I am really enjoying this mod but the template interface is kinda not user friendly, and I am not sure if this is a bug or not but I cannot get it to create a template of my current build for some reason, I make one then try to link it to a friend and it links a totally diffrent template then what I just created. But over all it is a great mod just needs some user friendly updates to the front end of the template editor.
Also a feature request, can we get a collapasble tooltip on the talent frames, say I mouse over a talent that I have 0 points in, and I want to see what the talent will provide with full points in it, can that be shown in the tooltip like specialtalent does, that is probably the last feature this baby could use. maybe a alt+mouseover expanded tooltip or something like that?
great mod so far all your work is appreciated and I am learning alot from yours and others code, is why I enjoy the Ace community so much.
I am really enjoying this mod but the template interface is kinda not user friendly, and I am not sure if this is a bug or not but I cannot get it to create a template of my current build for some reason, I make one then try to link it to a friend and it links a totally diffrent template then what I just created.
Could you please elaborate on this ?
There is an option to create a template from your current build, have you used it ? Is that what didn't work ?
The user interface is not the best, I agree. But trying to find a better one is not as simple as it sounds. I'd like not to take more screen estate as now, but I'm open to suggestions.
For the tooltips, that should be quite easy. I'll add the feature soon.
Edit: Added in r40463.
[2007/06/18 04:19:57-1585-x1]: Talented-1.1\core.lua:706: attempt to index local 'template' (a nil value)
AceAddon-2.0-40431 (Ace2):455: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:432>
<in C code>: ?
AceEvent-2.0-38824 (Ace2):320: in function `TriggerEvent'
AceEvent-2.0-38824 (Ace2):1019: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012>
---
latest svn version,
and I will try to come up with some suggestions for the template editor being more user friendly.
As to using the copy current build does copy but bugs out when I try to link the copy or select the current copy build template it always links a totally diffrent build.
as for the tooltip idea that sounds great!!
Again thanks for all your hard work I am really starting to enjoy the potential of this mod.
As to using the copy current build does copy but bugs out when I try to link the copy or select the current copy build template it always links a totally diffrent build.
I had no problem at all creating a copy of my current build as a template and sending the template to another user.
So there seems to be a problem in Talented where templates don't save properly if the middle talent tree is empty. For instance, if I make this template for a totally awesome Mutilate spec:
And then switch to another template and come back to it later, it turns into this totally retarded Mutilate spec:
Is there a fix for this?
Edit: This only seems to be happening with this spec for some reason. Other specs with zero points in combat are unaffected.
So there seems to be a problem in Talented where templates don't save properly if the middle talent tree is empty. For instance, if I make this template for a totally awesome Mutilate spec:
And then switch to another template and come back to it later, it turns into this totally retarded Mutilate spec:
Is there a fix for this?
Edit: This only seems to be happening with this spec for some reason. Other specs with zero points in combat are unaffected.
This is fixed in r41629.
Please, do not use the word "retarded" on these forums.
Hello Jerry
I've made localization for Simplified Chinese(zhCN), how can I send it to you?
As an attachment to your post here, for instance.
Quote from biggates »
one more question is how does the Talented_GatherData work? If I move it to Addons folder, where do I find the gathered information?
Talented_GatherData is used to extract all the data for talents, except strings and texts. What it gather is the different branch topologies, dependencies between talents, maximum number of talent points, stuff like that.
You need to install the addon, then log into the game with a character from each class. When you have done this, you will have a file in your SavedVariables folder, called "Talented_GatherData.lua", that has all information that has been gathered.
You must then copy this file in the "scripts" subfolder of Talented_Data, get a external lua interpreter and run the "convert-sv.lua" script. This will regenerate the files "Talented_Data.toc", "Talented_Data_DRUID.lua", "Talented_Data_HUNTER.lua", ...
What you're probably interested in is how you can have the talents descriptions and tooltips in your locale. This informations in constructed from another source, namely the different javascript source files that the wow website uses to make the Talent Calculator.
In order to reconstruct those, you need several things. First you need, of course, that wow china gives access to a talent calculator. It used to be available, but I've been unable to find it the last time I checked. Then you need an lua interpretor and a binary of "curl", a tool to download the javascripts source files.
You'll first need to modify the "get-all-js.lua" source file to add the URL of the wowchina data files. Then, you'll have to modify and run "convert-js.lua", to regenerate "Talented_Data_deDE.lua", "Talented_Data_enUS.lua", and of course a new "Talented_Data_zhCN.lua".
If you feel uncomfortable with this, please post here the URL of the wowchina talent calculator, and I will do the modifications myself.
Thanks to your explanation of lua scripts.
I've checked all the strings both in game and in official talent calculator, and the URL of the official calculator is checked in the localization file.
the .zip file contains locale-zhCN.lua for Talented, and Talented_Data_zhCN.lua for Talented_Data, and two .toc files contains the localized Notes-zhCN information.
I get this error when bringing up the talents while using talented:
Error: attempt to index field '?' (a nil value)
File: Interface\AddOns\Talented\tips.lua
Line: 64
Count: 6
Also, if I switch to template mode it says it cannot complete the action because it is missing tempalte infor for warrior.
And, one last thing (honest!) it continues to tell me my TalentedData is outdated, even after updating both addons with WAU.
All these errors are related.
Talented_Data is outdated because a new patch has been deployed on the US. I only have access to EU servers, so I will update it later today, when I am able to do so.
Hello Jerry
I noticed that the Talented_Data still won't work for zhCN, can I do sth. for it?
PS: there're some errors in wowchina's talent calculator, can i modify some strings in the locale to reminder the user?
How so ? Is there an error ? It should be working.
It said "Talented_Data is outdated. It was created for "2.1.3 - 6898 - Jul 3 2007", but current build is "2.1.3 - 6904 - Jul 5 2007". Please update.", then Talented_Data seems like been disabled and all tips are missing. Of I change the corresponding version strings in Talented_Data.toc and Talented_Data_init.lua, it worked fine.
I've updated through WAU and reinstalled it. Does it happen on other locales? I noticed that in r44005 koKR and zhCN data didn't change with the others.
It said "Talented_Data is outdated. It was created for "2.1.3 - 6898 - Jul 3 2007", but current build is "2.1.3 - 6904 - Jul 5 2007". Please update.", then Talented_Data seems like been disabled and all tips are missing. Of I change the corresponding version strings in Talented_Data.toc and Talented_Data_init.lua, it worked fine.
Seems like china got a patch that europe didn't get.
Quote from biggates »
I've updated through WAU and reinstalled it. Does it happen on other locales? I noticed that in r44005 koKR and zhCN data didn't change with the others.
It does not happen on european servers, and I'm pretty sure neither on US servers. We're still using build 6898 on live.
I'll try to think about how to handle this. Thanks for your report.
For the question of changes in the locale data, all the changes have to happen on the Blizzard data. The only thing I do is regenerate the data from time to time, and commit whatever has changed.
Seems like china got a patch that europe didn't get.
Yes, the Chinese version of Wow changed directly from 2.1.2.6803 to 2.1.3.6904. The official release note does not include any talent modification(I think it will be the same as 2.1.3.6898). I think the unique patch 6904 is for "Anti-indulgence Process"(I'm not sure how to translate this, it's unique in China).
Will the build version of Chinese WoW in the next global patch be different from other locales? If so, there'll be a problem for multi-language version check functions.
Also a feature request, can we get a collapasble tooltip on the talent frames, say I mouse over a talent that I have 0 points in, and I want to see what the talent will provide with full points in it, can that be shown in the tooltip like specialtalent does, that is probably the last feature this baby could use. maybe a alt+mouseover expanded tooltip or something like that?
great mod so far all your work is appreciated and I am learning alot from yours and others code, is why I enjoy the Ace community so much.
peace~
Could you please elaborate on this ?
There is an option to create a template from your current build, have you used it ? Is that what didn't work ?
The user interface is not the best, I agree. But trying to find a better one is not as simple as it sounds. I'd like not to take more screen estate as now, but I'm open to suggestions.
For the tooltips, that should be quite easy. I'll add the feature soon.
Edit: Added in r40463.
AceAddon-2.0-40431 (Ace2):455: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:432>
<in C code>: ?
AceEvent-2.0-38824 (Ace2):320: in function `TriggerEvent'
AceEvent-2.0-38824 (Ace2):1019: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012>
---
latest svn version,
and I will try to come up with some suggestions for the template editor being more user friendly.
As to using the copy current build does copy but bugs out when I try to link the copy or select the current copy build template it always links a totally diffrent build.
as for the tooltip idea that sounds great!!
Again thanks for all your hard work I am really starting to enjoy the potential of this mod.
peace~
I had no problem at all creating a copy of my current build as a template and sending the template to another user.
And then switch to another template and come back to it later, it turns into this totally retarded Mutilate spec:
Is there a fix for this?
Edit: This only seems to be happening with this spec for some reason. Other specs with zero points in combat are unaffected.
This is fixed in r41629.
Please, do not use the word "retarded" on these forums.
Do you have a email I can send you my testers feedback on the template editor?
peace~
I've made localization for Simplified Chinese(zhCN), how can I send it to you?
one more question is how does the Talented_GatherData work? If I move it to Addons folder, where do I find the gathered information?
my e-mail is biggates2010(AT)gmail.com
As an attachment to your post here, for instance.
Talented_GatherData is used to extract all the data for talents, except strings and texts. What it gather is the different branch topologies, dependencies between talents, maximum number of talent points, stuff like that.
You need to install the addon, then log into the game with a character from each class. When you have done this, you will have a file in your SavedVariables folder, called "Talented_GatherData.lua", that has all information that has been gathered.
You must then copy this file in the "scripts" subfolder of Talented_Data, get a external lua interpreter and run the "convert-sv.lua" script. This will regenerate the files "Talented_Data.toc", "Talented_Data_DRUID.lua", "Talented_Data_HUNTER.lua", ...
What you're probably interested in is how you can have the talents descriptions and tooltips in your locale. This informations in constructed from another source, namely the different javascript source files that the wow website uses to make the Talent Calculator.
In order to reconstruct those, you need several things. First you need, of course, that wow china gives access to a talent calculator. It used to be available, but I've been unable to find it the last time I checked. Then you need an lua interpretor and a binary of "curl", a tool to download the javascripts source files.
You'll first need to modify the "get-all-js.lua" source file to add the URL of the wowchina data files. Then, you'll have to modify and run "convert-js.lua", to regenerate "Talented_Data_deDE.lua", "Talented_Data_enUS.lua", and of course a new "Talented_Data_zhCN.lua".
If you feel uncomfortable with this, please post here the URL of the wowchina talent calculator, and I will do the modifications myself.
I've checked all the strings both in game and in official talent calculator, and the URL of the official calculator is checked in the localization file.
the .zip file contains locale-zhCN.lua for Talented, and Talented_Data_zhCN.lua for Talented_Data, and two .toc files contains the localized Notes-zhCN information.
Error: attempt to index field '?' (a nil value)
File: Interface\AddOns\Talented\tips.lua
Line: 64
Count: 6
Also, if I switch to template mode it says it cannot complete the action because it is missing tempalte infor for warrior.
And, one last thing (honest!) it continues to tell me my TalentedData is outdated, even after updating both addons with WAU.
In retrospect, the last problem explains the second problem, but I think you know that. lol.
Love! :)
All these errors are related.
Talented_Data is outdated because a new patch has been deployed on the US. I only have access to EU servers, so I will update it later today, when I am able to do so.
I noticed that the Talented_Data still won't work for zhCN, can I do sth. for it?
PS: there're some errors in wowchina's talent calculator, can i modify some strings in the locale to reminder the user?
Please, don't. Report the error to wowchina so that they can fix them.
It said "Talented_Data is outdated. It was created for "2.1.3 - 6898 - Jul 3 2007", but current build is "2.1.3 - 6904 - Jul 5 2007". Please update.", then Talented_Data seems like been disabled and all tips are missing. Of I change the corresponding version strings in Talented_Data.toc and Talented_Data_init.lua, it worked fine.
I've updated through WAU and reinstalled it. Does it happen on other locales? I noticed that in r44005 koKR and zhCN data didn't change with the others.
Seems like china got a patch that europe didn't get.
It does not happen on european servers, and I'm pretty sure neither on US servers. We're still using build 6898 on live.
I'll try to think about how to handle this. Thanks for your report.
For the question of changes in the locale data, all the changes have to happen on the Blizzard data. The only thing I do is regenerate the data from time to time, and commit whatever has changed.
Yes, the Chinese version of Wow changed directly from 2.1.2.6803 to 2.1.3.6904. The official release note does not include any talent modification(I think it will be the same as 2.1.3.6898). I think the unique patch 6904 is for "Anti-indulgence Process"(I'm not sure how to translate this, it's unique in China).
Will the build version of Chinese WoW in the next global patch be different from other locales? If so, there'll be a problem for multi-language version check functions.