you have to display the Decursive bar (/dcrshow) than move this bar, the live list is displayed below this bar.
Note that the buttons near the bar need to be displayed in order to move it, middle-click on the bar to do so, you can ctrl-left-click too.
Yes I read how to do this but none of this is working. Could this be an issue with moveFrames which I also have installed?
I posted this on the comments on curse as well so if you've already responded on there, my apologies.
I'm having issues with the decursive fuBar plugin. I've never had it work for me. It sits in my fuBar bar and says "Decursive" but if I try clicking on it I just get a WoW error saying something about incorrect arguements calling fuBar. If I right click on fuBar and try to turn off Decursive from showing, it isn't listed and I cannot turn it off of the fuBar. DeuceCommander (a mod to manage Ace Plugins) won't work because decursive fuBar bugs it out.
I've been using Decursive since before the fuBar plugin was added. Do I need to delete my Decursive file in my savedvariables folder or is it just a bug that has never been fixed?
Decursive:
- Major code optimization: reduced CPU usage from ~0.040 seconds per seconds to ~0.001 seconds per second (results obtained with up to date external ACE2 libraries, if Decursive's embeded shared libraries are the most up to date, Decursive CPU usage will also count the usage of the shared libraries by other add-ons).
- Live-list system entirely rewritten.
- A message is displayed if the user clicks on the live-list...
- It is possible to hear Decursive's debuff alert sound when the live-list is disabled.
- Decursive uses SpecialEvent-Aura events to monitor debuffs.
- You can create a virtual debuff to test the display (see in live-list options)
- The MiniMap and FuBar Decursive Icon is now clickable and an information tool-tip is displayed when mouse-overing it.
- Decursive Icon gets grey when both the live-list and MUFs are disabled.
- Code cleaning.
- New locals added.
Please, take time to test everything,Beta 7 is the last beta before final release :)
sinse last update decursiv reacted slowly. some debuffs are not shown or was shown one or two second later. i downt now how! i use german client. use r35494
Looking good to me, Archarodim_. :) One comment though, I found that the sound you were using (I guess I hadn't heard it before because I had the live list disabled) didn't grab my attention enough- it was very quiet. So I went in to the code to change it to the AH open sound (that's what GridAlert uses, but I hate the aggro warning GridAlert gives off :P ) and found that you already had it there as a possible option. :) So, I just switched them around. I know that a ding could be a little annoying, but, imo, it's WAY more noticeable than the other sound and is more like an alert should be. At least put an option for the two, or maybe hook into SharedMediaLib for sounds?
Dcr.profile is defined when OnEnable is called, so the only explanation is that Decursive was disabled when you close the window. I'll fix that.
@Arandorus:
Check the "Performance options" of the "Micro Unit Frame Settings", you can make it faster there, the default settings are:
'Refresh rate': 0.10
'Refresh speed': 10
it should be enough though
@Seerah:
The AH sound is irritating, I prefer the gong I found, I'll make an option but I think that once you get used to the original sound, you notice it easily.
When I press the Alt button, and hover over any button on my ActionBars, Infected Wound appears in the Decursive window (only while I'm holding down the Alt button). This strange phenomenon occurred in Felwood, after targeting a player who had the Infected Wound disease. Also, from that moment every mob that I targeted seemed to have the Infected Wound disease.
Flying to another zone reset the behavior of Decursive to normal.
- It's now possible to add dynamic groups and classes in the priority and skip list:
Instead of adding each unit separately, class and/or group entities (ex: [
group 1 ] , [ Mage ]) will appear in the lists. The old behavior can still be
used by maintaining [SHIFT] when clicking on a group or class-name in the
populate list tool (names will be added).
- The last change also allow to sort units per group AND classes at the same time.
- An informative help message is displayed when the user doesn't click a MUF
with the correct mouse button.
- Major code optimization: reduced CPU usage from ~0.04 seconds per seconds to
~0.001 seconds per second (results obtained with up to date external Ace2
libraries, if Decursive's embedded shared libraries are the most up to date,
Decursive CPU usage will also count the usage of the shared libraries by other
add-ons).
- Added revised Traditional Chinese translation by Peter Sun.
Changes:
- When a MUF is clicked, any spell targeting in progress is canceled.
- The MUFs react upon mouse button release instead of mouse button press.
- When adding an affliction to the filter, the entered name is trimmed.
- It is now possible to move the "Decursive" bar maintaining the Alt key pushed
with the buttons hidden.
- Live-list system entirely rewritten.
- The scale and transparency of the live-list can be changed in the options.
- A message is displayed if the user clicks on the live-list...
- It is possible to hear Decursive's debuff alert sound when the live-list is disabled.
- Decursive uses SpecialEvent-Aura events to monitor debuffs.
- You can create a virtual debuff to test the display (see in live-list options)
- The MiniMap and FuBar Decursive Icon is now clickable and an information
tool-tip is displayed when mouse-overing it.
- Decursive Icon gets grey when both the live-list and MUFs are disabled.
- Added Major Dreamless Sleep to the debuff skip list (Translation is needed for other localizations)
Fixed bug:
- The status tool-tip was not displayed if the live-list was hidden.
- Warlock pet detection could fail in some conditions.
- Default Warrior ignored debuffs were not used because of a spelling mistake.
- If you were already in combat when logging-in or if you reloaded your UI in
combat, Decursive was unable to operate correctly.
- Other little bugs were fixed.
I've noticed (latest Decursive version) that Decursive fails to recognize resisted Purge.
I (my shaman) was hunting satyrs in Felwood and I regularly use Purge on the satyrs when they cast their Jadefire damage shield that causes about 50 dmg to attackers. On many occasions I noticed that Decursive said "Purge succeeded on JADEFIRE TRICKSTER" when actually the combat log said that my purge was resisted.
Decursive listens for the event UNIT_SPELLCAST_SUCCEEDED that also fires when the spell is resisted :/
So this behavior is normal but don't worry this has no consequences over Decursive functionalities. This event is just there to display a message to the user and to trigger an early update of the MUF that was clicked to cast the spell (if a MUF was click).
Changes from Decursive 2.0 BETA 7-Pub to Decursive 2.0 RC1
- An error message is displayed if Decursive cannot load its main libraries properly.
- It's now possible to disable the warning displayed when no key in mapped for the macro.
- There should be no more "succeeded on NONAME" messages.
- Descriptions in French and Traditional Chinese have been added.
- .TOC updated for WoW 2.1
Changes from Decursive 2.0 RC1 to Decursive 2.0 Final
- Mages will now cast polymorph rank 1 instead of the highest rank (uses less mana and last less time).
- "Cast success" messages now include the spell rank.
- Lua error fixed when using the decurse key when no spell are registered.
- Default position of the MUFs and live-list have been optimized.
- A note has been added on how to move the live-list (in readme.txt and in game).
Here a little question (or suggestion if the option doesnt exit)
Im trying to set up the MUF (Micro Unit Frame) and Im searching an option to turn on a config mode, the only way I found to create some MUF to adjust the scale, distance between etc.. is to wait until the raid or invite guildies. Is there any option to set up the MUF ?
Thx !
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Yes I read how to do this but none of this is working. Could this be an issue with moveFrames which I also have installed?
It's on the SVN.
I'm having issues with the decursive fuBar plugin. I've never had it work for me. It sits in my fuBar bar and says "Decursive" but if I try clicking on it I just get a WoW error saying something about incorrect arguements calling fuBar. If I right click on fuBar and try to turn off Decursive from showing, it isn't listed and I cannot turn it off of the fuBar. DeuceCommander (a mod to manage Ace Plugins) won't work because decursive fuBar bugs it out.
I've been using Decursive since before the fuBar plugin was added. Do I need to delete my Decursive file in my savedvariables folder or is it just a bug that has never been fixed?
Decursive:
- Major code optimization: reduced CPU usage from ~0.040 seconds per seconds to ~0.001 seconds per second (results obtained with up to date external ACE2 libraries, if Decursive's embeded shared libraries are the most up to date, Decursive CPU usage will also count the usage of the shared libraries by other add-ons).
- Live-list system entirely rewritten.
- A message is displayed if the user clicks on the live-list...
- It is possible to hear Decursive's debuff alert sound when the live-list is disabled.
- Decursive uses SpecialEvent-Aura events to monitor debuffs.
- You can create a virtual debuff to test the display (see in live-list options)
- The MiniMap and FuBar Decursive Icon is now clickable and an information tool-tip is displayed when mouse-overing it.
- Decursive Icon gets grey when both the live-list and MUFs are disabled.
- Code cleaning.
- New locals added.
Please, take time to test everything,Beta 7 is the last beta before final release :)
Date: 2007-05-15 17:29:44
ID: 52
Error occured in: Global
Count: 1
Message: ..\AddOns\Decursive\Decursive.lua line 221:
attempt to index field 'profile' (a nil value)
Debug:
[C]: ?
Decursive\Decursive.lua:221: SaveLLPos()
[string "DecursiveMainBar:OnMouseUp"]:2:
[string "DecursiveMainBar:OnMouseUp"]:1
...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2870:
...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2868
Dcr.profile is defined when OnEnable is called, so the only explanation is that Decursive was disabled when you close the window. I'll fix that.
@Arandorus:
Check the "Performance options" of the "Micro Unit Frame Settings", you can make it faster there, the default settings are:
'Refresh rate': 0.10
'Refresh speed': 10
it should be enough though
@Seerah:
The AH sound is irritating, I prefer the gong I found, I'll make an option but I think that once you get used to the original sound, you notice it easily.
When I press the Alt button, and hover over any button on my ActionBars, Infected Wound appears in the Decursive window (only while I'm holding down the Alt button). This strange phenomenon occurred in Felwood, after targeting a player who had the Infected Wound disease. Also, from that moment every mob that I targeted seemed to have the Infected Wound disease.
Flying to another zone reset the behavior of Decursive to normal.
I'll fix that.
Thank you for your report.
http://www.2072productions.com/?to=decursive.php
Here are the changes since the lsat public beta:
New features:
- It's now possible to add dynamic groups and classes in the priority and skip list:
Instead of adding each unit separately, class and/or group entities (ex: [
group 1 ] , [ Mage ]) will appear in the lists. The old behavior can still be
used by maintaining [SHIFT] when clicking on a group or class-name in the
populate list tool (names will be added).
- The last change also allow to sort units per group AND classes at the same time.
- An informative help message is displayed when the user doesn't click a MUF
with the correct mouse button.
- Major code optimization: reduced CPU usage from ~0.04 seconds per seconds to
~0.001 seconds per second (results obtained with up to date external Ace2
libraries, if Decursive's embedded shared libraries are the most up to date,
Decursive CPU usage will also count the usage of the shared libraries by other
add-ons).
- Added revised Traditional Chinese translation by Peter Sun.
Changes:
- When a MUF is clicked, any spell targeting in progress is canceled.
- The MUFs react upon mouse button release instead of mouse button press.
- When adding an affliction to the filter, the entered name is trimmed.
- It is now possible to move the "Decursive" bar maintaining the Alt key pushed
with the buttons hidden.
- Live-list system entirely rewritten.
- The scale and transparency of the live-list can be changed in the options.
- A message is displayed if the user clicks on the live-list...
- It is possible to hear Decursive's debuff alert sound when the live-list is disabled.
- Decursive uses SpecialEvent-Aura events to monitor debuffs.
- You can create a virtual debuff to test the display (see in live-list options)
- The MiniMap and FuBar Decursive Icon is now clickable and an information
tool-tip is displayed when mouse-overing it.
- Decursive Icon gets grey when both the live-list and MUFs are disabled.
- Added Major Dreamless Sleep to the debuff skip list (Translation is needed for other localizations)
Fixed bug:
- The status tool-tip was not displayed if the live-list was hidden.
- Warlock pet detection could fail in some conditions.
- Default Warrior ignored debuffs were not used because of a spelling mistake.
- If you were already in combat when logging-in or if you reloaded your UI in
combat, Decursive was unable to operate correctly.
- Other little bugs were fixed.
I (my shaman) was hunting satyrs in Felwood and I regularly use Purge on the satyrs when they cast their Jadefire damage shield that causes about 50 dmg to attackers. On many occasions I noticed that Decursive said "Purge succeeded on JADEFIRE TRICKSTER" when actually the combat log said that my purge was resisted.
So this behavior is normal but don't worry this has no consequences over Decursive functionalities. This event is just there to display a message to the user and to trigger an early update of the MUF that was clicked to cast the spell (if a MUF was click).
Changes from Decursive 2.0 BETA 7-Pub to Decursive 2.0 RC1
- An error message is displayed if Decursive cannot load its main libraries properly.
- It's now possible to disable the warning displayed when no key in mapped for the macro.
- There should be no more "succeeded on NONAME" messages.
- Descriptions in French and Traditional Chinese have been added.
- .TOC updated for WoW 2.1
http://www.2072productions.com/?to=decursive_dev
Please test it and tell me if everything is fine so I can release a final version :)
Changes from Decursive 2.0 RC1 to Decursive 2.0 Final
- Mages will now cast polymorph rank 1 instead of the highest rank (uses less mana and last less time).
- "Cast success" messages now include the spell rank.
- Lua error fixed when using the decurse key when no spell are registered.
- Default position of the MUFs and live-list have been optimized.
- A note has been added on how to move the live-list (in readme.txt and in game).
http://www.2072productions.com/?to=decursive_dev
Here a little question (or suggestion if the option doesnt exit)
Im trying to set up the MUF (Micro Unit Frame) and Im searching an option to turn on a config mode, the only way I found to create some MUF to adjust the scale, distance between etc.. is to wait until the raid or invite guildies. Is there any option to set up the MUF ?
Thx !