Luggage uses more memory than Baggins (after playing around with both enabled, opening bags, moving items, opening bank, etc, Luggage was at 800 kB + 200 kB from LibBaggage, Baggins at 680 kB )
Luggage has no categories
Baggins' filters are far more versatile (Luggage doesn't provide configurable boolean operators)
Luggage's bag bars take up screen real estate (albeit not much, and I just had an idea for a "Hide in combat" option)
Does Baggins support guild banks? If yes, file that under advantage over Luggage
No compression function (yet)
Now the good news:
Luggage uses less CPU (same test as above with memory comes out at Baggins: 257 ms, Luggage: 74 ms + 10 ms from LibBaggage)
Luggage is easier to configure (at least that was the intention) because you don't have to define your filters first and then attach them to a bag, you just select the item classes you want in the bag and those you don't.
Almost 4000 icons to choose from for bag bar tabs and bag buttons (yeah, I know there's nothing comparable in Baggins so it's a bad argument, but I just had to brag about it ;))
Plus probably some pros and cons I didn't think of.
Memory usage: not really a big deal. My only memory concern is whether it creates and releases a lot of temporary memory (creating and destroying lots of tables in LUA every time your bags change for example), and whether its memory usage grows significantly over time.
Guild banks: no, Baggins doesn't support them either. ArkInventory tried to, but guild banks just don't lend themselves well to being handled by bag addons.
Compression function: this is kind of needed for avoiding bag fragmentation when showing multiple stacks as a single stack. Baggins also uses it to put items into tradeskill bags from non-tradeskill bags when possible.
CPU: Is this when idle? What about when things are changing in your bags? ArkInventory is notorious for causing long pauses while it tries to re-sort your bags every time their contents change while it is open, which can be really annoying when crafting things with your bags open for example.
I love Baggins, but I'm trying to slim down my collection of Ace2 and Rock addons. I might try Luggage on my WotLK beta install if it works there.
I am a fan of all-in-one views, but I like trying things anyway, so I gave Luggage a shot. I think it's a nice concept, and the way you have it set up looks great. The hiccup opening my rogue's inventory at the bank was a lot less than it is for most inventory mods, which is a definate plus! (She's such a packrat.)
I noticed that when I open up more than one bag at a time, they overlap. The bag placement block didn't seem to affect this. I'm running at 1280x1024 with .64 UI scale, if that matters. I also noticed that when they grow up, they will grow right off of the screen if you open enough bags.
The option to drag individual bags out of their original spot would be nice.
I also noticed that the bank bar spawns at exactly the same spot as the inventory bar. If one has already dragged the inventory bar elsewhere, no problem. If one has not, one could be a bit confused as to where the bank bar is. Maybe make the initial positioning offset just a bit?
First impressions - me likes :D
I have tried nearly all bag addons and love the way Luggage is going. There are some issues/requests tho:
1. The curse version, installed via the curse client is the nolib one, resulting in the addon simply does nothing, no errors, enabled and should be running according to optionhouse but not to be found anywhere. Had to go project page and find the embedded libs version to give it a go
2. It does not replace the default bags, may I request an option for that to happen? I don't want to see default bags ever again ;) I prefer to open all inventory bags on pressing "B" but actually it may be an option - checkbox on every bag should it be opened with "B" or not, shift-B opens all
3. Can it be made so bag contents have some sort option? For example by name, not only I know where the item should be in the bag display only by first letter, but things like different scrolls will be easy to operate with, like: Scroll of Agility III, Scroll of Agility IV, Scroll of Agility V, Scroll of Strength III.... (yes I have all kinds of them, using lower versions on trash, higher on bosses)
4. There is some bug I beleive in the vertical aligning of the bags. Anchor at the bottom-right, bags starting at 1/4 from the bottom on the screen and the top edge of the Luggage position frame dragged all the way to the top of the screen, Luggage refuses to use the top 1/3 of my screen for some reason, never put even empty bag in there but went to the other column
6. Can titles be more... compact/attached to the bag frame? It is fine in horizontal aligning, but on vertical that wastes screen space :)
7. Search in bags - type in some field somewhere that "dim" the items not matching
*. (thinking) Are all bags need that kind of config - button size and stuff, is there anyone that will use different size buttons for different virtual bags? Will look horrible :p
1. I will contact curse about this. The no-lib version is also what is downloaded as zip when installing manually. I haven't found an option to set the default version to download.
2. I'd rather not replace the default bag buttons with Luggage bag buttons (that would result in awkward code as I would have to create bag buttons without a corresponding Luggage bag bar). But I could provide an option to just hide them (although this will not take care of the default artwork arround the bag buttons).
2.5 Keybindings. Good point, coming up in the near future.
3. Sorting is planned. What other sort options would people use? By name, obviously. Quality? Stack count?
4. Thanks for reporting this. Do you use UI scale? If yes, at what value is it?
5. There is no 5
6. I will try and think of something. I'll probably put the title in the bag frame itself, that will cut away the edges of the title frame and the padding between title and bag itself.
7. Low priority (proper filters should alleviate the need for searches somewhat), but possible in a later version.
* I'll see if I can add an option to apply settings to all bags at once.
By the way, you can also use curseforge's ticket system to report bugs and request features. But if you feel uncomfortable with it for any reason, feel free to post them here (or in any other place I'm likely to find it).
Ah well, will use the ticket system for now on, but for the case... the ticket system seems to not allow attaching screenshot...
I'm showing how I configured the position of the bags and how they are aligned in fact. Yep, using scale, 0.64
2. Adding comment to the ticketing
5. Eh there is really no 5... thats what too much beer leads to :p
7. You are completely right, almost all of my searches are related to quest or so items, so the proper filtering will really solve it
Hi. I've been using baggins for a few years now but this is a serious competitor :O I'm looking into it atm.
Things I found (with 1.05):
1. When I create bags it doesn't take the content of the bag settings (name, icon) but it uses the last used. This makes my bags "reset" as they all get the same icon and no name if I don't input the name every time I edit the bag.
2. It might be nice to have the bag rule editing inside the "Edit Bag" window. I'm not too fond of doing configuration with menu's.
3. When you create a new tab it automatically creates a new untitled bag. When I then remove that tab the bag stays.
4. It would be nice to have my options global across all characters. I don't feel like reconfiguring for every character.
5. Is there a way to hide the bag bar and still be able to edit bags/bars? I just use my keybindings to open all my bags at once, I never click just one category.