I'm trying to create a custom font pack with the Charcoal font as the default "normal" font and then "number" font, and the calibri v1.0 used for bold, italic, and bold italic - charcoal only has one style.
... lots of stuff ...
Thanks in advance!
I'm not sure why people are reporting it to not be changing the chat and name plate fonts. Hopefully I'll have a chance to look at this later. You shouldn't need to do a CustomDesign, certainly.
I'm trying to create a custom font pack with the Charcoal font as the default "normal" font and then "number" font, and the calibri v1.0 used for bold, italic, and bold italic - charcoal only has one style.
... lots of stuff ...
Thanks in advance!
I'm not sure why people are reporting it to not be changing the chat and name plate fonts. Hopefully I'll have a chance to look at this later. You shouldn't need to do a CustomDesign, certainly.
I'm getting the same issue.
Apparently the chat & name plate fonts use automatically a font defined in ClearFont2. I tried to put my fonts in the ClearFont2 folder instead of doing a separate addon and it worked. However this is annoying because I'm updating with WowAceUpdater and don't want to do this stuff everytime I update :/
i used to have everything using Calibri and numbers use Georgia. i simply copied the Georgia bold font over ClearFontNumber.ttf to do this. i'm not sure how i'd do this with CF2.
and change the last line (the number font) to look like this:
["number"] =fontLoc.."GeorgiaBold.ttf"},
Although this method will save your font from being overwritten when you update, your change to core.lua will be overwritten, and you'll have the change that line after each update.
and change the last line (the number font) to look like this:
["number"] =fontLoc.."GeorgiaBold.ttf"},
Although this method will save your font from being overwritten when you update, your change to core.lua will be overwritten, and you'll have the change that line after each update.
thanks. as for having to change it, i'm used to it. i've had to recopy the .ttf file after updating CF1.
I'm trying to create a custom font pack with the Charcoal font as the default "normal" font and then "number" font, and the calibri v1.0 used for bold, italic, and bold italic - charcoal only has one style.
... lots of stuff ...
Thanks in advance!
I'm not sure why people are reporting it to not be changing the chat and name plate fonts. Hopefully I'll have a chance to look at this later. You shouldn't need to do a CustomDesign, certainly.
I'm getting the same issue.
Apparently the chat & name plate fonts use automatically a font defined in ClearFont2. I tried to put my fonts in the ClearFont2 folder instead of doing a separate addon and it worked. However this is annoying because I'm updating with WowAceUpdater and don't want to do this stuff everytime I update :/
This worked for me when i replaced the Calibri.ttf font with the charcoal font in the main calibri directory also. Thanks for the quick fix ;)
- Added in-game options
You can scale and switch fonts with a menu system - via FuBar or a Minimap Icon
Fonts are chosen from a list Scale is a percentage slider
- Added ability to override default design
You can override aspects of the default design by creating a
CustomDesign.lua in the ClearFont2 directory.
Check Readme.txt for more info (sample file removed, may require a method overhaul)
- Added ability to add more fonts without editing the base code
Via a font 'plugin' addon, e.g. ClearFont_FontPack_1
- Dynamically skins addon fonts without a UI reload
Ability can be turned off from options menu
Special fonts such as user-set addon-specific fonts should not be touched
Having and issue with clearfont2 (and no idea how to resolve). Using Epoxy UI which includes cf2. all menus such as with skill listing from trainers, trade skill recipe lists contain just '...'. Menu tab headers (i.e. in interface options) also contain just '...'.
I get the "..." error too. Changing my UI scale seems to fix this, however it blows all my other mods out of the water (in terms of scaling). Some things I can re-scale, some I cannot, so UI Scale is out of the question.
Can ClearFont2 have a setting that disables any font rendering on the Tradeskill menu alone? That would probably fix this...
would anyone know where from this add-on should I look for setting that controls the font for targets "SCT"-style number scroller? I'm using the r22159 version of Clearfont, and sct r21647 if that matters, on EnGB WoW client.
I currently have problem that the font looks oddly coarse, like zoomed bitmap or something.
I tried to change the skurri.ttf font, but it does not do anything.
Also, tried out changing the
-- CombatTextFont: in-built SCT-style info
CombatTextFont:SetFont(NORMAL_TEXT_FONT, 26 * scale)
, but it seems that even with full restart of WoW client (EnGB), there is no change seen.
Any ideas what to try to "blind-hack" next, since I am not really familiar with this add-on language?
Much thanks for this nice add-on, helps a lot with my window sizes!
would anyone know where from this add-on should I look for setting that controls the font for targets "SCT"-style number scroller? I'm using the r22159 version of Clearfont, and sct r21647 if that matters, on EnGB WoW client.
I currently have problem that the font looks oddly coarse, like zoomed bitmap or something.
Image!
I tried to change the skurri.ttf font, but it does not do anything.
Also, tried out changing the
-- CombatTextFont: in-built SCT-style info
CombatTextFont:SetFont(NORMAL_TEXT_FONT, 26 * scale)
, but it seems that even with full restart of WoW client (EnGB), there is no change seen.
Any ideas what to try to "blind-hack" next, since I am not really familiar with this add-on language?
Much thanks for this nice add-on, helps a lot with my window sizes!
The blocky text issue is with WoW - I say this in the nicest way possible, but WoW has an awful text renderer. The only way to make text zoom properly in WoW is for it to change text's actual size.
Unfortunately, WoW doesn't do this, though SCT does. The text above mobs is WoW-controlled, and therefore U.G.L.Y. even when you try and make it nice, because, as you suggest, it appears to 'zoom' the text. Sad but true. :-(
The text above mobs is WoW-controlled, and therefore U.G.L.Y.
Thanks for the answer, well have to just live with it then. Too bad, it is the only ugly part left on my screen after the CF2, sct, and rest of the ACE add-ons.
Much thanks for the add-on, if I haven't yet mentioned.
I manage to make the chat text change after i deleted my chat-cache.txt file of my individual character. Those having issues might wanna try this out. Remember to backup the file before deleting.
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I'm not sure why people are reporting it to not be changing the chat and name plate fonts. Hopefully I'll have a chance to look at this later. You shouldn't need to do a CustomDesign, certainly.
I'm getting the same issue.
Apparently the chat & name plate fonts use automatically a font defined in ClearFont2. I tried to put my fonts in the ClearFont2 folder instead of doing a separate addon and it worked. However this is annoying because I'm updating with WowAceUpdater and don't want to do this stuff everytime I update :/
and change the last line (the number font) to look like this:
Although this method will save your font from being overwritten when you update, your change to core.lua will be overwritten, and you'll have the change that line after each update.
thanks. as for having to change it, i'm used to it. i've had to recopy the .ttf file after updating CF1.
This worked for me when i replaced the Calibri.ttf font with the charcoal font in the main calibri directory also. Thanks for the quick fix ;)
Remember, CF2 is still being developed - so, while it is not buggy or a 'beta', it is subject to changes.
- Complete rewrite to use Ace2 as a code base!
- Added in-game options
You can scale and switch fonts with a menu system - via FuBar or a Minimap Icon
Fonts are chosen from a list
Scale is a percentage slider
- Added ability to override default design
You can override aspects of the default design by creating a
CustomDesign.lua in the ClearFont2 directory.
Check Readme.txt for more info
(sample file removed, may require a method overhaul)
- Added ability to add more fonts without editing the base code
Via a font 'plugin' addon, e.g. ClearFont_FontPack_1
- Dynamically skins addon fonts without a UI reload
Ability can be turned off from options menu
Special fonts such as user-set addon-specific fonts should not be touched
Any idea how to to resolve this?
Can ClearFont2 have a setting that disables any font rendering on the Tradeskill menu alone? That would probably fix this...
I don't really want to have to copy all the website info to here y'know =)
The solution - change the UI scale or complain to Blizzard to take a look at it.
Hi,
would anyone know where from this add-on should I look for setting that controls the font for targets "SCT"-style number scroller? I'm using the r22159 version of Clearfont, and sct r21647 if that matters, on EnGB WoW client.
I currently have problem that the font looks oddly coarse, like zoomed bitmap or something.
Also, tried out changing the
, but it seems that even with full restart of WoW client (EnGB), there is no change seen.
Any ideas what to try to "blind-hack" next, since I am not really familiar with this add-on language?
Much thanks for this nice add-on, helps a lot with my window sizes!
The blocky text issue is with WoW - I say this in the nicest way possible, but WoW has an awful text renderer. The only way to make text zoom properly in WoW is for it to change text's actual size.
Unfortunately, WoW doesn't do this, though SCT does. The text above mobs is WoW-controlled, and therefore U.G.L.Y. even when you try and make it nice, because, as you suggest, it appears to 'zoom' the text. Sad but true. :-(
Note: prove me wrong and get a lot of cookies!
Thanks for the answer, well have to just live with it then. Too bad, it is the only ugly part left on my screen after the CF2, sct, and rest of the ACE add-ons.
Much thanks for the add-on, if I haven't yet mentioned.
V-H