Automaton Wiki Page -- Should give you the basic idea of Automaton, please have a look to see current features and future plans.
Please note that yes, I am aware of many addons which provide much of the functionality of Automaton: AutoTurnin, Denial2, FuBar_DurabilityFu, etc... The goal of Automaton is not to compete or rip off these features, but to expand on and bring them together, such that Automaton can be a central source for Automation needs. Along these lines: yes, all of this code is mine and was not 'stolen,' nor were the ideas borrowed from these other sources. I've had a version of this locally for over eight months now.
Automaton is very much a work in progress: There are some things I'd like to refactor, expand upon, and flesh out, as well as additional features I'd like to provide. However, in its current state Automaton is both functional and useful--so I thought I'd release it and start getting comments.
Ill give this boy a run this weekend, when I have some more time...
Was wondering if you would consider an auto Filter option at trainers, to AutoFilter out the untrainable selections?
Like Doppelganger_TeacherTrainer does.
Thanks, and looking forward to see this boy in action.
Was wondering if you would consider an auto Filter option at trainers, to AutoFilter out the untrainable selections?
Like Doppelganger_TeacherTrainer does.
Ah, just started on a fresh with the addon, and it is working just fine.. the reason why i got the error last time was because, i added the AQ quests to the data lua file, but forgot some symbols or something, anyway there was an error in the code i added.
Well do you think you can write a copy paste code here on the thread to make it easy to add your own quests and maybe upload them?
I'll add some comments in the DefaultData file explaining how to add your own for now. I've been thinking down the road I may add some method of viewing and manipulating the data set from within the game as well.
In the meantime, if there are any suggestions for what quests should be added, please by all means post them here. I only recently reactivated and I'm sure there are all kinds of repeatable quests that should be included, or that I simply never made use of so never thought to add :P
Hes got several quests added, that are pretty commonly desired for repeat quests.
May be an easy quick refrence for you for quests you may not have added yet.
By the way, uploaded a 1.0.0 not long ago to include autotrade, autojoinparty, and autorez. I hope to get more of the planned features added this weekend with 1.1.0.
Not that they would be used too terribly often, but autodecline guild invites and party invites would help make it complete. :) Maybe let them only autodecline if the person offering isn't in your friends list, or guild list for the second option.
Also for the autorepair, possibly an option to repair inventory? If it doesn't already, I didn't think so from a glance at the coding:)
-N
AutoRepair should be repairing both worn and inventory items -- RepairAllItems() used to only repair those you were wearing, but it appears somewhere along the lines they changed it to repair everything.
As for summons, I'm not sure on those. I'll personally often wait until I've finished buying reagents or something before accepting the summon. Automatic/immediate accept would keep me from getting last-minute things done before accepting. I'll think on how best to add this though.
Quote from Mimesis »
autorez? autorelease? autoaccept raid invites? autoaccepttrade? autoacceptBGque? just some ides if they haven't been said already.
All of these are in already, or planned.
Quote from jjsheets »
Not that they would be used too terribly often, but autodecline guild invites and party invites would help make it complete. :) Maybe let them only autodecline if the person offering isn't in your friends list, or guild list for the second option.
I had considered this. It seems as though an autodecline party could cause frustrations--for example, sometimes as you enter an area someone's already fighting a quest mob you want, and you have to quickly attempt to get an invite before it dies. In this case it's just something you have to remember to turn off, and if you don't they'll probably think "well screw this guy, asking for an invite and immediately declining. what a jerk." I'll give it some thought though.
An auto-decline for guild invites does definitely seem like something that would be handy though. Especially on the test realms.
A keybind that toggled the mod (or a momentary) would make situations like you describe easy to deal with. Y'know, Automaton unless I'm holding down my ~ key.
You could have a keybind for auto-accepting the next summons - a set it and forget it deal.
A keybind that toggled the mod (or a momentary) would make situations like you describe easy to deal with. Y'know, Automaton unless I'm holding down my ~ key.
You could have a keybind for auto-accepting the next summons - a set it and forget it deal.
Maybe add the AQ war effort turn in quests?
Else just gief the quest code and i'll do it myself... there is a lot (not a lot but i hope you know what i mean) of work behind
btw damn nice addon <3 forgot to say that in the last 2 posts :<
(i just love the priority <3)
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Please note that yes, I am aware of many addons which provide much of the functionality of Automaton: AutoTurnin, Denial2, FuBar_DurabilityFu, etc... The goal of Automaton is not to compete or rip off these features, but to expand on and bring them together, such that Automaton can be a central source for Automation needs. Along these lines: yes, all of this code is mine and was not 'stolen,' nor were the ideas borrowed from these other sources. I've had a version of this locally for over eight months now.
Automaton is very much a work in progress: There are some things I'd like to refactor, expand upon, and flesh out, as well as additional features I'd like to provide. However, in its current state Automaton is both functional and useful--so I thought I'd release it and start getting comments.
Interface/AddOns/Automaton/Core.lua: 186: attempt to index global `AUTOMATON' (a nil value)
Was wondering if you would consider an auto Filter option at trainers, to AutoFilter out the untrainable selections?
Like Doppelganger_TeacherTrainer does.
Thanks, and looking forward to see this boy in action.
Not a bad idea, I'll look into it.
Well do you think you can write a copy paste code here on the thread to make it easy to add your own quests and maybe upload them?
Thx in advance 8]
In the meantime, if there are any suggestions for what quests should be added, please by all means post them here. I only recently reactivated and I'm sure there are all kinds of repeatable quests that should be included, or that I simply never made use of so never thought to add :P
I know Minimalist has this, but it also has a lot of unwanted stuff on it that I don't need.
Hes got several quests added, that are pretty commonly desired for repeat quests.
May be an easy quick refrence for you for quests you may not have added yet.
Both of those are planned, keep the ideas coming!
Sure. Maybe I'll dub that AutoWuss or AutoCarebear *grin*
Also for the autorepair, possibly an option to repair inventory? If it doesn't already, I didn't think so from a glance at the coding:)
-N
AutoRepair should be repairing both worn and inventory items -- RepairAllItems() used to only repair those you were wearing, but it appears somewhere along the lines they changed it to repair everything.
As for summons, I'm not sure on those. I'll personally often wait until I've finished buying reagents or something before accepting the summon. Automatic/immediate accept would keep me from getting last-minute things done before accepting. I'll think on how best to add this though.
All of these are in already, or planned.
I had considered this. It seems as though an autodecline party could cause frustrations--for example, sometimes as you enter an area someone's already fighting a quest mob you want, and you have to quickly attempt to get an invite before it dies. In this case it's just something you have to remember to turn off, and if you don't they'll probably think "well screw this guy, asking for an invite and immediately declining. what a jerk." I'll give it some thought though.
An auto-decline for guild invites does definitely seem like something that would be handy though. Especially on the test realms.
You could have a keybind for auto-accepting the next summons - a set it and forget it deal.
read the wiki:
http://wowace.com/wiki/Automaton
Else just gief the quest code and i'll do it myself... there is a lot (not a lot but i hope you know what i mean) of work behind
btw damn nice addon <3 forgot to say that in the last 2 posts :<
(i just love the priority <3)