and Recovery buttons got renamed again and I died searching for my pots again. :( When they get renamed, they disappear from the bar, and I have to toggle them twice to get them to show.
edit: a screenshot (I've already re-enabled them to show)
edit2: I just noticed that the bandages one is renamed as well, but that was showing... ???
Is there a chance to add also the disenchant icon ?
Thanks for your work btw !
(generously borrowed from here)