Hey, great work on this mod, and thanks for writing it for all the reasons everybody already mentioned. (and as a side note, if this merged with TSI that would be interesting) Anyway, I'm not at home so I haven't had the chance to play with some of the most recent changes, but I have a few small requests.
Make the Window resizable (couldn't for the life of me do this, not sure if I'm just dumb or you can't right yet
Option for setting the transparency of the window - There is a lot of information there and sometimes takes up a lot of real estate on the screen and I can't see where I'm flying ;)
Option to turn of the 'bank' number - instead of ['number you can make now'/'number you can make with the stuff in your bank'] just ['number you can make now']. Most cases I don't keep mats in the bank (alchemy) but I can see why people would, so a checkbox for this would be awesome.
In ASTW, after you set up a queue of items and hit 'start queue', the start button was changed to a 'continue queue' button. Completely graphical in nature, but makes it a bit more understandable on what's going on for people that have never used ASTW
Let me know what you think, and by no means are these demands, just suggestions from a thankful user ;)!
Make the Window resizable (couldn't for the life of me do this, not sure if I'm just dumb or you can't right yet
Checked in code the enable this late last night :)
Option for setting the transparency of the window - There is a lot of information there and sometimes takes up a lot of real estate on the screen and I can't see where I'm flying ;)
I've had a couple of requests for this and it should be fairly easy. I'll see what I can do about getting it into the config for the next release.
Option to turn of the 'bank' number - instead of ['number you can make now'/'number you can make with the stuff in your bank'] just ['number you can make now']. Most cases I don't keep mats in the bank (alchemy) but I can see why people would, so a checkbox for this would be awesome.
Sounds reasonable. I'll see what I can do about it. Might not make it into the next release though.
In ASTW, after you set up a queue of items and hit 'start queue', the start button was changed to a 'continue queue' button. Completely graphical in nature, but makes it a bit more understandable on what's going on for people that have never used ASTW
Yeah. I'd already planned to do this, it just keeps getting pushed aside for bug fixes and new features. I am going to get it in there someday though. Really. Any day now.
Would it be possible to make a change to how Skillet handles the making of Oils (Wizard & Mana) by enchanters, So it is possible to make multiple items at once (as with other tradeskills)
Its possible this has not been done for some reason, as ATSW also had this feature missing.
Would it be possible to make a change to how Skillet handles the making of Oils (Wizard & Mana) by enchanters, So it is possible to make multiple items at once (as with other tradeskills)
Its possible this has not been done for some reason, as ATSW also had this feature missing.
It is possible, it's just a bit of pain. The Blizzard call to actually create the oil is DoCraft() and that does not allow you to specify any repeats, so I'd have to handle the repeat code myself. Not a huge problem, but a bit annoying.
The other problem is detecting whether or not it is an enchant or an oil. I'm not sure how to do that except by checking the name and that means it has to be localized to all sorts of languages. Again, not impossible (or even hard) just a pain.
Let me ponder this for a bit and see of I can come up with a way to do this that will not be an impossible to maintain hack.
Oooo second that request. Quick switching between tradeskills would be hot. There was something else I was thinking of a minute ago before reading that... Oh yes, I like the 'hide trivial' button functionality where it hides all your grey recipes, which is great while you are leveling your proffession, but when it's maxed I'd like to be able to hide most of the gray's but possibly keep a few of them shown... kinda like a 'whitelist' of certain recpies that will always be shown, regardless of if the 'trivial' option is checked. Not sure how this could be implemented or how hard this would be, but it was just an idea that came to me tonight.
The addon is looking great! I like it better than ATSW already.
There is only one feature that ATSW has that isn't implemented yet that I can't live without. In ATSW, when an item is queued for production it reduces the number of mats shown for everything else. This helps you know how much of other recipes you can make. Is this on the future feature list?
It is possible, it's just a bit of pain. The Blizzard call to actually create the oil is DoCraft() and that does not allow you to specify any repeats, so I'd have to handle the repeat code myself. Not a huge problem, but a bit annoying.
The other problem is detecting whether or not it is an enchant or an oil. I'm not sure how to do that except by checking the name and that means it has to be localized to all sorts of languages. Again, not impossible (or even hard) just a pain.
Let me ponder this for a bit and see of I can come up with a way to do this that will not be an impossible to maintain hack.
actually, it's really easy to figure out. do a GetItemInfo() on the skill link and if you get a valid return, the skill makes an item. if it's nil, then it's an enchant (or something else perhaps).
author has made changes...hopefully it it works well, I know it looks good!
yay. nogudnik and i have been in contact to make sure lilsparky's workshop plays nicely with skillet. there've been some reports of issues that i'm investigating with his help.
Hi again.. Just checked out the latest rev, noticed a couple minor things with the slash commands.
The word appearance is misspelled ("appearance" not "appearence").. And most addons now refer to the transparency as the alpha, so if you want to save users fingers, you could change that =)
Aside from that, is there any way you could add an option to change the BG alpha? I prefer to have my BG alpha set to 0% but my window alpha set to 100%
yay. nogudnik and i have been in contact to make sure lilsparky's workshop plays nicely with skillet. there've been some reports of issues that i'm investigating with his help.
turns out i was developing with an older version of skillet. the resizable window change (or more expicitly, the dynamic buttons) made lsw cry. should be all fixed now -- assuming you have the same version of skillet that i do!
Let me know what you think, and by no means are these demands, just suggestions from a thankful user ;)!
Checked in code the enable this late last night :)
I've had a couple of requests for this and it should be fairly easy. I'll see what I can do about getting it into the config for the next release.
Sounds reasonable. I'll see what I can do about it. Might not make it into the next release though.
Yeah. I'd already planned to do this, it just keeps getting pushed aside for bug fixes and new features. I am going to get it in there someday though. Really. Any day now.
OK, I'll look into this tonight. Thanks for letting me know.
Edit: Checked in a possible fix. Hard to test as I don't have any Nexus crystals handy to test with
Gonna do a quick update on TSI today between classes - since this code seems to work, I'll toss it in as well.
Its possible this has not been done for some reason, as ATSW also had this feature missing.
It is possible, it's just a bit of pain. The Blizzard call to actually create the oil is DoCraft() and that does not allow you to specify any repeats, so I'd have to handle the repeat code myself. Not a huge problem, but a bit annoying.
The other problem is detecting whether or not it is an enchant or an oil. I'm not sure how to do that except by checking the name and that means it has to be localized to all sorts of languages. Again, not impossible (or even hard) just a pain.
Let me ponder this for a bit and see of I can come up with a way to do this that will not be an impossible to maintain hack.
Quick "Photoshop":
e.g Flask of Supreme Power [5]
Would it be possible to only show the shopping list when there are pending items in it? Sorry if this has already been requested.
author has made changes...hopefully it it works well, I know it looks good!
There is only one feature that ATSW has that isn't implemented yet that I can't live without. In ATSW, when an item is queued for production it reduces the number of mats shown for everything else. This helps you know how much of other recipes you can make. Is this on the future feature list?
actually, it's really easy to figure out. do a GetItemInfo() on the skill link and if you get a valid return, the skill makes an item. if it's nil, then it's an enchant (or something else perhaps).
yay. nogudnik and i have been in contact to make sure lilsparky's workshop plays nicely with skillet. there've been some reports of issues that i'm investigating with his help.
The word appearance is misspelled ("appearance" not "appearence").. And most addons now refer to the transparency as the alpha, so if you want to save users fingers, you could change that =)
Aside from that, is there any way you could add an option to change the BG alpha? I prefer to have my BG alpha set to 0% but my window alpha set to 100%
turns out i was developing with an older version of skillet. the resizable window change (or more expicitly, the dynamic buttons) made lsw cry. should be all fixed now -- assuming you have the same version of skillet that i do!
There ist no informtion from TSI for me in the crafting window. Is this only available on the svn-version ?
regards, Sha