Please note: I no longer play WoW, so I don't intend to update these addons for the expansion. All my code is GPL'd, so if someone else wants to take over the addons you're more than welcome to; I'd be glad to answer any questions I can to make such a person's job easier.
This is the release of the complete rewrite of my DKPmon & Bidder addons. It's been fairly thoroughly tested, and should be ready to roll. Enjoy.
-Eraslin
About DKPmon & Bidder
DKPmon and Bidder are a pair of addons for World of Warcraft that act in concert to provide full in-game DKP management and item distribution for raids. DKPmon is an addon used by the raid officers to maintain the in-game DKP database, and has functions for loot distribution, and point adjustment (spending/awarding). Bidder, on the other hand, is used by all raid members to express interest ("place bids") on items being handed out, and browse DKP standings. There are a few central philosophies guiding the development of DKPmon/Bidder:
Alt-tabbing is evil and should be avoided whenever possible;
DKP management should be as painless as possible;
Loot distribution should be as fast as possible so as to allow faster raids.
The current features of DKPmon & Bidder are:
Substantial streamlining of the loot distribution process by accepting bids automagically from players via Bidder, and selecting of the winner through a drop-down menu;
GUIs for loot distribution, bid placement, point awarding, log viewing, and DKP standings browsing;
Completely modular, and object-oriented, DKP system framework (you can write a module for your own custom DKP system, and plug it right in to use);
Point awarding to members in the raid, in your guild and on standby, and/or in your database;
Support for as many point pools as you would like;
Ability to synchronize your points database with other raid officers;
Ability for a player to accrue, and spend, points under the name of one of their other characters -- in the event of being asked to bring an alt to help the raid;
Event logging;
eqDKP support;
Support for fixed item cost, fixed boss point award DKP system;
A module for a fixed item cost, zero-sum DKP system;
A module for a zero-sum bidwar DKP system;
DKP import/export via CSV;
Fubar integration;
Localization.
Important note: Your saved points database from the old DKPmon is not compatible with this rewrite. When you load up the new version, your old database will be blown away. So, be careful using the automatic updating facility of WoWAceUpdater, and its ilk.
Available from
Web site: http://dkpmon.googlepages.com
wowace.com/files/{DKPmon,Bidder,DKPmon_FCZS,Bidder_FCZS,DKPmon_ZSumAuction,Bidder_ZSumAuction,DKPmon_CSV,DKPmon_eqDKP}
This AddOn looks great, I hope that we can do a first test this evening with some of our raid.
I have some open questions :-)
1) Would it be possible to first collect the people interested in the item (this would be public to the raid) and then collect their bids (private, only to the lootmaster)? This is perhaps not so important.
2) We have a bidding system, not zero-sum but with points per Bosstry and/or kill.
I think, that I would then have to write a new module, is this right? Would it be hard to modify the zero-sum-modules? (I thought these might be the better starting point, than fixed points per item and boss.)
I have to admit that I do not know lua (I have some experience in Perl and Objective-C, but it is quite rusty at the moment), but the code in the zero-sum-module looks clean and I think that I could handle it :-)
3) Is it possible to deduct another amount than the bid?
If you have only one bidder he pays just the minimum amount. (This is not needed, if 1 is possible, we assume that the sole bidder is then intelligent enough to just bid the minimum amount.)
4) Since we often have to fill our raid with guests, there will be people without Bidder, how do you take care of them?
5) How about the option to start DKPMon and Bidder if you are not in a Raid? Then I could do some test with friends, while they are questing.
6) As far as I remember there is an option to export die EQdkp, does it also work with EQdkplus (which is a modded version?).
Thats all at the moment :-)
This AddOn looks great, I hope that we can do a first test this evening with some of our raid.
I have some open questions :-)
1) Would it be possible to first collect the people interested in the item (this would be public to the raid) and then collect their bids (private, only to the lootmaster)? This is perhaps not so important.
2) We have a bidding system, not zero-sum but with points per Bosstry and/or kill.
I think, that I would then have to write a new module, is this right? Would it be hard to modify the zero-sum-modules? (I thought these might be the better starting point, than fixed points per item and boss.)
I have to admit that I do not know lua (I have some experience in Perl and Objective-C, but it is quite rusty at the moment), but the code in the zero-sum-module looks clean and I think that I could handle it :-)
3) Is it possible to deduct another amount than the bid?
If you have only one bidder he pays just the minimum amount. (This is not needed, if 1 is possible, we assume that the sole bidder is then intelligent enough to just bid the minimum amount.)
4) Since we often have to fill our raid with guests, there will be people without Bidder, how do you take care of them?
5) How about the option to start DKPMon and Bidder if you are not in a Raid? Then I could do some test with friends, while they are questing.
6) As far as I remember there is an option to export die EQdkp, does it also work with EQdkplus (which is a modded version?).
Thats all at the moment :-)
Let's see if I can answer all of these.
1) Sort of. What you could do is modify the bidding parts of the auction module to keep everyone informed of who's placed bids, but not disclose the bid amounts.
2) Yup, you should be able to take the bidding parts from the ZSumAuction module and combine them with the points awarding parts of the Fixed DKP module, do some modifications, and you're off to the races.
3) It should be, yes. At any point during the looting process there's a call to the DKP module when the DKPmon user right-clicks an item. You could just have a dewdrop menu pop up to select/enter the amount to charge after bidding has been closed.
4) Points can be awarded to people without Bidder that are in the raid, so that shouldn't be an issue. Handling bids from non-Bidder users is up to the DKP system. In all the modules that I released, I used that right-click functionality to allow me to manually enter bidders when bidding is open. So, people can whisper the loot master who will then manually enter the bidders/bids.
5) Unfortunately, DKPmon is raid-only. So, those friends would have to stop questing for a few minutes while you played around with things.
If you have any other questions, or encounter any problems, while developing a DKP system module please feel free to ask either in this thread or via email. :-)
This comment is a little early to ask as our guild has not spent the time to use your addon as of yet but we want to.
We use a different DKP where you earn points based on attendance only and occasional extras like first boss kill and such. Our bid process is very basic in that one consul member receives silent bids no one knows who bids or how much until the winner is announced. The winning bid is charged the minimum price for every item or if multiple bids occur then the winning bidder is charged the next highest bid plus 5 points.
That is our system, fairly simple. We award bonuses for attending raids for a month with no absences and award people with less then full points if they come into he raid late or leave early. We also have penalties for various infractions on our guild rules. Can this addon handle those additions of points in the game or are these needed to be adjusted in the .lua files.
Based on what you see from our bidding system, do you feel that one of your modules would work with it. I have no coding experience so I am not able to rewrite or addon to your code, but does one of your modules accomodate our DKP system.
It is our intent to use EQdkp to manage our data so the fact that your addon allows for that export of data is really attractive.
We are fairly new to the automated DKP process so I thought I would ask you your opinion of us trying your addon.
I am sorry to ramble but I feel that if you tell me at this point we should not try it then we will not attempt to take anymore of your time. However, if there is minor adjustments needed to meet our Guild DKP requirements then we are very interested.
This comment is a little early to ask as our guild has not spent the time to use your addon as of yet but we want to.
We use a different DKP where you earn points based on attendance only and occasional extras like first boss kill and such. Our bid process is very basic in that one consul member receives silent bids no one knows who bids or how much until the winner is announced. The winning bid is charged the minimum price for every item or if multiple bids occur then the winning bidder is charged the next highest bid plus 5 points.
That is our system, fairly simple. We award bonuses for attending raids for a month with no absences and award people with less then full points if they come into he raid late or leave early. We also have penalties for various infractions on our guild rules. Can this addon handle those additions of points in the game or are these needed to be adjusted in the .lua files.
Based on what you see from our bidding system, do you feel that one of your modules would work with it. I have no coding experience so I am not able to rewrite or addon to your code, but does one of your modules accomodate our DKP system.
It is our intent to use EQdkp to manage our data so the fact that your addon allows for that export of data is really attractive.
We are fairly new to the automated DKP process so I thought I would ask you your opinion of us trying your addon.
I am sorry to ramble but I feel that if you tell me at this point we should not try it then we will not attempt to take anymore of your time. However, if there is minor adjustments needed to meet our Guild DKP requirements then we are very interested.
Any thoughts would be great.
Regards
Stavmar
Hi there,
Your DKP system would definitely require someone from your guild to write a custom module for you to use DKPmon/Bidder. Nothing that you've described is terribly out of the oridinary, so it should be pretty easy to write the module. If the person who ends up writing your module runs into any problems, they should feel free to email me and I'll help out where I can.
My guild has in the past used Scenraid for DKP tracking, however I've been taking a serious look at DKPmon+Bidder lately and it seems to have a lot going for it.
There are a few things about which I'm wondering whether DKPmon can do them, and how...
- We currently award DKP partly based on actual time spent in a raid. Is there a way to do this automatically? Having to do this manually would be a serious hassle, especially with people who join the raid late or leave early.
- Would it be easy to allow certain aspects of the system to work when not in a raid, but also simply between guild members? The ability to sync the database to other people in-game is a great timesaver, but the fact that (unless I misunderstood) those people have to be in a raid together for this to happen is a rather big limitation. Similarly, it would be extremely useful if guild members could take a look at their DKP standings through Bidder even when not in a raid.
- Is it possible to let the winner for an item after bidding has closed default to the highest DKP bidder? 9 out of 10 times this will be the person to recieve the item, so this would save quite some time.
- I notice that a lot of steps still have to actually be clicked manually, even if there is in many situations no reason not to do them. For example, it would be very useful if after assigning winners, a single action could broadcast the winners, subtract the DKP, and send the items to the player through the master looter functionality.
- Are there pre-generated lists of reasonable item DKP values for various instances available, in a format compatible with DKPmon?
My guild has in the past used Raidscen for DKP tracking, however I've been taking a serious look at DKPmon+Bidder lately and it seems to have a lot going for it.
There are a few things about which I'm wondering whether DKPmon can do them, and how...
1) We currently award DKP partly based on actual time spent in a raid. Is there a way to do this automatically? Having to do this manually would be a serious hassle, especially with people who join the raid late or leave early.
2) Would it be easy to allow certain aspects of the system to work when not in a raid, but also simply between guild members? The ability to sync the database to other people in-game is a great timesaver, but the fact that (unless I misunderstood) those people have to be in a raid together for this to happen is a rather big limitation. Similarly, it would be extremely useful if guild members could take a look at their DKP standings through Bidder even when not in a raid.
3) Is it possible to let the winner for an item after bidding has closed default to the highest DKP bidder? 9 out of 10 times this will be the person to recieve the item, so this would save quite some time.
4) I notice that a lot of steps still have to actually be clicked manually, even if there is in many situations no reason not to do them. For example, it would be very useful if after assigning winners, a single action could broadcast the winners, subtract the DKP, and send the items to the player through the master looter functionality.
5) Are there pre-generated lists of reasonable item DKP values for various instances available, in a format compatible with DKPmon?
thanks for your replies,
Arjen
Hey there,
1) It might not be pretty, but you could probably write a DKP plugin for DKPmon that would use the join/leave times stored in the log to award time-based DKP at the end of a raid.
2) I currently don't have any plans to make any of the functionality work outside of a raid, and I don't think it'd be very easy to do given the way I've written it. Most guilds tend to have web sites (or at the least web forums), and exporting the DKP standings to the web site after the raid isn't a whole lot of work. In fact, your guild could even create a google spreadsheet (spreadsheets.google.com) and import a CSV-export of the DKP standings to it for people to browse outside of a raid. I personally don't view hoping into a raid group for 10 seconds to sync a database as being a particularly large hassle.
3) I'll add a function to the DKP system base class to make this easy to do. The function will be called when bidding is closed, and should allow the system to automatically pick default winners as you've outlined (or anything else the system might want to do on bidding closure). For now the plugins that I wrote won't use it, but they probably will at some point soon.
4) DKP systems can use their "AddDistributionActionOptions" function to implement such functionality if they wish. I kept them separate because I've often found that once winners are announced you'll sometimes have a person who disputes the winner choice, and it's good to have that pause in there to resolve the dispute before the item is automatically handed out (and would then have to go through Bliz to get the item transfered)
5) I haven't made up such a list, but someone else might have; I haven't seen one, though.
My guild uses a system that will reward points based on boss attempts/kills, and all bidding is open auction.
Is there a module around that can do this? Is anyone working on one? I know a little bit about LUA, but it seems kind of daunting to write my own, but I'd be willing to give it a shot, but where to start?
Edit: I think I answered my own question here...if what I'm seeing is correct, I could technically just use the zero-sum auction plugin...and take out the code that adds the points to the pool...and then at the end go add the total points to be awarded manually. For the auction min-bid, I could just go in and set the min bid to 20 on every new item we pick up (or whatever I wanted to use for a mininum bid).
My guild uses a system that will reward points based on boss attempts/kills, and all bidding is open auction.
Is there a module around that can do this? Is anyone working on one? I know a little bit about LUA, but it seems kind of daunting to write my own, but I'd be willing to give it a shot, but where to start?
Edit: I think I answered my own question here...if what I'm seeing is correct, I could technically just use the zero-sum auction plugin...and take out the code that adds the points to the pool...and then at the end go add the total points to be awarded manually. For the auction min-bid, I could just go in and set the min bid to 20 on every new item we pick up (or whatever I wanted to use for a mininum bid).
What I'd do, if I were you, is just to start with the zero-sum auction module. Then, I'd remove the zero-sum code bits and copy over the point awarding code from the "Fixed DKP" module. Should give you exactly what you're looking for.
But still I can't get the loot distribution window to populate, either by looting a corpse or using the /dkp biditem [link] code.
Any suggestions?
One thought. Did you do any customization yet? When you loot a corpse, or do a "/dkp biditem <link>" DKPmon does a check with the current DKP system to see if the item is allowed for bidding. By default, this means that the item appears in your custom DKP cost list for that system. If the item isn't in the list, then it will be silently ignored. You can do a quick test to make sure that this is the problem by enabling "Item Adding" for the DKP system module you're using (fubar menu -> DKP System Options -> <system name> -> Item Adding).
first of all, FANTASTIC mod! I am running into a bit of trouble, however...
I'm attempting to do an eqdkp import. I've uploaded the php script, and I run it via my web browser. It outputs the dkp standings, which I copy and paste into importdata.lua. In the game, when I choose Import Modules -> points database eqdkp import, it gives me an error:
Interface\AddOns\DKPmon_eqDKP\importmod.lua:88: attempt to index global 'DKPmon_eqDKP' (a nil value)
Also, when I export the string for eqdkp, it doesn't list item prices... but that's fine, since if I recall, you're working on your own eqdkp string mod? I'd rather see that up and running, tbh. ;)
Lastly, I have a feature request that I'm hoping won't be too difficult: Is there any way to get the system to grab pricing for items from hob_dkp? (or similar, I'm not stuck on hob)
first of all, FANTASTIC mod! I am running into a bit of trouble, however...
I'm attempting to do an eqdkp import. I've uploaded the php script, and I run it via my web browser. It outputs the dkp standings, which I copy and paste into importdata.lua. In the game, when I choose Import Modules -> points database eqdkp import, it gives me an error:
Interface\AddOns\DKPmon_eqDKP\importmod.lua:88: attempt to index global 'DKPmon_eqDKP' (a nil value)
Also, when I export the string for eqdkp, it doesn't list item prices... but that's fine, since if I recall, you're working on your own eqdkp string mod? I'd rather see that up and running, tbh. ;)
Lastly, I have a feature request that I'm hoping won't be too difficult: Is there any way to get the system to grab pricing for items from hob_dkp? (or similar, I'm not stuck on hob)
Unfortunately, I can't answer your eqDKP import related question as I didn't write that module so I don't know exactly how it works. I sent an email to the person who wrote it, so hopefully you'll have a response soonish.
About the hob_dkp pricing. Sure, there's nothing stopping you from writing/modifying one of the DKP system modules to grab prices from a different addon rather than a static list.
-Eraslin
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is the release of the complete rewrite of my DKPmon & Bidder addons. It's been fairly thoroughly tested, and should be ready to roll. Enjoy.
-Eraslin
About DKPmon & Bidder
DKPmon and Bidder are a pair of addons for World of Warcraft that act in concert to provide full in-game DKP management and item distribution for raids. DKPmon is an addon used by the raid officers to maintain the in-game DKP database, and has functions for loot distribution, and point adjustment (spending/awarding). Bidder, on the other hand, is used by all raid members to express interest ("place bids") on items being handed out, and browse DKP standings. There are a few central philosophies guiding the development of DKPmon/Bidder:
The current features of DKPmon & Bidder are:
Important note: Your saved points database from the old DKPmon is not compatible with this rewrite. When you load up the new version, your old database will be blown away. So, be careful using the automatic updating facility of WoWAceUpdater, and its ilk.
Available from
Web site: http://dkpmon.googlepages.com
wowace.com/files/{DKPmon,Bidder,DKPmon_FCZS,Bidder_FCZS,DKPmon_ZSumAuction,Bidder_ZSumAuction,DKPmon_CSV,DKPmon_eqDKP}
There are some on his website, http://dkpmon.googlepages.com. They are under the sections that describe how to use DKPmon and Bidder.
Anyways, thanks Eraslin for the mod! Works great so far.
Glad to hear it's working well. Be sure to let me know if you encounter any problems.
I have some open questions :-)
1) Would it be possible to first collect the people interested in the item (this would be public to the raid) and then collect their bids (private, only to the lootmaster)? This is perhaps not so important.
2) We have a bidding system, not zero-sum but with points per Bosstry and/or kill.
I think, that I would then have to write a new module, is this right? Would it be hard to modify the zero-sum-modules? (I thought these might be the better starting point, than fixed points per item and boss.)
I have to admit that I do not know lua (I have some experience in Perl and Objective-C, but it is quite rusty at the moment), but the code in the zero-sum-module looks clean and I think that I could handle it :-)
3) Is it possible to deduct another amount than the bid?
If you have only one bidder he pays just the minimum amount. (This is not needed, if 1 is possible, we assume that the sole bidder is then intelligent enough to just bid the minimum amount.)
4) Since we often have to fill our raid with guests, there will be people without Bidder, how do you take care of them?
5) How about the option to start DKPMon and Bidder if you are not in a Raid? Then I could do some test with friends, while they are questing.
6) As far as I remember there is an option to export die EQdkp, does it also work with EQdkplus (which is a modded version?).
Thats all at the moment :-)
Let's see if I can answer all of these.
1) Sort of. What you could do is modify the bidding parts of the auction module to keep everyone informed of who's placed bids, but not disclose the bid amounts.
2) Yup, you should be able to take the bidding parts from the ZSumAuction module and combine them with the points awarding parts of the Fixed DKP module, do some modifications, and you're off to the races.
3) It should be, yes. At any point during the looting process there's a call to the DKP module when the DKPmon user right-clicks an item. You could just have a dewdrop menu pop up to select/enter the amount to charge after bidding has been closed.
4) Points can be awarded to people without Bidder that are in the raid, so that shouldn't be an issue. Handling bids from non-Bidder users is up to the DKP system. In all the modules that I released, I used that right-click functionality to allow me to manually enter bidders when bidding is open. So, people can whisper the loot master who will then manually enter the bidders/bids.
5) Unfortunately, DKPmon is raid-only. So, those friends would have to stop questing for a few minutes while you played around with things.
If you have any other questions, or encounter any problems, while developing a DKP system module please feel free to ask either in this thread or via email. :-)
-Eraslin
Please use this thread instead of the other one.
We use a different DKP where you earn points based on attendance only and occasional extras like first boss kill and such. Our bid process is very basic in that one consul member receives silent bids no one knows who bids or how much until the winner is announced. The winning bid is charged the minimum price for every item or if multiple bids occur then the winning bidder is charged the next highest bid plus 5 points.
That is our system, fairly simple. We award bonuses for attending raids for a month with no absences and award people with less then full points if they come into he raid late or leave early. We also have penalties for various infractions on our guild rules. Can this addon handle those additions of points in the game or are these needed to be adjusted in the .lua files.
Based on what you see from our bidding system, do you feel that one of your modules would work with it. I have no coding experience so I am not able to rewrite or addon to your code, but does one of your modules accomodate our DKP system.
It is our intent to use EQdkp to manage our data so the fact that your addon allows for that export of data is really attractive.
We are fairly new to the automated DKP process so I thought I would ask you your opinion of us trying your addon.
I am sorry to ramble but I feel that if you tell me at this point we should not try it then we will not attempt to take anymore of your time. However, if there is minor adjustments needed to meet our Guild DKP requirements then we are very interested.
Any thoughts would be great.
Regards
Stavmar
Hi there,
Your DKP system would definitely require someone from your guild to write a custom module for you to use DKPmon/Bidder. Nothing that you've described is terribly out of the oridinary, so it should be pretty easy to write the module. If the person who ends up writing your module runs into any problems, they should feel free to email me and I'll help out where I can.
-Eraslin
There are a few things about which I'm wondering whether DKPmon can do them, and how...
- We currently award DKP partly based on actual time spent in a raid. Is there a way to do this automatically? Having to do this manually would be a serious hassle, especially with people who join the raid late or leave early.
- Would it be easy to allow certain aspects of the system to work when not in a raid, but also simply between guild members? The ability to sync the database to other people in-game is a great timesaver, but the fact that (unless I misunderstood) those people have to be in a raid together for this to happen is a rather big limitation. Similarly, it would be extremely useful if guild members could take a look at their DKP standings through Bidder even when not in a raid.
- Is it possible to let the winner for an item after bidding has closed default to the highest DKP bidder? 9 out of 10 times this will be the person to recieve the item, so this would save quite some time.
- I notice that a lot of steps still have to actually be clicked manually, even if there is in many situations no reason not to do them. For example, it would be very useful if after assigning winners, a single action could broadcast the winners, subtract the DKP, and send the items to the player through the master looter functionality.
- Are there pre-generated lists of reasonable item DKP values for various instances available, in a format compatible with DKPmon?
thanks for your replies,
Arjen
Hey there,
1) It might not be pretty, but you could probably write a DKP plugin for DKPmon that would use the join/leave times stored in the log to award time-based DKP at the end of a raid.
2) I currently don't have any plans to make any of the functionality work outside of a raid, and I don't think it'd be very easy to do given the way I've written it. Most guilds tend to have web sites (or at the least web forums), and exporting the DKP standings to the web site after the raid isn't a whole lot of work. In fact, your guild could even create a google spreadsheet (spreadsheets.google.com) and import a CSV-export of the DKP standings to it for people to browse outside of a raid. I personally don't view hoping into a raid group for 10 seconds to sync a database as being a particularly large hassle.
3) I'll add a function to the DKP system base class to make this easy to do. The function will be called when bidding is closed, and should allow the system to automatically pick default winners as you've outlined (or anything else the system might want to do on bidding closure). For now the plugins that I wrote won't use it, but they probably will at some point soon.
4) DKP systems can use their "AddDistributionActionOptions" function to implement such functionality if they wish. I kept them separate because I've often found that once winners are announced you'll sometimes have a person who disputes the winner choice, and it's good to have that pause in there to resolve the dispute before the item is automatically handed out (and would then have to go through Bliz to get the item transfered)
5) I haven't made up such a list, but someone else might have; I haven't seen one, though.
-Eraslin
Is there a module around that can do this? Is anyone working on one? I know a little bit about LUA, but it seems kind of daunting to write my own, but I'd be willing to give it a shot, but where to start?
Edit: I think I answered my own question here...if what I'm seeing is correct, I could technically just use the zero-sum auction plugin...and take out the code that adds the points to the pool...and then at the end go add the total points to be awarded manually. For the auction min-bid, I could just go in and set the min bid to 20 on every new item we pick up (or whatever I wanted to use for a mininum bid).
What I'd do, if I were you, is just to start with the zero-sum auction module. Then, I'd remove the zero-sum code bits and copy over the point awarding code from the "Fixed DKP" module. Should give you exactly what you're looking for.
-Eraslin
Do I need to run Bidder too, is this a known problem ?
Bidder is a dependency of DKPmon. So, if you're not running it, then DKPmon isn't even loading. :-)
But still I can't get the loot distribution window to populate, either by looting a corpse or using the /dkp biditem [link] code.
Any suggestions?
One thought. Did you do any customization yet? When you loot a corpse, or do a "/dkp biditem <link>" DKPmon does a check with the current DKP system to see if the item is allowed for bidding. By default, this means that the item appears in your custom DKP cost list for that system. If the item isn't in the list, then it will be silently ignored. You can do a quick test to make sure that this is the problem by enabling "Item Adding" for the DKP system module you're using (fubar menu -> DKP System Options -> <system name> -> Item Adding).
That fixed it. Thanks very much.
first of all, FANTASTIC mod! I am running into a bit of trouble, however...
I'm attempting to do an eqdkp import. I've uploaded the php script, and I run it via my web browser. It outputs the dkp standings, which I copy and paste into importdata.lua. In the game, when I choose Import Modules -> points database eqdkp import, it gives me an error:
Also, when I export the string for eqdkp, it doesn't list item prices... but that's fine, since if I recall, you're working on your own eqdkp string mod? I'd rather see that up and running, tbh. ;)
Lastly, I have a feature request that I'm hoping won't be too difficult: Is there any way to get the system to grab pricing for items from hob_dkp? (or similar, I'm not stuck on hob)
Unfortunately, I can't answer your eqDKP import related question as I didn't write that module so I don't know exactly how it works. I sent an email to the person who wrote it, so hopefully you'll have a response soonish.
About the hob_dkp pricing. Sure, there's nothing stopping you from writing/modifying one of the DKP system modules to grab prices from a different addon rather than a static list.
-Eraslin