As soon as the Circles and Text can show different things, it will be awesome. I am thinking of soulshards (the classic), but maybe even generic configurable stuff. Ammo for my hunter comes to mind.
When you drag a spell, you can release the left mouse button and it wont drop the spell (should stop the problem assigning spells on right and middle. Just Left Click pick it up and move it half an inch then release the left button.
There probably wont be any updates for a few days because recoding a few things first. This does not mean a month, just means a few days. I did not forsee it being this popular, sorry...
Things that will be added to tracking:
Reagents (per class base), threat, casting bar, etc.
Things that will be added to buttons:
Stance changing option
Friendly/Enemy option (Change bars depending on if target is enemy or friendly)
Scaling of buttons and positions of bars when they open.
One suggestion/bug. I'm using Sphere for my mage. I setted two buttons for conjuring water and food on the right click, and eating / drinking on left click. There are two bugs.
1/ When i log off, the icons for food and water disappear.
2/ The counter is blocked at 99 - and of course, i conjure more than 99 water or bread =p
One suggestion/bug. I'm using Sphere for my mage. I setted two buttons for conjuring water and food on the right click, and eating / drinking on left click. There are two bugs.
1/ When i log off, the icons for food and water disappear.
2/ The counter is blocked at 99 - and of course, i conjure more than 99 water or bread =p
Not a macro, just a simple drag and drop. For example, i drag the conjured water and assign it to a circle using a left click, and the corresponding spell on the same circle using a right clic.
Thanks for this mod, I think it will be great and I am already using it for some of my less "needed" abilities.
There's only two things that would make it perfect. One has already been suggested which is scaling the menu buttons independantly from the sphere. I would also like to add that some of us have a bit of a hard time seeing some stuff and so +100% scaling would be nice too.
Second, I don't know if I am simply being a dunce but I can't find a way to get the alpha to show like it does in the screenshot earlier in this thread. The sphere shows up bright but the submenu buttons (where all my abilities are mostly) all show up much lighter making the icons that are on them nearly impossible to determine. Some of this might be made up for by scaling but I would like to know if I simply didn't see an option somewhere.**Edit**Nevermind, it seems that when I logged back in to take the screenshot the alpha is fine and I can read the buttons. I've attached a screenie of the thing that still happened however. See how on two of the menu's there appears to be an overlap with the last (empty) button? I don't know if this is because I moved things out or not.
Do I need to download more to use this mod? If so I'll just wait for Henge.
Error: Cannot find a library instance of Babble-Spell-2.2.
File: Interface\AddOns\Sphere\Sphere.lua
Line: 137
Count: 1
--------------------------------------------------
Error: Cannot find a library instance of Deformat-2.0.
AddOn: Sphere
File: Buttons.lua
Line: 141
Count: 1
Did you download the non-external version?
And what do you mean you'll wait for Henge? Just because this addon uses others as slight dependancies? Do you realize Henge will as well? And what's wrong with that anyway?
I downloaded the SVN Zip available from the Wiki page. I don't understand what you mean by Non-external version. Unfortunately for the few of us that aren't Ace developers or wizkids and without the documentation on where or how to download it otherwise.
Also, looking at the Wiki page both Babble-Spell-2.2 and Deformat-2.0 are optional downloads to work with the mod, not required to make it work. I don't mind dependencies, I mind having to download them separately when they should be included.
It's externals probably just weren't set up correctly when it was uploaded to the svn. It's just a small bug that can be fixed in 2 seconds so that Babble-Spell will be packaged with the addon.
Ok. I see Henge, Sphere, LunarSphere, ShardAce,etc. What is the best replacement for Necrosis? I know none will perfectly replace it, but something has gotta come close. All I need is the demon menu, custom /p,/s,/r messages upon summoning, soulstoning, and a shard count. What do the Ace2 Warlocks use? :)
If that's all you need (and don't care about the sphere) then just go with ShardAce. You can have it around your minimap or anywhere on your screen. I'm not sure I'm familiar with LunarSphere, but besides that one (since I'm not familiar with it :P ) it's the most stable and works the best "out of the box".
Seerah, if you want all of the 'extras' that spice up life as a warlock then, as torano said, ShardAce is probably what you're looking for. I don't recall seeing it available here; however, it's available on wowinterface.
I'm really liking this project and am looking forward to seeing it develop. I use sphereoids on a few chars but they're sadly not maintained well, off different codelines, and often problematic. Mostly I just want simple categorized system for stuff I need enough to want around but not used enough to waste UI space on or, worse, action bar space.
Personally I'd love to have options to undock the buttons and hide the base sphere, though I doubt the author will take it that far (and I'm sure he'll get enough off-the-wall requests as it is w/o adding mine) though -- and this may have been mentioned -- I wonder if it would be possible to use the inner/outter circles to count items in an X of Y format. For instance, on my rogue, combo pts, health, and energy are already taken into account in my HUD however, being able to add a threshold and item count to those would let me put, say, blind and flash powder on there. Would work nice for reagent counts too since while I have a habit of checking those on some chars, I've plummeted to my death on my mage more than once b/c I was missing a feather ><
IMO, shardace is not a good replacement for Necrosis. It doesnet have the same button config. Like my Soulwell doesent place on the HS button for shift-right click. And a few other things.... that i cant remember...
*SNAP!* Is there a way to get modifiers like that for this mod? I like all my HS functions on one button ;)
Oh yeah. And i really like the R-click demon menu for fel domination summon versus the left click for regular summon. If that kind of modifier could be put in (maybe a "this menu has XXX buff modifier on right click, if XXX buff does not exist, cast XXX before casting XXX")
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Candles for Priests
I already have an entire UI designed in my head around this mod when its polished up some more.
This looks Amazing.
Wow. -- Keep in Mind, not WoW, but Wow.
Two Problems =(
There probably wont be any updates for a few days because recoding a few things first. This does not mean a month, just means a few days. I did not forsee it being this popular, sorry...
Things that will be added to tracking:
Reagents (per class base), threat, casting bar, etc.
Things that will be added to buttons:
Stance changing option
Friendly/Enemy option (Change bars depending on if target is enemy or friendly)
Scaling of buttons and positions of bars when they open.
One suggestion/bug. I'm using Sphere for my mage. I setted two buttons for conjuring water and food on the right click, and eating / drinking on left click. There are two bugs.
1/ When i log off, the icons for food and water disappear.
2/ The counter is blocked at 99 - and of course, i conjure more than 99 water or bread =p
Is it a macro?
There's only two things that would make it perfect. One has already been suggested which is scaling the menu buttons independantly from the sphere. I would also like to add that some of us have a bit of a hard time seeing some stuff and so +100% scaling would be nice too.
Second, I don't know if I am simply being a dunce but I can't find a way to get the alpha to show like it does in the screenshot earlier in this thread. The sphere shows up bright but the submenu buttons (where all my abilities are mostly) all show up much lighter making the icons that are on them nearly impossible to determine. Some of this might be made up for by scaling but I would like to know if I simply didn't see an option somewhere.**Edit**Nevermind, it seems that when I logged back in to take the screenshot the alpha is fine and I can read the buttons. I've attached a screenie of the thing that still happened however. See how on two of the menu's there appears to be an overlap with the last (empty) button? I don't know if this is because I moved things out or not.
Thanks again for making the mod.
Kattaria
Do I need to download more to use this mod? If so I'll just wait for Henge.
Did you download the non-external version?
And what do you mean you'll wait for Henge? Just because this addon uses others as slight dependancies? Do you realize Henge will as well? And what's wrong with that anyway?
Also, looking at the Wiki page both Babble-Spell-2.2 and Deformat-2.0 are optional downloads to work with the mod, not required to make it work. I don't mind dependencies, I mind having to download them separately when they should be included.
I'm really liking this project and am looking forward to seeing it develop. I use sphereoids on a few chars but they're sadly not maintained well, off different codelines, and often problematic. Mostly I just want simple categorized system for stuff I need enough to want around but not used enough to waste UI space on or, worse, action bar space.
Personally I'd love to have options to undock the buttons and hide the base sphere, though I doubt the author will take it that far (and I'm sure he'll get enough off-the-wall requests as it is w/o adding mine) though -- and this may have been mentioned -- I wonder if it would be possible to use the inner/outter circles to count items in an X of Y format. For instance, on my rogue, combo pts, health, and energy are already taken into account in my HUD however, being able to add a threshold and item count to those would let me put, say, blind and flash powder on there. Would work nice for reagent counts too since while I have a habit of checking those on some chars, I've plummeted to my death on my mage more than once b/c I was missing a feather ><
*SNAP!* Is there a way to get modifiers like that for this mod? I like all my HS functions on one button ;)