Also is there a way to make the name appear in Bold?
And I 97th the import/export settings to share lay-outs.
Unfortunately you can't really do much with fonts other than colors. I think there's an Outline modifier but I've never used it. You can test it and see by using something like [Name:Outline] etc...
Interesting, it does sound like what's happening since 6 would be alphanumerically 'greater' than 53...
I know next to nothing about Lua, but looking at the DogTag code, it looks like [Level] can return either a string or number (to account for "??" levels I guess) and IsEqual() can accept either a string or number. Not sure why it's counting numeric levels a string though. Bugging it on Jira sounds like the thing to do.
I presume values with modifiers like :Sub, :Add etc... force them to be values instead of strings. I wonder if you can just add a :Mult(1) to all unmodified values to force them to be integers then do the comparisons on them. I'll have to try it when I get home.
Also is there a way to make the name appear in Bold?
And I 97th the import/export settings to share lay-outs.
Unfortunately you can't really do much with fonts other than colors. I think there's an Outline modifier but I've never used it. You can test it and see by using something like [Name:Outline] etc...
Close. Hrm... That seems to be another tag that got overlooked when the wiki was reinstated. :( There are two outline tags. [Outline] and ... um... another one to make it a thick outline. :D [ThickOutline] maybe? :P It needs to be placed at the beginning of your tag string. [Outline][Name]
I thought about that tag but figured moonwitch only wanted the one color and at a very specific %. Any idea what % HPColor changes colors at? Guess it woulda been easier to suggest HPColor first. :)
Close. Hrm... That seems to be another tag that got overlooked when the wiki was reinstated. :( There are two outline tags. [Outline] and ... um... another one to make it a thick outline. :D [ThickOutline] maybe? :P It needs to be placed at the beginning of your tag string. [Outline][Name]
Thanks for the clarification Seerah. Now I remember it like you said, at the beginning of the line, not as a modifier.
But it does reliably work only on Mobs or PVP Enabled Players. It doesn't color the tag correctly on NPCs nor Non-PVP Players (no matter the faction), only the red ?? shows correctly. The tag stays white all the time. Any insight on what could be wrong? Tried it with all but Cowtip and it's libraries disabled and still.
I agree. I think the DifficultyColor tag should just color all levels and leave it to the user to use it as they please rather than having to bother with work-arounds.
On a side note, TipBuddy displays friendly target levels, as well as your own, in gray. But it colors enemy PCs (PVP-enabled or not) and non-hostile, both attackable and non-attackable, NPC levels. I wish CowTip would do this, at least. As you said, it only works on hostile targets.
Another thing I'd like to see added is health/mana on the actual life/mana meter via mobhealth or something.
Quote from Moonragond »
I think Blizz made a change in a patch a while ago so that all friendly players and npcs con the same(white).
Blizzard's default tooltip doesn't display colored difficulty levels at all. Are you talking about an API change?
ANd honestly, I like my tooltips more than my unitframes now ;) They show more info :P. Seeing as pitbull uses DogTag too (how about ag_UF?) I may switch to PitBull from ag_UF.
Edit: Ha, just went to PitBull, we'll see how we can change it. But quite frankly, this entire DogTag system sparked my will to get my UI precisely as I want it.
I may have missed in someplace in here but is there some special tag needed to show information from quest tracking mods like MonkeyQuest?
There are no tags needed to show quest information. Some quest addons work fine with CowTip. I think MonkeyQuest just doesn't work. Try using FuBar_QuestsFu or nQuestLog which both work. I have MonkeyQuest as well but also use FuBar_QuestsFu just to get the tracking on the tooltips.
Also is there a way to make the name appear in Bold?
And I 97th the import/export settings to share lay-outs.
Unfortunately you can't really do much with fonts other than colors. I think there's an Outline modifier but I've never used it. You can test it and see by using something like [Name:Outline] etc...
Close. Hrm... That seems to be another tag that got overlooked when the wiki was reinstated. :( There are two outline tags. [Outline] and ... um... another one to make it a thick outline. :D [ThickOutline] maybe? :P It needs to be placed at the beginning of your tag string. [Outline][Name]
Seerah, could you perhaps edit the wiki then? Since HP still shows as constant red to me, even though I added the line with the 40% rule :(
Have you tried the [HPColor] tag? What do you want me to edit in? The [Outline] and [ThickOutline] tags? I forgot to the other day. BTW- anyone can get a wiki account and edit things themselves. ;)
edit: outline and thickoutline have been added to the wiki
Have you tried the [HPColor] tag? What do you want me to edit in? The [Outline] and [ThickOutline] tags? I forgot to the other day. BTW- anyone can get a wiki account and edit things themselves. ;)
edit: outline and thickoutline have been added to the wiki
OOOH, I didn't know that, Seerah, that it is editable by - anyone. :) Thanks. And I am going to tinker with the DogTags myself some more, I am starting to like it. Though, if I may say, I got massively confused over the enter ! = logival not, ? is Boolean and : being or, while in eg. CurHP:Red the : points to a property of CurHP >.< And I wondered about the function of # as well... I do apologize for all these silly questions, but I am trying to learn all of this, because I happen to like those things. (90% of my game time, is used to mess with add-ons, interfaces and such)
I've looked a bit through the thread here, and I'm guessing not right now to this question. But can cowtip display buffs/debuffs? I'm really looking for something that would be configurable like pitbull's auras. I realize you can do somethings with dogtags, but I'm looking more for icons/graphic type thing. Thank you and sorry if this has been answered someplace and I missed it.
I dont recall seeing a post on this... and as I just attempted to use it for the first time, I may of missed it.
I changed my options to not show tooltips when in combat. only OOC. But they keep showing up.
I have unselected and reslected the option for all the types available.
Show Tooltips > non unit frames unit frames world objects and world units... but they all still show up in combat.
Is there something I am missing... or is this a known issue... or might my saved vars be buggared.
Thanks for the great tooltip mod. Much appreciate your time and labor.
Any word on this issue... no response on the jira page. None here. I have tried to use both the ace2 version and the rock version in the branches.
The same issue occurs.
So is anyone else having issues with the tooltip showing up when in combat?
I've looked a bit through the thread here, and I'm guessing not right now to this question. But can cowtip display buffs/debuffs? I'm really looking for something that would be configurable like pitbull's auras. I realize you can do somethings with dogtags, but I'm looking more for icons/graphic type thing. Thank you and sorry if this has been answered someplace and I missed it.
Not sure if it will be implemented. If you use PitBull, turn on the mouseover unit frame.
Not sure if it will be implemented. If you use PitBull, turn on the mouseover unit frame.
Was primarily interested in the frame following the cursor around. :( Anyway here is one vote for that feature. I recently moved from tinytip or tipbuddy (can't remember what it was) but that is the main thing I'm missing as it allowed me to check over targets very quickly.
Is it possible to show "disconnected" players in your party as "disc" or "offline" as soon as they disconnect but before their character leaves the world and they reach true "offline" status? This was possible with Tinytip (I think it's just a function of the default tooltip), but is there a way to do this with dogtags?
Sorry if this has been asked before, but is there a way to display names in one color (like green) for players that are flagged and a different color for non-flagged player names? I can't figure out a way to do it. Thanks.
EDIT: Let me rephrase, as I'm aware of [Name:HostileColor]. I'd like to display my own name in my tooltip in a custom color, which I've done, but I can't figure out how to make it change to green when I'm flagged. It remains the custom color.
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You have the right idea but you can't use real math in tags like that. You need to use the modifiers Mult(##), Div(##) etc..
Try using this instead. It will show CurrentHP / MaxHP. CurrentHP is colored Red if it's below 40%, otherwise it'll be white.
Unfortunately you can't really do much with fonts other than colors. I think there's an Outline modifier but I've never used it. You can test it and see by using something like [Name:Outline] etc...
I presume values with modifiers like :Sub, :Add etc... force them to be values instead of strings. I wonder if you can just add a :Mult(1) to all unmodified values to force them to be integers then do the comparisons on them. I'll have to try it when I get home.
both of you missed the [HPColor] modifier. :P
Close. Hrm... That seems to be another tag that got overlooked when the wiki was reinstated. :( There are two outline tags. [Outline] and ... um... another one to make it a thick outline. :D [ThickOutline] maybe? :P It needs to be placed at the beginning of your tag string. [Outline][Name]
I thought about that tag but figured moonwitch only wanted the one color and at a very specific %. Any idea what % HPColor changes colors at? Guess it woulda been easier to suggest HPColor first. :)
Thanks for the clarification Seerah. Now I remember it like you said, at the beginning of the line, not as a modifier.
Am I the only one having this problem? :-\
I agree. I think the DifficultyColor tag should just color all levels and leave it to the user to use it as they please rather than having to bother with work-arounds.
On a side note, TipBuddy displays friendly target levels, as well as your own, in gray. But it colors enemy PCs (PVP-enabled or not) and non-hostile, both attackable and non-attackable, NPC levels. I wish CowTip would do this, at least. As you said, it only works on hostile targets.
Another thing I'd like to see added is health/mana on the actual life/mana meter via mobhealth or something.
Blizzard's default tooltip doesn't display colored difficulty levels at all. Are you talking about an API change?
ANd honestly, I like my tooltips more than my unitframes now ;) They show more info :P. Seeing as pitbull uses DogTag too (how about ag_UF?) I may switch to PitBull from ag_UF.
Edit: Ha, just went to PitBull, we'll see how we can change it. But quite frankly, this entire DogTag system sparked my will to get my UI precisely as I want it.
There are no tags needed to show quest information. Some quest addons work fine with CowTip. I think MonkeyQuest just doesn't work. Try using FuBar_QuestsFu or nQuestLog which both work. I have MonkeyQuest as well but also use FuBar_QuestsFu just to get the tracking on the tooltips.
I looked into this issue once again yesterday, and it really seems that only the AFK-tag seems to be affected.
All the other [Status]-tags seem to be fine.
Seerah, could you perhaps edit the wiki then? Since HP still shows as constant red to me, even though I added the line with the 40% rule :(
edit: outline and thickoutline have been added to the wiki
OOOH, I didn't know that, Seerah, that it is editable by - anyone. :) Thanks. And I am going to tinker with the DogTags myself some more, I am starting to like it. Though, if I may say, I got massively confused over the enter ! = logival not, ? is Boolean and : being or, while in eg. CurHP:Red the : points to a property of CurHP >.< And I wondered about the function of # as well... I do apologize for all these silly questions, but I am trying to learn all of this, because I happen to like those things. (90% of my game time, is used to mess with add-ons, interfaces and such)
Not sure if it will be implemented. If you use PitBull, turn on the mouseover unit frame.
Was primarily interested in the frame following the cursor around. :( Anyway here is one vote for that feature. I recently moved from tinytip or tipbuddy (can't remember what it was) but that is the main thing I'm missing as it allowed me to check over targets very quickly.
EDIT: Let me rephrase, as I'm aware of [Name:HostileColor]. I'd like to display my own name in my tooltip in a custom color, which I've done, but I can't figure out how to make it change to green when I'm flagged. It remains the custom color.