Reset DB is more a debug function when things are working right. I should remove it...
As far as updating goes... Reload your UI, simple as that. This addon is a lazy synch, so when you publish data, or when you log in (or reload ur UI) it'll attempt to synch.
If you click it, then all you have to do to get all the guild data back is to reload your UI. That'll put out the query to have everyone send in their data. You'll need to go though and update and then publish but that's about it...
"Sort by required level - This doesn't seem to function as you intended."
Hehe, problem with that is that it's scanning tooltips, and i didn't put in a "Wait for Tooltip to load" aspect to it... so you'll need to switch it a few times for the client to cache the tooltips for all the items. You'll only have to do this once after each Patch to WoW.
-----On another note...
I've moved this project over to CurseForge, I'll prolly remove it from the SVN here or just push stable releases here.. However I'll keep this thread alive :D
Finally got an svn account, so deDE updates might follow soon, though my new job might hinder that (starting on Monday, big entertainment hardware/software company which you all know, woot)
Added deDE and fixed Tradeskillscanner to display localized tradeskill names after relogging, and Browser so that linked recipes work.
In FuBar Options, the align dropdown switched places with "Hide Plugin" for some reason.
Is sharing data with others currently deactivated/was that feature removed? Didn't translate that part for now.
Added deDE and fixed Tradeskillscanner to display localized tradeskill names after relogging, and Browser so that linked recipes work.
In FuBar Options, the align dropdown switched places with "Hide Plugin" for some reason.
Is sharing data with others currently deactivated/was that feature removed? Didn't translate that part for now.
the Out of Guild sharing, it's a bit of both.. Some days i want to believe that it works, other days it refuses to..
Thanks Nathanyel for the translations, i'll synch this all with curse distro tonight hopefuly..
oh yeah, a thing I forgot, the "Loaded..." message doesn't get translated because the addon loads too fast, localizations aren't registered yet, not even the English one, actually, it uses the index to display, which happens to be the English original, since I only checked that after each change, this initially drove me mad before I noticed that other parts do get translated ;)
(putting the locale files earlier in the toc doesn't help either, already tried that, apparently AceLocale simply is too slow)
Thank you for implementing the out of guild sharing, OrionShock. Can we expect an extended functionality in the future?
Here's my issue: Our guild has a cooperation with two other guilds and we like to share our recipes available. The option of sending recipes to single players outside the guild is a bit long-winded in that case (too many chars). It would be great if you could implement a GroupCalender-like funktionality of sharing data via a (password-protected) custom channel.
Great addon anyway that I've been waiting for. Thanks for your work.
Thank you for implementing the out of guild sharing, OrionShock. Can we expect an extended functionality in the future?
Here's my issue: Our guild has a cooperation with two other guilds and we like to share our recipes available. The option of sending recipes to single players outside the guild is a bit long-winded in that case (too many chars). It would be great if you could implement a GroupCalender-like funktionality of sharing data via a (password-protected) custom channel.
Great addon anyway that I've been waiting for. Thanks for your work.
Karoly
Chat channel comms is a touchy issue... i did it once, and it was iffy then.. so give it a while before u see that.
The localization for "Mining" is missing in the file BTS-Mini.lua. According to wowhead this should be
L["Mining"] = GetSpellInfo(32606)
One of my guild mates posted his mining list, which broke the GuildCraft browser for him and the rest of the guild. I looked into the source code and it seems that a lot of professions are missing, like skinning and herbalism.
Removing line 24 from BTS-Mini.lua works fine as a workaround, but it would be great if you could the fix the cause of this problem.
Great addon otherwise!
I have a few requests in terms of guild craft functionality, but first off I have to say that I have been searching for something to do exactly this for a long time and am very happy to see it. Right now I'm in the process of understanding the add-on completely and implementing as a tool across my guild.
The following issues have come up in my use of Guild Craft Stable Beta.
1. When flipping through the browser when I mouse-over something in the browser it crates an extra window which appears to the right which is underneath the layer where the item details of a previously selected item appears. If this is something that is intended to stay in the plug-in it should either be on the top layer or should be put to the left. I personally do not see the point of this window as it is reiterating information that you already see.
2. The database seems somewhat choppy in that I've had an entire person's portion of the database dissappear once and I wasn't sure why. It may have been a problem he created or it may have been my problem created on my side, but it was somewhat confusing and I was trying to figure out how it happened. He updated his blacksmithing craftables, they showed up, he updated them again so that he could weed out unnecessary stuff he didnt need to post, then logged off. I saw the first verison, then after his second update the database remained the same, then after he logged off all of his entries disappeared. It may have been a problem he created, but I'm not sure.
3. I was wondering if you could create an "Aggregate Database" or "Synchronize to Guild Database" button so I don't have to log out and back in to synchronize the database. It would be nice if the database had usage that was similar or modeled after GroupCalendar. GroupCalendar is an addon that is WIDELY used and from a design standpoint having it work the same in terms of a player's options with the database would be intuitive because many people who use guild organization add-ons like GroupCalendar would have a ready familiarity with your add-on. And maybe in the distant future making it so you can use either guild and/or shared channel. The shared channel functionality with an add-on like this means that there could be large conglomerates between guilds for a huge crafting network. Granted this is a bit of a wishlist sort of desire, but I think it would be pretty rad.
4. The ability for guild members of a certain rank in the guild to create tags that can be assigned to items for easy searching. Tags such as "Resistance Gear," "Raid Requirements: Hunter," etc.
Anyways, this add-on is INCREDIBLE and I am a HUGE fan already. I will be sure to keep up with you regularly to help report bugs/errors and suggestions that come from my guild as a whole. Excellent work.
Thanks,
Mhatre
ALSO: We are using the edition that was released through the curse distribution system.
2. The db synch is a lazy synch... so when someone goes in and updates their craftables they need to click on "Publish to Guild" at the top of the window. From there it does publish thier info to the guild, and who ever is online at the time will get it.. When you login it'll request for current versions and update accordingly, however you and that person need to both be online. Offline synch is planned later.. wrt adding in manual synch button... i prolly should...
3. Eh..no i hate the way that GC synchs... so non of that funny stuff. The Synch method is based upon the a broadcast on request method. It's a bit more loose and slow but rather effective..
3.5 -- Thought about this for a long time.. more than likely it will end up being a server wide share'ed channel.
4. Not going to happen; This addon is not intended to be a replacement for WoWhead.
A word about updating... Both players must be online to get updates, dosn't matter what toon the receiver is on, but only the one with the crafts can synch his data. Atm, till i can get the manual synch to work you can either reload your UI or use the script
'/run GuildCraft:GetModule("DBO"):RequestCurrentVersion()'
[2008/06/17 02:07:28-268-x1]: GuildCraft-76121-Curse-Distro\DBO.lua:161: attempt to compare number with nil
GuildCraft-76121-Curse-Distro\OutOfGuild-Comms.lua:94: in function `?'
GuildCraft-76121-Curse-Distro\OutOfGuild-Comms.lua:38: in function <Interface\AddOns\GuildCraft\OutOfGuild-Comms.lua:35>
GuildCraft-76121-Curse-Distro\OutOfGuild-Comms.lua:44: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[4]":4: in function <[string "safecall Dispatcher[4]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[4]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceComm-3.0\AceComm-3.0.lua:246: in function <Interface\AddOns\Ace3\AceComm-3.0\AceComm-3.0.lua:235>
---
when trying to send or request data from non-guildet char
[2008/06/17 02:07:28-268-x1]: GuildCraft-76121-Curse-Distro\DBO.lua:161: attempt to compare number with nil
when trying to send or request data from non-guildet char
using 76121
Um.. ya that's not supposed to be viable or even happen... because of how the comms works and type conversions... then again it did happen so i missed something there. when you don't know someone's version or they don't know themselves then it defaults to -1 so that compares can work properly...
-------For all those that are watching..
New version on beta side of curse and also now here...
Guild Craft for officers (Guild Rank 1) and Guild Masters now you have some controls over the database. You can lock it, and soon blacklist. Also locking then unlocking the DB forces everyone to synch so.. there u have it.
If your question was directed as a reply to my post, yesterday we were able to easily set up most of the guild crafters. I was trying to get a list from someone outside the guild and it would say on his end that a whisper was sent but nothing after that. Same thing would happen on my end.
Today, I updated using the wowupdater, and now I am unable to even open the mod. I know its beta, so will be patient. Just was trying to gather more info incase we were having a glitch. We were unsure if it should take longer as he was not in guild than the ones in guild took.
Thanks for your time.
Rollback Post to RevisionRollBack
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As far as updating goes... Reload your UI, simple as that. This addon is a lazy synch, so when you publish data, or when you log in (or reload ur UI) it'll attempt to synch.
If you click it, then all you have to do to get all the guild data back is to reload your UI. That'll put out the query to have everyone send in their data. You'll need to go though and update and then publish but that's about it...
"Sort by required level - This doesn't seem to function as you intended."
Hehe, problem with that is that it's scanning tooltips, and i didn't put in a "Wait for Tooltip to load" aspect to it... so you'll need to switch it a few times for the client to cache the tooltips for all the items. You'll only have to do this once after each Patch to WoW.
-----On another note...
I've moved this project over to CurseForge, I'll prolly remove it from the SVN here or just push stable releases here.. However I'll keep this thread alive :D
"Moved to curse.com" thanks am downloading latest client now.
Will be a big help getting more to try it out now it's on Curse, Thanks.
trust me it does work, just very slowly...
also new alpha on curseforge has new gui stuff in it :D
ah LA:
http://i41.photobucket.com/albums/e283/OrionShock/WoWScrnShot_053108_040710.jpg
i'll push it stable if no one reports back in, oh.. a month :P
Finally got an svn account, so deDE updates might follow soon, though my new job might hinder that (starting on Monday, big entertainment hardware/software company which you all know, woot)
In FuBar Options, the align dropdown switched places with "Hide Plugin" for some reason.
Is sharing data with others currently deactivated/was that feature removed? Didn't translate that part for now.
the Out of Guild sharing, it's a bit of both.. Some days i want to believe that it works, other days it refuses to..
Thanks Nathanyel for the translations, i'll synch this all with curse distro tonight hopefuly..
(putting the locale files earlier in the toc doesn't help either, already tried that, apparently AceLocale simply is too slow)
Here's my issue: Our guild has a cooperation with two other guilds and we like to share our recipes available. The option of sending recipes to single players outside the guild is a bit long-winded in that case (too many chars). It would be great if you could implement a GroupCalender-like funktionality of sharing data via a (password-protected) custom channel.
Great addon anyway that I've been waiting for. Thanks for your work.
Karoly
Chat channel comms is a touchy issue... i did it once, and it was iffy then.. so give it a while before u see that.
One of my guild mates posted his mining list, which broke the GuildCraft browser for him and the rest of the guild. I looked into the source code and it seems that a lot of professions are missing, like skinning and herbalism.
Removing line 24 from BTS-Mini.lua works fine as a workaround, but it would be great if you could the fix the cause of this problem.
Great addon otherwise!
The following issues have come up in my use of Guild Craft Stable Beta.
1. When flipping through the browser when I mouse-over something in the browser it crates an extra window which appears to the right which is underneath the layer where the item details of a previously selected item appears. If this is something that is intended to stay in the plug-in it should either be on the top layer or should be put to the left. I personally do not see the point of this window as it is reiterating information that you already see.
2. The database seems somewhat choppy in that I've had an entire person's portion of the database dissappear once and I wasn't sure why. It may have been a problem he created or it may have been my problem created on my side, but it was somewhat confusing and I was trying to figure out how it happened. He updated his blacksmithing craftables, they showed up, he updated them again so that he could weed out unnecessary stuff he didnt need to post, then logged off. I saw the first verison, then after his second update the database remained the same, then after he logged off all of his entries disappeared. It may have been a problem he created, but I'm not sure.
3. I was wondering if you could create an "Aggregate Database" or "Synchronize to Guild Database" button so I don't have to log out and back in to synchronize the database. It would be nice if the database had usage that was similar or modeled after GroupCalendar. GroupCalendar is an addon that is WIDELY used and from a design standpoint having it work the same in terms of a player's options with the database would be intuitive because many people who use guild organization add-ons like GroupCalendar would have a ready familiarity with your add-on. And maybe in the distant future making it so you can use either guild and/or shared channel. The shared channel functionality with an add-on like this means that there could be large conglomerates between guilds for a huge crafting network. Granted this is a bit of a wishlist sort of desire, but I think it would be pretty rad.
4. The ability for guild members of a certain rank in the guild to create tags that can be assigned to items for easy searching. Tags such as "Resistance Gear," "Raid Requirements: Hunter," etc.
Anyways, this add-on is INCREDIBLE and I am a HUGE fan already. I will be sure to keep up with you regularly to help report bugs/errors and suggestions that come from my guild as a whole. Excellent work.
Thanks,
Mhatre
ALSO: We are using the edition that was released through the curse distribution system.
2. The db synch is a lazy synch... so when someone goes in and updates their craftables they need to click on "Publish to Guild" at the top of the window. From there it does publish thier info to the guild, and who ever is online at the time will get it.. When you login it'll request for current versions and update accordingly, however you and that person need to both be online. Offline synch is planned later.. wrt adding in manual synch button... i prolly should...
3. Eh..no i hate the way that GC synchs... so non of that funny stuff. The Synch method is based upon the a broadcast on request method. It's a bit more loose and slow but rather effective..
3.5 -- Thought about this for a long time.. more than likely it will end up being a server wide share'ed channel.
4. Not going to happen; This addon is not intended to be a replacement for WoWhead.
A word about updating... Both players must be online to get updates, dosn't matter what toon the receiver is on, but only the one with the crafts can synch his data. Atm, till i can get the manual synch to work you can either reload your UI or use the script
'/run GuildCraft:GetModule("DBO"):RequestCurrentVersion()'
...
[2008/06/17 02:07:28-268-x1]: GuildCraft-76121-Curse-Distro\DBO.lua:161: attempt to compare number with nil
GuildCraft-76121-Curse-Distro\OutOfGuild-Comms.lua:94: in function `?'
GuildCraft-76121-Curse-Distro\OutOfGuild-Comms.lua:38: in function <Interface\AddOns\GuildCraft\OutOfGuild-Comms.lua:35>
GuildCraft-76121-Curse-Distro\OutOfGuild-Comms.lua:44: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[4]":4: in function <[string "safecall Dispatcher[4]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[4]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceComm-3.0\AceComm-3.0.lua:246: in function <Interface\AddOns\Ace3\AceComm-3.0\AceComm-3.0.lua:235>
---
when trying to send or request data from non-guildet char
using 76121
Um.. ya that's not supposed to be viable or even happen... because of how the comms works and type conversions... then again it did happen so i missed something there. when you don't know someone's version or they don't know themselves then it defaults to -1 so that compares can work properly...
-------For all those that are watching..
New version on beta side of curse and also now here...
Guild Craft for officers (Guild Rank 1) and Guild Masters now you have some controls over the database. You can lock it, and soon blacklist. Also locking then unlocking the DB forces everyone to synch so.. there u have it.
Or is it just still buggy?
Thanks for the mod and any info you can give.
Today, I updated using the wowupdater, and now I am unable to even open the mod. I know its beta, so will be patient. Just was trying to gather more info incase we were having a glitch. We were unsure if it should take longer as he was not in guild than the ones in guild took.
Thanks for your time.