Seal of Blood damage done to the player is being included in the Fight Damage Dealt, Damage Dealth, and DPS tabs, as well as in the breakdown of damage done by skill.
Seal of Blood is a horde-only paladin seal that causes each melee hit to do additional damage to the mob equal to 35% of weapon damage, with the drawback that it does 10% of that damage to the paladin as well.
The damage done to the paladin himself shouldn't be counted in the damage dealt tabs, I believe, as they meaninglessly inflate the dmg done by the paladin.
Can this be modfied easily? I don't mind simply hacking my version of assessment if necessary, and if this isn't something that can easily be corrected in the mod itself.
In case it is helpful, I turned on /combatlog and killed a wolf with seal of blood up, including one judgement in the middle (since judging SoB also does damage to the player).
Here is an excerpt where SoB proc'd off a melee hit:
12/4 19:49:33.828 Your Seal of Blood hits Timber Worg for 266 Holy damage.
12/4 19:49:34.187 Your Seal of Blood hits you for 27 Holy damage.
Here is an excerpt where SoB proc'd off judging SoB:
12/4 19:49:44.562 Your Judgement of Blood hits Timber Worg for 472 Holy damage.
12/4 19:49:44.906 Your Judgement of Blood hits you for 158 Holy damage.
In both cases, the dmg done to myself shouldn't be included to get accurate dmg dealt figures.
WTB MaximumHealingDone tag. I even looked through the healing module's code, and there doesn't seem to be any way to track largest heals, the way there is to track biggest damage hits. Did I miss something, or is this something that could be added?
Is the SoB-feedback also listed under "Damage Taken"? Because if not, that's where it should show up ;)
I believe it is showing up in both places. I know it is showing up in the EnemyDamageDone tag.
I found that if I modify the display's main tag to be "EnemyDamageDone-FriendlyDamageDone", things look OK, but not sure if that is the best long term solution, or what other situations that might cause incorrect things to show up in 25 man reports (kind of new to modifying assessment).
What is the difference between "dps" and "average instant dps"?
I'm guessing that "dps" is damage divided by the whole fight time, while "average instant dps" is damage divided only by the time you spend actually doing damage. Is this correct?
You've got the right idea. Average DPS could be quite low for a melee on a fight that has long runs because of AoE abilitie or movement from adds to boss, or something like Lurker where you kill the adds but have to wait around for Lurker to emerge. Instant DPS basically calculates the damage you did over the time period you're deemed as "Active" which means in the last N time period you did something that caused dmg or healing.
{
["message"] = "Dewdrop-2.0-56529 (DewdropLib):2813: attempt to perform arithmetic on local 'left' (a nil value)\nDewdrop-2.0-56529 (DewdropLib):2984: in function `Open'\nOmen-2.1r55025\\OmenDisplay.lua:359: in function <Interface\\AddOns\\Omen\\OmenDisplay.lua:353>\n\n ---",
["type"] = "error",
["time"] = "2007/12/05 20:45:21",
["session"] = 2486,
["counter"] = 1,
}
when i right-click the assessment window to go back to the previous view. Yes, i know it says Omen but it only happens when clicking around in teh Assessment window, so I figured i'd post it here. going to post it in the omen thread as well.
Some buddys in my guild have the problem, that assessment alwas resets the logrange to 50 yards after relogging.
Is this a known bug or what can they do?
Can we get the ability to completely remove some of the default display so the information for them isn't tracked? (All I want to know is damage/healing/dps/overhealing/threat) Right now, if I remove them, they come back.
Right-click the FuBar icon > Display Sets > _____________ > uncheck Selectable, and Favorite if it's checked
There's no way to stop information from being collected; I don't think each display set is tracked and saved separately, it's just displaying the same data in another way. You can disable, say, damage data collection altogether, but that's it.
Right-click the FuBar icon > Display Sets > _____________ > uncheck Selectable, and Favorite if it's checked
There's no way to stop information from being collected; I don't think each display set is tracked and saved separately, it's just displaying the same data in another way. You can disable, say, damage data collection altogether, but that's it.
Not really. It could just collect the name of the person and how much damage they've done, but it also collects info such as
What attack they used
How much it hit for
Did it crit
etc
Kind of bothers me that it's being collected and I don't need it and I can't disable it.
Another request... when reporting a table, could we please include the complete header. I.e. if it is a saved fight, include whatever name that fight has. If it is one of the recent fights, report by number (current, last, 2nd last... ).
I love Assessment but find the setup a bit tedious.
Kind of bothers me that it's being collected and I don't need it and I can't disable it.
If all you want is a name and a total, don't use Assessment. Use something that's designed for such simple metrics. Assessment is designed for in-depth combat analysis; thus there will probably never be a way to disable detailed data collection.
If all you want is a name and a total, don't use Assessment. Use something that's designed for such simple metrics. Assessment is designed for in-depth combat analysis; thus there will probably never be a way to disable detailed data collection.
Violation will provide the bare basics but only one session (no per fight data).
Another request... when reporting a table, could we please include the complete header. I.e. if it is a saved fight, include whatever name that fight has. If it is one of the recent fights, report by number (current, last, 2nd last... ).
Seal of Blood damage done to the player is being included in the Fight Damage Dealt, Damage Dealth, and DPS tabs, as well as in the breakdown of damage done by skill.
Seal of Blood is a horde-only paladin seal that causes each melee hit to do additional damage to the mob equal to 35% of weapon damage, with the drawback that it does 10% of that damage to the paladin as well.
The damage done to the paladin himself shouldn't be counted in the damage dealt tabs, I believe, as they meaninglessly inflate the dmg done by the paladin.
Posted on the elitist jerks forums, but here also:
ust to clarify.
The overall Fight Damage Dealt, Damage Dealt and DPS readouts do *NOT* count Seal of Blood damage. Those tabs only show EnemyDamageDealt or EnemyDamageDealt/CombatTime.
If you click into it, then it shows a full breakdown including damage done to self, but it isn't added into the total. You can remove them from the breakdown too using [Amount-FriendlyAmount] rather than the usual [Amount] tag.
If it isn't behaving properly, then I'll have to put it on my list of things to look into when I find time ><
Seal of Blood is a horde-only paladin seal that causes each melee hit to do additional damage to the mob equal to 35% of weapon damage, with the drawback that it does 10% of that damage to the paladin as well.
The damage done to the paladin himself shouldn't be counted in the damage dealt tabs, I believe, as they meaninglessly inflate the dmg done by the paladin.
Can this be modfied easily? I don't mind simply hacking my version of assessment if necessary, and if this isn't something that can easily be corrected in the mod itself.
In case it is helpful, I turned on /combatlog and killed a wolf with seal of blood up, including one judgement in the middle (since judging SoB also does damage to the player).
Here is an excerpt where SoB proc'd off a melee hit:
Here is an excerpt where SoB proc'd off judging SoB:
In both cases, the dmg done to myself shouldn't be included to get accurate dmg dealt figures.
I believe it is showing up in both places. I know it is showing up in the EnemyDamageDone tag.
I found that if I modify the display's main tag to be "EnemyDamageDone-FriendlyDamageDone", things look OK, but not sure if that is the best long term solution, or what other situations that might cause incorrect things to show up in 25 man reports (kind of new to modifying assessment).
You've got the right idea. Average DPS could be quite low for a melee on a fight that has long runs because of AoE abilitie or movement from adds to boss, or something like Lurker where you kill the adds but have to wait around for Lurker to emerge. Instant DPS basically calculates the damage you did over the time period you're deemed as "Active" which means in the last N time period you did something that caused dmg or healing.
when i right-click the assessment window to go back to the previous view. Yes, i know it says Omen but it only happens when clicking around in teh Assessment window, so I figured i'd post it here. going to post it in the omen thread as well.
Is this a known bug or what can they do?
Thx 4 help!
Troy
There's no way to stop information from being collected; I don't think each display set is tracked and saved separately, it's just displaying the same data in another way. You can disable, say, damage data collection altogether, but that's it.
Not really. It could just collect the name of the person and how much damage they've done, but it also collects info such as
What attack they used
How much it hit for
Did it crit
etc
Kind of bothers me that it's being collected and I don't need it and I can't disable it.
Another request... when reporting a table, could we please include the complete header. I.e. if it is a saved fight, include whatever name that fight has. If it is one of the recent fights, report by number (current, last, 2nd last... ).
I love Assessment but find the setup a bit tedious.
If all you want is a name and a total, don't use Assessment. Use something that's designed for such simple metrics. Assessment is designed for in-depth combat analysis; thus there will probably never be a way to disable detailed data collection.
Violation will provide the bare basics but only one session (no per fight data).
Change the title text tag.
Posted on the elitist jerks forums, but here also:
ust to clarify.
The overall Fight Damage Dealt, Damage Dealt and DPS readouts do *NOT* count Seal of Blood damage. Those tabs only show EnemyDamageDealt or EnemyDamageDealt/CombatTime.
If you click into it, then it shows a full breakdown including damage done to self, but it isn't added into the total. You can remove them from the breakdown too using [Amount-FriendlyAmount] rather than the usual [Amount] tag.
If it isn't behaving properly, then I'll have to put it on my list of things to look into when I find time ><
r57051 - now has MaximumHealingDone and MaximumHealingDoneAbility tags.
(If you want to use them, make sure you set Data->Healing->Maximum Heal Data gathering option)