Mangos 1.4.2 is up
* Fixed some multi action button creation order issue to be more in sync with the standard UI. You may have to rebind some keys.
* Fixed binding display issues with the reused bonus action buttons.
It does the following:
* Right click selfcast support via /run Mangos:SetRightClickSelfcastUnit('unit')
Quote from ffcloud2000 »
but now it seems in forms it still wants to use bar1 even tho the pages changed
Self Cast, no matter how I type it, copy/paste, units, doesn't seem to take for me.
I have Bar1 with paging to bar 4 on my healer, bar 4 contains my trinkets, Divine Favor, Divine Illumination and the likes (my healing setup basically), when I page to, so bar4 is showing where bar 1 was, the keybinds will still activate bar1's skills. The self-cast I can overcome, but the keybinds issue is breaking it for me. I've tried on a new character even, cleared cache, disabled everything but Mangos - it still seems to do it. Sorry :(
Self Cast, no matter how I type it, copy/paste, units, doesn't seem to take for me.
I have Bar1 with paging to bar 4 on my healer, bar 4 contains my trinkets, Divine Favor, Divine Illumination and the likes (my healing setup basically), when I page to, so bar4 is showing where bar 1 was, the keybinds will still activate bar1's skills. The self-cast I can overcome, but the keybinds issue is breaking it for me. I've tried on a new character even, cleared cache, disabled everything but Mangos - it still seems to do it. Sorry :(
/run Mangos:SetRightClickUnit('unit')
And bind your keys using keybound. Djembe/Mangos uses the classic system where that is required.
Err, you can do 15 button bars in Mangos/Djembe/Taquitos. The slash command is provided in an earlier post.
Could you please repost this, I can't find it and it is the only thing stopping me from using Thongs, Congas or whatever this Barbie addon is called.
Also, why do you have the rollbar mod included? I don't see what it has to do with actionbars.
Finally, Barbie is still not fubar aware and will snap to the top edge of the screen even if I want to place it just below my fubar (of course, I'm trying to replace fubar with statblocks, but that is a different issue all together).
[font=Verdana]I went back over this whole thread and there is no /command mentioned to change the number of buttons for a certain bar (or all bars for that matter). [/font]
[font=Verdana]I went back over this whole thread and there is no /command mentioned to change the number of buttons for a certain bar (or all bars for that matter). [/font]
You were looking for the wrong command, then. /run Mangos:SetNumBars(number)
That creates <number> bars, with each one having a max size of floor(120 / <number>), except possibly the last bar, if there are not enough buttons remaining.
Quote from SchmuseTiger »
Do I have to run that once? Or everytime I start WoW?
You were looking for the wrong command, then. /run Mangos:SetNumBars(number)
That creates <number> bars, with each one having a max size of floor(120 / <number>), except possibly the last bar, if there are not enough buttons remaining.
Once.
Cool!! Wouldn't it be better to flip the command around to SetButtonsPerBar. While you'd get the same result I cannot see anyone wanting to have 7 bars of equal size rather than 10. If you flip the command around you'd save us all a lot of calculations :-)
I seem to still be having a problem with keybinds.. when i switch to Cat form which i have paging set to change to Bar7.. and i hit the prowl button which is "1" it doesn't want to work.. its still trying to cast Bar1 abilities
nvm i setup the keybinds to bar1 and it seems to be working now
one other thing i noticed tho.. each time you use an abilitie you seem to get a little border around the button you used but it resets after a reload ui. im also using ButtonFacade with the DreamLayout set with the backdrop
Mangos 1.5.0 is up
* Made the roll bar a separate addon, Mangos_Roll
* Added a cast bar as a separate addon, Mangos_Cast
And binding issues: Bind your keys using /kb. Its the same system as Bongos2. I'm thinking about using the Bongos3 system, but would rather not do so.
Dreamlayout issues are button facade issues. I don't alter the standard action button template.
Mangos 1.5.1 is up
* Fixed a bug when loading a profile with the roll bar plugin enabled
* Moved the right click menu code to a new lod addon, Mangos_Config.
Next thing on the list will be to add the rest of the GUI code to Mangos_Config so that people have a proper options menu to play around with. When that's complete, then the Djembe rename will happen.
I'm rather fond of Mangos too, not only is it a funny name for a mod, it'll also cause search confusion when people are looking for the emu project (and that's probably a good thing).
If the name has to be changed though, my favourite is Embargo, mostly because it's a fairly amusing name, and the funny names are the ones people remember. Aside from the fact that he's a damned good coder, I think this is one of the reasons why Tek's mods are so popular, his mods have grandly amusing names. So it doesn't surprise me that Embargo came from him.
As for the mod itself, I'm really loving it so far. It's to action bars what Combuctor is to bags, and it's just a very pleasing mod overall (it performs fantastically when guaged by a performance meter, I must say). And as soon as it has a GUI, I'll be disseminating it amongst my guild.
Djembe
nm, I just got it.
Whatever. :)
Self Cast, no matter how I type it, copy/paste, units, doesn't seem to take for me.
I have Bar1 with paging to bar 4 on my healer, bar 4 contains my trinkets, Divine Favor, Divine Illumination and the likes (my healing setup basically), when I page to, so bar4 is showing where bar 1 was, the keybinds will still activate bar1's skills. The self-cast I can overcome, but the keybinds issue is breaking it for me. I've tried on a new character even, cleared cache, disabled everything but Mangos - it still seems to do it. Sorry :(
/run Mangos:SetRightClickUnit('unit')
And bind your keys using keybound. Djembe/Mangos uses the classic system where that is required.
Much love. :) We have a winner now.
The only thing I'd still long to see is the range check, no roll thing and ... that's about it :P
Could you please repost this, I can't find it and it is the only thing stopping me from using Thongs, Congas or whatever this Barbie addon is called.
Also, why do you have the rollbar mod included? I don't see what it has to do with actionbars.
Finally, Barbie is still not fubar aware and will snap to the top edge of the screen even if I want to place it just below my fubar (of course, I'm trying to replace fubar with statblocks, but that is a different issue all together).
[font=Verdana]I went back over this whole thread and there is no /command mentioned to change the number of buttons for a certain bar (or all bars for that matter). [/font]
Nice, missed that. I thought you kept to 12 to keep it simple and reuse Blizz stuff.
Edit: And possible should read last post instead of jumping to where I was and quote exactly same as last post did. :)
Do I have to run that once? Or everytime I start WoW?
You were looking for the wrong command, then. /run Mangos:SetNumBars(number)
That creates <number> bars, with each one having a max size of floor(120 / <number>), except possibly the last bar, if there are not enough buttons remaining.
Once.
Cool!! Wouldn't it be better to flip the command around to SetButtonsPerBar. While you'd get the same result I cannot see anyone wanting to have 7 bars of equal size rather than 10. If you flip the command around you'd save us all a lot of calculations :-)
nvm i setup the keybinds to bar1 and it seems to be working now
* Made the roll bar a separate addon, Mangos_Roll
* Added a cast bar as a separate addon, Mangos_Cast
And binding issues: Bind your keys using /kb. Its the same system as Bongos2. I'm thinking about using the Bongos3 system, but would rather not do so.
Dreamlayout issues are button facade issues. I don't alter the standard action button template.
Mangos 1.5.1 is up
* Fixed a bug when loading a profile with the roll bar plugin enabled
* Moved the right click menu code to a new lod addon, Mangos_Config.
Next thing on the list will be to add the rest of the GUI code to Mangos_Config so that people have a proper options menu to play around with. When that's complete, then the Djembe rename will happen.
Eh, I dunno, I'm kinda partial to Mangos now. :)
If the name has to be changed though, my favourite is Embargo, mostly because it's a fairly amusing name, and the funny names are the ones people remember. Aside from the fact that he's a damned good coder, I think this is one of the reasons why Tek's mods are so popular, his mods have grandly amusing names. So it doesn't surprise me that Embargo came from him.
As for the mod itself, I'm really loving it so far. It's to action bars what Combuctor is to bags, and it's just a very pleasing mod overall (it performs fantastically when guaged by a performance meter, I must say). And as soon as it has a GUI, I'll be disseminating it amongst my guild.