I'm having an issue with the Rampage (warrior) ability. (Warrior goes on a rampage, increased AP by 50 and causing most successful melee attacks to increase AP by 50. Stacks 5 times, lasts 30sec, ability only useable after scoring a crit)
When the ability is activated the bar and timer are both created fine and both start to countdown/decrease from 30sec as they should; however it seems upon each melee hit that I do, the bar resets to 100% full and starts to slide away again from 100%, even though the timer (seconds) for the ability continues to count down as usual without going back to 30sec again. This is of course without activating the ability again... so it just seems to be refreshing the bar each melee attack i do for some reason, but the timer countdown functions properly. Hopefully this makes sense and is fixable.
Erm, well i just tried this using pitbull, by enabling buff filters on player frame, and no the spiral works fine :o, this may just be because pitbull somehow fixed it tho, i dont know.
Also I have a mod called 'rampagebar' which just starts a 30sec cooldown bar whenever rampage is activated, however i would prefer not to use that mod because it is old and not ace/looks crappy. Wouldn't it be possible, to just butcher it with a simple 30sec countdown event thing each time the button is pressed for rampage if indeed it is broken it? if not, thanks anyway :)
nah, i can figure out the name off the buff/proc....but when i put it into class timer, it doesn't create a bar for the warp spring. wut am i missin, is it in the database? if so, wut is the name of the proc u use within the mod to reference the blizzard timer for the trinket?