With the latest build, *everything* gets tracked, and it's not even possible to disable the unwanted bars
Seems to be working fine on my end.
Resetting the profile and, well, resetting the options as desired seemed to do the trick, now everything works fine.
Apologies and thanks for the great addon.
the Frenzy Effect message, was nevertheless already times fixed
["message"] = "AceLocale-2.2-40629 (Ace2):487: Babble-Spell-2.2: Translation \"Frenzy Effect\" does not exist.\nClassTimer-1.0 |cffff8888r40876|r\\ClassTimer.lua:198: in function <Interface\\AddOns\\ClassTimer\\ClassTimer.lua:187>\n<in C code>: in function `pcall'\nAceAddon-2.0-40905 (Ace2):24: in function <Interface\\AddOns\\Ace2\\AceAddon-2.0\\AceAddon-2.0.lua:23>\nAceAddon-2.0-40905 (Ace2):611: in function `InitializeAddon'\nAceAddon-2.0-40905 (Ace2):483: in function <Interface\\AddOns\\Ace2\\AceAddon-2.0\\AceAddon-2.0.lua:460>\n<in C code>: ?\nAceEvent-2.0-40601 (Ace2):269: in function `TriggerEvent'\nAceEvent-2.0-40601 (Ace2):910: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:903>\n\n ---",
["type"] = "error",
["time"] = "2007/06/21 05:08:08",
["session"] = 6,
["counter"] = 1,
Yeah, I did like the concept. What if "new" things were tracked, but just not enabled by default. Then, when it was convenient for a player, he/she could look through the list and just check which ones he/she would like to enable and leave the rest unchecked?
Similar to how it worked before, but with the default to do nothing unless explicitly checked?
what do you guys think of this idea?
It doesn't sound stupid but I don't need it. So I really can't vote for it. :-)
I use ClassTimer without bars and just to get short buffs like Trinkets oder Fire Vulnerability into focus (just above my character).
What I really wanted is to see every buff below 30 seconds so I could see every trinket AND every other buff wearing off (to remind others to rebuff).
Drathal's HUD did this very nice but as I replaced almost all of my addons with ACE and am now using IceHUD I had to look for something else.
Although ClassTimer doesn't have the same behaviour as Drathal's HUD had I can simulate it. An option where I could just see every buff with a duration below x seconds would of course be better. That's why I liked that idea so much.
ClassTimer as it is does what I need. Two more options would make it fit my needs even better:
1) Show all Buffs with less than x seconds.
2) Align buffs horizontally (but as you're using bars this is impossible)
But it's your addon, it's great and if you don't wanna spoil it that's fine for me as long as I can use it the way I need to. :D
Tovi
PS: If you'd like to know what I meant by option 2) I could prepare a screenshot.
i dont want it to either, BUT it would use less resources as less functions being made and files parsed, it would also mean less in OnInit and it wouldnt use any extra resouces if you left food toggled off
the Frenzy Effect message, was nevertheless already times fixed
["message"] = "AceLocale-2.2-40629 (Ace2):487: Babble-Spell-2.2: Translation \"Frenzy Effect\" does not exist.\nClassTimer-1.0 |cffff8888r40876|r\\ClassTimer.lua:198: in function <Interface\\AddOns\\ClassTimer\\ClassTimer.lua:187>\n<in C code>: in function `pcall'\nAceAddon-2.0-40905 (Ace2):24: in function <Interface\\AddOns\\Ace2\\AceAddon-2.0\\AceAddon-2.0.lua:23>\nAceAddon-2.0-40905 (Ace2):611: in function `InitializeAddon'\nAceAddon-2.0-40905 (Ace2):483: in function <Interface\\AddOns\\Ace2\\AceAddon-2.0\\AceAddon-2.0.lua:460>\n<in C code>: ?\nAceEvent-2.0-40601 (Ace2):269: in function `TriggerEvent'\nAceEvent-2.0-40601 (Ace2):910: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:903>\n\n ---",
["type"] = "error",
["time"] = "2007/06/21 05:08:08",
["session"] = 6,
["counter"] = 1,
i dont want it to either, BUT it would use less resources as less functions being made and files parsed, it would also mean less in OnInit and it wouldnt use any extra resouces if you left food toggled off
I think if you limited the default tracking to class-related timers then it should be fine. People can go in and toggle additional stuff on though I doubt most will do so. I would probably toggle on weapon/trinket procs but that's about it. All that other stuff like elixirs, bandages, etc should be off by default.
I have a problem with ClassTimer since several days, it does not start.
Here is the error message :
There were 1 startup errors:
1. ClassTimer\ClassTimer.lua:13: Cannot find a library instance of Babble-Spell-2.2.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function 'AceLibrary'
ClassTimer\ClassTimer.lua:13: in main chunk
I play with a French version of WoW and I have updated all my addons to the latest versions.
I can post my addon list if it can be usefull !
i dont want it to either, BUT it would use less resources as less functions being made and files parsed, it would also mean less in OnInit and it wouldnt use any extra resouces if you left food toggled off
I think if you limited the default tracking to class-related timers then it should be fine. People can go in and toggle additional stuff on though I doubt most will do so. I would probably toggle on weapon/trinket procs but that's about it. All that other stuff like elixirs, bandages, etc should be off by default.
Agreed, I really really liked ClassTimer as it was working a few days ago... now it tracks all sorts of stuff I don't care about (what the heck is Sneeze?) and isn't tracking the stuff I do (Curse of Agony, Unstable Affliction).
Seems to be working fine on my end.
Resetting the profile and, well, resetting the options as desired seemed to do the trick, now everything works fine.
Apologies and thanks for the great addon.
the Frenzy Effect message, was nevertheless already times fixed
["message"] = "AceLocale-2.2-40629 (Ace2):487: Babble-Spell-2.2: Translation \"Frenzy Effect\" does not exist.\nClassTimer-1.0 |cffff8888r40876|r\\ClassTimer.lua:198: in function <Interface\\AddOns\\ClassTimer\\ClassTimer.lua:187>\n<in C code>: in function `pcall'\nAceAddon-2.0-40905 (Ace2):24: in function <Interface\\AddOns\\Ace2\\AceAddon-2.0\\AceAddon-2.0.lua:23>\nAceAddon-2.0-40905 (Ace2):611: in function `InitializeAddon'\nAceAddon-2.0-40905 (Ace2):483: in function <Interface\\AddOns\\Ace2\\AceAddon-2.0\\AceAddon-2.0.lua:460>\n<in C code>: ?\nAceEvent-2.0-40601 (Ace2):269: in function `TriggerEvent'\nAceEvent-2.0-40601 (Ace2):910: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:903>\n\n ---",
["type"] = "error",
["time"] = "2007/06/21 05:08:08",
["session"] = 6,
["counter"] = 1,
It doesn't sound stupid but I don't need it. So I really can't vote for it. :-)
I use ClassTimer without bars and just to get short buffs like Trinkets oder Fire Vulnerability into focus (just above my character).
What I really wanted is to see every buff below 30 seconds so I could see every trinket AND every other buff wearing off (to remind others to rebuff).
Drathal's HUD did this very nice but as I replaced almost all of my addons with ACE and am now using IceHUD I had to look for something else.
Although ClassTimer doesn't have the same behaviour as Drathal's HUD had I can simulate it. An option where I could just see every buff with a duration below x seconds would of course be better. That's why I liked that idea so much.
ClassTimer as it is does what I need. Two more options would make it fit my needs even better:
1) Show all Buffs with less than x seconds.
2) Align buffs horizontally (but as you're using bars this is impossible)
But it's your addon, it's great and if you don't wanna spoil it that's fine for me as long as I can use it the way I need to. :D
Tovi
PS: If you'd like to know what I meant by option 2) I could prepare a screenshot.
I can't seem to make it show in fubar nor at minimap, is this a known bug?
True, I've never noticed it either.
What about going modular and make it a plugin ?
Use this Babble-Spell-2.2
So, is the problem in Babble-Spell, or in ClassTimer? Because I'm getting this error every time my pet frenzies.
I think if you limited the default tracking to class-related timers then it should be fine. People can go in and toggle additional stuff on though I doubt most will do so. I would probably toggle on weapon/trinket procs but that's about it. All that other stuff like elixirs, bandages, etc should be off by default.
I have a problem with ClassTimer since several days, it does not start.
Here is the error message :
There were 1 startup errors:
1. ClassTimer\ClassTimer.lua:13: Cannot find a library instance of Babble-Spell-2.2.
FuBar-33424\libs\AceLibrary\AceLibrary.lua:470: in function 'AceLibrary'
ClassTimer\ClassTimer.lua:13: in main chunk
I play with a French version of WoW and I have updated all my addons to the latest versions.
I can post my addon list if it can be usefull !
TIA,
Grumpf (dwarf rogue)
You could possibly add them to the porfile defaults depending on which class the person is
If I have Banish on a mob (sticky) then I proc Improved Shadow Bolt (sticky), the ImpSB will overwrite the Banish and the timer goes away.
the German translation is missing in the Babble Spell
["Frenzy Effect"] = "Rasereieffekt",
Agreed, I really really liked ClassTimer as it was working a few days ago... now it tracks all sorts of stuff I don't care about (what the heck is Sneeze?) and isn't tracking the stuff I do (Curse of Agony, Unstable Affliction).
Interface\Addons\ClassTimer\ClassTimer.lua:664: bad argument #1 to 'unpack' (table expected, got nil)
EDIT: The options in particular seem to be the Texture, Icon Position, and Font menus underneath the General, focus, player, sticky, and target menus.