OK, another thing: I posted a while ago, that the range check doesn't work for me. Sphere never colors the buttons differently when targetting a mob that is too far away. Or so I thought. Thing is, it does work. When I pull a spell form my spellbook and put it on a button. The button is working as it should then, and showing me when I am in range. Tried it with different spells with different ranges - Fireblast and Frostbolt for example. But sadly, it goes back to not showing range at all as soon as I relog. :(
By now, LunarSphere is quite different from Sphere. LS can do way more things in some regards. Sphere wont restock Reagents for me e.g., and some features of the LS buttons are more similar to what autobar offers than anything else. Sphere's buttons on the other hand offer more stuff you'd expect from Actionbar AddOns. I did not find Stances and modifier-keys in LS. If those have been added recently, feel free to correct me. Also, Sphere has limited DogTag support, which does come in handy. What I absolutely do love about LS is that there is a roadmap of what is going to be added, and in what order. :)
As it is right now, both AddOns are lacking in some ways. For me, that is. Since I use Automaton and AutoBar, many of the features that LS offers are just not interesting for me. And since the greatest thing (for me) about Sphere - the buttons - isn't working 100% yet, I am not 100% happy with that yet, either. There simply isn't a great Sphere-Mod out there yet. But some that look promising.
LunarSphere better more stable and has more options
No offense but since you seem so avid about this may ask a few questions?
Is it an Ace Mod? If not please stop posting it in other people's Ace threads. If it is then please kindly make an Ace Thread to advertise your mod so people can make a clear decision on it like they do on this thread about helping support it and choosing to use it, then within that post link to your message board.
If it's not an Ace Mod then why are you advertising to those that wish to use an Ace Mod?
I understand you're very proud of your mod but I find it sort of rude and offensive to me, as an end user, to see you post your mod as a replacement for a mod that is being discussed. I can only imagine the developer's point of view on that.
Is there a way to force the menus to go left. In my set up, any button menus that I have on the right side of the sphere run off screen. And if there is a way, can someone tell me how, as I have so far been unable to figure it out.
Is there a way to force the menus to go left. In my set up, any button menus that I have on the right side of the sphere run off screen. And if there is a way, can someone tell me how, as I have so far been unable to figure it out.
Power doesn't show in the tooltips.
If I select the Power only option, there is no tooltip.
Is this a known issue or a problem on my side ?
What class?
Mage.
I was using a french version.
I've switched to english, the power only option works fine now.
I had a little problem during the switch.
I lost all my shorcuts in the Sphere and got an error every time I was doing a mouse over where they were (I guess Sphere was searching for the french spell, which didn't existe anymore).
I had no such problem with bartender.
Getting a: "Gratuity-2.0: Invalid spell slot in SetSpell"
when putting Stoneskin Totem in a button
r44649
EDIT: 44897 lib update apparently fixes error is still there after running for some time
threat lib error is still there
EDIT2: error is now popping up when looting
I get that all the time when I made a level and bought a few updates to my spells. Relogging, or simply reloading the GUI fixed that for me. If it is related to the Gratuity problem you have at all...
Since the 2.2 patch I'm getting the following Sphere error: -
Interface\AddOns\Sphere\Buttons\Buttons.lua\1660:attempt to call global 'GetActionFromMacroText' (a nil value)
Yes, GetActionFromMacroText was completely removed in 2.2. I just havent been able to work around it atm, since even blizzard default UI is bugged atm for me and unfixable =\
I apologize if I've just missed this somewhere, but is there a way to assign left-click and right-click actions to the same button without using a macro and putting the macro on the button? Some notes in this thread indicated that you could place the spell on the button with the mouse button you wanted to use to cast that spell (or use that item), like so:
Drag mana gem to button, left click to place
Drag conjure mana gem to button, right click to place
Then left click button to use them, right click button to conjure gem
I'm getting some tainting during combat in patch 2.3:
11/15 17:40:29.203 An action was blocked in combat because of taint from Sphere - SphereSubBar10Button10:Hide()
11/15 17:40:29.203 Interface\AddOns\Sphere\Buttons\Buttons.lua:1559 SetIcon()
11/15 17:40:29.203 Interface\AddOns\Sphere\Buttons\Buttons.lua:2013
A Hide or Show error occurs in the taint log for every bar button and subbar button. Can these be modified so they do not fire during combat?
Rollback Post to RevisionRollBack
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As it is right now, both AddOns are lacking in some ways. For me, that is. Since I use Automaton and AutoBar, many of the features that LS offers are just not interesting for me. And since the greatest thing (for me) about Sphere - the buttons - isn't working 100% yet, I am not 100% happy with that yet, either. There simply isn't a great Sphere-Mod out there yet. But some that look promising.
Is it an Ace Mod? If not please stop posting it in other people's Ace threads. If it is then please kindly make an Ace Thread to advertise your mod so people can make a clear decision on it like they do on this thread about helping support it and choosing to use it, then within that post link to your message board.
If it's not an Ace Mod then why are you advertising to those that wish to use an Ace Mod?
I understand you're very proud of your mod but I find it sort of rude and offensive to me, as an end user, to see you post your mod as a replacement for a mod that is being discussed. I can only imagine the developer's point of view on that.
Screenshot for clarification:
not as of yet.
If I set
Inner Gauge -> Marks Number -> None
and relog, the display reverts to Marks Number -> Four (although menu stays at none)
To fix I have to choose another option, then go back to none...
Should be easily fixable ;)
Thanks
Markus
when putting Stoneskin Totem in a button
r44649
EDIT: 44897 lib update apparently fixes error is still there after running for some time
threat lib error is still there
EDIT2: error is now popping up when looting
I was using a french version.
I've switched to english, the power only option works fine now.
I had a little problem during the switch.
I lost all my shorcuts in the Sphere and got an error every time I was doing a mouse over where they were (I guess Sphere was searching for the french spell, which didn't existe anymore).
I had no such problem with bartender.
1) Combo points on the center gauge, and
2) The Center gauge to be able to be used as a button in it's own right.
I get that all the time when I made a level and bought a few updates to my spells. Relogging, or simply reloading the GUI fixed that for me. If it is related to the Gratuity problem you have at all...
Keep up the good work.
Interface\AddOns\Sphere\Buttons\Buttons.lua\1660:attempt to call global 'GetActionFromMacroText' (a nil value)
Yes, GetActionFromMacroText was completely removed in 2.2. I just havent been able to work around it atm, since even blizzard default UI is bugged atm for me and unfixable =\
Drag mana gem to button, left click to place
Drag conjure mana gem to button, right click to place
Then left click button to use them, right click button to conjure gem
...but this doesn't seem to work for me.
11/15 17:40:29.203 An action was blocked in combat because of taint from Sphere - SphereSubBar10Button10:Hide()
11/15 17:40:29.203 Interface\AddOns\Sphere\Buttons\Buttons.lua:1559 SetIcon()
11/15 17:40:29.203 Interface\AddOns\Sphere\Buttons\Buttons.lua:2013
A Hide or Show error occurs in the taint log for every bar button and subbar button. Can these be modified so they do not fire during combat?