Azgrim, yep that's it. It was my faulty thinking that a "false" value would evaluated to true...because for some dumb reason I was thinking its saying "if it doesn't have any value, then set it to default".
I'll fix this soon as I can tonight and commit it. Thanks for pointing it out =)
And there probably is a better way to do it, but being unfamiliar with AceDB, I wasn't sure how it would react if I registered a default values change after one has already been set. I play around with that after I get the inital fix out.
One thing I miss from the old SCT is that when you got a debuff that stacks, the scrolling message would put the number in it, like "(Flame Buffet (3))".
just dl'd SCT from the SVN and I'm geting these errors.
sct.lua:30: attempt to index global `ParserLib' (a nil value)
---
sctd.lua:16: attempt to index global `ParserLib' (a nil value)
---
localization.lua:2: attempt to index global `SCTD' (a nil value)
---
Libs aren't being pulled from the SVN. that's the problem.
Viviance, no there isn't currently a built in way to do this as the spam would be massive. You can certainly add it as a custom event though. See sct_event_config.lua.
Sarinthal, the external settings are all there. Check your client settings, maybe you have grabbing them turned off?
First of all, really nice to have this Aced, love it! :)
The problem i encountered is following:
If i open the /sct menu, and change the location of the Sct messages, save + exit the menu.
The text ends up at the spot i want to.
But if i want to adjust it abit, and open the menu again, the sliders for X and Y in the settings doesnt remember what position the msg frame was in, but are back to the default setting every time i open the menu.
Just downloaded 2nite and everything is running smoothly, only thing I have a problem with is the Reputation, when assigned to show as a SCT Message, doesn't display...
Just downloaded 2nite and everything is running smoothly, only thing I have a problem with is the Reputation, when assigned to show as a SCT Message, doesn't display...
Any ideas?
Grumble, grumble...
Read the very first post of this thread :P
Minor bug report - you can only open the options menu when you are alive. When you've died during a raid boss fight, it's good down time for tweaking SCT and going through all the settings! :)
I really like the new SCT. It's taking me a little while to get used to the frames for SCT/SCTD being "different than they used to be", but overall I really like the new way things are separated!
Havent given it a heave raid-test, but for now it looks awesome Grayhoof!!! /bow
One thing I want to ask - is there any way to turn "Message" and its frame off? I really dont like plain text appearing :/
The Message frame is just a separate frame, like Frame1 and Frame2. If you don't want it used, just simply select any of the message types that are going to the Message frame and put them to Frame1 and Frame2. Just go through the menu and read the various frames and such that each event can be assigned to, and it should all make sense.
Viviance, no there isn't currently a built in way to do this as the spam would be massive. You can certainly add it as a custom event though. See sct_event_config.lua.
I came up with:
[23] = {name="*1: +*2 (*3)", argcount=3, search="(.+) gains (%d+) health from your (.+).", r=0/256, g=256/256, b=0/256},
This works fine, but I don't see any way to get it to display in frame 2 rather than 1, so that it'll go with other heals.
Being able to see who's Renewed or not right in front of me so I know to when to reapply it is very nice.
Thereos, you'll need to use an SVN client to make sure you're getting all the externals properly.
Zews, I think you are just having a case where I made the sliders values too large, and slider position is so small its hard to tell. The actual value/position should not be reseting. I'll be addressing this shortly by allowing you to manually enter a position, and bringing the sliders back down in manage ranges.
Delsphynx, hmm that is an interesting issue. I'm using the built in panel handling of WoW, which I guess doesn't allow you to open one while dead. I'll have to do some playing around.
Aileen, just so you know you can always make SCT/SCTD act and display just like they used to, I just changed the defaults up a bit so people can see better what all it offers now. To get SCTD to go back to the more static way, just unclick the "Use SCT Animation" option.
Viviance, I'll be adding a way to do that in the event config soon. Bascially the ismsg property will be removed and you'll have a new frame property that you can set to frame1, frame2, or message.
var = SCT.db.char[i] or default_config[i];
SCT.db.char[i] = var;
end
If it defaults to on this will always turn in it on.
for i in default_config do
var = default_config[i];
var = SCT.db.char[i]
SCT.db.char[i] = var;
end
Fixed all my problems, although seems like it could be done better.
If so, wouldn't:
I'll fix this soon as I can tonight and commit it. Thanks for pointing it out =)
And there probably is a better way to do it, but being unfamiliar with AceDB, I wasn't sure how it would react if I registered a default values change after one has already been set. I play around with that after I get the inital fix out.
- fixed SCTD reset bug
- Added sample messages when changing some options
- Added new "Sprinkler" animation
- Added animation direction options to SCTD
- Added count to numbered debuffs
sct.lua:30: attempt to index global `ParserLib' (a nil value)
---
sctd.lua:16: attempt to index global `ParserLib' (a nil value)
---
localization.lua:2: attempt to index global `SCTD' (a nil value)
---
Libs aren't being pulled from the SVN. that's the problem.
Sarinthal, the external settings are all there. Check your client settings, maybe you have grabbing them turned off?
sct.lua:30: attempt to index global `ParserLib' (a nil value)
can someone explain me how to fix it?
**ALLERT** i am a addon noob so best would be a step by step explain :P
The problem i encountered is following:
If i open the /sct menu, and change the location of the Sct messages, save + exit the menu.
The text ends up at the spot i want to.
But if i want to adjust it abit, and open the menu again, the sliders for X and Y in the settings doesnt remember what position the msg frame was in, but are back to the default setting every time i open the menu.
Any ideas?
Grumble, grumble...
Read the very first post of this thread :P
Minor bug report - you can only open the options menu when you are alive. When you've died during a raid boss fight, it's good down time for tweaking SCT and going through all the settings! :)
Woo hoo, thanks Grayhoof! :)
I really like the new SCT. It's taking me a little while to get used to the frames for SCT/SCTD being "different than they used to be", but overall I really like the new way things are separated!
One thing I want to ask - is there any way to turn "Message" and its frame off? I really dont like plain text appearing :/
The Message frame is just a separate frame, like Frame1 and Frame2. If you don't want it used, just simply select any of the message types that are going to the Message frame and put them to Frame1 and Frame2. Just go through the menu and read the various frames and such that each event can be assigned to, and it should all make sense.
I came up with:
This works fine, but I don't see any way to get it to display in frame 2 rather than 1, so that it'll go with other heals.
Being able to see who's Renewed or not right in front of me so I know to when to reapply it is very nice.
Zews, I think you are just having a case where I made the sliders values too large, and slider position is so small its hard to tell. The actual value/position should not be reseting. I'll be addressing this shortly by allowing you to manually enter a position, and bringing the sliders back down in manage ranges.
Delsphynx, hmm that is an interesting issue. I'm using the built in panel handling of WoW, which I guess doesn't allow you to open one while dead. I'll have to do some playing around.
Aileen, just so you know you can always make SCT/SCTD act and display just like they used to, I just changed the defaults up a bit so people can see better what all it offers now. To get SCTD to go back to the more static way, just unclick the "Use SCT Animation" option.
Viviance, I'll be adding a way to do that in the event config soon. Bascially the ismsg property will be removed and you'll have a new frame property that you can set to frame1, frame2, or message.
Error: Interface\AddOns\sctd_options\options.lua:32: attempt to index field `OPTION_CHECK113' (a nil value)
The:
+[Omg uber buff]
-[Omg uber buff]
doesnt show, just "[Omg uber buff]".
And related to that, the buff fade option doesnt do anything :( no buff fade messages
Sirian, read the first post =) And yes buff fades will still display the - when 1.12 is out or you are on PTR.