I don't know where you found that link, but it is really really really old. URL's change over time, that one is no different. That page can be found here (at least as of this post).
Thank your for the updates. I can now clean up my bartender bars again. So far 10 minutes installed and everything appears to be working as expected. Now to rearrange my UI again to allow this room where it belongs. :) Keep up the good work.
At first I thought it was because the AutoBarCategoryList["Spell.Trap"] was using "Hunter" instead of "HUNTER" but I corrected my local version and only the Snake Trap is added to the button.
I've also tried to using only one spell for each trap. I thought it might have been the launcher integration that was not working but I still have only the Snake Trap.
Would it be possible to implement either the 'openable' button expanded to include all items that can be processed (herbs to mill, ore prospect, disenchantables, etc.), or these items be given their own category, with one click process functionality choice?
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I don't know where you found that link, but it is really really really old. URL's change over time, that one is no different. That page can be found here (at least as of this post).
At first I thought it was because the AutoBarCategoryList["Spell.Trap"] was using "Hunter" instead of "HUNTER" but I corrected my local version and only the Snake Trap is added to the button.
I've also tried to using only one spell for each trap. I thought it might have been the launcher integration that was not working but I still have only the Snake Trap.
Here's how the category is in the code right now:
Here's what I tried:
Anyone has a clue?
From the curse comments about AutoBar,
Known bugs:
https://muffinmangames.fogbugz.com/default.asp?W4
Seems like nothing they can do until it gets fixed in game.