I'd like to suggest some more options for which item-types to be ignored in the stat comparison... for example, if I select "Ignore unused items" on my Hunter, Rating Buster only compares mail items, though - due to Blizzard's bizare itemization - there's no good reason to not look for leather, too (I'm wearing Gronn-Stitched Girdle atm, and no, I didn't steal it from a rogue ;)).
I guess this is even more true for healers, as there are lots of druids wearing cloth, paladins wearing mail etc.
The easiest solution would be to make two options, "Hide unusable" (i.e. plate for non-paladins/warriors, class specific items etc.) and "Only compare highest armor-type". Even better, though a bit more complicated I guess: Several checkboxes to select which item-types to ignore (so I could only show mail & leather on my hunter, since cloth rarely has the apropriate stats :D).
i love this addon
but the Feral AP dont get Calculated Right
the Tooltip say's FAP+AP+Str+Agi = Feral AP
but agi dont get calculated in
here is a pic http://elp.el.funpic.de/RB.JPG
Fearl Staff of Lashing has 5 str and 29 agi more then Staff of Natural Fury this are 41 AP more but the tootip just show ~12 points more from the 5 str and ignore the 29 agi.
also FSoL should have 673 FAP and not 604.1
35 str * 2.4 = 84 ap (with HotW)
29 agi = 29 ap
35 agi = 35 ap
525 FAP = 525 AP
84 + 29 + 35 + 525 = 673 (F)AP
without agi i should be 609 (F)AP and not 604.1 (where is the 0.1 come from? )
something is wrong or did i miss something?
PS: ignore the Tank and Cat points its another Addon :>
I've just tested it and its working correctly.
You need to shapshift into Cat Form and RatingBuster will display AP for Cat instead of AP for all other forms.
Let me explain why you get the results in the screenshot:
1. You are not in Cat Form, so Agi is not counted as AP, and HotW has no effect on Str
2. You have 3 points in SotF, so you gain +3% all stats
3. You have Blessing of Kings on you so you gain +10% all stats
Fearl Staff of Lashing: 525 + (35 * 2 * 1.13) = 604.1
I'd like to suggest some more options for which item-types to be ignored in the stat comparison... for example, if I select "Ignore unused items" on my Hunter, Rating Buster only compares mail items, though - due to Blizzard's bizare itemization - there's no good reason to not look for leather, too (I'm wearing Gronn-Stitched Girdle atm, and no, I didn't steal it from a rogue ;)).
I guess this is even more true for healers, as there are lots of druids wearing cloth, paladins wearing mail etc.
The easiest solution would be to make two options, "Hide unusable" (i.e. plate for non-paladins/warriors, class specific items etc.) and "Only compare highest armor-type". Even better, though a bit more complicated I guess: Several checkboxes to select which item-types to ignore (so I could only show mail & leather on my hunter, since cloth rarely has the apropriate stats :D).
I think I'll just show leather item summarys for Hunters in the next version.
I tried with all other addons not installed (except eqcompare), and still I dont see the stat summary.
Did you check your options and make sure it's set to show it?
sure I checked the option to see the stats summary. I activated about all options possible, and still dont see any stat comparison.
This is why I ask the question.
Am I really the only one who doesnt get it to work?
i love this addon
but the Feral AP dont get Calculated Right
the Tooltip say's FAP+AP+Str+Agi = Feral AP
but agi dont get calculated in
here is a pic http://elp.el.funpic.de/RB.JPG
Fearl Staff of Lashing has 5 str and 29 agi more then Staff of Natural Fury this are 41 AP more but the tootip just show ~12 points more from the 5 str and ignore the 29 agi.
also FSoL should have 673 FAP and not 604.1
35 str * 2.4 = 84 ap (with HotW)
29 agi = 29 ap
35 agi = 35 ap
525 FAP = 525 AP
84 + 29 + 35 + 525 = 673 (F)AP
without agi i should be 609 (F)AP and not 604.1 (where is the 0.1 come from? )
something is wrong or did i miss something?
PS: ignore the Tank and Cat points its another Addon :>
I've just tested it and its working correctly.
You need to shapshift into Cat Form and RatingBuster will display AP for Cat instead of AP for all other forms.
Let me explain why you get the results in the screenshot:
1. You are not in Cat Form, so Agi is not counted as AP, and HotW has no effect on Str
2. You have 3 points in SotF, so you gain +3% all stats
3. You have Blessing of Kings on you so you gain +10% all stats
Fearl Staff of Lashing: 525 + (35 * 2 * 1.13) = 604.1
wow, thx for the answer :>
silly me :(
keep up the great work, can't wait that you add AEP formulas in this insane addon :>
I got a question, seeing that I get the critical calculation on agility, but not on strenght...
Can it be that there is some problem with localisations?
I am playing with a french client.
I got a question, seeing that I get the critical calculation on agility, but not on strenght...
Can it be that there is some problem with localisations?
I am playing with a french client.
I don't believe Strength effects your crit rating....
Would it be possible to haven an option to only include gem stats in summary when both items have gem slots? When i compare two socketed items i don't want to include the gem stats from my currently equipped item, because first of all i would like to know what item is best without gems in them. But if i currently have a socketed item with gems in it equipped and get a item without sockets, i would like to know if my equipped (including gems) is better then the new item.
I got a question, seeing that I get the critical calculation on agility, but not on strenght...
Can it be that there is some problem with localisations?
I am playing with a french client.
I don't believe Strength effects your crit rating....
I never insinuated this....
However strength affect a warriors attack power for instance.
So if I get critical calculation shows behind the stat for a rogue which uses agility, but not AP calculation for a warrior behind strength, I think it is more that legit to wonder whether there is a problem of translation somewhere !!
especially seeing that the niagara interface shows me the option to enable or diable "Agilit?" so the french translation, but shows strength and not "Force".
P.S. please dont ask me whether I activated the right variables, I did.
addon returns strfind error when opening profession plans link with Links (it doesnt if you open it as normal tooltip) could be probably solved with support for Links in RatingBuster instead of otherway around
--[[
The API is to do something like this in your addon :
function MyAddon:OnEnable()
...
self:RegisterEvent("Links_LinkOpened")
end
function MyAddon:Links_LinkOpened(link, frame)
...
end
Note: If you update Mendeleev, RatingBuster or PriceTag to use this API, then
feel free to remove and commit the support code below.
]]
EDIT (above):
2007/04/20 18:11:12-2878-x6]: RatingBuster-1.1.6 (r33072)\RatingBuster.lua:1516: bad argument #1 to 'strfind' (string expected, got nil)
RatingBuster-1.1.6 (r33072)\RatingBuster.lua:1516: in function `ProcessTooltip'
Links-1.0\Links.lua:343: in function `OpenLink'
Links-1.0\Links.lua:366: in function <Interface\AddOns\Links\Links.lua:347>
(tail call): ?:
Talented-1.1\chat.lua:199: in function <Interface\AddOns\Talented\chat.lua:190>
(tail call): ?:
SpamSentry\core.lua:371: in function <Interface\AddOns\SpamSentry\core.lua:341>
(tail call): ?:
Interface\FrameXML\ChatFrame.lua:2380: in function `ChatFrame_OnHyperlinkShow':
<string>:"ChatFrame1:OnHyperlinkClick":2: in function <[string "ChatFrame1:OnHyperlinkClick"]:1>
I mean the original concept is to convert the "meaningless" rating numbers to "meaningfull" percentages.
Then it extends to base stats -> derivative stats conversion (agi->dodge/crit, str->ap etc).
Not the original scope but ok close enough.
Then comparisons on the derivative stats.
Where does it stop?
Don't get me wrong, I love the mod... but it's quickly becoming something that is not a "rating buster".
You know what happens when a mod becomes a dinosaur.. a small mammal comes out from under its feet and inherits the earth.
As long as you can disable the all optional stuff and it's no longer using ressources then I have no problem with that.
I rather have one addon messing with the item tooltips then five... reduces the problems mostly occurs when more addons working on the same things doing things differently :9
I mean the original concept is to convert the "meaningless" rating numbers to "meaningfull" percentages.
Then it extends to base stats -> derivative stats conversion (agi->dodge/crit, str->ap etc).
Not the original scope but ok close enough.
Then comparisons on the derivative stats.
Where does it stop?
Don't get me wrong, I love the mod... but it's quickly becoming something that is not a "rating buster".
You know what happens when a mod becomes a dinosaur.. a small mammal comes out from under its feet and inherits the earth.
Eloquent analogy, but not accurate imo. Most people that are using this mod, are using it to do comparisons between items. Are you trying to say that improving the ability to quickly compare items is a bad thing?
As long as there are options to disable things you don't want, this is great. To re-use your analogy (not as eloquently), ratingbuster is the small mammal, the base blizzard UI is the backward dinosaur.
I didn't mean to stir any kind of argument.
It's that I have seen a vicious cycle with nice mods repeating a few times.
1. nice targetted mod that gets widespread use (exactly because it's good at what it does)
2. more features get added, some relevant, some not so relevant but under user pressure.
3. mod becomes a behemoth and author burns out from trying to keep up with game / api changes / new requests / debugging the nth aspect of the mod.
4. mod gets abandoned.
5. people come around saying: "x mod was really brilliant unfortunately it's no longer maintained.
I don't need all that stuff, any chance someone will code a similar with only x,y,z essentials?"
6. back to (1).
It's separating the core of essential features from the rest that's the tricky part imo.
Rating Buster is great sofar and not bloated in any way... but I think it's not so comfortably slim either, and that line separating essential from fluff is coming closer.
If Whitetooth is happy, I'm happy though :)
I have to say I disagree with the "let's jumble all tooltip mods into one" logic though.
Getting this error every time I mouse-over an equipped fishing pole. Correction: This happens any time I mouse-over a two-handed weapon anywhere.
[2007/04/20 23:35:54-1723-x7]: StatLogic-1.0-32967:2578: bad argument #1 to 'pairs' (table expected, got nil)
StatLogic-1.0-32967:2578: in function <...ns\RatingBuster\libs\StatLogic-1.0\StatLogic-1.0.lua:2577>
StatLogic-1.0-32967:6522: in function `GetDiff'
RatingBuster-1.1.4 (r32968)\RatingBuster.lua:2359: in function `StatSummary'
RatingBuster-1.1.4 (r32968)\RatingBuster.lua:1519: in function `handler'
TipHooker-1.0-32966:246: in function <...ns\RatingBuster\libs\TipHooker-1.0\TipHooker-1.0.lua:240>
<in C code>: in function `SetInventoryItem'
Interface\FrameXML\PaperDollFrame.lua:1172: in function `PaperDollItemSlotButton_OnEnter':
<string>:"CharacterMainHandSlot:OnEnter":2: in function <[string "CharacterMainHandSlot:OnEnter"]:1>
---
I guess this is even more true for healers, as there are lots of druids wearing cloth, paladins wearing mail etc.
The easiest solution would be to make two options, "Hide unusable" (i.e. plate for non-paladins/warriors, class specific items etc.) and "Only compare highest armor-type". Even better, though a bit more complicated I guess: Several checkboxes to select which item-types to ignore (so I could only show mail & leather on my hunter, since cloth rarely has the apropriate stats :D).
I've just tested it and its working correctly.
You need to shapshift into Cat Form and RatingBuster will display AP for Cat instead of AP for all other forms.
Let me explain why you get the results in the screenshot:
1. You are not in Cat Form, so Agi is not counted as AP, and HotW has no effect on Str
2. You have 3 points in SotF, so you gain +3% all stats
3. You have Blessing of Kings on you so you gain +10% all stats
Fearl Staff of Lashing: 525 + (35 * 2 * 1.13) = 604.1
Options for resistances will be added soon.
I think I'll just show leather item summarys for Hunters in the next version.
sure I checked the option to see the stats summary. I activated about all options possible, and still dont see any stat comparison.
This is why I ask the question.
Am I really the only one who doesnt get it to work?
wow, thx for the answer :>
silly me :(
keep up the great work, can't wait that you add AEP formulas in this insane addon :>
Can it be that there is some problem with localisations?
I am playing with a french client.
I don't believe Strength effects your crit rating....
Would it be possible to haven an option to only include gem stats in summary when both items have gem slots? When i compare two socketed items i don't want to include the gem stats from my currently equipped item, because first of all i would like to know what item is best without gems in them. But if i currently have a socketed item with gems in it equipped and get a item without sockets, i would like to know if my equipped (including gems) is better then the new item.
I never insinuated this....
However strength affect a warriors attack power for instance.
So if I get critical calculation shows behind the stat for a rogue which uses agility, but not AP calculation for a warrior behind strength, I think it is more that legit to wonder whether there is a problem of translation somewhere !!
especially seeing that the niagara interface shows me the option to enable or diable "Agilit?" so the french translation, but shows strength and not "Force".
P.S. please dont ask me whether I activated the right variables, I did.
EDIT (above):
like equip that adds magic damage to fire or shadow ?
It looks like it does not recognice the shadow/frost bonus from the tailor ice-shadow set .)
I mean the original concept is to convert the "meaningless" rating numbers to "meaningfull" percentages.
Then it extends to base stats -> derivative stats conversion (agi->dodge/crit, str->ap etc).
Not the original scope but ok close enough.
Then comparisons on the derivative stats.
Where does it stop?
Don't get me wrong, I love the mod... but it's quickly becoming something that is not a "rating buster".
You know what happens when a mod becomes a dinosaur.. a small mammal comes out from under its feet and inherits the earth.
I rather have one addon messing with the item tooltips then five... reduces the problems mostly occurs when more addons working on the same things doing things differently :9
Eloquent analogy, but not accurate imo. Most people that are using this mod, are using it to do comparisons between items. Are you trying to say that improving the ability to quickly compare items is a bad thing?
As long as there are options to disable things you don't want, this is great. To re-use your analogy (not as eloquently), ratingbuster is the small mammal, the base blizzard UI is the backward dinosaur.
It's that I have seen a vicious cycle with nice mods repeating a few times.
1. nice targetted mod that gets widespread use (exactly because it's good at what it does)
2. more features get added, some relevant, some not so relevant but under user pressure.
3. mod becomes a behemoth and author burns out from trying to keep up with game / api changes / new requests / debugging the nth aspect of the mod.
4. mod gets abandoned.
5. people come around saying: "x mod was really brilliant unfortunately it's no longer maintained.
I don't need all that stuff, any chance someone will code a similar with only x,y,z essentials?"
6. back to (1).
It's separating the core of essential features from the rest that's the tricky part imo.
Rating Buster is great sofar and not bloated in any way... but I think it's not so comfortably slim either, and that line separating essential from fluff is coming closer.
If Whitetooth is happy, I'm happy though :)
I have to say I disagree with the "let's jumble all tooltip mods into one" logic though.
When I wiggle my mouse it goes away, though.