Does that mean that ZOMG will honor buff assignments from PP and that it won't override them? I ask because I had a similiar experience to Daelic, where ZOMG changed the assigned blessings without hitting broadcast or generate. However this happened on Monday and I was reluctant to open the blessing manager again after that.
Yes. The manager was getting the changes so it looked ok, but it wasn't until I compared what the manager had and what the blessings module had in the toltip did I see the problem. Any time that the blessings module got a request for it's buff assignments, it would broadcast them, which would then reflect those alternate assignents in the manager and in PP.
Quote from Marek »
I will take a look again to see if the blessing manager still behaves aggressive. If you don't hear from me again, it did and the paladins killed me for messing up there blessings ;)
At the moment all I would like to do is test the automatic blessing assignments and the interface itself without risking a broadcast just by opening the manager (I usually have assistent or lead for marking, ready checks and so on)
Note that hitting the Generate button WILL broadcast new assignments. The broadcast button is to simple refresh palas who have DC'd etc and just need them re-sending.
Quote from Marek »
And one more thing: Is it possible to exclude learnable buffs from group assignments?
Basically I put Thorns on learnable and buff all tanks. The problem is that missing thorns are only detected for groups that are assigned to me, but with tree druids buffing GotW I don't want to assign myself to any group.
maybe often when im unbuffed and i begin to channel a portal ( like a mage food table portal or a soulwell ) the addon will auto-cast on myself one of my buff
wich will cause me to break the portal and to force the caster to summon another time the table (or soulwell) :(
It's already checking for channeling start and should kill any queued spell.
Could you keep an eye on whether the spell icon is already loaded with a spell before you start or gets loaded when you start/during channeling.
I have reported a bug some time ago (I think it was two weeks or so) and didnt have any time to play in the last time. Just updated and logged in today and this is not fixed. Just want to repost it since I'm not sure if you recognized my report! :)
This happens with my rogue.
Theres a problem with offhand buffs I've just encountered.
The offhand poison is buffed, but after the first time I enter combat ZOMG wants to rebuff the poison for the offhand. Its ONLY for the offhand. Main hand seems to work just fine.
Seems like the offhand check for buffs is broken somehow. I already have realized some problems with offhand weaponbuffs when the invalid capture index error was still in, so I think its no new problem. Since the error has prevented buffing I couldnt find out more at that time.
Sorry for reposting it, but its kind of annoying! ;)
I have reported a bug some time ago (I think it was two weeks or so) and didnt have any time to play in the last time. Just updated and logged in today and this is not fixed. Just want to repost it since I'm not sure if you recognized my report! :)
This happens with my rogue.
Sorry for reposting it, but its kind of annoying! ;)
Checked this out again and it's working just fine for enGB, so it's gonna be some localizing problem that I can't test atm. What client are you on? I'll try and dig up some locale strings for whatever region you play on.
again many thanks for looking into this!!! I'm on deDe and theres no localization file for ZOMG in my language. I did some more testing and it seems to happen only with all "crippling poisons", dont know if this is a blizz bug or not. (I tested some more poisons and it seems not to happen with other poisons(could be more testing, though).). Pls look at the attached screenshot! Seems to happen with main AND offhand for crippling poisons in deDE. I dont know if you can find out spellID with enEN or usUS if its "just" a loc issue.
Pls let me know if I can help you with some more information.
again many thanks for looking into this!!! I'm on deDe and theres no localization file for ZOMG in my language. I did some more testing and it seems to happen only with all "crippling poisons", dont know if this is a blizz bug or not. (I tested some more poisons and it seems not to happen with other poisons(could be more testing, though).). Pls look at the attached screenshot! Seems to happen with main AND offhand for crippling poisons in deDE. I dont know if you can find out spellID with enEN or usUS if its "just" a loc issue.
Pls let me know if I can help you with some more information.
Meh.. Names are different.. That's a pain. Will see if anything is possible with that.
I guess that the spell ID I'm using is spelt slightly differently for deDE, although they're all the same for enUS.
Was using 44289 before, but I suspect it might be 11202 instead.
If you can do this in-game, it would help a lot:
/script local a={3408,3409,3420,11201,11202,25809,30981,44289} for i,id in pairs(a) do ChatFrame1:AddMessage(id.."="..tostring(GetSpellInfo(id))) end
By the way the latest fix doesnt solve the problem! ZOMG still wants to rebuff my Crippling poisons. Hope the spellIDs help :)
That's just annoying, they use a different name for the affect on the weapon than ANY other usage of it. bleh.
Ok, I'll put in a quick hack for the deDE version, but I have an idea for a non localized fix that'll work for anyone, but it'll take some time to gather the data.
using without externals so yea its all modules i guess you could say
Nah, that's a different thing. Externals are the libs. Modules means you load all of the addon via modules.xml at startup. Unpacked means the modules are moved to the addons folder and are loaded on-demand if needed.
just want to let you know that your workaround works great! Thank you! :)
Good to hear.
Looks like it'll have to stay as it is too. Because my idea for a 'real' solution turned out to be impossible.
I was hoping I'd be able to get the temporary enchant ID and then use a lookup table of EnchantID -> SpellID... But that's just not going to happen sadly.
-English(US) client.
-Logged in level 6 Paladin for first time in about a week.
-Also occurs on level 1 Paladin, freshly created and logged in for first time.
-WAU run within last hour, uses Default Mode: No Externals, Automatic Dependency Download.
-Error was immediate on login of the Paladins.
-Occurs on no other classes/characters, regardless of level, just get error on the Paladins. (I have no Paladins over level 10 atm)
-Does reproduce after logout and login of Paladins
-Error still occurs after deleting ZOMG lua files, global and character on the Paladins.
!Swatter
Date: 2008-04-20 05:36:54
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ZOMGBuffs\ZOMGBuffs.lua line 1779:
attempt to index field 'talentSpecs' (a nil value)
Debug:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:369:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:345
AddOns:
<Removed all but ZOMG for brevity of post>
ZOMGBuffs, v70452
ZOMGBuffsBlessingsManager, v$Revision: 68049 $
ZOMGBuffsBlessings, v$Revision: 68049 $
ZOMGBuffsLog, v$Revision: 68018 $
ZOMGBuffsBuffTehRaid, v$Revision: 65891 $
ZOMGBuffsSelfBuffs, v$Revision: 68049 $
I think that covers about all info I can provide. I assume that its reproducable on any newbie Paladin, but not sure about a Paladin > level 10 since I do not have one.
-English(US) client.
-Logged in level 6 Paladin for first time in about a week.
-Also occurs on level 1 Paladin, freshly created and logged in for first time.
-WAU run within last hour, uses Default Mode: No Externals, Automatic Dependency Download.
-Error was immediate on login of the Paladins.
-Occurs on no other classes/characters, regardless of level, just get error on the Paladins. (I have no Paladins over level 10 atm)
-Does reproduce after logout and login of Paladins
-Error still occurs after deleting ZOMG lua files, global and character on the Paladins.
Is there any way to get it to save pally spec's imp buffs for the blessings manager? One of the barriers to my guild using this is that you can't asign buffs unless everyone is in inspec range in the instance.
Is there any way to get it to save pally spec's imp buffs for the blessings manager? One of the barriers to my guild using this is that you can't asign buffs unless everyone is in inspec range in the instance.
The Paladin specs are queried directly. Nothing to do with talent inspection. Whether they have ZOMGBuffs or PallyPower, each mod has it's own comms for giving talents to the mod.
another little thing i noticed with the poison (im using enUS client) is when he notify me to rebuff my wep i do it maybe he always warn me twice to buff my wep
for example
1:the icon appear to buff my wep
2:a window warn me if i want or not to reput poison on my wep
3:i click it and the casting bar appear of me casting poison on my wep
4:during the casting time of the poison another warn appear and say to cast the same poison on the same wep ;)
btw that addon is really nice =D
edit:maybe if i dont have any poison on my wep alredy it dont warn me twice ;)
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Yes. The manager was getting the changes so it looked ok, but it wasn't until I compared what the manager had and what the blessings module had in the toltip did I see the problem. Any time that the blessings module got a request for it's buff assignments, it would broadcast them, which would then reflect those alternate assignents in the manager and in PP.
Note that hitting the Generate button WILL broadcast new assignments. The broadcast button is to simple refresh palas who have DC'd etc and just need them re-sending.
Yes, meant to do that already but forgot! zomg.
Adding that in as we speak.
It's already checking for channeling start and should kill any queued spell.
Could you keep an eye on whether the spell icon is already loaded with a spell before you start or gets loaded when you start/during channeling.
I have reported a bug some time ago (I think it was two weeks or so) and didnt have any time to play in the last time. Just updated and logged in today and this is not fixed. Just want to repost it since I'm not sure if you recognized my report! :)
This happens with my rogue.
Sorry for reposting it, but its kind of annoying! ;)
Checked this out again and it's working just fine for enGB, so it's gonna be some localizing problem that I can't test atm. What client are you on? I'll try and dig up some locale strings for whatever region you play on.
again many thanks for looking into this!!! I'm on deDe and theres no localization file for ZOMG in my language. I did some more testing and it seems to happen only with all "crippling poisons", dont know if this is a blizz bug or not. (I tested some more poisons and it seems not to happen with other poisons(could be more testing, though).). Pls look at the attached screenshot! Seems to happen with main AND offhand for crippling poisons in deDE. I dont know if you can find out spellID with enEN or usUS if its "just" a loc issue.
Pls let me know if I can help you with some more information.
and when i join a raid
r70318
Meh.. Names are different.. That's a pain. Will see if anything is possible with that.
I guess that the spell ID I'm using is spelt slightly differently for deDE, although they're all the same for enUS.
Was using 44289 before, but I suspect it might be 11202 instead.
If you can do this in-game, it would help a lot:
Thanks. How are you running it. Modules or unpacked? Have coded for those conditions now anyay, try the new one in available shortly.
I entered the statement.
Pls look at the attached Screenshot.
By the way the latest fix doesnt solve the problem! ZOMG still wants to rebuff my Crippling poisons. Hope the spellIDs help :)
That's just annoying, they use a different name for the affect on the weapon than ANY other usage of it. bleh.
Ok, I'll put in a quick hack for the deDE version, but I have an idea for a non localized fix that'll work for anyone, but it'll take some time to gather the data.
Nah, that's a different thing. Externals are the libs. Modules means you load all of the addon via modules.xml at startup. Unpacked means the modules are moved to the addons folder and are loaded on-demand if needed.
just want to let you know that your workaround works great! Thank you! :)
Good to hear.
Looks like it'll have to stay as it is too. Because my idea for a 'real' solution turned out to be impossible.
I was hoping I'd be able to get the temporary enchant ID and then use a lookup table of EnchantID -> SpellID... But that's just not going to happen sadly.
-Logged in level 6 Paladin for first time in about a week.
-Also occurs on level 1 Paladin, freshly created and logged in for first time.
-WAU run within last hour, uses Default Mode: No Externals, Automatic Dependency Download.
-Error was immediate on login of the Paladins.
-Occurs on no other classes/characters, regardless of level, just get error on the Paladins. (I have no Paladins over level 10 atm)
-Does reproduce after logout and login of Paladins
-Error still occurs after deleting ZOMG lua files, global and character on the Paladins.
I think that covers about all info I can provide. I assume that its reproducable on any newbie Paladin, but not sure about a Paladin > level 10 since I do not have one.
Thanks, fixed.
The Paladin specs are queried directly. Nothing to do with talent inspection. Whether they have ZOMGBuffs or PallyPower, each mod has it's own comms for giving talents to the mod.
So I'm not sure what your point is?
for example
1:the icon appear to buff my wep
2:a window warn me if i want or not to reput poison on my wep
3:i click it and the casting bar appear of me casting poison on my wep
4:during the casting time of the poison another warn appear and say to cast the same poison on the same wep ;)
btw that addon is really nice =D
edit:maybe if i dont have any poison on my wep alredy it dont warn me twice ;)