What I've been doing to test mods that I'm playing with is:
Have a clean WoW installation that I don't play on (ie: no add-ons, etc). Yes it wastes 4 gigs on your HD but meh.
Copy the modified add-on with embedded libs to that installation.
Run it and see what happens.
It won't catch everything but it helps for library changes.
Oh, i dont even do that, I simply run a "modclean" bash script that .tar.bz2's my wtf and addons folders, then deletes them.. and a "modrestore" script that does the reverse. I simply run the script, install my embedded addon, test it, remove it, and run the other script. voila, back to normal.. and I save my precious 4G hd space, which with a 60GB HD on this laptop, is at quite a premium. :)
I find the simplest solution to addon testing is simply to rename Interface/AddOns and WTF/Account. During normal play I have AddOns and AddOns.test, and Account and Account.test. During testing I have AddOns.play and AddOns, and Account.play and Account. Doesn't require an extra WoW installation, or waste time and cause disk fragmentation by compressing, deleting, uncompressing, and writing repeatedly. :P
Quote from Skylinee »
Enchants are no longer taken into consideration in item stat summary. Is there an option to enable it, or is it currently broken?
There is a clearly labeled option in the Stat Summary section entitled "Ignore Enchants". If it is checked, RatingBuster will ignore enchants when presenting the stat summary. I find this extremely useful, as it means that when comparing a new item, I don't have to manually calculate what would be added by putting the same enchant on the new item. Since you can put the same enchant on any item of a given slot, it's not really relevant to item comparisons. And since enchants are generally simple additions to one or two stats, if you really need to know the full total on a given enchanted item, it's not hard to go "okay, 42 spell damage from stats and gems + 30 spell damage from enchant = 72 spell damage".
-snip-
cause disk fragmentation by compressing, deleting, uncompressing, and writing repeatedly. :P
-snip-
Well thats great if you dont have a smart filesystem that defrags on the fly. But I use a Mac, and any file under 20megs, gets defragged as the system accesses the file. :) so while the archive may be fragmented, the files wont be. hehe
break19
edit: in fact, I have occassionally run some disk defragment utility on my HD. I'll go 3 or 4 months and still only have 0.02% fragmentation, 300k+ files, and maybe 10-15 files are fragmented. Usually things like movies, large archives, and occassionally, a few smaller system-related files that can't be moved while the OS is running off that drive (when I defrag, I do it by booting off a DVD I created for diag/repair/etc) But I only do it as a "oh yea, I should run a full checkup tonight" and boot off the cd, start my scripts and let em run until they finish, reboot the system, and by the time I need to use the machine, its all right there waiting, and nice and fresh.) :)
I also did notice that RatingBuster has begun to ignore my enchants on the items, due to no action on my part in any configuration changes. I have not tried to discover why this happens yet.
I love this addon and I've been using it for awhile now. I do have one question though --
Is it intentional that RatingBuster doesn't recognize the spell damage on Frozen Shadoweave items? For example, if I'm comparing an item with +40 spell damage with say Frozen Shadoweave Boots, which gives +57 spell damage, it will show on the Frozen Shadoweave Boots tooltip that it is a -40 spell damage decrease and not the actual bonus of +17 spell damage.
I'm not sure if this happens on other crafted soulbound items, but it does happen (at least for me) on the Frozen Shadoweave items.
Because frozen shadoweave isn't spelldamage, it's frost and arcane damage, thus, you do actually 'lose' that amount of spelldamage, wether or not there should be some sort of catch to count that as spelldamage is another question, though.
imo, there shouldn't be some sort of catch to label school-specific damage as generic spell damage. An item that gives 57 "Spell Damage" is *not* equal to an item that gives 57 "Frost and Shadow Damage".
edit: if you want to see summaries for those schools, then turn them on in the options.
I love this addon and I've been using it for awhile now. I do have one question though --
Is it intentional that RatingBuster doesn't recognize the spell damage on Frozen Shadoweave items? For example, if I'm comparing an item with +40 spell damage with say Frozen Shadoweave Boots, which gives +57 spell damage, it will show on the Frozen Shadoweave Boots tooltip that it is a -40 spell damage decrease and not the actual bonus of +17 spell damage.
I'm not sure if this happens on other crafted soulbound items, but it does happen (at least for me) on the Frozen Shadoweave items.
As has been said bonus spell damage is not the same as a specific school of magic. The best way to keep yourself straight or at least a little less confused is to add either frost or shadow info to the tooltip.
Any chance of RB getting DrDamage as an optional dependancy and feeding the change in stats to DD and display what the change in DPS would be for that item?
I believe you need to enable the "Agi -> RAP" option in the configuration. Such simple calculations are not enabled by default; Str -> AP is another example.
Phanx, tooltip scanning done by DrDamage or any other addon should always be using a tooltip object local to that addon, not scanning GameTooltip directly. This means any addon can modify anything on GameTooltip, and this won't affect the tooltip scanning since its scanned on a different tooltip.
For example, StatLogicLib-1.0 used by RatingBuster does its scanning in a tooltip object local to StatLogicLib-1.0, it certainly doesn't scan GameTooltip. ItemBonusLib-1.0 scans the tooltip using GratuityLib. LibItemBonus-2.0 scans the tooltip using its own internal tooltip.
So yes, it can be done, but coding it won't be that easy.
If DrDamage is scanning GameTooltip directly, then its doing it wrong.
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Oh, i dont even do that, I simply run a "modclean" bash script that .tar.bz2's my wtf and addons folders, then deletes them.. and a "modrestore" script that does the reverse. I simply run the script, install my embedded addon, test it, remove it, and run the other script. voila, back to normal.. and I save my precious 4G hd space, which with a 60GB HD on this laptop, is at quite a premium. :)
There is a clearly labeled option in the Stat Summary section entitled "Ignore Enchants". If it is checked, RatingBuster will ignore enchants when presenting the stat summary. I find this extremely useful, as it means that when comparing a new item, I don't have to manually calculate what would be added by putting the same enchant on the new item. Since you can put the same enchant on any item of a given slot, it's not really relevant to item comparisons. And since enchants are generally simple additions to one or two stats, if you really need to know the full total on a given enchanted item, it's not hard to go "okay, 42 spell damage from stats and gems + 30 spell damage from enchant = 72 spell damage".
Well thats great if you dont have a smart filesystem that defrags on the fly. But I use a Mac, and any file under 20megs, gets defragged as the system accesses the file. :) so while the archive may be fragmented, the files wont be. hehe
break19
edit: in fact, I have occassionally run some disk defragment utility on my HD. I'll go 3 or 4 months and still only have 0.02% fragmentation, 300k+ files, and maybe 10-15 files are fragmented. Usually things like movies, large archives, and occassionally, a few smaller system-related files that can't be moved while the OS is running off that drive (when I defrag, I do it by booting off a DVD I created for diag/repair/etc) But I only do it as a "oh yea, I should run a full checkup tonight" and boot off the cd, start my scripts and let em run until they finish, reboot the system, and by the time I need to use the machine, its all right there waiting, and nice and fresh.) :)
1TB of space = win (have 700 gigs on a second computer that I don't use also.)
And me having a second installation allows me to keep playing my main toon while I screw around with the mod on a secondary account.
1terabyte? I only have 1 thing to say *extends middle finger*
you.. suck..
*jealous*
break19
why is RB showing spellstats in statssummary on my enchantment schaman ? I disabled it, but it displayed it anayway...
reagards, Sha
Aye, only 1TB ;)
And 700gigs on another PC that I don't use. :P LOL
<3
Is it intentional that RatingBuster doesn't recognize the spell damage on Frozen Shadoweave items? For example, if I'm comparing an item with +40 spell damage with say Frozen Shadoweave Boots, which gives +57 spell damage, it will show on the Frozen Shadoweave Boots tooltip that it is a -40 spell damage decrease and not the actual bonus of +17 spell damage.
I'm not sure if this happens on other crafted soulbound items, but it does happen (at least for me) on the Frozen Shadoweave items.
edit: if you want to see summaries for those schools, then turn them on in the options.
As has been said bonus spell damage is not the same as a specific school of magic. The best way to keep yourself straight or at least a little less confused is to add either frost or shadow info to the tooltip.
+81 healing and 23 damage -> +81 healing on the tooltip.
Is this already implemented in rating buster, or if not, is it something that can be done?
Thanks.
For example, StatLogicLib-1.0 used by RatingBuster does its scanning in a tooltip object local to StatLogicLib-1.0, it certainly doesn't scan GameTooltip. ItemBonusLib-1.0 scans the tooltip using GratuityLib. LibItemBonus-2.0 scans the tooltip using its own internal tooltip.
So yes, it can be done, but coding it won't be that easy.
If DrDamage is scanning GameTooltip directly, then its doing it wrong.