since the last major update i am having the problem that the combat text of sct scrolls behind the debufficons of my unitframes (ag unitframes). Did you change the layer of the combat text perhaps? The unitframe itself isnt affected by this as you can see in the following pics:
Drena, thanks that's some debug code that snuck through. Will remove it tonight.
next96, thanks will add it tonight
Marroc, I'll look into adding that, but you could still do it with a custom event now, i.e. "is afflicted by Stormstrike"...Also adding where you could assign an icon to a custom event.
TY. Just think doing it by debuff would be safer (especially for things like stromstrike where they get eaten a lot, would make a fade event for it easier anyway).
It really shouldn't be too hard... should just be an if check on if the timeleft value is not nil.
Just committed changes for all the recent issues/fixes.
- Fixed debug message.
- Fixed font overlay setting. Should appear on top of anything again.
- Added selfonly flag to debuff custom events. Turn on to filter it to only your debuffs.
- Updated KR
nexus6, I cannot reproduce that issue. Will the option menu not let you set it higher than 19, or do you just not see any change after 19?
Just committed changes for all the recent issues/fixes.
- Fixed debug message.
- Fixed font overlay setting. Should appear on top of anything again.
- Added selfonly flag to debuff custom events. Turn on to filter it to only your debuffs.
- Updated KR
nexus6, I cannot reproduce that issue. Will the option menu not let you set it higher than 19, or do you just not see any change after 19?
Where did you put the updates Gray? Aceupdater is saying that the revision is current and i'm getting the debug message still. Very spammy :)
nexus6, I cannot reproduce that issue. Will the option menu not let you set it higher than 19, or do you just not see any change after 19?
It doesn't get any larger after 19. With any font. Been doing that for a while, but I've also been using the same savedvariables file for about a year and a half. Maybe I'll clear that out and start from scratch and see if it still does it.
Edit: no change with a new saved variables file. I'll try disabling some things to see if there's a conflict.
and edited again: I disabled everything, still experiencing the same issue. I tried disabling UI scaling in the video options and the effect was worsened - I could only set the fonts to about 15 before the size stopped changing.
I run at a rather excessive resolution of 2650x1600... could this be contributing to the issue?
I noticed that when i updated tonight, SCT is no longer showing the name of my abilities when i heal myself. That's not cool. Has that been changed for the latest version (i'm in a raid right now and can't update), or should i consider that a feature request?
llockejr, it can take a short bit for the changes to migrate to all the svn servers
nexus6, my guess is it does have something to do with your resolution. In other resolutions WoW won't allow any font size over 32, so I'm guessing at higher ones that number gets smaller.
Melnayo, you'd need to turn on spell names or icons to see it, or create your own custom event. This was a purposeful change.
hi there,
i noticed a little problem about my damage font. i would like to use the same font as the sct's one. so i check the damage font option. then, i relog and nothing..
i thought that it could be a sharemedia issue since the font i want to use is not a standard sct font.
Usually i use "good damage font" addon to change my damage font but i can't create profile for different characters. SCT does so i can use different font for each character.
so what should i do to fix it ? is it a sharemedia issue?
thx anyway.
After looking at it further, I actually CAN set the font size up to 32, and it does work (it doesn't look good though, as the rendering isn't so nice after a certain size). The preview however will not allow me to see what it looks like beyond 19 - so while I can use the sizes from 20-32, I really don't have an idea of how large they are until I run a test. Not a huge deal really, just one of those things.
since the last major update i am having the problem that the combat text of sct scrolls behind the debufficons of my unitframes (ag unitframes). Did you change the layer of the combat text perhaps? The unitframe itself isnt affected by this as you can see in the following pics:
hi there,
i noticed a little problem about my damage font. i would like to use the same font as the sct's one. so i check the damage font option. then, i relog and nothing..
i thought that it could be a sharemedia issue since the font i want to use is not a standard sct font.
Usually i use "good damage font" addon to change my damage font but i can't create profile for different characters. SCT does so i can use different font for each character.
so what should i do to fix it ? is it a sharemedia issue?
thx anyway.
PS: i'm using CF2 too..it may be the problem too.
i made a test, i tried to use the old sct font and the damage font is applying. so it's a sharemedia compatibility error. can you try to do something about it ? i mean, making the damage font works too. 'cause i love the sharemedia library thing.
Guys, the changes have been moved the SVN server. I don't know how long it takes for them to be migrated every where, but just be patient. Posting the same errors again isn't going to make it happen any faster =)
o0zora, this is working fine for me. I however don't use CF2, so you might look there.
djtrevo, I don't plan to remove this, it has been asked for many times. You can create your own custom event if you only want to see "Killing Blow" and it will suppress the default event from showing.
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since the last major update i am having the problem that the combat text of sct scrolls behind the debufficons of my unitframes (ag unitframes). Did you change the layer of the combat text perhaps? The unitframe itself isnt affected by this as you can see in the following pics:
It really shouldn't be too hard... should just be an if check on if the timeleft value is not nil.
I cannot set my fontsize to anything greater than 19. Is this a conflict with another mod or a ui setting?
- Fixed debug message.
- Fixed font overlay setting. Should appear on top of anything again.
- Added selfonly flag to debuff custom events. Turn on to filter it to only your debuffs.
- Updated KR
nexus6, I cannot reproduce that issue. Will the option menu not let you set it higher than 19, or do you just not see any change after 19?
Where did you put the updates Gray? Aceupdater is saying that the revision is current and i'm getting the debug message still. Very spammy :)
It doesn't get any larger after 19. With any font. Been doing that for a while, but I've also been using the same savedvariables file for about a year and a half. Maybe I'll clear that out and start from scratch and see if it still does it.
Edit: no change with a new saved variables file. I'll try disabling some things to see if there's a conflict.
and edited again: I disabled everything, still experiencing the same issue. I tried disabling UI scaling in the video options and the effect was worsened - I could only set the fonts to about 15 before the size stopped changing.
I run at a rather excessive resolution of 2650x1600... could this be contributing to the issue?
nexus6, my guess is it does have something to do with your resolution. In other resolutions WoW won't allow any font size over 32, so I'm guessing at higher ones that number gets smaller.
Melnayo, you'd need to turn on spell names or icons to see it, or create your own custom event. This was a purposeful change.
i noticed a little problem about my damage font. i would like to use the same font as the sct's one. so i check the damage font option. then, i relog and nothing..
i thought that it could be a sharemedia issue since the font i want to use is not a standard sct font.
Usually i use "good damage font" addon to change my damage font but i can't create profile for different characters. SCT does so i can use different font for each character.
so what should i do to fix it ? is it a sharemedia issue?
thx anyway.
PS: i'm using CF2 too..it may be the problem too.
There is an option to disable it? I wanna see only Killing Blow :P
thanks in advance
DJ TrEVo
Thanks Gray, I'll wait till morning then and just deal with it. I'm to damn reliant (Prot Pally) on SCT to not use it ;)
I encoutner a problem with SCTD.
When a mob attack me, a spam integrates my chat window.
"SCTD - Ace2- : Hit 113 25"
How can i fix it?
Same issue. Quite annoying >.>
Idem for me :(
/cheer
this problem still existing for me :/
i made a test, i tried to use the old sct font and the damage font is applying. so it's a sharemedia compatibility error. can you try to do something about it ? i mean, making the damage font works too. 'cause i love the sharemedia library thing.
o0zora, this is working fine for me. I however don't use CF2, so you might look there.
djtrevo, I don't plan to remove this, it has been asked for many times. You can create your own custom event if you only want to see "Killing Blow" and it will suppress the default event from showing.