I seem to recall getting similar issues when I set up my Dogtags that way (i.e. breaking out the color code); try embedding in in one big tag. Just to be paranoid, I'd also put an initial [Guild?] check first to catch non-guilded players. Try this (it's close to what I use):
How does RestXP and PercentRestXP tags work? Currently my level 63 mage has 150% rest stacked and [RestXP] or [PercentRestXP] will only show 0. Some words of advice plz =)
I seem to recall getting similar issues when I set up my Dogtags that way (i.e. breaking out the color code); try embedding in in one big tag. Just to be paranoid, I'd also put an initial [Guild?] check first to catch non-guilded players. Try this (it's close to what I use):
Yeah, that would do it. If [Fuschia]'s not the colour you want, try playing with [Color()] tags (for instance, [Color(f58cba)] would give you Paladin Pink). My guild line currently looks like this:
Basically: if same guild as me, Cyan. If player but other guild, HostileColor. If pet and I know the happiness (i.e. my pet), HappyColor, otherwise HostileColor. If NPC, (e.g. "Innkeeper") Gray. If no guild, no blank line. Angle brackets for players, Parens for everyone else.
Is anyone else having a problem where resizing the tooltips doesn't save per session?
I have to resize and replace my settings every single time. It doesn't seem to want to leave the default profile.
I dont recall seeing a post on this... and as I just attempted to use it for the first time, I may of missed it.
I changed my options to not show tooltips when in combat. only OOC. But they keep showing up.
I have unselected and reslected the option for all the types available.
Show Tooltips > non unit frames unit frames world objects and world units... but they all still show up in combat.
Is there something I am missing... or is this a known issue... or might my saved vars be buggared.
Thanks for the great tooltip mod. Much appreciate your time and labor.
So is anyone else having issues with the tooltip showing up when in combat?
Is there a way to set up a line so that it shows Experience related info if the player is below L70 and whatever Faction rep they are watching if the Player is L70?
Is there a way to set up a line so that it shows Experience related info if the player is below L70 and whatever Faction rep they are watching if the Player is L70?
This new Cowtip is really only useful as a test?
cpu
I mean, it appears that the real benfits to using rock mods, would be not using ace2 mods for the most part? given the efficency of rock, but just 1 mod in a sea of ace2 mods won't really have much improvment for memory/cpu stuff? right?
If all you want is an empty line and not a separator-like thing, try [Text( )], that should work.
I seem to recall getting similar issues when I set up my Dogtags that way (i.e. breaking out the color code); try embedding in in one big tag. Just to be paranoid, I'd also put an initial [Guild?] check first to catch non-guilded players. Try this (it's close to what I use):
I *think* I tried that already. :( But I like my dividers. :)
ye thnx aot it worked! Can yuo guys pls help me to edit this line: guild text=green, if guild=my guild --> guild text=pink
is this possible?
[Guild?[Guild:IsEqual([Guild#player])?Guild:Fuchsia:Angle!Guild:Green:Angle]]
Basically: if same guild as me, Cyan. If player but other guild, HostileColor. If pet and I know the happiness (i.e. my pet), HappyColor, otherwise HostileColor. If NPC, (e.g. "Innkeeper") Gray. If no guild, no blank line. Angle brackets for players, Parens for everyone else.
I have to resize and replace my settings every single time. It doesn't seem to want to leave the default profile.
I know some of you may think I'm ignoring you, and that's just not true, I've just been very busy recently.
One thing I have set up to allow for a more streamlined communication between me and all you is with Jira, a project management system.
If you want to submit bugs/features, feel free to do so at http://jira.wowace.com/browse/COW
I've just been so busy with my big new project, Rock, that I lose sight of all the people I love (that means you).
Re Created this issue on the new tracking system: http://jira.wowace.com/browse/COW-9
Hugs right back atcha, ckknight!
Any clues as to what "Rock" actually is?
Hi there,
thank you for the repsonse. Unfortunately that does not work. 'Text( )' is ignored.
Best regards
X-buZZ
Ace2, FuBar, Cartographer, PitBull, CowTip, Parrot, now Rock. I also have about 18 or so libraries that I work on.
*hugs back*
http://www.wowace.com/wiki/Rock
Edit: I've actually now ported CowTip to Rock, which you can get through SVN software at http://svn.wowace.com/wowace/branches/CowTip/Rock/CowTip
[Level:Equals(70)?Faction!PercentXP:Percent]
This new Cowtip is really only useful as a test?
cpu
I mean, it appears that the real benfits to using rock mods, would be not using ace2 mods for the most part? given the efficency of rock, but just 1 mod in a sea of ace2 mods won't really have much improvment for memory/cpu stuff? right?
sexy! report back asap sir!