this ones not a bug, the override options are character specific, not profile specific. i thought the tooltip text was explicit about that?
The "override" tooltip for the guild bank doesn't say anything about it being character-specific. I know with previous versions, I've only had to set it for my main toon and my other characters inherited the change.
Quote from Arkayenro »
stupid vault code. ive seen that happen occasionally but usually only on initial opening, once you get data from the server or refresh the window it fixes itself. cant seem to find whats causing it.
My AI guild bank window still looks the same after multiple logins and UI reloads. It even now has a border around it when I've set it to not have a border around it :-\ A window refresh doesn't fix it.
I'm going to try to wipe all AI data later and clear my game cache to see if that helps.
Ok, after much poking and prodding and deleting gbank data only and logging in and out and UI reloads, I've finally been able to have the gbank show as a small frame and have it stick.
I was also getting a LUA error with ArkInventoryMoney in my Chocolate Bar when I would hover over the data. It wasn't showing the tooltip/dropdown with data for all my toons and the gbank. Logging in and out seemed to fix that.
I also noticed my ArkInventory.lua settings file is about 100k less than normal. Usually it's been at 740k or so. With this new version and resetting all my data, it's now at 637k. I haven't added or deleted any toons or any significant number of items. My rules and view settings are also all still the same.
I'm running a bit low on FPS lately, especially and most massively in 25-man raids when there's a lot of visual effects being displayed (e.g. during lustism, but also in the Festergut encounter with that orange cloud all across the room). I presume(d) that it might have something to do with addons consuming too much CPU time, thus I enabled CPU profiling using Broker_CPU.
At the moment I see those addons at the top of the list that have to do with unit frames and buff/debuff filtering such as Grid, Pitbull4, Decursive - no surprise at all. But what strikes me is that way above those is ArkInventory with about 25% of the total time (e.g. 50 s of 200 s), sometimes even more. Disabling any of the most time-consuming addons ingame yields a significant increase in FPS (going from about 12-14 to about 20-24 with AI, Grid, and Decursive disabled; note that I only do this ingame with the appropriate slash commands such as /grid standby).
I have setup AI that it only does the sorting of the bags when the window is opened, but that didn't change anything concerning the CPU usage (which is funny by itself as I don't see a reason why an inventory addon should be consuming CPU time infight at all when it isn't accessed). As I can't even imagine not using AI anymore, I need to find a solution for this problem. (As a workaround, I could of course write a short macro that disables the mentioned addons with only one button, but... well.) Perhaps I should add that before AI went crazy about CPU usage, it was Prat that did pretty much the same thing until I exchanged it for Chatter. Thus I suppose that it might be one of the embedded libraries that is causing the problem, and AI gets blamed because it's one of the first addons in the list and as such is somehow the "owner" of said library.
My main questions about this are
1) Does anyone know of a solution/addon/whatever that could help me narrow this down to the "true" source?
2) Whenever a change of my inventory occurs when the AI window is closed, I notice a spike of CPU activity for AI even with instant sorting disabled (see above). For example, if I automagically macro-disenchant stuff incl. auto-loot without opening the AI window, this spike occurs; same applies to milling herbs and exploring ores. Is there an option I might have missed in the config of AI? Or is it again something that is just attributed to AI but not primarily caused by it?
Any help will be greatly appreciated!
TIA & HAND, Chinkuwaila.