I ctrl-clicked the UI and went to channels and made the alpha channel. I went back the layers, and cut each pieace of the UI into 512x512 boxes and put them on new images. I then delete the white background layer on the new images. Now, I can get the textures in game, but there is a sold white color where it was supposed to be transparent. How can I fix this?
Gonna be kind of hard to do kara, but atleast its jsut a badge run:
shouldn't you be able to create an empty (blank) layer for the alpha channel through the options? (it took me abuot 5h to figure it out when i made my texture, and i can't for the life remeber how).
A tip, look at online guides for whatever program ur using many of them are very exact.
i need help writing a script that changes the vertical offset on my panel for my party frames, i already have made a script for changing the size as my party increases, but the frame is centered on the first party member. any help would be greatly appreciated.
I have recognized some kind of "odd" behaviour when parenting a panel to Omen. Infact, the attached panel shows up when I login or when I enter an instance/bg while Omen itself seems to be invisible at this point. Same thing happens when I dismount my hunter and the pet pops up (Omen is activated for the case I have a pet). The panel hides when I change my target, this is the same behaviour as for the Omen Testbars.
Disabling Omen for Solo/with-pet-modes does help for the login- and dismount-case, but not for the other ones, since I'm in a group/raid then and then obviously want to see Omen. Also I like seeing my pets threat.
How do I properly insert a script? Every time I try putting one in, I get an error of something wrong. Also, does anyone know a script do hide a certain panel when not in a party/raid? (not just a raid)
Also someone asked about elite-frame thing. Try this:
function eePanels2:PLAYER_TARGET_CHANGED()
local type = UnitClassification("target")
if (type == "worldboss" or type == "elite") then
THIS:Show()
else
THIS:Hide()
end
end
eePanels2:RegisterEvent("PLAYER_TARGET_CHANGED")
I named the variable "type", hope it's not confusing :)
You might also want to set the panel's parent to the target frame of the UF you use because the panel is visible when you log in and you need to target something to change that.
shouldn't you be able to create an empty (blank) layer for the alpha channel through the options? (it took me abuot 5h to figure it out when i made my texture, and i can't for the life remeber how).
A tip, look at online guides for whatever program ur using many of them are very exact.
it took me about 3 hours yesterday... well after i gave up on photo shop elements and went on to CS where you can actualy create alpha layers...
I need some help with this script that I ripped from the Script FAQ and modified:
-- Hide the panel so it's not shown until we want it to
eePanel29:Hide(); eePanel30:Hide()
-- Change our panel's visibility when in/out of a raid
function eePanels2:RaidPanelVisibility(self, event, ...)
-- If we're in a raid
if GetNumPartyMembers() > 4 or GetNumRaidMembers() > 5 then
-- Show the panel this script is attached to
eePanel29:Show(); eePanel30:Show()
-- If we're not in a raid
else
-- Hide the panel this script is attached to
eePanel29:Hide(); eePanel30:Hide()
end
end
-- Ace2 event listeners; can't do this in more than one script
eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.RaidPanelVisibility)
eePanels2:RegisterEvent("PARTY_MEMBERS_CHANGED", eePanels2.RaidPanelVisibility)
eePanels2:RegisterEvent("RAID_ROSTER_UPDATE", eePanels2.RaidPanelVisibility)
It's supposed to only show when in a raid over 5 (ie not a 5v5 arena). The eePanel30 does not hide in the beginning. I'm not exactly sure what it does in raid since last time I entered BG WoW froze. Any help is appreciated.
EDIT: Nothing happens if I do a raid config in Pitbull.
I seem to be unable to get transparent textures to work.
I am useing CS3. I take a blank document with a white background and apply a bit of text to it. I then add an alpha layer to it and save it as a tga.
When I save the file with the alpha layer and import it, nothing happens, but if I go back to that same image, and just delete the alpha layer, and then save it, it works just fine (except that it isnt transparent, it has a white background.). Whats up? Seems like by adding the alpha frame, it breaks it.
How would I go about doing this:
I have 2 bartender4 bars (bar 1, bar 2) at the bottom of my screen. With an eepanels frame behind it. I want to set the bt4 bars to show only during combat, but also make the eepanels frame hide aswell, and only appear during combat along with the bars.
shouldn't you be able to create an empty (blank) layer for the alpha channel through the options? (it took me abuot 5h to figure it out when i made my texture, and i can't for the life remeber how).
A tip, look at online guides for whatever program ur using many of them are very exact.
Look at complete UI packages on sites like curse.
Then rip those apart. (nort very nice to the authors thou)
I have recognized some kind of "odd" behaviour when parenting a panel to Omen. Infact, the attached panel shows up when I login or when I enter an instance/bg while Omen itself seems to be invisible at this point. Same thing happens when I dismount my hunter and the pet pops up (Omen is activated for the case I have a pet). The panel hides when I change my target, this is the same behaviour as for the Omen Testbars.
Disabling Omen for Solo/with-pet-modes does help for the login- and dismount-case, but not for the other ones, since I'm in a group/raid then and then obviously want to see Omen. Also I like seeing my pets threat.
Any ideas on that?
interface/addOns/eePanels2/core.lua:722: attempt to index field 'background' (a nil value)
what can i do i even know what that means lol
You probably need a new Targa.8BI file.
This one is for 7.0, don't know which version you got: http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544
Also someone asked about elite-frame thing. Try this:
I named the variable "type", hope it's not confusing :)
You might also want to set the panel's parent to the target frame of the UF you use because the panel is visible when you log in and you need to target something to change that.
it took me about 3 hours yesterday... well after i gave up on photo shop elements and went on to CS where you can actualy create alpha layers...
its in this PDF guide: http://omgphatloots.org/UI/Videos/eePanels%20Tutorial.pdf
the last 2pages show how to do the alpha layer (but remember the contract bit also)
-- Hide the panel so it's not shown until we want it to
eePanel29:Hide(); eePanel30:Hide()
-- Change our panel's visibility when in/out of a raid
function eePanels2:RaidPanelVisibility(self, event, ...)
-- If we're in a raid
if GetNumPartyMembers() > 4 or GetNumRaidMembers() > 5 then
-- Show the panel this script is attached to
eePanel29:Show(); eePanel30:Show()
-- If we're not in a raid
else
-- Hide the panel this script is attached to
eePanel29:Hide(); eePanel30:Hide()
end
end
-- Ace2 event listeners; can't do this in more than one script
eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.RaidPanelVisibility)
eePanels2:RegisterEvent("PARTY_MEMBERS_CHANGED", eePanels2.RaidPanelVisibility)
eePanels2:RegisterEvent("RAID_ROSTER_UPDATE", eePanels2.RaidPanelVisibility)
It's supposed to only show when in a raid over 5 (ie not a 5v5 arena). The eePanel30 does not hide in the beginning. I'm not exactly sure what it does in raid since last time I entered BG WoW froze. Any help is appreciated.
EDIT: Nothing happens if I do a raid config in Pitbull.
I am useing CS3. I take a blank document with a white background and apply a bit of text to it. I then add an alpha layer to it and save it as a tga.
When I save the file with the alpha layer and import it, nothing happens, but if I go back to that same image, and just delete the alpha layer, and then save it, it works just fine (except that it isnt transparent, it has a white background.). Whats up? Seems like by adding the alpha frame, it breaks it.
I have 2 bartender4 bars (bar 1, bar 2) at the bottom of my screen. With an eepanels frame behind it. I want to set the bt4 bars to show only during combat, but also make the eepanels frame hide aswell, and only appear during combat along with the bars.
Any ideas?
Will you update Eepanels2 for 3.0.2 or did you stop developing it ?
It is posible to show a panel only when the target is casting?
I don't know how to made it using lua scripts .
Someone can help me?
Thanks.