Hrm. Not a huge deal, just curious as to why my contributions are attributed to Guardix in the changelog? :P
Loving the new AutoPlates module... I somehow missed seeing that posted in the thread.
One bug in the new AutoAttack module... in the options menu, the module is labeled "toggle" instead of "Attack". At first I thought there was no option to disable it, as the other on/off modules are labeled with their names.
Edit: Also, the updated AutoSell module is not working. Using the AutoSell.lua from the previous version worked.
I've decided at this point it makes more sense to hold off on a new "official" release until the 2.0 patch; hopefully that won't be too long. I'm happy to see some of the new modules that have been made, and I'll be putting them in with the next release. By the way, if you write a module please credit yourself with a comment at the top of it, I don't want to steal credit for anyone's work!
: modules\AutoTrade.lua:67: `}' expected (to close `{' at line 55) near `Ankh'
I'm getting the exact same error in the current r18464. r18239 & earlier did not have this problem (did not try r18412).
The r184xx revisions (apparently) changed localization for French & German in AutoTrade & AutoGossip. And one of those two revisions ended up being coded incorrectly for AutoTrade, producing the error. So if you don't need those localizations, go back to r18239 for the time being.
: AutoGossip\Locale-deDE.lua:32: `}' expected (to close `{' at line 3) near `Gallon'
---
modules\AutoTrade.lua:44: `}' expected (to close `{' at line 29) near `h'
---
[2006/12/02 00:40:06-281-x1]: Automaton\Core.lua:1: Cannot find a library instance of AceLocale-2.2.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:487: in function `AceLibrary'
Automaton\Core.lua:1: in main chunk
---
and
[2006/12/02 00:40:06-281-x1]: modules\AutoAttack.lua:1: Cannot find a library instance of SpecialEvents-Aura-2.0.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:487: in function `AceLibrary'
modules\AutoAttack.lua:1: in main chunk
Sounds like you're getting a bit of lag, and you're pushing the button so fast that although you were actually dismounted on the first button press, it didn't actually pick up on that fact and tried to dismount you again on the second (and maybe third and fourth too :P) when in fact you were already dismounted. The error is referring to the fact that no mount buff was found, so in effect you were trying to cancel nothing. Here's a small change you can make that should prevent that:
In modules\AutoDismount.lua find:
if msg == ERR_ATTACK_MOUNTED or msg == SPELL_FAILED_NOT_MOUNTED then
local mount = semount:PlayerMounted()
local buff = seaura:UnitHasBuff("player", mount)
CancelPlayerBuff(buff)
end
and replace it with:
if msg == ERR_ATTACK_MOUNTED or msg == SPELL_FAILED_NOT_MOUNTED then
local mount = semount:PlayerMounted()
if mount then
local buff = seaura:UnitHasBuff("player", mount)
CancelPlayerBuff(buff)
end
end
Then it will only try to dismount you if it actually finds a mount buff.
Might I add would be great... if you could add support for the Shaman ghost wolf for auto unshapeshift. I installed this mod thinking that it was already in there! Thanks
Might I add would be great... if you could add support for the Shaman ghost wolf for auto unshapeshift. I installed this mod thinking that it was already in there! Thanks
Fixed.
I've also bumped it to 1.2.1 and added modules to auto accept summons, and to automatically loot BOP items when you're not in a raid/party. However, I haven't had a chance to test either of these modules so let me know if they fail horribly.
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:296:
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:290: C stack overflow
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:296:
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:254: C stack overflow
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:254: C stack overflow
C stack overflow
Im using r20281. I dont have a standalone Ace folder.
Rollback Post to RevisionRollBack
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Loving the new AutoPlates module... I somehow missed seeing that posted in the thread.
One bug in the new AutoAttack module... in the options menu, the module is labeled "toggle" instead of "Attack". At first I thought there was no option to disable it, as the other on/off modules are labeled with their names.
Edit: Also, the updated AutoSell module is not working. Using the AutoSell.lua from the previous version worked.
I am sorry.
There was a mistake in log recording.
second this, Autosell broke after last update.
Changed AutoSell.lua by previous version.
autoshow BG map (shift-m).
I'm getting the exact same error in the current r18464. r18239 & earlier did not have this problem (did not try r18412).
The r184xx revisions (apparently) changed localization for French & German in AutoTrade & AutoGossip. And one of those two revisions ended up being coded incorrectly for AutoTrade, producing the error. So if you don't need those localizations, go back to r18239 for the time being.
[2006/12/02 00:40:06-281-x1]: Automaton\Core.lua:1: Cannot find a library instance of AceLocale-2.2.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:487: in function `AceLibrary'
Automaton\Core.lua:1: in main chunk
---
and
[2006/12/02 00:40:06-281-x1]: modules\AutoAttack.lua:1: Cannot find a library instance of SpecialEvents-Aura-2.0.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:487: in function `AceLibrary'
modules\AutoAttack.lua:1: in main chunk
---
equal with which version.
The mod thinks it's called Babble-2.0 >.>
Also, none of the settings save...?
Besides that, it's awesome =)
I get the following error when I dismount by bashing the shadow bolt button repeatedly.
In modules\AutoDismount.lua find:
and replace it with:
Then it will only try to dismount you if it actually finds a mount buff.
With tomorrow's patch, AutoTrade flat out won't work, so it's going to fall into the twisting nether never to return.
There will be a new 'official' release put up either tonight or tomorrow sometime as well.
Fixed.
I've also bumped it to 1.2.1 and added modules to auto accept summons, and to automatically loot BOP items when you're not in a raid/party. However, I haven't had a chance to test either of these modules so let me know if they fail horribly.
And the Auto loot BoP function doesn't work either (will just stay in loot position and do nothing, no error msgs).
I'll have a look at these tonight.
I've also added another module that triggers stand on UI "Must be standing" errors.
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:296:
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:290: C stack overflow
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:296:
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:254: C stack overflow
Automaton/Libs/AceEvent-2.0\AceEvent-2.0.lua:254: C stack overflow
C stack overflow
Im using r20281. I dont have a standalone Ace folder.