So far, the mod works ok, but I cant seem to be able to move the buttons, am I missing something?(i tried unlocking, and dragging them around, with ALT, CTRL and Shift, but nothing like that worked)
So far, the mod works ok, but I cant seem to be able to move the buttons, am I missing something?(i tried unlocking, and dragging them around, with ALT, CTRL and Shift, but nothing like that worked)
in the meantime though, you can move the buttonframe around by editing the savedvariables(make sure you are not ingame, because the game will overwrite the changes you just made)
these are how mine look now:
So far, the mod works ok, but I cant seem to be able to move the buttons, am I missing something?(i tried unlocking, and dragging them around, with ALT, CTRL and Shift, but nothing like that worked)
The addon is quite nice, but this is highly unintuitive. Lock buttons vs lock bar (isn't obvious that it unlocks the cooldown bars, not the bar of actionbuttons) vs lock frame. You have to hit 'lock frame' to unlock the button bar frame, then drag it, but you can only drag it with the far left button, you cant drag it with the others. Again, definately unintuitive behavior, but otherwise the addon kicks ass.
i figure out how move button.. click over one then click in the position you wish... there is a "S1" over the totem you click first.. looking for totemset..
it would be great if instead of the BAR the next version take a COUNTING TIME Inside the button of thet totem that you have cast... and if possibile the same message of COE. thx
great addon, but as its fairly new, there are some bugs and tweaks that will need to be done.
[2006/12/30 15:24:44-324-x17]: <event>ADDON_ACTION_BLOCKED:AddOn 'Ace2' tried to call the protected function 'YATABUTTONAIR21:SetScale()'.
(tail call): ?:
!BugGrabber\BugGrabber.lua:481: in function <Interface\AddOns\!BugGrabber\BugGrabber.lua:450>
<in C code>: in function `SetScale'
Yata\Yata.lua:391: in function `UpdateScale'
Yata\Yata.lua:950: in function `SaveConfig'
Yata\Yata.lua:539: in function <Interface\AddOns\Yata\Yata.lua:536>
---
[2006/12/30 15:24:44-324-x17]: <event>ADDON_ACTION_BLOCKED:AddOn 'Ace2' tried to call the protected function 'YATABUTTONEARTH12:SetScale()'.
(tail call): ?:
!BugGrabber\BugGrabber.lua:481: in function <Interface\AddOns\!BugGrabber\BugGrabber.lua:450>
<in C code>: in function `SetScale'
Yata\Yata.lua:391: in function `UpdateScale'
Yata\Yata.lua:950: in function `SaveConfig'
Yata\Yata.lua:539: in function <Interface\AddOns\Yata\Yata.lua:536>
---
i get that error a lot, for all elements, and for a number of buttons.
usually in combat. as those functions are protected.
Some requests then.
- the 1.5 second cooldown flash doesn't always work.
- "sets" dont seem to work yet.
- The default buttons are very LARGE, and the sub buttons are very small.. would we get an option to set the scale for both sets of buttons? personally id prefer both sets of buttons to be the same size.
- the Buttons are 1 layer, horizontal right now, could there be an option added to make them vertical also?
- im sure many of you tried "architotem" at some point, it allowed you to select a "always visible" number of buttons, and when you clicked a totem to place, it went to the bottom of the list. would be nice to have those features in Yata as well.
- i hit lvl 50, and went to the trainer to learn tranquil air. when i did, the totem did not immediately show up in the Yata air totem bar until i relogged.
- if you use a shock, the global cooldown is triggered, but the yata buttons dont show the 1.5 sec cooldown.
Keep up the good work, hope to see more updates soon.
Some requests then.
- the 1.5 second cooldown flash doesn't always work.
- "sets" dont seem to work yet.
- The default buttons are very LARGE, and the sub buttons are very small.. would we get an option to set the scale for both sets of buttons? personally id prefer both sets of buttons to be the same size.
- the Buttons are 1 layer, horizontal right now, could there be an option added to make them vertical also?
- im sure many of you tried "architotem" at some point, it allowed you to select a "always visible" number of buttons, and when you clicked a totem to place, it went to the bottom of the list. would be nice to have those features in Yata as well.
- i hit lvl 50, and went to the trainer to learn tranquil air. when i did, the totem did not immediately show up in the Yata air totem bar until i relogged.
- if you use a shock, the global cooldown is triggered, but the yata buttons dont show the 1.5 sec cooldown.
Keep up the good work, hope to see more updates soon.
I have problems using this with a just rolled shaman (Tauren Shaman lvl 10).
I get this error:
Yata\TotemBar.lua:421: attempt to index field 'Totem' (a nil value)
<in C code>: ?
AceEvent-2.0-22135 (BugSack):250: in function `TriggerEvent'
AceEvent-2.0-22135 (BugSack):961: in function <...ce\AddOns\BugSack\Libs\AceEvent-2.0\AceEvent-2.0.lua:954>
With the latest revision (r23107) i still get errors:
Yata\TotemBar.lua:434: attempt to index field 'Totem' (a nil value)
<in C code>: ?
AceEvent-2.0-22135 (BugSack):250: in function `TriggerEvent'
AceEvent-2.0-22135 (BugSack):961: in function <...ce\AddOns\BugSack\Libs\AceEvent-2.0\AceEvent-2.0.lua:954>
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Suggestions(since i did not find an official thread anywhere):
- Add a timer inside the bottom button bar, including cooldowns on earthbind, grounding, ...
- more textures for the bartimes possible? If there is i could not find an option to toggle them :(
Thank you a lot, keep up the great work :)
Keep it up
Fungal
i 'll get to relog and screen that
same like PP can't handle how to move elements, try all common drag/drop with or w/o key combinaison :x
it doesn't work to me too....
anyway i love u :D
these are how mine look now:
The addon is quite nice, but this is highly unintuitive. Lock buttons vs lock bar (isn't obvious that it unlocks the cooldown bars, not the bar of actionbuttons) vs lock frame. You have to hit 'lock frame' to unlock the button bar frame, then drag it, but you can only drag it with the far left button, you cant drag it with the others. Again, definately unintuitive behavior, but otherwise the addon kicks ass.
I got some problems tho, i get dubble countdownbars... one i can move and one i cant.. and it aint the cooldown one..
And another thing would be to make the last totem you click become the "main" totem in that categorie...
i get that error a lot, for all elements, and for a number of buttons.
usually in combat. as those functions are protected.
Some requests then.
- the 1.5 second cooldown flash doesn't always work.
- "sets" dont seem to work yet.
- The default buttons are very LARGE, and the sub buttons are very small.. would we get an option to set the scale for both sets of buttons? personally id prefer both sets of buttons to be the same size.
- the Buttons are 1 layer, horizontal right now, could there be an option added to make them vertical also?
- im sure many of you tried "architotem" at some point, it allowed you to select a "always visible" number of buttons, and when you clicked a totem to place, it went to the bottom of the list. would be nice to have those features in Yata as well.
- i hit lvl 50, and went to the trainer to learn tranquil air. when i did, the totem did not immediately show up in the Yata air totem bar until i relogged.
- if you use a shock, the global cooldown is triggered, but the yata buttons dont show the 1.5 sec cooldown.
Keep up the good work, hope to see more updates soon.
some good request for me!
thx for this nice little addon!
I get this error: