Love this addon. Give it MUCH props and have been using it for months.
My feature requests:
1-) add the raid group that you're in (preferably under your character name). So it'd look like:
<player name>
(group 1)
2-) the new Mob Health 2 now tracks resistances. I would love to see this incorporated into Archud so that I can drop GLOCK. Maybe incorporate an icon for the spell school and the resistance percentage out of MH2.
Once again, I think this is the best HUD addon out there. Thanks for giving it to us.
* Range text like MetaHUD
* A target frame text that is somewhat more friendly to semi-colorblind people. The red color is a little bit too dark for me. The text tends to blend with the background. A more noticeable border may fix the problem.
* I favor having target health and mana on the same side of the screen. But then the health percentage left is overlapped by the mana bar. Maybe move the percentage some pixels left and down?
[2006/10/06 12:35:14-2]: SoleManax\SoleManax.lua:154: attempt to perform arithmetic on global `arg3' (a nil value)
SoleManax\SoleManax.lua:154: in function `PLAYER_LEVEL_UP'
SoleManax\SoleManax.lua:22: in function <Interface\AddOns\SoleManax\SoleManax.lua:14>
<unknown>:
Rings\DruidMana.lua:94: in function `Enable'
ArcHUD2\ModuleCore.lua:203: in function `OnEnable'
AceModuleCore-2.0\AceModuleCore-2.0.lua:314: in function `ToggleModuleActive'
ArcHUD2\ModuleCore.lua:251: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
ArcHUD2\Core.lua:137: in function `func'
Dewdrop\Dewdrop-2.0.lua:479: in function <...nterface\AddOns\ArcHUD2\Libs\Dewdrop\Dewdrop-2.0.lua:432>
is there anyway to get rid of the mouseover tooltips? everytime i hover over a target or tot name a tooltip displays, which is distracting to me. is it a bug, or is there just not an option for it yet?
* Range text like MetaHUD
* I favor having target health and mana on the same side of the screen. But then the health percentage left is overlapped by the mana bar. Maybe move the percentage some pixels left and down?
Keep up the good work!
I just want to ask this features, but I'm late... And one (although I don't know, if it's posible): disabling the Blizz PlayerFrame disables the PetFrame too. Could it be changed somehow or aren't they independent?
Anyone else have this problem? With 3D target enabled, the entire frame changes size when targetting certain mobs ie. centaurs, goblins, those moss treant things, etc. I have the 3D target frame in between my char/target unitframe and spaced them out by targetting other characters and some npc's in Undercity. I used the fat guards in UC for placement of the unitframes since they show up as a portrait and fill the entire 3D frame. Then later when targetting certain mobs I listed above, the frame is changed or they are completely off it
Im running on an emergenmcy fix atm that just dosen't cut it. (Its no colors just black, and the entire group inteface part is gone) and that is the no:1 reason why i love ArcHUD, so much better then any other party frames i have ever seen.
Bless you for the update *cheers*. The ones posted on UI.worldofwar.net and on curse are posted by someone named Nenie. I'm not sure they are the real deal. The updated version on the svn is like coming home after a long trip. Thanks again!
Hey! I am loving the mod, but I am used to the small, 3D graphic from the old Nurfed_HuD which they do not see, to be including anymore. I was wondering how I would be able to make just the 3D icon smaller or resized. I am not too proficient with coding and such, so toned down instrcutions may be needed.
Some bugs (or just me not understanding how to get iot working)
1: Target name/class is not showing.
2: Target mana/hp display only shows HP nomatter what setting i use. ecb however shows. (for party/raid members aswell)
3: No party display. (Really miss this, mian reason i loved ArcHUD so much, having my party as arches around my center HUD) This is like the no:1 reason i even use it (and the better looking design compared to DHUD) and has been THEcore of my entire UI, without it its just not the same. Its so much better then any other method of displaying current grp i have seen sofar.
Bless you for the update *cheers*. The ones posted on UI.worldofwar.net and on curse are posted by someone named Nenie. I'm not sure they are the real deal. The updated version on the svn is like coming home after a long trip. Thanks again!
Uruloke says somewhere (I don't remember exactly the location) that he's nenie ;)
Kerecha, ArcHUD2 doesn't have partyframe support, never had if I know well. ArcHUD did, but it was removed.
Hello, thanks for a great mod! However I have an ussue with the latest revision r20030: when I hit player (me) and target nameplates with right mouse button the context menus arent shown (the ones containing Inspect, Duel, Leave party and other commands). The pre2.0 version of ArcHUD had this ability. Maybe its just me or this is a bug and someone else can confirm this?
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My feature requests:
1-) add the raid group that you're in (preferably under your character name). So it'd look like:
<player name>
(group 1)
2-) the new Mob Health 2 now tracks resistances. I would love to see this incorporated into Archud so that I can drop GLOCK. Maybe incorporate an icon for the spell school and the resistance percentage out of MH2.
Once again, I think this is the best HUD addon out there. Thanks for giving it to us.
However, I've got some Humble Requests(TM):
* Range text like MetaHUD
* A target frame text that is somewhat more friendly to semi-colorblind people. The red color is a little bit too dark for me. The text tends to blend with the background. A more noticeable border may fix the problem.
* I favor having target health and mana on the same side of the screen. But then the health percentage left is overlapped by the mana bar. Maybe move the percentage some pixels left and down?
Keep up the good work!
[2006/10/06 12:35:14-2]: SoleManax\SoleManax.lua:154: attempt to perform arithmetic on global `arg3' (a nil value)
SoleManax\SoleManax.lua:154: in function `PLAYER_LEVEL_UP'
SoleManax\SoleManax.lua:22: in function <Interface\AddOns\SoleManax\SoleManax.lua:14>
<unknown>:
Rings\DruidMana.lua:94: in function `Enable'
ArcHUD2\ModuleCore.lua:203: in function `OnEnable'
AceModuleCore-2.0\AceModuleCore-2.0.lua:314: in function `ToggleModuleActive'
ArcHUD2\ModuleCore.lua:251: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
ArcHUD2\Core.lua:137: in function `func'
Dewdrop\Dewdrop-2.0.lua:479: in function <...nterface\AddOns\ArcHUD2\Libs\Dewdrop\Dewdrop-2.0.lua:432>
Is this a problem with solemanax or archud2 ?
I just want to ask this features, but I'm late... And one (although I don't know, if it's posible): disabling the Blizz PlayerFrame disables the PetFrame too. Could it be changed somehow or aren't they independent?
Redlance
I wote a Pm to the author and the reply was "I'll update ArcHUD2 after the new patch." I'm happy panda :D
Im running on an emergenmcy fix atm that just dosen't cut it. (Its no colors just black, and the entire group inteface part is gone) and that is the no:1 reason why i love ArcHUD, so much better then any other party frames i have ever seen.
1: Target name/class is not showing.
2: Target mana/hp display only shows HP nomatter what setting i use. ecb however shows. (for party/raid members aswell)
3: No party display. (Really miss this, mian reason i loved ArcHUD so much, having my party as arches around my center HUD) This is like the no:1 reason i even use it (and the better looking design compared to DHUD) and has been THEcore of my entire UI, without it its just not the same. Its so much better then any other method of displaying current grp i have seen sofar.
But i really miss the grp display :( (I keep my ElkBuffBar where blizz partyframes usually are)
Uruloke says somewhere (I don't remember exactly the location) that he's nenie ;)
Kerecha, ArcHUD2 doesn't have partyframe support, never had if I know well. ArcHUD did, but it was removed.