If you're not willing to edit anything then you'll have to:
- install the font pack
- replace the font files for one of the fonts with the ones you want to use. This means deleting the ones that are there, copying yours in, and changing their names to match the filenames that you deleted
Having only discovered this mod a few days ago after being pointed in it's direction after I queried how he'd changed the fonts in his screenshots, I am quickly growing to love it. However, I seem to be having a few problems in setting it up in the manner I wish.
The problem I am experiencing is this; I was actually rather fond of the original chat font, and I find the new font provided by CF2 somewhat more difficult to read with ease. Is there a way to change the font back to it's original form in the Design.lua file, along with the original number font, or will I have to follow the now infamous Step 2? I have tried editing the Design.lua alreay, albeit with little success? If it is possible, can someone give some brief pointers on how to do it, as it is seemingly beyond me at this point in time. :P
Also, whilst I am not sure it has been posted already, I thought I should mention that I noticed what I believe to be a typo in the Design.lua file from ClearFont2-r49829.zip; the eroneous character on this line seems to be causing some issues:
if not scalechange and ClearFont.db.profile.applyAll then
local frame
local last_font1 = last_font1
local last_font2 = last_font2
local last_font3 = last_font3
local last_font4 = last_font4
local last_font5 = last_font5 ClearFont:SchduleRepeatingEvent("ClearFont2-DynamicUpdate", function()
local t = GetTime() + 0.05
while true do
if GetTime() > t then
return
end
I presumed it was supposed to be ClearFont:ScheduleRepeatingEvent("ClearFont2-DynamicUpdate", function(), and it seems to be working without throwing up errors now.
I know that probably it's already answered on other page but how do I make my 'menu' fonts bigger? I mean the Ace2 menus like when you click on something to configure, not the Fubar tooltip style.
Yes, yes it is answered on other pages, many times over. Search is your friend. But here it is again: Currently the code in CF2 to modify the menu fonts is commented out, because it taints the dropdown menu for setting MTs and MAs through the Blizzard raid window. If you don't use that menu for those functions, you can un-comment the code. Search for "taint" in this thread and you'll probably find the exact lines; I don't feel like opening the lua to find them for you.
I wonder if it would be OK to add an option for that? It wouldn't take much coding. Just adding the "check" option in the menu and then use an if clause around those two portions of the code. I get so tired of editing files. :o
I presumed it was supposed to be ClearFont:ScheduleRepeatingEvent("ClearFont2-DynamicUpdate", function(), and it seems to be working without throwing up errors now.
Anyway, thanks for your time!
I just took a look at this line, seems to be fine. I've been away for a while, so I don't even know if that's because someone fixed it :P
I do still exist, but I'm working on some other projects now, and I'm fine with people commiting fixes to CF (so long as I find out at some point :P )
I've been having this problem, I totally Love Clearfont but me and my guildies all type in chinese which i can't type or read with Clearfont on. Do i have to wait for Clearfont2 translations for ZHcn client then I would be able to Read/type Chinese fonts with clearfont on? Or is there another solution? :) The way I'm currently reading/typing Chinese is with a font file that i just have in my main wow folder that allows me, the rest i have no idea.(I'm also using enUS Version of WoW , Playing on a US Server)
I also have this screenshot from my guild looks like Clearfont but I'm not sure
ok i wish to add the Diablo text from sct to ClearFont, i have copied the Avqest.ttf file (its what the actual Diablo font name is), into the fonts folder (ClearFont2__FontPack), and i have added the required code to the core.lua
So, maybe this has been asked, but I have ClearFont 2(the newest version) and it's not applying to my number damage -- it's still the blizzard font damage.
I've deleted the wtf folder, so I would start fresh, but still nothing. If someone could help me, I would appreciate it.
@therealblind: this has been mentioned many times in this thread already.
Quote from Cashtro »
Hello every1,
i just wanted to say i found a bug in ClearFont2-r39590 .. the bubble chat and char txt ect didnt changed but i fixed it
i opend Design.lua and i saw this:
-- -----------------------------------------------------------------------------
-- Special game world '3D' fonts (Dark Imakuni)
-- Note that CF2 cannot define sizes or styles for these, just the fonts
-- Can taint on 2.1, so commented out
-- If you do not raid or set MT/MA, you can probably uncomment these lines without problem!
-- -----------------------------------------------------------------------------
-- -----------------------------------------------------------------------------
-- Special game world '3D' fonts (Dark Imakuni)
-- Note that CF2 cannot define sizes or styles for these, just the fonts
-- Can taint on 2.1, so commented out
-- If you do not raid or set MT/MA, you can probably uncomment these lines without problem!
-- -----------------------------------------------------------------------------
Well, you will have to edit one file - core.lua (in case you are referring to the CF2_FontPack
See how the fonts are described and place one extra segment with your font name.
- install the font pack
- replace the font files for one of the fonts with the ones you want to use. This means deleting the ones that are there, copying yours in, and changing their names to match the filenames that you deleted
Having only discovered this mod a few days ago after being pointed in it's direction after I queried how he'd changed the fonts in his screenshots, I am quickly growing to love it. However, I seem to be having a few problems in setting it up in the manner I wish.
The problem I am experiencing is this; I was actually rather fond of the original chat font, and I find the new font provided by CF2 somewhat more difficult to read with ease. Is there a way to change the font back to it's original form in the Design.lua file, along with the original number font, or will I have to follow the now infamous Step 2? I have tried editing the Design.lua alreay, albeit with little success? If it is possible, can someone give some brief pointers on how to do it, as it is seemingly beyond me at this point in time. :P
Also, whilst I am not sure it has been posted already, I thought I should mention that I noticed what I believe to be a typo in the Design.lua file from ClearFont2-r49829.zip; the eroneous character on this line seems to be causing some issues:
if not scalechange and ClearFont.db.profile.applyAll then
local frame
local last_font1 = last_font1
local last_font2 = last_font2
local last_font3 = last_font3
local last_font4 = last_font4
local last_font5 = last_font5
ClearFont:SchduleRepeatingEvent("ClearFont2-DynamicUpdate", function()
local t = GetTime() + 0.05
while true do
if GetTime() > t then
return
end
I presumed it was supposed to be ClearFont:ScheduleRepeatingEvent("ClearFont2-DynamicUpdate", function(), and it seems to be working without throwing up errors now.
Anyway, thanks for your time!
Hmm? o.O
I just took a look at this line, seems to be fine. I've been away for a while, so I don't even know if that's because someone fixed it :P
I do still exist, but I'm working on some other projects now, and I'm fine with people commiting fixes to CF (so long as I find out at some point :P )
Read the readme or scan this thread ;)
Sigh. Don't patronize me woman! :P
My "Hmm?" was in reference to my previous post. I was asking about adding an option for it, not for an alternative solution. :)
I also have this screenshot from my guild looks like Clearfont but I'm not sure
http://wowbleach.getbbs.com/Upload/20070915/633254401264531250.jpg
-- Avqest
local Avqest = {
["name"] = "Avqest",
["normal"] = FontPath.."Avqest\\Avqest.ttf",
["bold"] = FontPath.."Avqest\\Avqest.ttf",
["italic"] = FontPath.."Avqest\\Avqest.ttf",
["bolditalic"] = FontPath.."Avqest\\Avqest.ttf",
["number"] = FontPath.."Avqest\\Avqest.ttf",
}
table.insert(ClearFont.fonts, Avquest)
SML:Register("font", "Avqest", FontPath.."Avqest\\Avqest.ttf")
what else do i need to do to be able to use this font?
edit: also double check that your file path is exactly correct.
I've deleted the wtf folder, so I would start fresh, but still nothing. If someone could help me, I would appreciate it.
Thank you for your time.
@therealblind: this has been mentioned many times in this thread already.