Hm, I played around with it some more, and I was wondering... is there any way to keep IB out of the loop and have the button and border appearance be completely ruled by button facade? it seems that highlight can only be set within IB and IB does not take "color(RGB)" arguments from dog tags. (at least not for me).
I love the possibilities this addon opens up, but not having the proper colors for highlighting and especially equipped items is kind of a bummer.
It does take color arguments. Try Color("ff0000") for example. However, you can only use colors that are darker than the "normal" border color; colors that are lighter will have no visible effect.
That said, I would also love if InfiniBar could properly use the ButtonFacade state effects; some skins' state effects look completely different in InfiniBar than in all other ButtonFacade-enabled addons. I'm currently using the Rothar skin (from wowinterface) and the difference is so great that I may as well be using a totally different skin. :(
Yeah, Im kinda getting anoyed with the color config in IB. The stance paging and all that is simply awesome and its the only addon out there that can do that, but I wish I could just let the DogTag Areas for Border and Highlight blank so another addon would take over.
One other thing, is there an option to get around IB internal #showtooltip? I have several macros that have trinkets in them but having the cooldown spiral of a trinket show on the button when the ability itself has a different cooldown is somewhat annoying. Same for the border coloring because the trinket is equiped. I tried using the #show Mangle (Bear)() command for instance, but it won't work.
hi, i am trying to make two circular bars, one inside the other, the inner main bar is stances and 2 pages, the outer is static and constant, but when i make two 1 ring circles instead of one 2 ring circle i cannot adjust the spacing to make room for both unless they are part of the same bar... but i do not want them to behave in the same way with regard to pages and stances so... is there anyway to adjust the spacing on the first circle?
do i have to custom edit the 12 button positions by hand (ya right) to fit a 'standard' 12 button bar inside another? is there a way to make this circle bigger?
the only way to change the size of the circle seems to be if only there was some kind of offset or spacing between buttons that you could set for a bar and it would modify the custom x and custom y of all the buttons in that bar?
there is a slider called spacing but it controls the spacing between multiple rings not between buttons...
so i can only have a circle bar with a radius of between 18 and 72???
ok, well let me know when the feature to fit a circle inside a circle is implemented please & thanks
Sort of a bug report, to me, a gamebreaker. As posted above, I use Macro stances to utilize a 6 button bar, paging in each form when I press alt. I use AWDS to move (well, W mostly). Now, when I keep W pressed to move forward, hold alt to access my second set of buttons, it will not execute any hotkeys. I have to release W, press the Alt+hotkey combo and then press and hold W again to move. In plain english, this is a killer in PvP.
I suspect this may be related to the way LibKeybound handles keybinds, is this fixable?
On my druid, I'm experiencing an interesting issue. I use macro states. In the [stance:5] (Swift Flight Form) state, I cannot remove actions from buttons. I can overwrite the current actions. Additionally (and this is most interesting) in this state, the ButtonFacade state effects are used for mouseover/equip etc, rather than the InfiniBar state effects. The same bar functions normally in all other states. Attached is my druid's profile from saved variables (edited from using [ code ] tag because whatever forum theme Seerah is using sucks :P ).
The self-cast modifier function is not controlled or altered in any way by InfiniBar, so it's not really InfiniBar's job to change it. However, you can easily change it yourself using some basic WoW API functions and the /run (or /script) command.
To see your current self-cast modifier:
/run ChatFrame1:AddMessage("Current self-cast modifier: "..GetActionSelfCastKey())
To set your self-cast modifier: