Unfortunately, that isn't what I wanted to hear since I just went from unembedded to embeded libs last week to prepare for the new client. I will plunder around until I find the culprit.
easy way to do this is to start disabling mods one at a time. start with bugsack and automation.
Or if you know enough about how the system works. Go though each addon's lib file. If it has AceCom-2 in there, it needs to have AceOO-2.0, AceEvent-2.0 and AceLib as well.
easy way to do this is to start disabling mods one at a time. start with bugsack and automation.
Or if you know enough about how the system works. Go though each addon's lib file. If it has AceCom-2 in there, it needs to have AceOO-2.0, AceEvent-2.0 and AceLib as well.
I found it Orion, thanks for the help. I had apparently picked up the copy of Ace2 libs that were temporarly broke when the initial WotLK merge was done in my lilsparky Skillet pull from the SVN. It just stayed hidden until now for some reason.
I've been using this happily through WotLK until the 4.0.1 patch hit and Ace2 exploded for good (RIP and GTFO). I was using enough of its modules that I didn't feel like finding tiny (and bloated and broken) replacements for each one.
So I've reimplemented Automaton and some of the modules from scratch using Ace3. I'm about to send a forum PM to the two people listed as authors. Here's hoping they're still around to check in updates, or whatever wowace.com does.
I've been using this happily through WotLK until the 4.0.1 patch hit and Ace2 exploded for good (RIP and GTFO). I was using enough of its modules that I didn't feel like finding tiny (and bloated and broken) replacements for each one.
So I've reimplemented Automaton and some of the modules from scratch using Ace3. I'm about to send a forum PM to the two people listed as authors. Here's hoping they're still around to check in updates, or whatever wowace.com does.
Thank you for your effort, please let us know when it's available!
easy way to do this is to start disabling mods one at a time. start with bugsack and automation.
Or if you know enough about how the system works. Go though each addon's lib file. If it has AceCom-2 in there, it needs to have AceOO-2.0, AceEvent-2.0 and AceLib as well.
I found it Orion, thanks for the help. I had apparently picked up the copy of Ace2 libs that were temporarly broke when the initial WotLK merge was done in my lilsparky Skillet pull from the SVN. It just stayed hidden until now for some reason.
CanclePlayerBuff(buffName) -> CancelUnitBuff("player", buffName)
bout all i can see.
[2008/10/22 10:03:20-9-x1]: Automaton-1.3.5\modules\Flight.lua:59: attempt to call global 'CancelPlayerBuff' (a nil value)
---
as far as i can tell there is really only 1 line to fix, in the unshapeshift module,
CanclePlayerBuff(buffName) -> CancelUnitBuff("player", buffName)
bout all i can see.
AFAIK, CancelUnitBuff is protected since 3.0, so no more auto-unshifting.
So I've reimplemented Automaton and some of the modules from scratch using Ace3. I'm about to send a forum PM to the two people listed as authors. Here's hoping they're still around to check in updates, or whatever wowace.com does.
I've got some custom modules from the prev version but don't have time to port everything.
Thank you for your effort, please let us know when it's available!