I've been really enjoying this addon. I have a couple of requests:
One is spam protection. Some players/mobs really really spam their skills (the best example is shoot). If there could be something stopping messages being repeated that would be great.
Display time. I didn't see any option to reduce the display time of messages. Most spells are quickly cast, so it would be nice to reduce the time the message is displayed for.
Also I have noticed that the combat log records when you interrupt someones spell. It would be great if WH reported that aswell, so you know when you've stopped a spell and when you haven't :).
One is spam protection. Some players/mobs really really spam their skills (the best example is shoot). If there could be something stopping messages being repeated that would be great.
Seconding this request. Love the addon, but the spam can be obscene at times. For an example of high-spam targets, go into Zul'Gurub. Cleanse Nova and Battle Shout spams eight-lines deep.
I came to this thread to find out about the spam as well. I just started using WH so not to sure on how robust it is.
Is there any way to less spam? Areas like the Fankriss tunnel, the Patchwerk Golum packs, or any place where you have a large amount of mobs (esp duplicate mobs with the same talents) are just overwhelming in spam. I've disabled the mod until I can find a way to change that.
There should be a duplicate event threshold, so that when a single event comes along it scrolls normally, if another one arrives within X seconds it could leave the current message standing in place until time Y had passed.
Is it possible to change format *Casters Name: Spell he currently casting* to just *Spell he currently casting* when target only option is enabled?
Thx in advance.
se7en: that is currently no option and would add more logic than worth the trouble.
as for the double enrage, blizzard gave monsters an emote and a gains enrage message, can't really help that, unless I start adding blacklists, which is hard to maintain.
ammo: i'm totally clueless when it comes to lua programming, but i could think of 2 solutions:
1) make 'enrage gain' and 'enrage emote' fire the same event in witchhunt, message throtling you introduced would do the trick (i have no idea how your throttle implementation works though)
2) a semaphor like solution - if enrage gain or emote fires, semaphor = 1, then if either of them fires again within say 0.5sec, supress message, else semaphor = 0.
just some early-in-the-morn-w/o-cofee thoughts, i do not intend to tell you how to do your (good!) stuff :)
It would still mean maintaining a list of events. In every localization. I don't think it's a real problem. I could add the noemote option again. That way you won't get emotes from monsters anymore.
forget all i said, i somehow had a silly idea that you maintained a separate table for all kinds of gains (like different table for enrage gain, renew gain etc) lol
the double messages are just a minor annoyance anyways, don't worry too much about it :)
the WitchHunt frame using /wh lock , is there any way to resize it? I want to make the frame smaller about half the size using the small font.
I suggest an option for 'Tiny' font and option to display a max number of spellalert lines(or the resize thing).
trying to figure out how tosave using the /wh profiles was annoying
I am using SCT 5.0 to display my messages. SCT has 3 spots where messages show up. I think WH2 is currently using the middle one. Is there anyway to change which one it uses for SCT output? I'de really prefer it in the bottom frame.
Is there anyway to change which one it uses for SCT output? I'de really prefer it in the bottom frame.
you can select between "Scrolling Combat Text" and "Scrolling Combat Text Message"
The "message" frame of SCT is usually located at the very top.. move it to your needs
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The frame can be moved now.
-Ammo
One is spam protection. Some players/mobs really really spam their skills (the best example is shoot). If there could be something stopping messages being repeated that would be great.
Display time. I didn't see any option to reduce the display time of messages. Most spells are quickly cast, so it would be nice to reduce the time the message is displayed for.
Also I have noticed that the combat log records when you interrupt someones spell. It would be great if WH reported that aswell, so you know when you've stopped a spell and when you haven't :).
Thanks.
Seconding this request. Love the addon, but the spam can be obscene at times. For an example of high-spam targets, go into Zul'Gurub. Cleanse Nova and Battle Shout spams eight-lines deep.
The above mentioned mobs cause this or Blackwing Technicians in BWL, or any hunter with Auto Shot, etc.
Is there any way to less spam? Areas like the Fankriss tunnel, the Patchwerk Golum packs, or any place where you have a large amount of mobs (esp duplicate mobs with the same talents) are just overwhelming in spam. I've disabled the mod until I can find a way to change that.
-Ammo
Thx in advance.
1) adjustable text fade timer
2) "problem" i noticed with enrage - when a mob enrages, i'm getting:
+enrage+
[<mob name> becomes enraged]
both at the same time, mebbie i'm not too bright, but couldn't find an option to only show f.ex. only the warning and not the emote.
as for the double enrage, blizzard gave monsters an emote and a gains enrage message, can't really help that, unless I start adding blacklists, which is hard to maintain.
-Ammo
1) make 'enrage gain' and 'enrage emote' fire the same event in witchhunt, message throtling you introduced would do the trick (i have no idea how your throttle implementation works though)
2) a semaphor like solution - if enrage gain or emote fires, semaphor = 1, then if either of them fires again within say 0.5sec, supress message, else semaphor = 0.
just some early-in-the-morn-w/o-cofee thoughts, i do not intend to tell you how to do your (good!) stuff :)
-Ammo
forget all i said, i somehow had a silly idea that you maintained a separate table for all kinds of gains (like different table for enrage gain, renew gain etc) lol
the double messages are just a minor annoyance anyways, don't worry too much about it :)
Single greatest change ever, I can see in BWL again!
I suggest an option for 'Tiny' font and option to display a max number of spellalert lines(or the resize thing).
trying to figure out how tosave using the /wh profiles was annoying
For example: If my chat window says "Vile Sprite attempts to run away in fear" WH prints "Vile Sprite s attempts to run away in fear"
see http://svn.wowace.com/files/
-Ammo
I am using SCT 5.0 to display my messages. SCT has 3 spots where messages show up. I think WH2 is currently using the middle one. Is there anyway to change which one it uses for SCT output? I'de really prefer it in the bottom frame.
you can select between "Scrolling Combat Text" and "Scrolling Combat Text Message"
The "message" frame of SCT is usually located at the very top.. move it to your needs