that doesent help me... how can i configure to buff myself with arcane intellect?
In the ZOMGBuffs menu, under ZOMGBuffTehRaid -> Group Spells, make sure that Arcane Intellect is checked. In the tooltip you should see under Group Template that Arcane Intellect is Enabled.
Request:
* ability to disable Tracker time text - OmniCC overwrites it which looks kinda ugly.
* a setting to "buff self only" - useful in BGs where I dont want to waste all my mana by buffing everyone close to me
* shadow protection is not seen in the "tooltip" you get when mousing over the buff button, so I cant see who has it and who dont
Also "disable" for the tracker seems to reset sometimes after i cast Fear Ward and the tracker becomes visible?
It doesn't seem to be recognizing that I already have Mind-Numbing Poison on my offhand weapon. The poison name in the buff is "Mind-Numbing Poison III" but I notice that the warning message says that I'm missing "Mind-numbing Poison". Perhaps the lower-case 'n' is causing it to mismatch?
It doesn't seem to be recognizing that I already have Mind-Numbing Poison on my offhand weapon. The poison name in the buff is "Mind-Numbing Poison III" but I notice that the warning message says that I'm missing "Mind-numbing Poison". Perhaps the lower-case 'n' is causing it to mismatch?
I feel like an idiot posting this, but I haven't seen anyone ask it, so I can't mooch off them being an idiot.
I just installed ZOMGBuffs to replace Smartbuff. The description in AceUpdater said something about 'scroll-wheel buffs' or something so I thought it'd be perfect for my limited use. I play a feral druid and only want self-Mark, self-OoC and self-thorns.
I can't figure out how to make the ZOMGBuffs icon say anything but "SUSPENDED. Not refreshing because ZOMGBuffs is disabled." I've searched through all of the config options enabling anything I can find that says "enable" and still no luck.
I've tried in-town with "Not while resting" turned off, and out of town while out of combat... still nothing.
Am I just that stupid?
You single clicked the minimap icon, disabling auto buffing. The icon goes grey and you get told when you do this. Just single click it again.
Is the Sink output option broken? When I go to Reminders with Sink Output checked, all the options under Output looked like they are checked and I can't change anything, same for Sticky and Sub section. And I never see any notifications with Sink Output checked.
I like the features of this addon a lot, but I would like a bit more control over the display of some parts. The colors in the buff list would be nice to be able to change, and the ZOMGBuffs text overlay on the buff list icon itself is pretty ugly and unnecessary imo. There's the option to display the class icon but it still shows the ZOMGBuffs text over top, which just turns into this unreadable grey blur if you scale the icon down.
I'd really love ButtonFacade support for the icon, and the ability to turn off the ZOMGBuffs text overlay entirely, or possibly some way to get the player buffs list from a FuBar icon so I could just hide the floating icon entirely. Maybe this is already possible somehow and I just haven't figured it out? Anyway I hope these comments don't sound too whiney, I do love this addon. I'm just picky about how my UI looks and this addon is one of the few ACE addons that I just can't get to "gel" with my UI. Keep up the good work. :)
Not sure if this is specific to the minimap mod I use (Chinchilla), but it's come to my attention that minimap zooming using the mousewheel works perfect until I've buffed someone, then it stops working. I would then have to rebind mousewheel to zoom in/out to get it back again (and again). Is it possible (unless, like I mentioned, this is somehow unique to Chinchilla) to have the mousewheel rebind itself to it's last know function until another buff is needed? Thanks, and great mod thus far.
Is the Sink output option broken? When I go to Reminders with Sink Output checked, all the options under Output looked like they are checked and I can't change anything, same for Sticky and Sub section. And I never see any notifications with Sink Output checked.
The Sink output works fine for me, perhaps you have some old version embedded somewhere which is breaking it?
Not sure if this is specific to the minimap mod I use (Chinchilla), but it's come to my attention that minimap zooming using the mousewheel works perfect until I've buffed someone, then it stops working. I would then have to rebind mousewheel to zoom in/out to get it back again (and again). Is it possible (unless, like I mentioned, this is somehow unique to Chinchilla) to have the mousewheel rebind itself to it's last know function until another buff is needed? Thanks, and great mod thus far.
I have Chinchilla as well, and this does not happen. I use mousewheel for both without issue.
Chinchilla doesn't use a keybinding, whereas ZOMG uses a binding override (which keeps your wow setting, but sets a bypass).
Try with only Chinchilla and ZOMG loaded, it should be fine. You can then enable some mods back until it breaks, see if something else is interfering.
On a rogue, in combat it will remind me "You need a poison on [mainhand]"
As soon as I'm out of combat, it "forgets" that I needed a poison, and pressing the button does nothing.
Also, if I go from mounted->dismounted->stealth, sometimes it will flash "You need a poison on [mainhand]" before I enter stealth. Since I have it disabled during stealth, I tried unstealthing to apply the poison. As soon as I unstealthed however, it decided I no longer needed a poison application. Pressing the "autobuff" key once again failed to cast the buffs I needed. What's even more frustrating is that as soon as I enter combat it starts printing messages again, like it's taunting me but refuses to actually do anything when I should be casting the buff.
I also have seen this happen on other classes where pressing the Autobuff key fails to apply necessary buffs due to failure to implement a check.
I understand that you implemented this in some very strange backwards way, making certain events trigger a spell check, and then when it decides a spell is needed it hooks the autobuff key.
I would much much much prefer an optional behavior where the autobuff key remains bound at all times to a simple function that runs the buffcheck and then casts a spell. This would completely eliminate all "synch" issues and I suspect would work very well for many users.
It's very frustrating and kinda defeats the whole point of the addon when the Autobuff key fails because of the current overly complex implementation.
Did you set the buff keybinding the same as your Target Last Target keybinding in wow? ZOMG will execute the wow binding when it's pressed and it obviously is not allowed to execute anything that's a protected function, so this may be the case.
Thanks, that was it! Strange that it caused issues on one of my toons and not on any of the other ones. :)
The Sink output works fine for me, perhaps you have some old version embedded somewhere which is breaking it?
I also noticed the same problem in the last few days. All the Sink output options are checked, clicking them does nothing. It was working last week and it seems to be still using the option that I had selected (raid warning) before this problem started. Other addons that use Sink output are not suffering from the same problem.
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In the ZOMGBuffs menu, under ZOMGBuffTehRaid -> Group Spells, make sure that Arcane Intellect is checked. In the tooltip you should see under Group Template that Arcane Intellect is Enabled.
* ability to disable Tracker time text - OmniCC overwrites it which looks kinda ugly.
* a setting to "buff self only" - useful in BGs where I dont want to waste all my mana by buffing everyone close to me
* shadow protection is not seen in the "tooltip" you get when mousing over the buff button, so I cant see who has it and who dont
Also "disable" for the tracker seems to reset sometimes after i cast Fear Ward and the tracker becomes visible?
Thanks for a great mod!
Doesn't show OmniCC text on tracker for me :o
Also there seems to be an alignment problem. Not sure how it happened but here's how it looks:
r74102
Love the mod though:)
Will check it.
Opps.
You can turn on the shadow prot column for the raid popup under display/list/columns on the menu.
You single clicked the minimap icon, disabling auto buffing. The icon goes grey and you get told when you do this. Just single click it again.
I've done this myself a number of times by mistake.
I'd really love ButtonFacade support for the icon, and the ability to turn off the ZOMGBuffs text overlay entirely, or possibly some way to get the player buffs list from a FuBar icon so I could just hide the floating icon entirely. Maybe this is already possible somehow and I just haven't figured it out? Anyway I hope these comments don't sound too whiney, I do love this addon. I'm just picky about how my UI looks and this addon is one of the few ACE addons that I just can't get to "gel" with my UI. Keep up the good work. :)
Not sure if this is specific to the minimap mod I use (Chinchilla), but it's come to my attention that minimap zooming using the mousewheel works perfect until I've buffed someone, then it stops working. I would then have to rebind mousewheel to zoom in/out to get it back again (and again). Is it possible (unless, like I mentioned, this is somehow unique to Chinchilla) to have the mousewheel rebind itself to it's last know function until another buff is needed? Thanks, and great mod thus far.
The Sink output works fine for me, perhaps you have some old version embedded somewhere which is breaking it?
I have Chinchilla as well, and this does not happen. I use mousewheel for both without issue.
Chinchilla doesn't use a keybinding, whereas ZOMG uses a binding override (which keeps your wow setting, but sets a bypass).
Try with only Chinchilla and ZOMG loaded, it should be fine. You can then enable some mods back until it breaks, see if something else is interfering.
On a rogue, in combat it will remind me "You need a poison on [mainhand]"
As soon as I'm out of combat, it "forgets" that I needed a poison, and pressing the button does nothing.
Also, if I go from mounted->dismounted->stealth, sometimes it will flash "You need a poison on [mainhand]" before I enter stealth. Since I have it disabled during stealth, I tried unstealthing to apply the poison. As soon as I unstealthed however, it decided I no longer needed a poison application. Pressing the "autobuff" key once again failed to cast the buffs I needed. What's even more frustrating is that as soon as I enter combat it starts printing messages again, like it's taunting me but refuses to actually do anything when I should be casting the buff.
I also have seen this happen on other classes where pressing the Autobuff key fails to apply necessary buffs due to failure to implement a check.
I understand that you implemented this in some very strange backwards way, making certain events trigger a spell check, and then when it decides a spell is needed it hooks the autobuff key.
I would much much much prefer an optional behavior where the autobuff key remains bound at all times to a simple function that runs the buffcheck and then casts a spell. This would completely eliminate all "synch" issues and I suspect would work very well for many users.
It's very frustrating and kinda defeats the whole point of the addon when the Autobuff key fails because of the current overly complex implementation.
As a follow-up it turned out to be DetachedMiniButtons conflicting.
Thanks, that was it! Strange that it caused issues on one of my toons and not on any of the other ones. :)
I also noticed the same problem in the last few days. All the Sink output options are checked, clicking them does nothing. It was working last week and it seems to be still using the option that I had selected (raid warning) before this problem started. Other addons that use Sink output are not suffering from the same problem.