1. The "all-in-one" option is a little buggy. If I have it enabled, then it will add everything as expected, but if one thing fades, then all the bars fade. They reappear if I apply another buff/debuff, but then all disappear again when the next thing fades.
2. [request] Would it be possible to implement the number of stacks of a given buff/debuff on the icon? I like using large icons and a timer number instead of bars, but the only downside is that I can't see how many stacks of something are up.
Anyway, I'm sold on this mod for a lot of things. Thanks for the time you put into it.
1. Can ClassTimer track Hot's on multiple targets, or just the most recent target?
2. Does the ClassTimer bar disappear correctly when Swiftmend is casted?
3. Can a ClassTimer bar display how many Lifebloom stacks a target has?
Currently using HotCandy, but looking for a bar mod that also handles Swiftmend and Lifebloom stacks.
I noticed that if you select the Grow Up function the Timers get sorted according to their remaining times, with the timers which are closer to expiring being at the top. I don't know if this is a feature built in on purpose, but i was looking for a sorting feature.
Would it be possible to reverse the sorting? So instead of the timers which are about to expire being at the top they would appear at the bottom of the list? If the "emphasis" feature is going to be the sorting feature then that would be cool too.
Yeah, but can it show HoT's on two seperate targets? For example, if I cast rejuvenation on a warrior, then cast it on a pally, will there be a bar for each, or will the warrior rejuv bar get overwritten by the pallie's bar?
Yeah, but can it show HoT's on two seperate targets? For example, if I cast rejuvenation on a warrior, then cast it on a pally, will there be a bar for each, or will the warrior rejuv bar get overwritten by the pallie's bar?
It will only show bars for your current target and current focus (and organized that way). So if you focus the warr, rejuv him, and then target the pally and cast rejuv, you'll see a rejuv bar for focus and one for target. If you don't have the warrior focused, though, you'll only see the one on the pally - unless/until you target the warrior again.
Thanks for the clarification Ellipsis. Now I'm wondering what the sticky option does. Does it sticky certain spells to always display? Just wondering if I could use this to display multiple HoT targets easily. And is it still in a buggy state?
Thanks for the clarification Ellipsis. Now I'm wondering what the sticky option does. Does it sticky certain spells to always display? Just wondering if I could use this to display multiple HoT targets easily. And is it still in a buggy state?
yes in theory and yes it is buggy as i dont use it and cba to fix it atm, sorry
I like to bind an eePanel to the classtimer-bars.
I've tried DFM and EditingUI, but I can't find a ct-Parentframe.
Is there one?
edit:
local framefactory = {
__index = function(t,k)
local bar = CreateFrame('StatusBar', nil, UIParent)
nil :<
erm no you cant atm, but thats easily rectifiable, i wont be able todo it for a few days though
but
where it says
local bars = {
player = setmetatable();
...
}
replace to become
local bars = {
player = setmetatable();
...
}
ClassTimer.bars = bars
AFAIk that should work, but i am very tired so it may not, if it does feel free to commit it and if it works then - ClassTimer.bars.player[1] for the first bar etc
Rollback Post to RevisionRollBack
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1. The "all-in-one" option is a little buggy. If I have it enabled, then it will add everything as expected, but if one thing fades, then all the bars fade. They reappear if I apply another buff/debuff, but then all disappear again when the next thing fades.
2. [request] Would it be possible to implement the number of stacks of a given buff/debuff on the icon? I like using large icons and a timer number instead of bars, but the only downside is that I can't see how many stacks of something are up.
Anyway, I'm sold on this mod for a lot of things. Thanks for the time you put into it.
Date: 2007-09-07 17:49:10
ID: 52
Error occured in: Global
Count: 1
Message: ..\AddOns\ClassTimer\ClassTimer.lua line 269:
AceConsole-2.0: args.BarSettings.args.General: "desc" cannot be a 0-length string
Date: 2007-09-07 17:51:14
ID: 53
Error occured in: Global
Count: 1
Message: ...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua line 1085:
Dewdrop-2.0: args.BarSettings.args.General: "desc" cannot be a 0-length string
Debug:
[C]: ?
[C]: error()
Ace2\AceLibrary\AceLibrary.lua:133: error()
...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2906: Register()
...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:1085: OpenMenu()
...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:953:
...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:951
FuBar\FuBar.lua:1132:
FuBar\FuBar.lua:1126
1. desc = L['Display all the buffs and debuffs on the AllInOne owner bar.'],
should be (it has an extra period on the end)
desc = L['Display all the buffs and debuffs on the AllInOne owner bar'],
2. the error message about desc cannot be 0-length
As best as I can tell, this is happening for the 'General' unit, but from a brief look, its not obvious why its happening.
EDIT : ahah!
Changing the first desc= from
desc = L[unit] .. unit == 'focus' and L['BUGGY AND NOT FULLY SUPORTED!!!'] or '',
to
desc = L[unit] .. (unit == 'focus' and L['BUGGY AND NOT FULLY SUPORTED!!!'] or ''),
Seems to sort this out - the error goes away, and the desc is the unit name, or if focus it has the warning appended.
in the Unit function, changing :
desc = L[unit] .. unit == 'sticky' and ' - ' .. L['BUGGY AND NOT FULLY SUPORTED!!!'] or '',
to
desc = L[unit] .. (unit == 'sticky' and ' - ' .. L['BUGGY AND NOT FULLY SUPORTED!!!'] or ''),
Does seem to do the trick though.
EDIT - ive commited this one-line change.
Dont you want to include the german local i posted some pages ago?
(added latest changes)
1. Can ClassTimer track Hot's on multiple targets, or just the most recent target?
2. Does the ClassTimer bar disappear correctly when Swiftmend is casted?
3. Can a ClassTimer bar display how many Lifebloom stacks a target has?
Currently using HotCandy, but looking for a bar mod that also handles Swiftmend and Lifebloom stacks.
2) if its a buff or something that affects debuffs etc im sure it will work properly
3) yes
I noticed that if you select the Grow Up function the Timers get sorted according to their remaining times, with the timers which are closer to expiring being at the top. I don't know if this is a feature built in on purpose, but i was looking for a sorting feature.
Would it be possible to reverse the sorting? So instead of the timers which are about to expire being at the top they would appear at the bottom of the list? If the "emphasis" feature is going to be the sorting feature then that would be cool too.
Thanks
http://www.youtube.com/watch?v=GOvFIxUz2XY
Yeah, but can it show HoT's on two seperate targets? For example, if I cast rejuvenation on a warrior, then cast it on a pally, will there be a bar for each, or will the warrior rejuv bar get overwritten by the pallie's bar?
It will only show bars for your current target and current focus (and organized that way). So if you focus the warr, rejuv him, and then target the pally and cast rejuv, you'll see a rejuv bar for focus and one for target. If you don't have the warrior focused, though, you'll only see the one on the pally - unless/until you target the warrior again.
yes in theory and yes it is buggy as i dont use it and cba to fix it atm, sorry
I've tried DFM and EditingUI, but I can't find a ct-Parentframe.
Is there one?
edit:
nil :<
erm no you cant atm, but thats easily rectifiable, i wont be able todo it for a few days though
but
where it says
replace to become
AFAIk that should work, but i am very tired so it may not, if it does feel free to commit it and if it works then - ClassTimer.bars.player[1] for the first bar etc