Gotta say it's and excellent hud, never been a fan of em before, but the degree of options available in UH really makes it worth using.
Positioning problem solved, thanks for the tip!
Also had a look at the threat bar, it's really neat it works to 130% threat, the adaptive part might be a bit confusing tho, just being able to put it at 130% always would be neat. That option is missing on text fields, but I guess that is a dogtag problem rather than your mod(or might be that I've missed the tag for it).
Not using UnderHood but I can almost bet my flask that if you click on the number for coordinates/size you will be able to type your own and with "enter" to confirm it
Firstly I've never understood the syntax or structure of addon coding so this might be a simple one for someone to help me solve.
I have been using UH for quite a while now on a rogue and warrior but recently i have been having issues with the addon on new chars and my latest char simply won't interact with it at all. /uh does nothing even though it is listed in the addons to be loaded for this particular player. I'm not sure where to start looking? Help =D
I seem to be having the odd issue of the Druid mana bar disappearing, it happens only occasionally though, and I think ti's triggered when I go into Flight Form (more regularly) or Travel Form (rarely).
I'm quite happy to deal with that oddity though because as a visually disabled (really poor sight) person, I can tell you now that your HUD is by far and wide one of the best I've ever seen. I always found that UnitFrames were just too hard to track, but having a system of brightly coloured vertical bars seems to ease my troubles, I have no idea why mind you... but it works!
I apologise for the new reply, I just wanted to raise this thread up so that this post may catch the author's attention.
I was incorrect. UnderHood is not the cause of the Druid mana bar disappearing, after quite a bit of research I've tracked it down to Threat-2.0. I've put up a thread in Help! here, for those curious...
Been using UnderHood for a while now, and love it. For the last couple weeks my warrior has been getting an error though, which lead to debuffs not showing (and lots of errors accumulating in BugSack).
The main error I get is:
Spells.lua:630: Unknown Spell ID: 12331
The spell ID in question is supposed to be Bloodrage according to Spells.lua, however 12331 is (now?) Bloodthirst.
Changing 12331 to 12818 (2/2 improved Bloodrage according to wowapprentice) in Spells.lua makes it work again. Though plain Bloodrage (2688 again from there) does not work.
I have recently been specced out of 2/2 imp Bloodrage and did not get the error.
Hope you'll look into this, for now I'll be hacking the file manually :)
Been using UnderHood for a while now, and love it. For the last couple weeks my warrior has been getting an error though, which lead to debuffs not showing (and lots of errors accumulating in BugSack).
The main error I get is:
Spells.lua:630: Unknown Spell ID: 12331
The spell ID in question is supposed to be Bloodrage according to Spells.lua, however 12331 is (now?) Bloodthirst.
Changing 12331 to 12818 (2/2 improved Bloodrage according to wowapprentice) in Spells.lua makes it work again. Though plain Bloodrage (2688 again from there) does not work.
I have recently been specced out of 2/2 imp Bloodrage and did not get the error.
Hope you'll look into this, for now I'll be hacking the file manually :)
Thank you for this great addon.
same Error - want to use this hud, but ya cant :P.
would love this to be fixed, want to go back to using it - went away from huds, used this one in the past, and the clean look is what i desire.
Irrelevant to the previous bug report, I have a couple feature requests that would make UnderHood a better addon for me.
Manually chosen debuffs to enlarge. Enlarging my own debuffs is something I really love, but could be better if I could enlarge other peoples aswell (no need for timer on them). This because, as a tank, there are some debuffs that really should be up at all times and incase someones debuff drops, I'd like to know right away so I can apply my own.
Option to hide the outline bar all together, for my purposes I'd rather use a bigger power bar on a lower level behind the main one. Could be implemented as other choices of outline bars as well, just comes down to me not liking the current one much :)
I stumbled across mention of this addon in another thread and had a look, I've been usinf Nurfed for the HUD forever and have yet to find a replacement I liked. Hopefully this is it, looks to have great potential, nice work.
Got the same spells.lua error as mentioned above but changing that in the LUA fixed it and I managed to get it working.
Is there any news on the updates/new verion you were talking about in your last posts?
When I have a person/npc targetted when they die, the next person/npc I target will show the last target's debuffs at the time of death. Clearing the target and retargetting will clear the debuffs.
Last night I had a rogue friend of mine check out Underhood and we found that the energy ticks would get reset every time he would gain energy from some other means than the normal 2 second tick. I didn't think this was intentional and it was a pretty big deal for him so I made a quick fix:
function Provider:UNIT_ENERGY( event, unit )
if unit ~= "player" or self.powerType ~= 3 then
return
end
local energy = UnitMana( "player" )
if (self.currentEnergy + 20) = energy then
self.energyLastTick = GetTime()
end
if energy > self.currentEnergy then
if UnitIsDeadOrGhost( "player" ) or (energy == UnitManaMax( "player" ) and (not UnitCanAttack( "player", "target" ) or UnitIsDeadOrGhost( "target" )) and not self.inCombat) then
self:Hide()
else
self:Show()
end
end
self.currentEnergy = energy
end
Thats the modified UNIT_ENERGY handler for the ticker. I didn't want to try and get this on SVN just yet as it was a 4am fix that was tested for roughly 2 minutes.
The old handler would set its energyLastTick timer every time the player gained energy from any means. This means that things like Thistle Tea and a rogue's array of abilities that generate energy reset the timer prematurely. The only time you gain a solid 20 energy is when you get it from a normal energy tick, so thats the only time we should reset the timer.
It seems to work but there'l be more testing later. There are a couple of things that look like minor bugs I'd like to work out but this makes UnderHood usable for him and I imagine lots of other rogues.
Love the HUD. I am having a problem, however. Warriors are broken. Any char except warrior, the HUD is configurable, no errors, seems fine. External libraries, ACP, regular updates. When I switch to warriors, however, I cannot configure this hud. /uh does nothing except generate a "please type /help for a listing of a few commands" message. Upon log-in I get this error:
Your problem is related to a couple posts above, change the Spell ID of Bloodthirts to 25252.
On that same topic, this mod hasnt been updated for quite a long time. A few external libraries here and there. But id love to know if this mod is Dead or not. Its a great mod, and exactly what i want in a hud mod.
but if its not being updated I prolly should start looking else ware.
Someone seems to be updating this, although I'm not sure what they are updating as every update brings back the Unknown Spell ID bug
[2008/08/24 12:20:45-45-x1]: UnderHood-1.2.75450\Modules\Buffs\Spells.lua:630: Unknown spell ID: 12331
UnderHood-1.2.75450\Modules\Buffs\Spells.lua:630: in function `turn'
UnderHood-1.2.75450\Modules\Buffs\Spells.lua:643: in main chunk
Positioning problem solved, thanks for the tip!
Also had a look at the threat bar, it's really neat it works to 130% threat, the adaptive part might be a bit confusing tho, just being able to put it at 130% always would be neat. That option is missing on text fields, but I guess that is a dogtag problem rather than your mod(or might be that I've missed the tag for it).
Thanks for the hud and keep up the good work :)
I read the rest of the thread but did not see an update. Can you add this the the list of features for the next version?
thanks again for your work.
Firstly I've never understood the syntax or structure of addon coding so this might be a simple one for someone to help me solve.
I have been using UH for quite a while now on a rogue and warrior but recently i have been having issues with the addon on new chars and my latest char simply won't interact with it at all. /uh does nothing even though it is listed in the addons to be loaded for this particular player. I'm not sure where to start looking? Help =D
I'm quite happy to deal with that oddity though because as a visually disabled (really poor sight) person, I can tell you now that your HUD is by far and wide one of the best I've ever seen. I always found that UnitFrames were just too hard to track, but having a system of brightly coloured vertical bars seems to ease my troubles, I have no idea why mind you... but it works!
I was incorrect. UnderHood is not the cause of the Druid mana bar disappearing, after quite a bit of research I've tracked it down to Threat-2.0. I've put up a thread in Help! here, for those curious...
http://www.wowace.com/forums/index.php?topic=14502.0
The main error I get is:
The spell ID in question is supposed to be Bloodrage according to Spells.lua, however 12331 is (now?) Bloodthirst.
Changing 12331 to 12818 (2/2 improved Bloodrage according to wowapprentice) in Spells.lua makes it work again. Though plain Bloodrage (2688 again from there) does not work.
I have recently been specced out of 2/2 imp Bloodrage and did not get the error.
Hope you'll look into this, for now I'll be hacking the file manually :)
Thank you for this great addon.
same Error - want to use this hud, but ya cant :P.
would love this to be fixed, want to go back to using it - went away from huds, used this one in the past, and the clean look is what i desire.
Hope you'll consider this, thank you.
Fix is easy, as ive tried it in 2 different huds now. Changing the Aforementioned ID To 25252 or 23880 solve the problem.
currently edited mine to reflect 25252 cause.. it was easier to type :P
Got the same spells.lua error as mentioned above but changing that in the LUA fixed it and I managed to get it working.
Is there any news on the updates/new verion you were talking about in your last posts?
Thats the modified UNIT_ENERGY handler for the ticker. I didn't want to try and get this on SVN just yet as it was a 4am fix that was tested for roughly 2 minutes.
The old handler would set its energyLastTick timer every time the player gained energy from any means. This means that things like Thistle Tea and a rogue's array of abilities that generate energy reset the timer prematurely. The only time you gain a solid 20 energy is when you get it from a normal energy tick, so thats the only time we should reset the timer.
It seems to work but there'l be more testing later. There are a couple of things that look like minor bugs I'd like to work out but this makes UnderHood usable for him and I imagine lots of other rogues.
Date: 2008-08-19 13:48:45
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\UnderHood\Modules\Buffs\Spells.lua line 630:
Unknown spell ID: 12331
Debug:
[C]: ?
[C]: error()
UnderHood\Modules\Buffs\Spells.lua:630: turn()
UnderHood\Modules\Buffs\Spells.lua:643: in main chunk
AddOns:
ACP, v2.4.3.$Revision: 80453 $
Ace3
LibDogTag30, v1.0
LibDogTagUnit30, v1.0
LibDruidMana10, v1.0
LibMobHealth40, v1.0
LibSharedMedia30, v3.0
Threat20
Swatter, v5.0.PRE.3342
UnderHood, v1.2
And this error:
Date: 2008-08-19 13:48:45
ID: 52
Error occured in: Global
Count: 1
Message: ..\AddOns\UnderHood\Modules\Buffs\Module.lua line 133:
attempt to index field 'Spells' (a nil value)
Debug:
(tail call): ?
UnderHood\Modules\Buffs\Module.lua:133: ExtendModuleOptions()
...face\AddOns\UnderHood\ModulePrototype_MultiFrame.lua:229: SetupOptions()
...face\AddOns\UnderHood\ModulePrototype_MultiFrame.lua:240: GetOptions()
UnderHood\Options.lua:310: SetupOptions()
UnderHood\UnderHood.lua:30:
UnderHood\UnderHood.lua:19
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:340: InitializeAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:428:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:421
AddOns:
ACP, v2.4.3.$Revision: 80453 $
Ace3
LibDogTag30, v1.0
LibDogTagUnit30, v1.0
LibDruidMana10, v1.0
LibMobHealth40, v1.0
LibSharedMedia30, v3.0
Threat20
Swatter, v5.0.PRE.3342
UnderHood, v1.2
Additionally, when targeting nearby characters (usually after several characters,) I get this error:
Date: 2008-08-19 13:27:26
ID: 53
Error occured in: Global
Count: 1
Message: ...terface\AddOns\UnderHood\Modules\Buffs\BuffFrame.lua line 345:
attempt to index upvalue 'UHBS' (a nil value)
Debug:
(tail call): ?
...terface\AddOns\UnderHood\Modules\Buffs\BuffFrame.lua:345:
...terface\AddOns\UnderHood\Modules\Buffs\BuffFrame.lua:281
[C]: ?
...terface\AddOns\UnderHood\Modules\Buffs\BuffFrame.lua:501: CollectAuras()
...terface\AddOns\UnderHood\Modules\Buffs\BuffFrame.lua:511: UpdateButtons()
...terface\AddOns\UnderHood\Modules\Buffs\BuffFrame.lua:634: method()
UnderHood\UnderHood.lua:176:
UnderHood\UnderHood.lua:172
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
Ace3\AceTimer-3.0\AceTimer-3.0.lua:140:
Ace3\AceTimer-3.0\AceTimer-3.0.lua:114
AddOns:
ACP, v2.4.3.$Revision: 80453 $
Ace3
LibDogTag30, v1.0
LibDogTagUnit30, v1.0
LibDruidMana10, v1.0
LibMobHealth40, v1.0
LibSharedMedia30, v3.0
Threat20
Swatter, v5.0.PRE.3342
UnderHood, v1.2
I have stripped all other add-Ons from the UI except ACP and Swatter.
I and many others appreciate all the hard work you have put into this add-on. Thank you for your attention to this matter.
On that same topic, this mod hasnt been updated for quite a long time. A few external libraries here and there. But id love to know if this mod is Dead or not. Its a great mod, and exactly what i want in a hud mod.
but if its not being updated I prolly should start looking else ware.
Ah well off to manually edit the lua again
I did a direct copy/paste, and the energy bar just grays out now. Halp?
First of all - sorry for the long silence, has been busy in real life and "extended" vacation.
I've just commited two fixes picked up from this forum: for Bloodthirst and energy ticker - thank for those who provided them.
I hope that I will get back to update UH on regular basis, just need some time to make myself to it.
Anyway, thanks again for those who use UH and those who provided help and feedback for UH in this thread.