I'm gonna start importing some of the module code now, details frame is still missing, but it does store quest givers and such :P, so cool things like that is there, but you can't actually see that data... YET!
Quote from hubutz »
Feature request:
Possibility to adjust the scale of the text. I play on a very high resolution with low scale and it's nearly not readable for me :D
But it loooks so damn nice!
I get this error when I have the quest Cruel's Intentions in my questlog, if I abandon the quest everything is fine, but when I have it I can't get the rightclick menu on fubar to work at all.
[2007/01/30 19:48:31-427-x1]: nQuestLog-11\events.lua:118: Dewdrop-2.0: args.Quests.args.Cruel's Intentions: "desc" cannot be a 0-length string
Ace2\AceLibrary\AceLibrary.lua:85: in function `error'
Dewdrop-2.0-25921 (DewdropLib):973: in function `FeedAceOptionsTable'
nQuestLog-11\events.lua:118: in function `OnMenuRequest'
FuBarPlugin-2.0-26156:969: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:959>
Dewdrop-2.0-25921 (DewdropLib):1601: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1550>
Dewdrop-2.0-25921 (DewdropLib):2350: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2311>
Dewdrop-2.0-25921 (DewdropLib):2564: in function `Open'
FuBarPlugin-2.0-26156:1014: in function `OpenMenu'
FuBarPlugin-2.0-26156:839: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:837>
FuBar-25921\FuBar.lua:1153: in function <Interface\AddOns\FuBar\FuBar.lua:1147>
Tablet-2.0-26312 (TabletLib):2535: in function <Interface\AddOns\TabletLib\Tablet-2.0\Tablet-2.0.lua:2533>
Just a quick question for ya neutron- what does it mean when quests have a redish background to them? It looks like they've been highlighted for some reason, but I can't seem to work out why :(
Only some of my quests have it.
1. Audio notification sound when a quest get's finished completely (should be toggable in the settings menu)
2. Atm a quest get's the status text "done" (when you finish it) after it's headline witch has a white color. Could you make this color changeable? I'd prefer a green color because there are quests witch havee a "goto" description after their headline that look (from a kind of "color perspective") almost the same :)
3. We'll have a shift and a ctrl modifier key available to post quest headlines / quest headlines + progressions to the chat. So atm the alt key would be still available. Please implement this:
Alt left clicking on a quest entry switches the display of a quest progression on and off (it would be some kind of override of the hiding feature after a given time when you use the special quest tracking feature). A right mouse click on a quest could offer the same feature, in this case with a drop down menu:
I get this error when I have the quest Cruel's Intentions in my questlog, if I abandon the quest everything is fine, but when I have it I can't get the rightclick menu on fubar to work at all.
Is this still a problem in current version? So much have been changed, if you can get me a current version error that'd be a big help.
Quote from Sykotic »
Just a quick question for ya neutron- what does it mean when quests have a redish background to them? It looks like they've been highlighted for some reason, but I can't seem to work out why :(
Only some of my quests have it.
Thanks! :)
It tries to be clever and highlight what you need to pay extra attention to.
For example if the subzone your in is mentioned in the quest objectives, such as :
Bring Whatever to Whoever in Booty Bay, if your in STV it wont highlight, but if your in booty bay it will.
It'll also try highlight stuff where the zone is in the quest objectives if it's a quest from another zone.
Example : Which doctor whoever wants you to go to feralas to get X. (quest from tanaris), this will highlight if your in feralas.
1. Audio notification sound when a quest get's finished completely (should be toggable in the settings menu)
Comming, just modularized the notifications stuff now, that'll make that easier (also gonna support using SCT/MikSBT for notifications).
Quote from highend »
2. Atm a quest get's the status text "done" (when you finish it) after it's headline witch has a white color. Could you make this color changeable? I'd prefer a green color because there are quests witch havee a "goto" description after their headline that look (from a kind of "color perspective") almost the same :)
Yes, consider it on my todo list now.
Quote from highend »
3. We'll have a shift and a ctrl modifier key available to post quest headlines / quest headlines + progressions to the chat. So atm the alt key would be still available. Please implement this:
Alt left clicking on a quest entry switches the display of a quest progression on and off (it would be some kind of override of the hiding feature after a given time when you use the special quest tracking feature). A right mouse click on a quest could offer the same feature, in this case with a drop down menu:
In QuestsFu (which i have now replaced with nQL ^_^) and some other mods, when something is collapsed/hidden the indicator is a "+" and when things are open/visible the indicator is a "-". Currently nQL does this the opposite way ("+" for visible and "-" for hidden). It's not game- or mod-breaking, and may well just be personal preference...but possibly something to look at. I switched the values myself in core.lua at any rate.
One request (if I may): An option to get rid of the "/25" from the FuBar plugin text. I've done it myself already, but I think that some might like the option to just show the colored (or uncolored) number of quests they currently have...most people can probably remember that the max is 25 now.
Notifications.lua
143: attempt to index field 'watchedQuests' (a nil value)
whenever a quest is updated
fixed
Quote from Firedancer »
In QuestsFu (which i have now replaced with nQL ^_^) and some other mods, when something is collapsed/hidden the indicator is a "+" and when things are open/visible the indicator is a "-". Currently nQL does this the opposite way ("+" for visible and "-" for hidden). It's not game- or mod-breaking, and may well just be personal preference...but possibly something to look at. I switched the values myself in core.lua at any rate.
One request (if I may): An option to get rid of the "/25" from the FuBar plugin text. I've done it myself already, but I think that some might like the option to just show the colored (or uncolored) number of quests they currently have...most people can probably remember that the max is 25 now.
hm, yeah, both of those make sense, changed defaults now.
Also people, new coloring code in, it's quite a lot of code, and quite a lot of options now. If someone can make some default pretty colors that might be nice, cuz I dunno how good my defaults are ;)
I wanna redesign/rethink some stuff, I need easy ways to :
- Show/hide zones (even when zones without quests are hidden)
- Show/hide quests for zone (think that's fairly easy as it is, EXCEPT when the zone is hidden :P )
- Show/hide quest objectives.
It's very important that the options does what you expect them to do, and that they are as easy to access as possible.
Small ideas I've gotten myself or from random people that I want feedback/suggestions on:
- a nQuestLog header for the quest minion, that you can rightclick to show/hide zones.
Thinking this might be a good idea, it'd work as nice place to drag from as well, but it would mean it'd take more screenspace.
- rightclick/altclick on quest to show/hide objectives for that quest
The problem with this is smart quest objective tracking, as this would efficiently just override it. I've been thinking for a long time how to implement it well and be able to turn control back to the smart quest tracker, but I'm thinking now I might just skip that part and let manual override be 100% manual override (until next relog atleast).
- Saving which quests we're showing objectives for to disk
Would you guys want this stored? I guess if I make it easier to add/show objectives etc it'd be more practical.
- shift+rightclick on quest to link it in chat with quest objectives
I'm worried about overly many hotkeys and shortcuts here, would anyone notice this feature even existed? :P
- auto fold zones your not in
If this triggers per zone change it could become annoying maybe?
- auto show quest objectives for zones your in
for smarttracking, think this could be fairly straightforward, but I'd have to rethink the backend part, with hiding quests after time etc
Hey Neuron, I think you've got the start of something great here! The only thing I can think of as a suggestion right now would be padding...
I'd like to be able to add just a but of dead space between the border and the text (maybe just a couple more pixels all around). Also, it would be neat if there was a slider for padding between zones, and padding between quests.
For me, being able to add a couple pixels here and there makes it much more readable... good job so far!
Hey Neuron, I think you've got the start of something great here! The only thing I can think of as a suggestion right now would be padding...
I'd like to be able to add just a but of dead space between the border and the text (maybe just a couple more pixels all around). Also, it would be neat if there was a slider for padding between zones, and padding between quests.
For me, being able to add a couple pixels here and there makes it much more readable... good job so far!
-Sean
I added some basic padding options now, but I'm not entirely sure if they work the way people would want em to work, let me know :)
Quote from Mythik »
Updated this afternoon and it was broken. Couldn't get any quest log to show.
it was broken at one point, but for error report that's kinda useless :P, I need a line number, version and preferably a bugsack trace.
Yeah, sorry I had just woken up :P Anyway, with the latest version I just grabbed it's all better!!
Bug Sack picks up this error though:
[2007/01/31 17:12:45-741-x1]: nQuestLog-11\core.lua:370: attempt to perform arithmetic on local 'iPartyTotal' (a string value)
<string>:"nQuestLogButton13:OnEnter":5: in function <[string "nQuestLogButton13:OnEnter"]:1>
Yeah, sorry I had just woken up :P Anyway, with the latest version I just grabbed it's all better!!
Bug Sack picks up this error though:
[2007/01/31 17:12:45-741-x1]: nQuestLog-11\core.lua:370: attempt to perform arithmetic on local 'iPartyTotal' (a string value)
<string>:"nQuestLogButton13:OnEnter":5: in function <[string "nQuestLogButton13:OnEnter"]:1>
REv r26725 I think
svn -m "nQuestLog : Fixing problem with iPartyTotal" commit
26735
I was finally able to use your mod for more than three seconds. ^^ All I can say is I am very impressed and if you follow through with your ideas and your current path, I will be blown away!
In response to your questions;
- Saving which quests we're showing objectives for to disk
I think this would be nice so that way you don't have to reset it each login as well as it may remind you where you were at.
- shift+rightclick on quest to link it in chat with quest objectives
Please this would be AWESOME, it will make it less of a task for people who are helping and not on the quest or ahead of you. I hope you will keep/improve this feature.
- auto fold zones your not in
At first that is what I though the SmartTracking did, but I think this would be another nice feature to add to the "smart" category.
- auto show quest objectives for zones your in
This goes along the same line as the previous statement.
All that said, I would like you to keep on your current track, these are just my personal feelings. I left some of the options out as I don't have an opinion or would not use the feature. Again thank you so much for all of your work so far!
I've actually been thinking a bit about this, and the "smart tracker" is going byebye, instead it's options will be added as seperate options for the "normal" tracker. There's no real reason to differentiate between them.
And some more options will be added, such as tracking current zones objectives only etc.
And dont worry to those prefering normal or smart, you'll be able to configure it just the way you want it ;)
Oh, and I just commited kemayo's details frame, took some time to add because I couldn't get a hold of him, but I got his ok, so it's in now :)
Defenatly coming
[2007/01/30 19:48:31-427-x1]: nQuestLog-11\events.lua:118: Dewdrop-2.0: args.Quests.args.Cruel's Intentions: "desc" cannot be a 0-length string
Ace2\AceLibrary\AceLibrary.lua:85: in function `error'
Dewdrop-2.0-25921 (DewdropLib):973: in function `FeedAceOptionsTable'
nQuestLog-11\events.lua:118: in function `OnMenuRequest'
FuBarPlugin-2.0-26156:969: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:959>
Dewdrop-2.0-25921 (DewdropLib):1601: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1550>
Dewdrop-2.0-25921 (DewdropLib):2350: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2311>
Dewdrop-2.0-25921 (DewdropLib):2564: in function `Open'
FuBarPlugin-2.0-26156:1014: in function `OpenMenu'
FuBarPlugin-2.0-26156:839: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:837>
FuBar-25921\FuBar.lua:1153: in function <Interface\AddOns\FuBar\FuBar.lua:1147>
Tablet-2.0-26312 (TabletLib):2535: in function <Interface\AddOns\TabletLib\Tablet-2.0\Tablet-2.0.lua:2533>
Only some of my quests have it.
Thanks! :)
It's getting better and better... :)
Some feature requests:
1. Audio notification sound when a quest get's finished completely (should be toggable in the settings menu)
2. Atm a quest get's the status text "done" (when you finish it) after it's headline witch has a white color. Could you make this color changeable? I'd prefer a green color because there are quests witch havee a "goto" description after their headline that look (from a kind of "color perspective") almost the same :)
3. We'll have a shift and a ctrl modifier key available to post quest headlines / quest headlines + progressions to the chat. So atm the alt key would be still available. Please implement this:
Alt left clicking on a quest entry switches the display of a quest progression on and off (it would be some kind of override of the hiding feature after a given time when you use the special quest tracking feature). A right mouse click on a quest could offer the same feature, in this case with a drop down menu:
"Show progression" (when it's hidden atm) or
"Hide progression" (when it's visible atm)
A short example:
[60] Kill bees
[60] Kill boars
War boars slain 3/30
[61] Kill blabla
Alt + left clicking (or right mouse clicking for the drop down menu) on [60] Kill boars
would lead to:
[60] Kill bees
[60] Kill boars
[61] Kill blabla
Keep up the good work! :)
Regards,
Highend
Is this still a problem in current version? So much have been changed, if you can get me a current version error that'd be a big help.
It tries to be clever and highlight what you need to pay extra attention to.
For example if the subzone your in is mentioned in the quest objectives, such as :
Bring Whatever to Whoever in Booty Bay, if your in STV it wont highlight, but if your in booty bay it will.
It'll also try highlight stuff where the zone is in the quest objectives if it's a quest from another zone.
Example : Which doctor whoever wants you to go to feralas to get X. (quest from tanaris), this will highlight if your in feralas.
Comming, just modularized the notifications stuff now, that'll make that easier (also gonna support using SCT/MikSBT for notifications).
Yes, consider it on my todo list now.
Hm, yeah, good idea.
One request (if I may): An option to get rid of the "/25" from the FuBar plugin text. I've done it myself already, but I think that some might like the option to just show the colored (or uncolored) number of quests they currently have...most people can probably remember that the max is 25 now.
v. r26687
Notifications.lua
143: attempt to index field 'watchedQuests' (a nil value)
whenever a quest is updated
fixed
hm, yeah, both of those make sense, changed defaults now.
Also people, new coloring code in, it's quite a lot of code, and quite a lot of options now. If someone can make some default pretty colors that might be nice, cuz I dunno how good my defaults are ;)
is there any communication between nql users possible? for quests, quests process etc.?
it uses quixote as a backend, so it'll comunicate with anyone who has an addon using that library.
- Show/hide zones (even when zones without quests are hidden)
- Show/hide quests for zone (think that's fairly easy as it is, EXCEPT when the zone is hidden :P )
- Show/hide quest objectives.
It's very important that the options does what you expect them to do, and that they are as easy to access as possible.
Small ideas I've gotten myself or from random people that I want feedback/suggestions on:
- a nQuestLog header for the quest minion, that you can rightclick to show/hide zones.
Thinking this might be a good idea, it'd work as nice place to drag from as well, but it would mean it'd take more screenspace.
- rightclick/altclick on quest to show/hide objectives for that quest
The problem with this is smart quest objective tracking, as this would efficiently just override it. I've been thinking for a long time how to implement it well and be able to turn control back to the smart quest tracker, but I'm thinking now I might just skip that part and let manual override be 100% manual override (until next relog atleast).
- Saving which quests we're showing objectives for to disk
Would you guys want this stored? I guess if I make it easier to add/show objectives etc it'd be more practical.
- shift+rightclick on quest to link it in chat with quest objectives
I'm worried about overly many hotkeys and shortcuts here, would anyone notice this feature even existed? :P
- auto fold zones your not in
If this triggers per zone change it could become annoying maybe?
- auto show quest objectives for zones your in
for smarttracking, think this could be fairly straightforward, but I'd have to rethink the backend part, with hiding quests after time etc
I'd like to be able to add just a but of dead space between the border and the text (maybe just a couple more pixels all around). Also, it would be neat if there was a slider for padding between zones, and padding between quests.
For me, being able to add a couple pixels here and there makes it much more readable... good job so far!
-Sean
I added some basic padding options now, but I'm not entirely sure if they work the way people would want em to work, let me know :)
it was broken at one point, but for error report that's kinda useless :P, I need a line number, version and preferably a bugsack trace.
Bug Sack picks up this error though:
[2007/01/31 17:12:45-741-x1]: nQuestLog-11\core.lua:370: attempt to perform arithmetic on local 'iPartyTotal' (a string value)
<string>:"nQuestLogButton13:OnEnter":5: in function <[string "nQuestLogButton13:OnEnter"]:1>
REv r26725 I think
svn -m "nQuestLog : Fixing problem with iPartyTotal" commit
26735
Completely theoretical fix :P, should work.
In response to your questions;
I think this would be nice so that way you don't have to reset it each login as well as it may remind you where you were at.
Please this would be AWESOME, it will make it less of a task for people who are helping and not on the quest or ahead of you. I hope you will keep/improve this feature.
At first that is what I though the SmartTracking did, but I think this would be another nice feature to add to the "smart" category.
This goes along the same line as the previous statement.
All that said, I would like you to keep on your current track, these are just my personal feelings. I left some of the options out as I don't have an opinion or would not use the feature. Again thank you so much for all of your work so far!
-Avar
And some more options will be added, such as tracking current zones objectives only etc.
And dont worry to those prefering normal or smart, you'll be able to configure it just the way you want it ;)
Oh, and I just commited kemayo's details frame, took some time to add because I couldn't get a hold of him, but I got his ok, so it's in now :)
-Avar