i currently have the totem bar left of the timers and the popup direction is set to right .. the problem is, that the buttons appear BELOW the timers and thus they are invisible when i have any totem or cooldown active .. didn't find a way to change that via the menu or via looking at the lua-files (though i don't know lua etc, so there probably is a way but i don't know it :D)
That overlapping, underlapping button problem is fixed now, the buttons are now all toplevel and should appear above the timers etc.
Additionally support for SharedMedia is now integrated, you should be able to select different totem timer textures now
I can't seem to get different sets to work...I could be setting them up incorrectly. I figured that you just have to configure the bar the way you want it and then go into the fubar menu and click "Add" and type in the name of the set. However, once I create a set and then select another set nothing changes. :(
Could anyone help?
Thanks in advance.
Having the same problem - haven't seen anyone else mention it or provide an answer.
I confirm that the Ancient Mana Spring totem has not a separate timer (20 seconds if I'm not wrong).
I'm looking for some help with Totem Sets. I tried to create one but I couldn't figure how to do it, then I noticed that the red and green button were off screen. I moved them with Visor and I dragged and dropped a few totems into the green one and saved the set. Yet I can't see what my set hold and I have no clue how to trigger it. My saved variables fiule has the set name but no totems associated. Can anyone help me? I searched for some help file or kind of, no luck.
Thanks in advance!
The problem with that enarmored water totem trinket is that the actual SpellName is identical to the real totems, with the current code base there is no easy way to fix it.
As for the different TotemSet problems:
1.) Yes if your bar is on the very right edge of the screen the hide/show buttons are offscreen (low priority for fixing)
2.) If you use cycircled support, the hide/show indicators on the buttons are not shown (fix incoming)
Again as for how to use totem sets:
1. Click on add Totemset
2. Change layout (swap totems by dragging them around), hide/show them by dragging them on the appropriate green/red buttons
3. Enter SetName, press Add
1 more bug.
I speced the little 41 talent totem yesterday, and Yata bugged out totally. Deleted the old, replaced with a new version, deleted the savedvariable, but Yata refuses to start att all for me in this spec.
Another question, possible to remove totally useless totems from the mod? IE Sentry totem, Winwall.. etc.
Yata\TotemBar.lua:677: attempt to index field '?' (a nil value)
<in C code>: ?
AceEvent-2.0-33858 (Ace2):255: in function `TriggerEvent'
AceEvent-2.0-33858 (Ace2):1025: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1018>
Happens when i respecced from resto to elemental, losing Mana Tide but gaining Totem of Wrath. Deleting the yata savedvariables will of course reset the entire addon and it works just fine after WoW restart, but it's getting kinda annoying if you are forced to respec like 2 to 3 times a week *cringe* and have to set up everything again. Of course i was by now smart enough to back up my yata settings and just copy them over (or edit the file manually), but wanted to point it out anyway.
Thank you for this great addon, i can't imagine playing without it :P
P.S.: i guess i can remove the "not an official thread" in the subject line by now? :P