Basically, I compare the item level to the character level, tally up any bonuses that the item gives (adjusted internally - I give very little value to resilience, for example, as this is primarily focused on PvE), and subtract points for it not being enchanted/gemmed if applicable.
Basically, I compare the item level to the character level, tally up any bonuses that the item gives (adjusted internally - I give very little value to resilience, for example, as this is primarily focused on PvE), and subtract points for it not being enchanted/gemmed if applicable.
Seems a bit too simplistic to be useful, but then I use Pawn because I have multiple tools (Simcraft and femaledwarf.com) that spit out weight tables for me.
I use Pawn as well. The intent behind GearGauge is to have a "scoring" based on the equipment you're wearing - its stat bonuses as well as item level compared to character level. You can scan your party or raid to get a list of scores for everyone in the group, and from there look at individual equipment lists which also shows if an item is missing an enchantment or has un-gemmed sockets.
It might be helpful if you would publish your scoring and weighting algorithms as a wiki page with a simplified version in the project's description.
Most users would probably not be comfortable browsing through your Lua code to see if they agree with your decisions. (For example, I do not consider equipping a grey item to be any more valuable than leaving the slot empty, as shown in your example screenshot.)
Nice Addon which gives a quick overview of someone“s gear.
Rating seems a bit odd though...on my feral druid, dps gear with iLvL 213 shows 414,12 rating while tanking gear with iLvL 216 gives 292,70 rating.
Judging by other scores, the 414,12 from dps gear seems way too high.
Could you provide more information about each set?
Screenshots say more than a thousand words....
Bear:
Cat:
Directly comparing..it seems items with more defense stats are getting rated rather low, just look at rings and pvp-items on bear, compared to the corresponding cat-items.
On the other hand...i just was in an 25-raid on Vault of Acheron and even though many players had an higher ilvl than me, noone came even close to a 400 rating.
Seems to me like bear rating is is on par with other players on about the same ilvl, while cat rating is way too high for that ilvl.
Edit: Really like it a lot...you can just quickly scan those random raids and know what to expect, without having to look at each player by hand.
I've changed the feral attack power rating in the latest alpha version - it was disproportionately high (I missed a leading zero in the rating multiplier). This will bring the ratings down on both of your sets, though, since they both have feral attack power on the weapons.
I'd given armor lower ratings than almost everything else since a tank with 20k armor would seem to artificially inflate the overall rating, and the other stats are more important. If I'm skimping on the ratings for other defense-based stats, let me know. I was quite sure I'd leveled them out.
Im not a big fan of this kind of addon, but I took a look by curiosity. I think some numbers are weird...
Score budget seems very subjective, isnt it?
For example, just wonder why parry rating is about 1, when Dodge rating is about 0.25.
That seems obvious to me.
Defense and expertise are low too, imho... they should be 1 too, I think.
(Anyway defense is a bit special because the efficiency of this rating depend of the class. Warrior and paladin get better benefits from this stat than other tanks, for example...)
This happens before in some other addons which access database, like Altoholic when it is first released. the SV that store data should be in UTF8 coding while the panel might not reading it right with ANSI format. As you see, the title display font correctly which is handle by Ace3 locale.
I didn't bother with font-changing, but I did switch to using a client-defined (and thereby localized) font.
Besides font issue, there's also something about the panel, when someone Guild's name is very long, then it will cause the display column out of margin.
here's how it is
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Bug reports go here.
works for all war specs or only prot?
Most users would probably not be comfortable browsing through your Lua code to see if they agree with your decisions. (For example, I do not consider equipping a grey item to be any more valuable than leaving the slot empty, as shown in your example screenshot.)
Rating seems a bit odd though...on my feral druid, dps gear with iLvL 213 shows 414,12 rating while tanking gear with iLvL 216 gives 292,70 rating.
Judging by other scores, the 414,12 from dps gear seems way too high.
Screenshots say more than a thousand words....
Bear:
Cat:
Directly comparing..it seems items with more defense stats are getting rated rather low, just look at rings and pvp-items on bear, compared to the corresponding cat-items.
On the other hand...i just was in an 25-raid on Vault of Acheron and even though many players had an higher ilvl than me, noone came even close to a 400 rating.
Seems to me like bear rating is is on par with other players on about the same ilvl, while cat rating is way too high for that ilvl.
Edit: Really like it a lot...you can just quickly scan those random raids and know what to expect, without having to look at each player by hand.
I'd given armor lower ratings than almost everything else since a tank with 20k armor would seem to artificially inflate the overall rating, and the other stats are more important. If I'm skimping on the ratings for other defense-based stats, let me know. I was quite sure I'd leveled them out.
Score budget seems very subjective, isnt it?
For example, just wonder why parry rating is about 1, when Dodge rating is about 0.25.
That seems obvious to me.
Defense and expertise are low too, imho... they should be 1 too, I think.
(Anyway defense is a bit special because the efficiency of this rating depend of the class. Warrior and paladin get better benefits from this stat than other tanks, for example...)
This happens before in some other addons which access database, like Altoholic when it is first released. the SV that store data should be in UTF8 coding while the panel might not reading it right with ANSI format. As you see, the title display font correctly which is handle by Ace3 locale.
Well, it's still not displaying the right thing. But I guess I've just found why this is happening.
I glance through the panel.lua and saw the font is hard-coded inside the lua and that's why it is not working.
An English font, of course can't display Chinese
It works well after changing the hard-coded frizz font.
BTW, I suggest about adding font switching options.
Besides font issue, there's also something about the panel, when someone Guild's name is very long, then it will cause the display column out of margin.
here's how it is