Is there a way to make compression of stackable items bag dependent. Here is why I ask.
In my bank it saves me space if I only have to look at the fact that I have 400 dreaming glory. However, in a raid I might be passing out Grilled Mudfish. When I shift click to separate 1 mudfish from the pile it automatically gets recompressed into the pile with his 48 friends and I can't pass them out one at a time.
If anyone knows of a work around for this problem please let me know.
right click on an empty spot and click "temporary dissable item compression" and they will split up nicely.
Long time Ark Inventory user here, finally switched to Baggins today after getting very very tired of Ark freezing up on me for 15-30 seconds at a time while at the bank.
I downloaded Baggins as well as Baggins_Outfitter, but I am at a loss as to how to get Baggins to see my Outfitter outfits. I would love more than anything to have all my gear in neat little stacks in my bag. I'm a druid/Herb/Ach, so that's a lot of items that need to be organized.
Is there a tutorial that explains how to do this?
Lastly, I'm noticing a lot of lag time after I try and create a new section. I'm having to close the window and reopen it and then my new section is there.
Thoughts?
Long time Ark Inventory user here, finally switched to Baggins today after getting very very tired of Ark freezing up on me for 15-30 seconds at a time while at the bank.
I downloaded Baggins as well as Baggins_Outfitter, but I am at a loss as to how to get Baggins to see my Outfitter outfits. I would love more than anything to have all my gear in neat little stacks in my bag. I'm a druid/Herb/Ach, so that's a lot of items that need to be organixzed.
Is there a tutorial that explains how to do this?
Hoping to fall in love with this mod!
Thanks
You can?t use the default outfitter filter from WoWAce it dosent handle separate outfits, it only handles "in a outfit" as a bulk.
At http://code.google.com/p/nayala-wow/downloads/list there is a modified version by Nayala that woks nicely (just make sure updaters skipp it if u use WAU or simmilar after that or it will be overwritten).
Is it me or Leatherworking Bags aren't see as Specialty bags ? Can't make a container type rule and they don't show on fubar text.
EDIT : Can someone with SVN access upload the changes suggested by Lecan please ?
Quote from Lecan »
Don't know if this has been addressed yet but I did look for it and didn't find anything.
I'm a Leatherworker and have the new bags for all my leather, hides and stuff (even motes and primals) but baggins kept showing the empty slots as bag slots in my bank (I don't skin so only store the mats) so I made a quick change to the code and tested and it seems to work as it should only items in the leatherworking bags show up in that category (Leatherworking Bag) and the other category (Leatherworking Mats) shows the items if not in a LW bag when on my characters
Added to \Interface\AddOns\Baggins\libs\LibPeriodicTable-3.1-Misc\LibPeriodicTable-3.1-Misc.lua
Added to \Interface\AddOns\Baggins\Baggins-Filtering.lua in
function Baggins:IsSpecialBag(bag)
* marks the added lines
if SubType == ITEMSUBTYPE["Mining Bag"] then
return prefix.."m"
end
* if SubType == ITEMSUBTYPE["Leatherworking Bag"] then
* return prefix.."l"
* end
if SubType == ITEMSUBTYPE["Gem Bag"] then
return prefix.."g"
end
Changes to \Interface\AddOns\Baggins\Baggins-Filtering.lua
so i've been using baggins for a long time now. i have always gone with the single all-in-one bag approach. but the problem is that i find it difficult to locate items because they tend to move around a lot because i use the smart re-ordering thing to not take up extra space.
anyway, i just reworked my bags to break things into different categories of items -- like 1 that just has profession mats, one that's all gear and one that contains all the stuff that comes and goes frequently (consumables, tokens, quest items, etc.)
anyway, it occurs to me that depending on the number if items, the layout will change and some bags will overlap others at times. it would be really nice if there was some other way to handle this. one thing that came to mind was simply a docking system where you could arrange your bags to all be attached to each other. a different approach would be to draw an outline of some user-selected color around the different categories you've defined for a bag. so for example, if i'm looking for spell reagents, i just need to look for the big purple box. it could move around, but i'll still be able to see it quickly.
what would be even nicer would be to allow groups of categories for the category auto organizer. so instead of having 3 bags, i could have 3 groups that would freely reorganize internally, but they wouldn't share categories with each other -- so all my profession items would still stick together as would all my gear, etc. and of course, having boxes around the groups would be icing on the cake.
Is anyone working on a WotLK update for this? Does it work in beta? I've been using Bagnon or something instead because it has a WotLK beta version, but I miss Baggins.
Baggins is great addon!
But i found one bug, when category "unsorted" creates duplicates.
In attach screenshot & my current baggins config.
And if you allow me, i want to suggest thing:
In "bag/category config" interface include up and down moving arrow, that will work for eny part of the config (even for configured bags).
Is anyone working on a WotLK update for this? Does it work in beta? I've been using Bagnon or something instead because it has a WotLK beta version, but I miss Baggins.
Working perfectly fine for me, without any modification.
@lilsparky : The border coloring for categories idea is brilliant. Categories moving around in the all-in-one view is the only issue I see in Baggins, which is by far the best bag addon I've ever used.
Hope someone could add some features in the future.
@lilsparky : The border coloring for categories idea is brilliant. Categories moving around in the all-in-one view is the only issue I see in Baggins, which is by far the best bag addon I've ever used.
Hope someone could add some features in the future.
Nice idea, but it occurs to me to ask if this is still being actively maintained? Last mod was 9 months ago ish.
Fixed a few bugs locally which nagged at me some, and don't want to commit anything and stand on toes.
If its bug fixes and not new features then feel free to commit them as long as they are well tested. The reason there hasn't been much active development for a while is that the mod does pretty much everything I personally use a bag mod for and I don't want to keep adding every feature that's suggested and bloat the mod too much. Things that I would appreciate help with especially are problems with missing Item Types etc.
I do have plans for a rewrite sometime, I've just not been able to find the time to get moving on it.
I've been using the mod on beta without issues, you may need to use the WotLK Ace2 branch with it to get it working but I haven't run into any major bugs yet.
If its bug fixes and not new features then feel free to commit them as long as they are well tested. The reason there hasn't been much active development for a while is that the mod does pretty much everything I personally use a bag mod for and I don't want to keep adding every feature that's suggested and bloat the mod too much. Things that I would appreciate help with especially are problems with missing Item Types etc.
I do have plans for a rewrite sometime, I've just not been able to find the time to get moving on it.
I've been using the mod on beta without issues, you may need to use the WotLK Ace2 branch with it to get it working but I haven't run into any major bugs yet.
Nice, so can someone please commit this changes so the leatherworking bags can be filtered nicely ?
I've been using the mod on beta without issues, you may need to use the WotLK Ace2 branch with it to get it working but I haven't run into any major bugs yet.
Any chance of an Ace3 port happening? I'm thinking of rebuilding my UI from scratch when 3.0.2 goes live, and ditching as many Ace2 and Rock addons as possible.
so i wrote a quick little mod called "Baggins_SectionColor" that will place colored frames around each section. you can right click them to change them. i'm testing it right now before firing it up to the svn but i think it'll do the trick.
Any chance of an Ace3 port happening? I'm thinking of rebuilding my UI from scratch when 3.0.2 goes live, and ditching as many Ace2 and Rock addons as possible.
The rewrite I mentioned would basically be the Ace3 port. The mod relys too heavily on waterfall (which isn't portable to libstub due to heavy use of AceOO) for config and rewriting that for AceGUI is a big enough task that I want to rewrite other parts at the same time. The mod would still require some Ace2 libs because of this so gains would be minimal.
so i wrote a quick little mod called "Baggins_SectionColor" that will place colored frames around each section. you can right click them to change them. i'm testing it right now before firing it up to the svn but i think it'll do the trick.
works best if you have the section text visible (at least, in terms of being able to select the border to change the colors).
if you right-click in the baggins window on the section title or the frame itself (tho they are invisible until you color them) you get the option to color the backdrop. the colors are saved between sessions and are global. the are saved per bag/per section using bag/section names so if you change a section name or bag name, the colors will go away. probably not an issue, but just so you know.
i'm debating giving the option to color the frame border separately from the backdrop, but i think that's probably unnecessary and potentially more difficult for the user to set things up. perhaps a simple style selector would suffice to select the outline/fill preference -- white outline/colored backdrop, no outline/colored backdrop, colored/colored, colored/none... something like that...
Where do i post bug reports?
Drums do not have a quantity display... pls fix
Drums are an items with a 'charges' count, rather than a stack of X number of seperate items. So, technically it's not something to fix, but rather a feature request.
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right click on an empty spot and click "temporary dissable item compression" and they will split up nicely.
I downloaded Baggins as well as Baggins_Outfitter, but I am at a loss as to how to get Baggins to see my Outfitter outfits. I would love more than anything to have all my gear in neat little stacks in my bag. I'm a druid/Herb/Ach, so that's a lot of items that need to be organized.
Is there a tutorial that explains how to do this?
Lastly, I'm noticing a lot of lag time after I try and create a new section. I'm having to close the window and reopen it and then my new section is there.
Thoughts?
Hoping to fall in love with this mod!
Thanks
You can?t use the default outfitter filter from WoWAce it dosent handle separate outfits, it only handles "in a outfit" as a bulk.
At http://code.google.com/p/nayala-wow/downloads/list there is a modified version by Nayala that woks nicely (just make sure updaters skipp it if u use WAU or simmilar after that or it will be overwritten).
EDIT : Can someone with SVN access upload the changes suggested by Lecan please ?
anyway, i just reworked my bags to break things into different categories of items -- like 1 that just has profession mats, one that's all gear and one that contains all the stuff that comes and goes frequently (consumables, tokens, quest items, etc.)
anyway, it occurs to me that depending on the number if items, the layout will change and some bags will overlap others at times. it would be really nice if there was some other way to handle this. one thing that came to mind was simply a docking system where you could arrange your bags to all be attached to each other. a different approach would be to draw an outline of some user-selected color around the different categories you've defined for a bag. so for example, if i'm looking for spell reagents, i just need to look for the big purple box. it could move around, but i'll still be able to see it quickly.
what would be even nicer would be to allow groups of categories for the category auto organizer. so instead of having 3 bags, i could have 3 groups that would freely reorganize internally, but they wouldn't share categories with each other -- so all my profession items would still stick together as would all my gear, etc. and of course, having boxes around the groups would be icing on the cake.
But i found one bug, when category "unsorted" creates duplicates.
In attach screenshot & my current baggins config.
And if you allow me, i want to suggest thing:
In "bag/category config" interface include up and down moving arrow, that will work for eny part of the config (even for configured bags).
Working perfectly fine for me, without any modification.
@lilsparky : The border coloring for categories idea is brilliant. Categories moving around in the all-in-one view is the only issue I see in Baggins, which is by far the best bag addon I've ever used.
Hope someone could add some features in the future.
Nice idea, but it occurs to me to ask if this is still being actively maintained? Last mod was 9 months ago ish.
Fixed a few bugs locally which nagged at me some, and don't want to commit anything and stand on toes.
Nargiddley still logs onto the forum so hopefully he'll respond. 9 months is fair game though IMO; at the very least make a fork/spinoff version.
I do have plans for a rewrite sometime, I've just not been able to find the time to get moving on it.
I've been using the mod on beta without issues, you may need to use the WotLK Ace2 branch with it to get it working but I haven't run into any major bugs yet.
Nice, so can someone please commit this changes so the leatherworking bags can be filtered nicely ?
Any chance of an Ace3 port happening? I'm thinking of rebuilding my UI from scratch when 3.0.2 goes live, and ditching as many Ace2 and Rock addons as possible.
The rewrite I mentioned would basically be the Ace3 port. The mod relys too heavily on waterfall (which isn't portable to libstub due to heavy use of AceOO) for config and rewriting that for AceGUI is a big enough task that I want to rewrite other parts at the same time. The mod would still require some Ace2 libs because of this so gains would be minimal.
Would like to test ^^ :p
works best if you have the section text visible (at least, in terms of being able to select the border to change the colors).
if you right-click in the baggins window on the section title or the frame itself (tho they are invisible until you color them) you get the option to color the backdrop. the colors are saved between sessions and are global. the are saved per bag/per section using bag/section names so if you change a section name or bag name, the colors will go away. probably not an issue, but just so you know.
i'm debating giving the option to color the frame border separately from the backdrop, but i think that's probably unnecessary and potentially more difficult for the user to set things up. perhaps a simple style selector would suffice to select the outline/fill preference -- white outline/colored backdrop, no outline/colored backdrop, colored/colored, colored/none... something like that...
Drums do not have a quantity display... pls fix
Drums are an items with a 'charges' count, rather than a stack of X number of seperate items. So, technically it's not something to fix, but rather a feature request.